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Defiance Industries posted:It's also worth about a million bajillion Kroner, thanks to the XXL engine. Pretty sure we build those things to sell to gullible tourists. I like to think the cost of XXLs is really only about 10% more than standard XLs rather than the weirdly bloated costs that carried over from the first prototype models. Just like building one Defiance or Gotterdammerung doesn't really cost half of the Commonwealth's GDP.
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# ? Nov 17, 2022 00:53 |
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# ? May 18, 2024 04:07 |
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PoptartsNinja posted:An interesting note in Alpha Strike: because any hit can deal motive damage, the vehicle crit table is actually far more forgiving than the 'Mech table. 'Mechs can dodge crits if they get lucky and roll a 5 or a 9, but tanks dodge critical damage on a 6, 7 or 8. Aahh!! this answers a question i've been meaning to ask - I think. Is this the way alpha strike makes tanks and vehicles a little less good than mechs? I was wondering if the whole 'sneeze and a vehicle gets crits' thing was done away with or not.
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# ? Nov 17, 2022 01:07 |
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PoptartsNinja posted:I can always tell when someone has figured out my ruleset's uniquely specific vulnerability and is exploiting it as hard as they possibly can. The Thrawn userpic is well earned, it would seem
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# ? Nov 17, 2022 01:08 |
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Galatea 3-4 Dustball (Assassination) “They’re through my armor,” Cherry Bomb announced as her Vindicator’s sword cleaved through the barrel of the Bulwark’s autocannon and punched straight through the armor into the main body. She must’ve hit something important because the whole thing came apart, freeing the blade of her sword without any extra effort. “My armor’s gone too,” Hardpoint announced; only to append: “Target destroyed. Scratch one Manticore.” “Primary target’s down; and Drake helped me finish the Thunderbolt." Raniya announced. "Might be time to leave; those Kamakiris are playing defensive but the Tread of Doom has a lot of Hawk Moth IIs. We have to assume they’re vectoring some our way. If we get too shredded, they might get bold enough to chase us.” Movement Mad Cat III - Insufficient MP to reach hex 1024: Needs 7, has 6! Movement ends in hex 0716! Black Knight - [Combat Intuition] attacks Bulwark #2 (3 skill + 2 range + 1 TMM + 2 woods = 8): rolled 6, missed! Players Command Lance Black Knight - [N/A] Firestarter - Holds fire! Valkyrie - Hex 1119 already looted, but I used the wrong marker to gray out the border so I’m going to treat this like an unlooted barter hex. Company gains 1 barter because of my mistake. - Holds to attack Thunderbolt indirectly! Vindicator - Picks up barter token in hex 1919: company gains 1 barter! - Heat rises to 1! TSM activates! - Melee attacks Bulwark #2 for (2 size + 1 melee + 1 TSM = 4 damage) (4 skill + 1 jumped + 1 TMM + 1 heat = 7): rolled 10, hit! 0/5 structure remaining! Vehicle destroyed! Primary objective complete! Cavalry Lance Stormwolf Prime - Attacks Thunderbolt (2 skill + 0 range + 1 TMM + 1 woods - 1 blood stalker target = 3): rolled 4, hit! 0/7 armor, 1/4 structure remaining! - - Critical chance: Rolled 8, weapon hit! - Attacks Thunderbolt with Light Tag: (2 skill + 0 range + 1 TMM + 1 woods - 1 blood stalker target = 3): rolled 6, hit! Mad Cat III - Attacks Manticore II #4 (3 skill + 0 range + 1 TMM + 1 heat = 5): rolled 10, hit! 0/4 structure remaining! Vehicle destroyed! Jackalope #1 - Attacks Manticore #1 (4 skill + 0 range + 1 TMM = 5): rolled 12, hit! 2/6 armor remaining! - - Chance for motive damage: rolled 4, no damage sustained! Jackalope #2 - Attacks Manticore #1 (4 skill + 0 range + 1 jumped + 1 TMM = 6): rolled 6, hit! 0/6 armor, 2/4 structure remaining! - - Chance for motive damage: rolled 2, no damage sustained! - - Critical chance: Rolled 7, no critical hit sustained! Medium Battle Lance Kheper - Attacks Rawhide (4 skill + 2 range + 3 jumping TMM = 9): rolled 12, hit! 2/6 armor remaining! Shadow Hawk - Attacks Rawhide (4 skill + 2 range + 1 jumped + 3 jumping TMM = 10): rolled 9, missed! Excalibur - Attacks Bulwark #1 (3 skill + 2 range + 1 jumped + 1 TMM = 7): rolled 5, missed! Preta Caelestis - Attacks Bulwark #1 (3 skill + 0 range + 1 jumped + 1 TMM = 5): rolled 11, hit! 2/5 structure remaining! - - Chance for motive damage: rolled 3, no damage sustained! - - Critical chance: Rolled 4, fire control hit! Held Actions Valkyrie - Attacks Thunderbolt indirectly with IF1 (4 skill + 4 range + 1 jumped + 1 TMM + 1 woods = 11): rolled 12, hit! 0/5 structure remaining! ’Mech destroyed! OpForce Battle Lance Thunderbolt - Attacks Vindicator (4 base + 2 range + 2 jumping TMM + 2 woods = 10): rolled 6, missed! Rawhide - Attacks Mad Cat III (4 base + 2 range + 1 jumped + 2 TMM = 9): rolled 9, hit! 0/5 armor, 2/3 structure remaining! - - Critical chance: Rolled 8, weapon hit! JagerMech - Attacks Jackalope #1 (4 base + 2 range + [4] TMM + 1 woods = 11): rolled 9, missed! Centurion OmniMech - Attacks Jackalope #2 (4 base + 2 range + [5] jumping TMM + 2 woods = 13): automatic miss! Vehicle Lance #1 Manticore II #1 - Attacks Vindicator (4 skill + 0 range + 2 jumping TMM + 1 woods = 7): rolled 7, hit! 2/5 armor remaining! Manticore II #2 - Attacks Preta (4 skill + 0 range + 3 jumping TMM + 1 woods = 8): rolled 9, hit! - - Float like a Butterfly forces reroll: rolled 9, hit! 2/5 armor remaining! Manticore II #3 - Attacks Vindicator (4 skill + 0 range + 2 jumping TMM + 1 woods = 7): rolled 4, missed! Manticore II #4 - Attacks Mad Cat III (4 skill + 0 range + 2 TMM = 6): rolled 5, missed! Vehicle Lance #2 Bulwark #1 - Attacks (4 skill + 0 range + 3 jumping TMM + 1 woods = 8): rolled 10, hit! - - Float like a Butterfly forces reroll: rolled 7, missed! Bulwark #2 - Attacks Vindicator (4 skill + 0 range + 2 jumping TMM + 1 woods = 7): rolled 9, hit! 0/5 armor, 3/4 structure remaining! - - Critical chance: Rolled 9, no damage sustained! VTOL Basic Fire Lance Kamakiri Attack VTOL #1 - Attacks Jackalope #1 (4 skill + 2 range + [4] TMM + 1 woods = 11): rolled 5, missed! Kamakiri Attack VTOL #2 - Attacks Stormwolf Prime (4 skill + 0 range + 2 TMM = 6): rolled 8, hit! 0/5 armor remaining! Kamakiri Attack VTOL #3 - Attacks Shadow Hawk (4 skill + 2 range + 3 jumping TMM + 1 woods = 10): rolled 8, missed! Kamakiri Attack VTOL #4 - Attacks Stormwolf Prime (4 skill + 0 range + 2 TMM = 6): rolled 2, missed! Objectives Primary Objective(s) - Destroy Bulwark Assault Vehicle #2 (Complete!) Bonus Objective(s) - Destroy both Bulwark Assault Vehicles (1/2) - Destroy the enemy Battle Lance (1/4) Unpaid Objective(s) - Withdraw as needed (0/12) Mission Failure Objective - Enemy Ground Combat Vehicles Successfully Retreated (Successfully Prevented) Player Status: OpForce Status: Loot Acquired Field Barter: 2 Field Salvage: 1 Battle Salvage: 4 vehicle salvage chance, 1 standard Potential Salvage Catalogue Entries: 1 random salvage chance, 1 TDR-11S Thunderbolt PoptartsNinja fucked around with this message at 13:59 on Nov 20, 2022 |
# ? Nov 17, 2022 01:14 |
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Well done to you all goons.
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# ? Nov 17, 2022 01:57 |
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Ok lets get while the getting is good, my lances armor is shredded, I am going to have the black knight stay near the front to protect my wounded mechs and fall back post haste. For Retreating on this map, do I need to get off any map edge or the bottom of the map? AtomikKrab fucked around with this message at 02:46 on Nov 17, 2022 |
# ? Nov 17, 2022 02:38 |
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Nice playing Goons! So going to be bugging out rather than going for the secondaries here?
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# ? Nov 17, 2022 03:36 |
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Probably better to avoid the long-term loss consequences
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# ? Nov 17, 2022 04:43 |
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PTN is also pointing out they might start chasing US if we get too much more battered.
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# ? Nov 17, 2022 04:50 |
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wedgekree posted:Nice playing Goons! So going to be bugging out rather than going for the secondaries here? I wouldn't take risks to do it, but if an opportunity presents itself to a few of you to hit the remaining Bulwark somebody might just complete that secondary on the way out.
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# ? Nov 17, 2022 06:27 |
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AtomikKrab posted:Ok lets get while the getting is good, my lances armor is shredded, I am going to have the black knight stay near the front to protect my wounded mechs and fall back post haste. This is also my question! Do I need to run raniya all the way south to retreat? (and/or are the side hexes good enough?)
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# ? Nov 17, 2022 09:10 |
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Woof. Now that i've read the turn, thats an expensive hit on the mad cat. Gonna need salvage to buff that out Nice shot on the valkyrie, crab! Didn't even need the tag to land. Also, am I understanding Sprinting correctly, and that you can trade your weapon attacks for more ground speed?, and then speed demon gives you more move on top of that? So I think the mat cat would go 6 base, minus 1 for current overheat, so 8, then +2 hexes, so move 10 if I just wanted to haul away?
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# ? Nov 17, 2022 10:17 |
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PoptartsNinja posted:Excalibur Also, just a heads up that I caught an error: this should have been a hit due to short range c3i from the preta. 3 skill + 0 range +1 jumped +1 tm = 5 rolled 5. (i think this in turn means the preta digns the backup target manticore for the same shot instead as an easy fix?) Soo, the secondary objective died already too!! Now, to hunt some vtols.
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# ? Nov 17, 2022 10:41 |
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My knowledge of Alpha Strike is basically just this thread, so not sure exactly what the difference between versions are, but Humble Bundle has a Battletech bundle where you can get Alpha Strike: Commander’s Edition for a buck: https://www.humblebundle.com/books/...labs_bookbundle
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# ? Nov 18, 2022 02:09 |
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TheParadigm posted:Also, just a heads up that I caught an error: this should have been a hit due to short range c3i from the preta. Right, I'll have to fix that. Sorry for the mix-up, everyone!
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# ? Nov 18, 2022 06:38 |
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My orders are in, I am breaking LOS and retreating with my lance.
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# ? Nov 18, 2022 12:27 |
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AtomikKrab posted:My orders are in, I am breaking LOS and retreating with my lance. Oof. Alright. I think that I'm going to have to fight my way out to get Raniya off the map in one piece. (ptn, if we can in fact retreat off the north side of the map instead of just the south side/deployment zone, please do say so!) I haven't quite decided where to go, but I spotted a good move for the battle lance: the executioner jumping to 0416 has great odds to take out the rawhide by itself. maybe have the kheper work on the vtols?
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# ? Nov 20, 2022 01:23 |
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TheParadigm posted:Oof. Alright. Raniya can jump over to the side and dash off without having much that can shoot back at them, 2510 is a good spot on the side, if ptn allows side withdrawls they can break off right there, Really we need to have everyone harass the vtols and keep them off, the jaegermech and centurion don't have jump and can't keep up with Raniya as is. and while I am falling back I am not completely gone if they try to be cheeky and advance on you I Can still cut them up pretty badly if they walk into my fire lines. Battle lance is fairly intact and should probably move forward to pressure them from the side while we withdraw on our side, then start falling back themselves. Taking out that rawhide would be a sweet catch, And of course your jackalopes are mostly intact and should probably be pressuring the vtols etc to try to draw fire from Raniya AtomikKrab fucked around with this message at 15:12 on Nov 20, 2022 |
# ? Nov 20, 2022 01:54 |
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Thats one I hadn't considered! I was thinking of grabbing the salvage in 1306 and just risking the blue vtol shot(I dont think any other enemies have visin there) or just going for one of the vtols from behind on the way out of the left.
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# ? Nov 20, 2022 06:25 |
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This is your daily reminder that Rainya is they/them
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# ? Nov 20, 2022 12:11 |
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Anticheese posted:This is your daily reminder that Rainya is they/them noted
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# ? Nov 20, 2022 15:12 |
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just a quick heads up i'm about to drop orders. i know its last minute, but i had a power outage last night that dropped my notes into the ether. Also being a lil ballsy this turn! Hopefully it isn't the incoming weapon fire kind of spicy
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# ? Nov 20, 2022 16:54 |
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And here I thought I wasn't going to get to deploy Red Sand Squadron.
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# ? Nov 23, 2022 23:41 |
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Galatea 3-5 Dustball (Assassination) “drat,” Sloan cursed, as fist-sized pieces of Hardpoint’s Mad Cat pinged off the Shadow Hawk’s armor. A graze from the Manticore’s PPC must have found one of Hardpoint’s ammo bins, the shattered wreckage of the Mad Cat had already toppled in a stand of red weed. He returned fire at the enemy vehicle, but it twisted and swiveled on its treads and most of his fire went wide. Only Taboo’s Preta scored a few reasonable hits on the rust-red battle tank. “New contacts on short-range radar,” Kym announced nervously. “Strike VTOLs incoming!” Last Turn Correction Excalibur - Attacks Bulwark #1 (3 skill + [0] range + 1 jumped + 1 TMM = 5): rolled 5, hit! 0/5 structure remaining! Vehicle destroyed! Preta Caelestis - Attacks Manticore II #1 (3 skill + 0 range + 1 jumped + 1 TMM = 5): rolled 3, missed! Movement Black Knight - [Combat Intuition] Holds fire! Players Command Lance Black Knight - [N/A] Firestarter - Holds fire! Valkyrie - Holds fire! - Holds to attack Thunderbolt indirectly! Vindicator - Holds fire! Cavalry Lance Stormwolf Prime - Selects Kamakiri #2 as Blood Stalker target! - Attacks Kamakiri #2 (2 skill + 0 range + 1 jumped + 4 TMM + 1 airborne target - 1 blood stalker target = 7): rolled 9, hit! 0/4 armor remaining! - - Chance for motive damage: rolled 3, no damage sustained! - Attacks Kamakiri #2 with Light Tag (2 skill + 0 range + 1 jumped + 4 TMM + 1 airborne target - 1 blood stalker target = 7): rolled 5, missed! - Picks up barter cache 1407! Mad Cat III - Attacks Kamakiri #2 with Overheat 1 (3 skill + 2 range + 4 TMM + 1 airborne target + 1 heat = 11): rolled 8, missed! Jackalope #1 - Attacks Centurion OmniMech (4 skill + 0 range + 1 jumped + 2 TMM = 7): rolled 6, missed! Jackalope #2 - Attacks Centurion OmniMech (4 skill + 0 range + 1 jumped + 2 TMM = 7): rolled 9, hit! 1/5 armor remaining! Medium Battle Lance Kheper - Attacks Manticore II #2 (4 skill + 0 range + 1 TMM = 5): rolled 4, missed! Shadow Hawk - Attacks Manticore II #2 (4 skill + 0 range + 1 jumped + 1 TMM = 6): rolled 5, missed! Excalibur - Attacks Rawhide (3 skill + 0 range + 1 jumped + 3 jumping TMM = 7): rolled 9, hit! 0/6 armor, 0/3 structure remaining! ’Mech destroyed! Preta Caelestis - Attacks Manticore II #2 (4 skill + 0 range + 1 jumped + 1 TMM = 6): rolled 8, hit! 3/6 armor remaining! Held Actions Valkyrie - No valid tagged or spotted targets! OpForce Battle Lance Rawhide - Attacks Excalibur (4 base + 0 range + 1 jumped + 3 jumping TMM = 8): rolled 9, hit! - - Float like a Butterfly forces reroll: rolled 10, hit! 3/6 armor remaining! JagerMech - Attacks Jackalope #2 (4 base + 0 range + [5] jumping TMM + 1 woods = 10): rolled 10, hit! 0/3 armor remaining! Centurion OmniMech - Holds fire! Vehicle Lance #1 Manticore II #1 - Attacks Jackalope #2 (4 skill + 2 range + [5] TMM + 2 woods = 13): automatic miss! Manticore II #2 - Attacks Mad Cat III (4 skill + 0 range + 2 TMM + 8 woods = 8): rolled 8, hit! 0/3 structure remaining! ’Mech destroyed! Manticore II #3 - Attacks Jackalope #2 (4 skill + 2 range + [5] TMM + 2 woods = 13): automatic miss! VTOL Basic Fire Lance Kamakiri Attack VTOL #1 - Attacks Preta (4 skill + [1] range + 3 jumping TMM + 1 woods = 9): rolled 6, missed! Kamakiri Attack VTOL #2 - Attacks Jackalope #2 (4 skill + [1] range + [5] jumping TMM + 1 woods = 11): rolled 5, missed! Kamakiri Attack VTOL #3 - Attacks Excalibur (4 skill + 2 range + 3 jumping TMM = 9): rolled 6, missed! Kamakiri Attack VTOL #4 - Attacks Stormwolf Prime (4 skill + 2 range + 3 jumping TMM + 2 woods = 11): rolled 9, missed! Objectives Primary Objective(s) - Destroy Bulwark Assault Vehicle #2 (Complete!) Bonus Objective(s) - Destroy both Bulwark Assault Vehicles (Complete!) - Destroy the enemy Battle Lance (2/4) Unpaid Objective(s) - Withdraw as needed (0/11) Mission Failure Objective - Enemy Ground Combat Vehicles Successfully Retreated (Successfully Prevented) Player Status: OpForce Status: Loot Acquired Field Barter: 3 Field Salvage: 1 Battle Salvage: 5 vehicle salvage chance, 3 standard Potential Salvage Catalogue Entries: 1 random salvage chance, 1 TDR-11S Thunderbolt, 1 RWD-R1 Rawhide, 1 Mad Cat III
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# ? Nov 24, 2022 00:48 |
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Why would you push up with the wounded mad cat? best plan was to run for it, now they sense blood. I am continuing my fall back, I am not in position to really support the rest of the group as it is
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# ? Nov 24, 2022 01:01 |
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rest in peace, poor Mad Cat III, and the Mad Cat III-X in potentia. the candle that burns twice as bright burns half as long. Do we need to worry about the pilot dying if we retreat?
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# ? Nov 24, 2022 02:26 |
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AtomikKrab posted:Why would you push up with the wounded mad cat? best plan was to run for it, now they sense blood. Full disclosure: I put in alt orders for the battle lance (since it seems JNG is mia), and felt fairly safe with the woods and with the other lance moving up! I figured even odds it shot the preta, or missed, either or. I was hoping to roll the manticore, centurion and rawhide and just have a clean retreat after! Sorry about that I think my next in between mission action plans are probably going to get some Float like a Butterfly on some of our more pilots - specially the ones that -aren't- in battle lances. Its just that good.
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# ? Nov 24, 2022 02:58 |
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TheParadigm posted:Full disclosure: I put in alt orders for the battle lance (since it seems JNG is mia), and felt fairly safe with the woods and with the other lance moving up! It happens to us all, I am going to continue to fall back with my wounded, Black knight is going to take a piece of high ground since it still has armor and duel with any vtols that come into my area, we need to get Raniya free before they get shot down, it Raniya is within short range of those kamikiris they can't 1 shot her, the unwounded could still roll forward some to cover for them as well. 0910 might be a good place to play some LOS games. Anyone wounded needs to GO before we get vtol'd into little bits Incidently what is the maximum for long range again?
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# ? Nov 24, 2022 03:27 |
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I think its 3/12/24 for short medium long. Incidentally, i was meaning to ask about extreme range, because i was checking out the aerospace assets and one of them has it.
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# ? Nov 24, 2022 03:47 |
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TheParadigm posted:I think its 3/12/24 for short medium long. Really wishing we had brought some flak cannons with us
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# ? Nov 24, 2022 04:39 |
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Oof, that's first friendly loss. Does SAR mean you get to pickup the pilot post battle regardless?
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# ? Nov 24, 2022 06:15 |
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AtomikKrab posted:Really wishing we had brought some flak cannons with us I agree. I also think that this was a really good mission to show the thread where our weak spots are. Sorry nick I'll try to make it up to you somehow Edit: I'm also regretting not getting the last hiring nurse, because I think hardpoint's probably taking a pilot injury. TheParadigm fucked around with this message at 20:04 on Nov 24, 2022 |
# ? Nov 24, 2022 19:51 |
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TheParadigm posted:Incidentally, i was meaning to ask about extreme range, because i was checking out the aerospace assets and one of them has it. AtomikKrab posted:Really wishing we had brought some flak cannons with us
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# ? Nov 24, 2022 20:43 |
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PoptartsNinja posted:Extreme range is aerospace only so it's not worth worrying about. It's also a +8 ToHit, and usually takes an entire flight to rack up a single point of damage. Neat! Can extreme range like, shoot a map section over or something?
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# ? Nov 24, 2022 22:39 |
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No, it's just a normal range increment. Out to 36" IIRC. It exists because AeroTech uses fixed range increments and ranges in AeroTech are 10x longer than the ones in BattleTech. Some AC/2s had ranges longer than AeroTech's long range bracket so they got to be 'extreme' range weapons that're pretty much only useful for a small handful of light fighters flying in a squadron trying to deal capital damage to DropShips without getting instantly murdered.
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# ? Nov 24, 2022 23:28 |
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AtomikKrab posted:It happens to us all, I am going to continue to fall back with my wounded, Black knight is going to take a piece of high ground since it still has armor and duel with any vtols that come into my area, we need to get Raniya free before they get shot down, it Raniya is within short range of those kamikiris they can't 1 shot her, the unwounded could still roll forward some to cover for them as well. 0910 might be a good place to play some LOS games. Anyone wounded needs to GO before we get vtol'd into little bits I elected for a right side retreat, and 1910 I wish i'd seen/reread your comment before finalizing orders. Its not an ideal movement path, but it is the longest one i could find.(1918) Speed demon is actually pretty good! Unfortunately those gunships have it too, and they're move 12. yikers. 2 questions for ptn: Can mechs hide from vtols behind height 2 terrain, or do they fly high enough they can see over it? Does height 3 work? Do you need alt orders this go round? TheParadigm fucked around with this message at 20:32 on Nov 27, 2022 |
# ? Nov 27, 2022 20:15 |
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TheParadigm posted:2 questions for ptn: quote:Do you need alt orders this go round?
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# ? Nov 27, 2022 21:27 |
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PoptartsNinja posted:If you could I'd appreciate it. I haven't heard anything from jng Okay. I'll just make that a thing going forward. And, uh, how does that pilot recovery thing work? Do I need to grab impact, or is afteraction different in alpha strike?
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# ? Nov 27, 2022 21:48 |
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Don't stress about it unless you hit a failure condition.
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# ? Nov 27, 2022 22:48 |
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# ? May 18, 2024 04:07 |
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Alright, backups in. Another quick question: does armor special power apply(RFA) if you have it all gone? Like, if you have the tag, does it always apply, or can you mitigate it by shooting it all off?
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# ? Nov 28, 2022 01:08 |