Mass Effect Legendary Edition
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Vegz

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vegz

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59 comments

  1. vegz
    vegz
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    PLEASE FOLLOW THESE DIRECTIONS BEFORE COMMENTING IT DOESN'T WORK.  I AM UNABLE TO TELL WHAT THE ISSUE IS CAUSED BY IF YOU JUST SAY "IT DOESN'T WORK". ANY POSTS THAT IGNORE THIS WILL BE DISREGARDED.


  2. GGGGGIIIIILL
    GGGGGIIIIILL
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    Just commenting so that others know this mod still works in april 2024. doubtful it will ever break except for future mod conflicts.
  3. K9liberator
    K9liberator
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    It's such a minor issue but WHY is this mod not compatible with PV? 
    1. vegz
      vegz
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      Cause PV adds it for the tech classes and edits the same file. 
    2. K9liberator
      K9liberator
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      This is a late reply but thanks for the clarification. 
  4. XunAmarox
    XunAmarox
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    Since it's not actually mentioned in the description and if you mess it up you'll have to redo the entire reactor fight since you can't save after it: it's not the initial renegade interrupt, it's the paragon one after that.

    Great mod, been using it for years for my Sentinels. And still works on the current version of ME3LE.
  5. ShadowOfConnor
    ShadowOfConnor
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    A wonderful mod.Thank you very much! A huge request, could you port this mod to the original Me3?
  6. fireb33
    fireb33
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    Deleted
  7. GameVanJava
    GameVanJava
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    It doesnt work for me anymore, my guess probably the new EGM update
    1. Joel79
      Joel79
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      Same here, doesnt work.
    2. vegz
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      Can you post a ME3Tweaks log?
    3. Joel79
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      Its the Project Variety mod, i just tried to disable it and then this mod worked. 
    4. nintai83
      nintai83
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      Not using project variety and this isn't working for me either.
    5. vegz
      vegz
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      I need an ME3Tweaks Mod Manger log.
    6. szaumoor
      szaumoor
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      Must be super hard to get a log, huh?
    7. Elitex62
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      The project variety mod gives the interrupt option for Sentinels and Infiltrators, but not the non-techs. It's possible a patch file needs to be made, but I haven't tested it myself.

      Edit: Nevermind, apparently I can't read descriptions of mods.
  8. DependAbility
    DependAbility
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    Is there a supported version of this mod that only works for the tech classes?
  9. PunkRumble
    PunkRumble
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    Heck yes. Definitely grabbing this once I repurchase the game down the line.

    I get the interrupt was a very nice nod to Engineer players and can appreciate the gesture but Infiltrators should've had the ability too. Also I demand I get to do the cool thing. /jk
    1. BUCKinFL
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      I've played the OT many many times, and the LE also, but for some reason, I never played the Engineer, so I will be honest, I don't even know what the Engineer Interrupt is.  I feel like a nub.  lol
    2. CyrusFyre
      CyrusFyre
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      And Sentinels. The three tech savvy classes, in my opinion. I know they were giving a nod to players of Engineers who really had a hard time of through all three games (I played one and seriously it was harder by far than any other class) but seriously. lol
  10. MiidnightWolf
    MiidnightWolf
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    I just used this in my latest Adept playthrough, and it worked like a charm. Endorsed. Thank you! :)
  11. preteur
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    HI,
    (sorry for my english...)

    is there any chance to get this mod for the old me ? none legendary edition ?

    thank you.