Shining Fanwork: Project Gaiden Final Conflict Full Release 1.17 (Fan Game)

A full Genesis style recreation of Shining Force Gaiden Final Conflict

Share, discuss or get ideas for your Shining Fanwork here! Anything from fanfic and fanart to homebrew Shining games and midi composition!

Moderator: Shining Moderators

Post Reply
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Project Gaiden Final Conflict Full Release 1.17 (Fan Game)

Post by LordOddEye »

Welcome to the Official Project Gaiden Final Conflict Page

Project Gaiden Final Conflict is a Stand Alone, full Genesis style recreation of Shining Force Gaiden Final Conflict. This latest release contains the entire game all 22 battles.

WARNING: I cannot guarantee the game will not break randomly so please save often in the town area. I have run through the game myself 10 times without the game crashing on me so I believe it should be relatively stable. If you do find an error please send it to me through discord I am LordOddEye on the Official Shining Force Central Fanwork Discord Server or post about it here. Ideally, you can send me a screenshot and some details of what happened and hopefully I can fix it right away in a future release. Fingers crossed that there is no game breaking bugs. :thumbsup:

If you have any improved assets for any of the characters or maps just let me know I can easily replace them at any moment. Not all assets are up the the standard I would have liked but they work as good placeholders/are good enough but can still be improved

:thumbsup: Special Thanks to Chaoswizard98, Tyadran, Ivan Cal, Erikin84, Lynx, and alex_man for all their help :thumbsup:

Controls:
Z - Press to see Option boxes and status windows, press to see opponents' statistics, press to speed through messages.
X - Press to cancel selections
Spacebar - Press to skip introduction and title screen
Arrow keys - Press to highlight options/items, to move characters, to move highlight box

Stand Alone Release: https://drive.google.com/file/d/1MaHMGw ... sp=sharing

Installer Release: https://drive.google.com/file/d/1tKEwCe ... sp=sharing

Patch Notes:

Version 1.17:
-Upgraded new Sonette Pre-Promotion with Ivan Cal's new overworld and in battle sprites.
-Enemies would heal themselves at full HP should actually be fixed this time. Along with this new bug fix the AI should now be better when healing other targets. Sometimes they were using their heals on targets that didn't need healing as much as others. Due to this bug it was more randomized than actually calculating a suitable target. Hopefully this AI should be way better now.
-Fixed a bug related to mana regain.
-White Ring appeared in Battle 11 it should only be Battle 20 this is now fixed to the proper item
-Added in Demon Rod, Evil Ring, and another staff to be obtainable
-Fixed a bug causing many characters to not learn new spells.
-New promoted Ian overworld sprite done by LordOddEye
-Fixed Dialogue Post Cutscene Battle 8. Some Dialogue was showing twice.
-Storyteller now talks thanks to Lynx's work and updated to have more color scheme
-Battle 3, Battle 9, and Battle 13 Map Updated Graphically (Ivan Cal's Polishing)
-Upgraded new Sonette Promotion with Ivan Cal's new overworld and in battle sprites.
-Big Graphical Upgrade to Battle 14 (Done by LordOddEye)
-Added Animated Rivers, created new river assets, Battle 03 (Done by LordOddEye)
-Big Graphical Upgrade to Battle 06 (Done by LordOddEye)
-Added Animated Water, Battle 04 and graphical update (Done by LordOddEye)
-Graphical Update for Barrels and Pots
-Big Graphical Upgrade to Battle 05 (Done by LordOddEye)
-Added Animated Water, Battle 06
-Added Animated Landscape, Battle 06
-Added Animated Water, Battle 10
-Added Animated Water, Battle 11
-Fixed a bug causing Battle 13 to crash if you walked on a certain tile/tiles.
-Added Animated Water Battle 13
-Added Animated Water Battle 17
-Fixed a bug causing music to restart in cutscene for Battle 08
-Further graphical revisions to Battle 05 done by Ivan Cal (Animated Torches Added in and Curvature)
-Fixed a bug causing players who opened a chest, saved game, and then reopened their file to be able to loot the same chest again.
-Fixed the journey suspension feature that is in battle
-Lowered flashing indicator brightness
-Fixed Nomenclature of Names
-Added in a few secrets
-Upgraded Hawel Pre Promotion Overworld Sprite(Done by LordOddEye)
-Upgraded Paige's Pre Promotion and Promotion Overworld Sprite (Done by LordOddEye)
-A certain character now uses Desoul as well (As intended)
-Fixed a bug causing Desoul Level 2 to have 5 range instead of the usual 2.
-Upgraded Cynthia Pre Promotion and Promotion Overworld Sprite(Done by LordOddEye)
-Added in new graphics for map border
-Added in Map23
-Added in ADVICE feature
-Added in animated portraits (mouths now move while talking)
-New Overworld Sprite for Secret Character 1 done by LordOddEye
-New Overworld Sprite for Secret Character 2 done by LordOddEye
-New Overworld Sprite for Ridion done by LordOddEye
-New Overworld Sprite for Morton done by LordOddEye
-New Overworld Sprite for Minto done by LordOddEye
-New Overworld Sprite for Eric done by LordOddEye
-New Overworld Sprite for Julia Pre Promotion and Promotion done by LordOddEye
-New Overworld Sprite for Knuckles Promotion done by LordOddEye
-New Overworld Sprite for Hawel Promotion done by LordOddEye
-New Overworld Sprite for Kiddo Pre Promotion and Promotion done by LordOddEye
-New Overworld Sprite for Bird done by LordOddEye
-Added in Rogue AI
-Updated Cannon Knight and Bowman Art
-Updated Dark and Arch Knight Art
-Updated Witch and High Witch Art
-Added new frames to Dark General
-Updated Hell Soldier
-New Statue Design by Ivan Cal
-New Hydra and Pyrohydra Design by Ivan Cal
-New Shaman and Dark Shaman Design by Ivan Cal

Stand Alone Release: https://drive.google.com/file/d/16W8V64 ... sp=sharing

Installer Release: https://drive.google.com/file/d/15X90oq ... sp=sharing

Version 1.16:
-Fixed a bug causing any blood skull killed to end the battle
-Fixed bug causing Mead to not appear when equipping nothing
-Added in New Promo Sprite for Mead by Ivan Cal
-Added in New Promo Sprite for Sylvia by Ivan Cal
-Mead now has a different sprite for every weapon
-New Overworld sprites for promoted and pre-promoted Sylvia and Mead
-Sylvia now has a different sprite for every weapon
-Changed Adam's sprite to match the aesthetic of the new sprites that are being implemented.

Version 1.15:
-Updated Shrine Battle Damage in intro screen as well as made the background the same in the first battle to reflect this new damage.
-Updated Adam Portrait and Sprite
-New Icon for Laser Eye Spell
-Updated Max Sprites
-Updated Lynx Sprites
-Updated Oddeye sprites
-Corrected a bug causing the wrong portrait to appear during a cutscene with adam and ruburan
-Corrected a spelling error in the original scripts persuing to pursuing
-Updated Mead sprite with Ivan Cal's version both overworld and battle
-Updated Sylvia sprite with Ivan Cal's version
-Fixed a bug causing the White Ring not to heal
-Added in Mobility Pimento to work in town as well as in battle
-Mobility Pimento now obtainable in Battle16
-Fixed a bug causing Cynthia to not learn Heal level 2
-Added in Chest for Mobility Ring in Battle13
-Fixed a bug causing Master Mage to not use Freeze
-Fixed a bug causing the 11th force member to not appear in battle 10
-Removed black outline from Blast spell
-Bug fixed causing healing units to heal themselves when their hp was full. (Atleast I believe it is fixed let me know)
-Fixed xp gains for chapter 2, 3, and 4 to match more projected levels.
-Fixed xp gains for promoted units (used to treat them as level 1 non-promoted)
-Fixed bug: When you click to "Sell" something in the shop, the selection cursor automatically jumps to Ian's first item in his inventory

Stand Alone Release: https://drive.google.com/file/d/1c948m7 ... sp=sharing

Installer Release: https://drive.google.com/file/d/1Zua4SO ... sp=sharing
Version 1.14:
-Updated Knuckles sprite with Ivan Cal's version both overworld and battle
-Updated Ians sprite with Ivan Cal's version both overworld and battle
-Updated Magus Portrait with Lynx's version
-Updated Max Portrait with Lynx's version
-Updated Eiku Portrait with Lynx's version
-Updated Eric Portrait with Lynx's version
-Updated Lynx Portrait with Lynx's version
-Updated Magus Battle Sprite with Lynx's version
-Updated Cythia with Erikin84's Revision contains cleaned up original frames and new extra frames both pre-promotion and promotion.
-Fixed a bug causing the game to crash when rare items are sold to the shop.
-Fixed a bug causing medical herb and healing seed not to heal
-Fixed a bug causing Middle Axe to be impossible to buy from the shop
-Fixed a bug causing steel arrow to not be equippable.
-Added in feature to allow users to save during battle, let me know how it works I didn't get to test it extensively but it seems to work

Stand Alone Release: https://drive.google.com/file/d/1QcEsWZ ... sp=sharing

Installer Release: https://drive.google.com/file/d/1b7RACi ... sp=sharing

Version 1.13:
-Fixed a bug causing the game to skip cutscenes and battles
-Added in way to receive Chaosbreaker in the cutscene
-Killing a boss unit will now end the battle
-When losing a fight you now go back to the city
-Fixed bug causing game to go to endless loop if all characters die in first battle
-Added music for defeat
-Show Mead in town for first battle and Ian for all others
-Fixed a bug causing friendly healers to play enemy soundtrack in battle
-Fixed a bug causing AI to not move towards player in some occasions the AI should feel much better now (This has been an issue for awhile and a few of you have noticed it).
-Select Sprite now flashes
-Now multiple save files
-Fixed a bug causing only new game and cont to be selectable when a file exists.
-Implemented Erase Feature
-Fixed issue causing the music with storyteller to not loop
-Implemented Copy Feature
-Enemies can inflict poison
-Cursed added in
-Can't change weapons when cursed
-Priest can cure curses
-Priest can cure poison
-Fixed Shop Prices
-Fixed Bug causing blocking to freeze game
-Made it so all characters join with proper weapons
-Added in Secret Character number 2
-Fixed bug in Battle05 opening chest 1 causes chest 2's sprite to appear open.
-Added in all proper items to chests
-Fixed a bug causing the game to crash if you opened the chests in Battle11
-Fixed a bug causing Sylvia to be referred to as a "him' rather than "her"
-Fixed a bug causing revival prices to be wrong when promoted.
-Added Jingle when opening chests
-Fixed bug causing buy option to be selected on first entrance to shop
-Fixed a bug causing no options to show when going to priest until an arrow was pressed
-Fixed a bug allowing the player to move while in shop menu if they sold an item
-Fixed a bug causing Battle05's cutscene theme to loop
-Fixed a bug causing chests to not remain looted even when opened
-Fixed a bug causing the two secret characters to join multiple times crashing the game
-Fixed a bug causing the statues to only target allies
-Healing has been added for enemy units and works
-Dark Shaman will now use his offensive and defensive spells
-Fixed a bug causing healing enemies to path find when not in range.

Stand Alone Release: https://drive.google.com/file/d/1hNT0Kf ... sp=sharing

Installer Release: https://drive.google.com/file/d/1foGebv ... sp=sharing

Version 1.12:
- File now has a generalized name for easier saving and loading across versions
- Shop option now compatible items may be sold
- Chests implemented and feature causing chests sprites to change upon opening or closing.
- Barracks added for switching out party members.
- Fixed a graphical error with the wheel in Hassan

Version 1.11:

Hotfix: Fixed an error allowing players to not continue after Battle07


Known Bugs: None. Please report them to me if you notice any via private message or through this forum.

Public Demo Release:

Stand Alone:
Main: https://mega.nz/#!BspTlAhJ!eN5oqWm8nqmF ... wx28JWDcl8
Mirror: https://drive.google.com/open?id=1G4TdH ... OQlArkhbhi

Installer Version:
Main: https://mega.nz/#!UtRV0TQC!gFZ2x02fxWNt ... Z9XOzQWeiU
Mirror: https://drive.google.com/open?id=1axlri ... eZOB51rNZv

NOTE: This is a huge update I hope you enjoy it I put lots of work to deliver this in a timely manner.

- Battles 07 - 11 added
- New enemies added
- Flying type force units added in.
- New force members: Kiddo, Sylvia, Julia, Eric
- Implemented SavingGame and LoadingGame Scripts that should be compatible across versions.
- Continue feature now implemented in main menu.
- New menu added for priest, save feature implemetned in this menu.
- New menu added for shop.
- Fixed a glitch causing "Leather Glove" to only say "Glove"
- Fixed Blaze II Glitch
- Shop 3 added
- All Chapter 2 Cutscenes done.
- New Backgrounds added
- Hawel may learn most of his spells
- Knuckles may learn most of his spells
- Cynthia has more prototype spells
- Ian may learn all his spells
- Addition of many music tracks
- Some stat balancing, especially making Ruburan weaker upon join and buffing up starting characters stat gains.
- Many new items added in.
- Chaos Breaker implemented into game along with New force member Max, and Oddeye who are not yet playable.
- Promotion implemented along with new battle sprites and new overworld sprites.
- Ian has a special sprite if Chaos Breaker is equipped.
- Detox added to the game
- Fixed a bug which caused the music in Battle04 to be bugged
- Fixed a glitch causing music to reset in the cutscene before Battle06


Version 1.10:

Known Bugs:

- Blaze II does not perfectly look like SF1 yet.

Public Demo Release:

Stand Alone:
Main: https://mega.nz/#!0wgRFLaD!TM3trezq13NF ... cnHkaBwZCk
Mirror: https://drive.google.com/open?id=1DU-HX ... f59WACrdwf

Installer Version:
Main: https://mega.nz/#!E0oAWBia!fgXmRTPdr0aN ... ijUxis3E3w
Mirror: https://drive.google.com/open?id=1cWXTY ... RpxwjQNvX3

NOTE: The player can save by pressing S in battle and you can load during the introduction by pressing J. This function is very buggy and certainly not complete. Also saves will not transfer between versions.

- Towns have been implemented into the game.
- Priest now available who can revive party members for a gold fee.
- Shops now implemented into the game, Only buying available.
- Shop 1 are 2 are available with new weapons
- Can exit town to return to previous fight.
- Yes or No Option now implemented.
- Egress now brings party to a town eliminating bugs from previous versions.
- Wooden Staff updated to be Bronze Rod
- Weapons now give proper stats
- Escape now called Egress

Version 1.09:

Known Bugs:

- Blaze II does not perfectly look like SF1 yet.

Public Demo Release:

Stand Alone:
Main: https://mega.nz/#!1wQ1FTCR!-G9ySwlikKZR ... IRRLvgenyM
Mirror: https://drive.google.com/open?id=1nyT39 ... lUNJzfEROn

Installer Version:
Main: https://mega.nz/#!5hI1mC5A!Jke1SzQToPkm ... qaAZ4B5BAY
Mirror: https://drive.google.com/open?id=1eHDxz ... U1e8jaaCnB

NOTE: The player can save by pressing S in battle and you can load during the introduction by pressing J. This function is very buggy and certainly not complete. Also saves will not transfer between versions.

- A bug caused Blaze to previously be a single still frame, the bug is fixed and animation is now implemented
- Improved Ian Battle Sprite (Remember to add special thanks to Zephyr)
- Increased experience given by enemies that are stronger.
- Removed a Glitch causing Mischaela to appear as Knuckles
- Increased stats of Hunter Goblin to make it more on par with your force.
- Corrected worms stats
- Corrected an error causing the Brass Loaders max health to be less than current health.
- Bug fixed causing Dark Mage to not use Blaze.
- Fixed a bug allowing characters to go to areas they shouldn't in the Hassan Battle
- Battles now start using more diverse land effects.
- Fixed an error causing all Dialogues with Ian to not show chosen player name.

Version 1.08:

Known Bugs:

- Bug allowing characters to go to areas they shouldn't in the Hassan Battle
- An error causing all Dialogues with Ian to not show chosen player name.
- Glitch causing Mischaela to appear as Knuckles
- An error causing the Brass Loaders max health to be less than current health.

Public Demo Release:

Stand Alone:
Main: https://mega.nz/#!M05jTJ5L!AWr4_2Am5YDT ... 2sm8EM5XH4
Mirror: https://drive.google.com/open?id=1wnoJ8 ... UOnS8OpoDn

Installer Version:
Main: https://mega.nz/#!x45UHS4I!xADaJi5ryGb_ ... Wfl6PUPoZw
Mirror: https://drive.google.com/open?id=1Xn8-e ... o8dyFW7a2t

NOTE: The player can save by pressing S in battle and you can load during the introduction by pressing J. This function is very buggy and certainly not complete. Also saves will not transfer between versions.

- Cutscenes in previous patch were in the game files but not properly triggered, now cutscenes trigger.
- Kraken tentacles and arms in 4th battle did not have proper stats. The new stats are now implemented and
the battle should now be more challenging.
- Brass Loader's stats corrected.
- Giant Bat was improperly named "Bat" the correction has been implemented and his proper stats were also
inserted.
- Dark Mage stats corrected
- Post Battle 04 Cutscene implemented
- Pre Battle 05 Cutscene implemented
- Post Battle 05 Cutscene implemented
- Pre Battle 06 Cutscene implemented
- Post Battle 06 Cutscene implemented
- The Waterfalls in Battle 06 are now animated.

Version 1.07:

Public Demo Release:

Stand Alone:
Main: https://mega.nz/#!lk50BJKL!SkdPc5i23uDH ... HHgcOQINGc
Mirror: https://drive.google.com/open?id=15XGwp ... BkBfSicFiW

Installer Version:
Main: https://mega.nz/#!Fwoz1JxI!v_ioifUwUUOm ... w04JvkGEAY
Mirror: https://drive.google.com/open?id=1bJANu ... OQggftNQVD

NOTE: The player can save by pressing S in battle and you can load during the introduction by pressing J. This function is very buggy and certainly not complete. Also saves will not transfer between versions.

This demo did not change much gameplay but implemented a few more cutscenes

- Fixed errors with Pre-Battle 2 Cutscene
- Cutscene Post-Battle 2 added
- Cutscene Pre-Battle 3 added
- Cutscene Post Battle 3 added
- Cutscene Pre-Battle 4 added
- Fixed an error that would sometimes cause the wrong music to play in certain areas of the game.
- Blaze Changed from SF2 Style to SF1
- BOLT Changed from SF2 Style to SF1
- Dark Mage now Knows Blaze Level 2
- Hawel now learns Blaze Level 2 at the proper level, 8 instead of 2
- Hawel now learns Bolt at Level 4 and is implemented with SF1 style graphics

Version 1.06:

Public Demo Release:

Main: https://mega.nz/#!E0gWmb6J!qbbwgWpkHYG9 ... ELZ7Opg9uw
Mirror: https://drive.google.com/open?id=0B3n-B ... UFNam5sWlk

NOTE: The player can save by pressing S in battle and you can load during the introduction by pressing J. This function is very buggy and certainly not complete. Also saves will not transfer between versions.

- Some AI bug fixes which caused battles to end too early and poor pathing
- Fresh rewrites of scripts to make them more fluid
- Music Bug Fix for Chapter Begin and End
- Bug fix for Ruburan
- Bug fix which caused Kraken arms and legs to have infinite defense.
- Introduction of some land effects.
- Fully playable first chapter without most cutscenes
- Addition of lots of new music tracks.
- Addition of many different battle backgrounds
- Different flashes for different spells
- Blaze Level 2 may be learned.

Version 1.05:

Screenshots:
Spoiler
Image ImageImage Image Image Image Image Image
- Prototype designs for almost every single battle created
- All Battles are playable 1-22 (Not all enemies designed however)
- 12 Playable Characters
- Many Different music tracks added in.
- Chapter Begin and End Screens added (New sound effect for both). :thumbsup:
- Battle Music Bug Fix
- 13 different enemies added to game
- Bug fix with Town of Hassan Graphics
- New heal animation (Still not finished)
- Flying and Aquatic type enemies introduced

Version 1.04:

Public Demo Release:

Main: https://mega.nz/#!phx3CJqL!erppTmho1y9U ... KSY67OcKTQ
Mirror: https://drive.google.com/open?id=0B3n-B ... TNMa0ZjYVU

A few bug fixes:

- Two Paiges in the cutscene xD
- Error with character status pages fixed
- A few graphical errors were fixed with Hassan overworld map.
- A few graphical errors with character sprites
- Errors with intro menu controller
- Dialogue bugs
- Battle01 ending early

Also I've implemented quite a few things:

- Demo Release Version 1.04 :thumbsup:
- Icon added for executable
- Backgrounds changed depending the battle
- The Hero and Enemy tracks now play during their respective battle scenes
- Long ranged enemies are now implemented which leads into the next point
- Two new enemies added
- The Kraken battle map, Battle04, has been created
- Battle17 Created
- Ian now appears in his first battle, Battle02, which is completed
- Battle01 now leads to Cutscene03
- A rough copy of Cutscene04 is completed
- Battle02 is completed
- Cutscene 5 - 8 dialogue completed and programmed, just needs the animations programmed.
- 14 characters added to game (Only 6 playable in demo).
- Cutscene 1 - 4 completed and ingame
- New Classes and Weapons added to game
- Level up system added with various features such as when they get stronger ex) Early game, mid game, and late game stat power spikes and their projected stats

Version 1.03:

Video Showing Features: https://www.youtube.com/watch?v=PD-H6qn ... e=youtu.be

- First three cutscenes created and implemented
- The first battle is created with good functionality
- 5 Playable Characters, The main character IAN is actually playable as well but just not used in the first battle
- Magic Implemented
- Items Implemented with functionality
- Status page screen added
- Two basic enemies created, Ooze and Goblin Respectively.
- Town of Hassan completed

Version 1.02:

The accelerated progress of this version is directly due to the help of ChaosWizard98 and I'd like to give him full credit for all his help.

Video Showing Features: https://youtu.be/mBKW1bEKGME

- Name changed to Project Gaiden Final Conflict :thumbsup:
- The project is now confirmed to be a remake of a certain game ;)
- Dialogue improved
- Addition of many sound effects
- Combat System in Development
- Brand new introduction
- Title Screen Added
- First Cutscene Added
- Menu options completed: Search, Magic, Members, Items (Overworld Menu Completed)
- Ability to enter heroes name.

UPDATES TO COME FOR THIS VERSION:
- Full recreation of first city, Hassan, not yet completed
- Introduction of battle system

Version 1.01:

Video Showing Features: https://www.youtube.com/watch?v=dZfuAAb ... e=youtu.be" onclick="window.open(this.href);return false;

- Menu options created with animated icons
- Item arrays created
- Spell arrays created
- Character Profile Created
- Menu and Introduction Sound Effects Added

UPDATES TO COME FOR THIS VERSION:
- Enter your name in Intro
- Completion of Overworld Menu

Version 1.00:

Video Showing Features: https://youtu.be/vM-DJCxU3CI" onclick="window.open(this.href);return false;

- The movement system, for the overworld, has been created and the character automatically snaps to the grid.
- The Battle Animation Screen has been started
- Textboxes are finished, and NPC have been added
- Save, Load, and Delete Game Features Added
- Introduction created and all choices work along with scrolling through the options
- Music added
- Battle Overworld and Turn Based System Development begins.
Last edited by LordOddEye on Fri Jul 10 2020 10:47pm, edited 88 times in total.
User avatar
Wulfunruh
Shining Member
Shining Member
Posts: 162
Joined: Sun Jan 01 2017 3:23pm
Location: North Carolina, USA
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Wulfunruh »

What is this through? Like an RPGMaker program or?
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by LordOddEye »

Wulfunruh wrote:What is this through? Like an RPGMaker program or?
This is being developed using GameMaker Studio if the production is successful I also wouldn't mind distributing the source code for people to make their own projects.
Chaoswizard98
Shining Member
Shining Member
Posts: 250
Joined: Thu Apr 24 2014 2:54pm
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Chaoswizard98 »

Oh hey, nice to see a fellow GameMaker user. (Though I'm using the older version, 8.1)
What are your plans for the project? Are you re-mastering SF1 or do you have your own story planned?
Nonetheless, I can't wait to see how this turns out! :thumbsup:
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by LordOddEye »

Chaoswizard98 wrote:Oh hey, nice to see a fellow GameMaker user. (Though I'm using the older version, 8.1)
What are your plans for the project? Are you re-mastering SF1 or do you have your own story planned?
Nonetheless, I can't wait to see how this turns out! :thumbsup:
Hey Chaoswizard98,

I'm a huge fan of your work it's really well done. Yes I actually love gamemaker I've been using it for quite sometime now having started with Gamemaker 6.0 way back.

For now I'm planning to get a basic engine down and then from there I actually do have ideas for my own story.

If I am successful in that I have had plans to transition into my own story. When I get to that stage in development I'll probably have to make my own assets due to Sega. But I'm thinking of trying to make a story related to the main Shining Force II / Shining Force III lines or maybe even recreate Shining Force Gaiden Final Conflict (A game I personally want to see remastered).

For now I'm putting in as much progress as I can I appreciate your positive feedback I could definitely learn lots from someone of your caliber.

Regards,

LordOddEye
Chaoswizard98
Shining Member
Shining Member
Posts: 250
Joined: Thu Apr 24 2014 2:54pm
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Chaoswizard98 »

Yeah, GameMaker is a great tool to work with. I just wish they still had their older versions available as I personally like 8.1 better than Studio. (for most things)
For now I'm planning to get a basic engine down and then from there I actually do have ideas for my own story.
Getting the basic engine down first is definitely the best way to go about it. I've personally re-coded my entire engine twice due to figuring out cleaner and easier ways to implement things. It would have been a pain to have to re-code a bunch of cutscenes and such in addition to the core programming.
I'm thinking of trying to make a story related to the main Shining Force II / Shining Force III lines or maybe even recreate Shining Force Gaiden Final Conflict (A game I personally want to see remastered).
I'm all for the re-mastering of all the Gaiden games. :thumbsup:
For now I'm putting in as much progress as I can I appreciate your positive feedback I could definitely learn lots from someone of your caliber.
If you ever have questions on how I implemented things, I'll be happy to help.
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by LordOddEye »

Chaoswizard98 wrote:Yeah, GameMaker is a great tool to work with. I just wish they still had their older versions available as I personally like 8.1 better than Studio. (for most things)
Yes! I would have liked to use GameMaker 8.0 but couldn't get myself a copy as it had been so long the good
news is GameMaker Studio seems almost identical well besides the fact that they got rid of triggers

If you ever have questions on how I implemented things, I'll be happy to help.
Thank you so much I appreciate that! :thumbsup:

I may need it soon I will be working on the combat system.

Regards,

LordOddEye
User avatar
Diego_Didakus
Shining Hero
Shining Hero
Posts: 615
Joined: Wed May 05 2010 2:48pm
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Diego_Didakus »

C'mon, you two should work together! :O :D
Check out my projects: https://quasarcorpsgame.com.br/

Speaking...tires me.
Fighting...tires me
I'm tired.
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by LordOddEye »

Hahaha DiegoMM you are a gem my friend :thumbsup:

I wouldn't mind working with him but first I should try to make as much progress as I can so I don't hold Mr. Chaoswizard98 back. I can't even imagine how much work he put into his own project.

Regards,

LordOddEye
Chaoswizard98
Shining Member
Shining Member
Posts: 250
Joined: Thu Apr 24 2014 2:54pm
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Chaoswizard98 »

I wouldn't mind working with you either. I think the hardest thing though would be the fact that we have 2 different versions of GM. Both of which are no longer available for download. :damnit:

I did spend some time porting my game to GMS around 6 months ago so I probably have an old save that is compatible with your version of GM somewhere. I can go dig that up if you wanted to take a look at it.
LordOddEye wrote:I can't even imagine how much work he put into his own project.
Spoiler alert:
Spoiler
My project contains at least 3 lines of code. :thumbsup:
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by LordOddEye »

:thumbsup: I'd really appreciate that thank you!
Chaoswizard98
Shining Member
Shining Member
Posts: 250
Joined: Thu Apr 24 2014 2:54pm
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Chaoswizard98 »

Alright, I tested it out and everything seems to work correctly. This version is somewhat old (November 22, 2016) so it's missing some of the newer features and optimizations. Nonetheless, if you have any questions on how things work or why I did certain things, let me know. :thumbsup:

https://drive.google.com/file/d/0B-F-g- ... sp=sharing" onclick="window.open(this.href);return false;

Oh and the fonts might explode if you don't have them installed on your computer. If that's the case, bug me and I'll grab them for you.
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by LordOddEye »

Chaoswizard98 wrote:Alright, I tested it out and everything seems to work correctly. This version is somewhat old (November 22, 2016) so it's missing some of the newer features and optimizations. Nonetheless, if you have any questions on how things work or why I did certain things, let me know. :thumbsup:

https://drive.google.com/file/d/0B-F-g- ... sp=sharing" onclick="window.open(this.href);return false;

Oh and the fonts might explode if you don't have them installed on your computer. If that's the case, bug me and I'll grab them for you.
OK thank you so much! One of my fonts is not working so this may help. Well it works but is not quite the quality I want. I really appreciate the help! This will certainly accelerate my progress.
Chaoswizard98
Shining Member
Shining Member
Posts: 250
Joined: Thu Apr 24 2014 2:54pm
Status: Offline

Re: Shining Force Neo (Fan Game)

Post by Chaoswizard98 »

Yeah, the two fonts I'm currently using are pretty much the exact SF fonts. The original menu font has a huge accent on it (which makes it appear way lower than where it should be) but I fixed that some time ago. I'm not sure if this version has the fixed version of the font or not, but either way, the only difference is the change in Y value when displaying the font.
Creator of the GameMaker Shining Engine and "The Legend of Syro" Fan Game. (WIP)
http://forums.shiningforcecentral.com/v ... 14&t=26022" onclick="window.open(this.href);return false;
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Project Gaiden Final Conflict (Fan Game)

Post by LordOddEye »

Updates for Version 1.02 posted

Great thanks to Chaoswizard98 for all his help it is appreciated and full credit to him.

Thank you

Regards,

LordOddEye
User avatar
alex_man
Shining Legend
Shining Legend
Posts: 2438
Joined: Sun Nov 14 2004 2:39pm
Location: Argentina
Status: Offline

Re: Project Gaiden Final Conflict (Fan Game)

Post by alex_man »

what a cool idea prehaps you can make lord oddeye to USE HIS MP lol, i remember that the mp on him was useless.
if you need a beta tester for your version count on me lol :thumbsup:
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Project Gaiden Final Conflict (Fan Game)

Post by LordOddEye »

alex_man wrote:what a cool idea prehaps you can make lord oddeye to USE HIS MP lol, i remember that the mp on him was useless.
if you need a beta tester for your version count on me lol :thumbsup:
That sounds like a really good idea, I'm definitely looking forward to that part of the game. And I'll definitely take you up on that offer for beta testing it'd be appreciated and really helpful.

Regards,

LordOddEye
User avatar
alex_man
Shining Legend
Shining Legend
Posts: 2438
Joined: Sun Nov 14 2004 2:39pm
Location: Argentina
Status: Offline

Re: Project Gaiden Final Conflict (Fan Game)

Post by alex_man »

and promise me to check the mp of lord oddeye, i remember he cast the spell by attacking and not using the mp lol

why he got mp then? :confused:

https://www.youtube.com/watch?v=YTIzd5Ctq2Y" onclick="window.open(this.href);return false; 23:59 no spell learned and 34 of mp why? lol :damnit: :)
at 29:01 attack with his laser eye, my suggestion i would do like use his mp with the laser eye spell.
LordOddEye
Shining Member
Shining Member
Posts: 276
Joined: Sun Dec 06 2009 11:01pm
Location: Canada
Status: Offline

Re: Project Gaiden Final Conflict (Fan Game)

Post by LordOddEye »

alex_man wrote:and promise me to check the mp of lord oddeye, i remember he cast the spell by attacking and not using the mp lol

why he got mp then? :confused:

https://www.youtube.com/watch?v=YTIzd5Ctq2Y" onclick="window.open(this.href);return false; 23:59 no spell learned and 34 of mp why? lol :damnit: :)
at 29:01 attack with his laser eye, my suggestion i would do like use his mp with the laser eye spell.
Yes that's definitely very possible and I was actually planning to do that.

It's very strange they did that.
User avatar
alex_man
Shining Legend
Shining Legend
Posts: 2438
Joined: Sun Nov 14 2004 2:39pm
Location: Argentina
Status: Offline

Re: Project Gaiden Final Conflict (Fan Game)

Post by alex_man »

prehaps is a bug who knows you will discover when you are on it.

I remember in another similar game FEDA EMBLEM OF JUSTICE OF SNES that Shelly got the special tecnique but didn't do anything cuz it was no mp enough to cast it lol. in the Saturn version worked it well with animation and all.

1.Shelly is supposed to have a special technique called Phantom Cut, but she doesn't gain MP at all :(
2. She loves Ain so, that they share the same glitch. She'll lose part of her HP at a certain level.

http://shrines.rpgclassics.com/snes/feda/shelly.shtml" onclick="window.open(this.href);return false;
Post Reply