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So is the Valkyrie considered mission killed (for game purposes) or just disabled/crippled this round unless it takes more fire? Not sure how the rules work here if it's considered blown up or not or just badly mauled and hsut down for a turn if it doesn't take more hits.
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# ? Jun 4, 2022 00:33 |
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# ? May 21, 2024 21:45 |
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wedgekree posted:So is the Valkyrie considered mission killed (for game purposes) or just disabled/crippled this round unless it takes more fire? Not sure how the rules work here if it's considered blown up or not or just badly mauled and hsut down for a turn if it doesn't take more hits. Shut down only lasts for about a turn without outside interference keeping it shut down, so unless it basically keeps tasering the valk, the valk should get back up next round.
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# ? Jun 4, 2022 05:53 |
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If anybody's curious as to why the Valkyrie shut down:PoptartsNinja posted:Ares Hades It's a temporary effect caused by the TSEMP. That said, being shut down for a turn means it can't move or generate a TMM. Meaning there is a decent chance it could be destroyed this upcoming next turn if the Ares and surviving tank both decide to focus their fire.
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# ? Jun 4, 2022 08:07 |
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Runa posted:If anybody's curious as to why the Valkyrie shut down: Which they should. It is just too good a target to pass up.
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# ? Jun 4, 2022 10:29 |
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Which is a good reason to just go all out. Either the other mechs draw fire away from the shut down valkyrie, or they get a turn of relatively free shots at the Hades.
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# ? Jun 4, 2022 12:51 |
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The chief flaw of Superheavies can manifest even in Alpha Strike. I see.
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# ? Jun 5, 2022 21:11 |
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That they're gigantic targets that tend to attract fire from everything within a three mile radius because of the KILLITKILLITKILLIT reflex?
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# ? Jun 5, 2022 22:20 |
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PoptartsNinja posted:The chief flaw of Superheavies can manifest even in Alpha Strike. I see. Their dummy thickness causes the clap of their three rear end cheeks to give them away as they try to sneak?
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# ? Jun 5, 2022 22:26 |
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New Earth 1-9 Raid (Wolf Empire) It was a lucky hit, but “Ironsides” Ishikawa wasn’t about to argue when her Black Knight’s clantech ER PPC struck the Ares’ transplex canopy and burned straight through into the superheavy monster’s crew cabin. Normally piloted by two warriors, the Ares was fairly proof against warrior injuries—but nothing balked the ravenous power of a Clan PPC. The Ares changed at once from vital and active to nearly bonelessly inert. It didn’t topple over the way a bipod would have, but the telltale slumping of the arms and shoulders was all anyone needed to see to know whoever had been commanding it had met a grisly end. Switching targets at once, the rest of the company poured fire into the remaining enemy vehicle blowing it apart. They might not be able to stop the Spider, but that hardly mattered. The Wolves’ message had been sent, with extra punctuation. The Republicans would fall in line, or the next attack would be an invasion. Black Knight - [Combat Intuition] Attacks Ares with Overheat 1 (3 skill + 2 range + 0 TMM + 1 woods + 1 partial cover = 7): rolled 7, hit! [0/15] armor, [9/10] structure remaining)! - - Critical hit: rolled 12, unit destroyed! 3 salvage gained! Enemy lance wiped out! - Heat increases to 1! Players Command Lance Black Knight - N/A Trebuchet - Primary target already destroyed! - Attacks Spider (4 skill + 2 range + 6 nimble jumping TMM + 2 woods + 1 partial cover = 15): automatic miss! Vindicator - Attacks Spider with Overheat 1 (4 skill + 0 range + 6 nimble jumping TMM + 2 woods = 12): rolled 5, missed! - Heat increases to 1! Firestarter - Attacks Spider (3 skill + 2 range + 6 nimble jumping TMM + 2 woods + 1 partial cover = 14): automatic miss! Light Cavalry Lance Stormwolf - Blood Stalker target destroyed! - Holds fire! Wolfhound - Holds fire! Jackalope #1 - Attacks Padilla #2 (4 base + 0 range + 1 TMM + 1 jumped = 6): rolled 5, missed! Jackalope #2 - Attacks Padilla #2 (4 base + 0 range + 1 TMM + 1 jumped = 6): rolled 7, hit! [1/4] armor remaining! Recon Lance Shadow Hawk - Primary target destroyed! - No Line of Sight to secondary target! Valkyrie - Shut down! Locust #1 - Attacks Padilla #2 (3 skill + 0 range + 1 TMM = 4): rolled 6, hit! [0/4] armor, [2/3] structure remaining! Locust #2 - Attacks Prefect (4 skill + 0 range + 1 TMM = 5): rolled 8, hit! [0/3] structure remaining! Vehicle destroyed! Enemy lance wiped out! - - Rolled 6, 1 salvage gained! OpForce Medium Battle Lance Padilla Anti-Missile Tank #2 - Attacks Valkyrie (4 skill + 2 range - 4 immobile target = 2): rolled 5, hit! [2/4] armor remaining! Recon Lance Spider - Attacks Stormwolf (4 skill + 0 range + 3 jumping TMM + 1 woods + 2 nimble jumped = 10): rolled 8, missed! Objectives Primary Objective(s) - Destroy at least four enemy BattleMechs (complete!) Bonus Objective(s) - Destroy the Ares and at least four enemy BattleMechs (complete!) Player Status: Ally Status: [n/a] OpForce Status: Salvage Acquired Battlefield: 8 Field: 2 Potential Salvage Catalogue Entry: Dasher II, CDR-2X Cuirass, BLD-XL Blade, PRF-1C Prefect, 2x Random Salvage chance After-Action Report: And with that lucky crit from the Black Knight, that’s it for this mission. Clan Wolf will be pleased how well their message was shared with the Republic. I have no intention of making the players try to hunt down the Spider, it can get off the board in two turns and the odds of it taking any appreciable damage are practically nill. Spiders are monsters, it’s why the victory condition doesn’t require killing it. Per Clan Wolf’s contract, 1/2 of the battlefield salvage is theirs. They claim the three salvage from the Ares and the players (randomly determined) lose the Dasher II from their salvage catalogue. The unit gains (4 battlefield + 2 field = 6) salvage. Field Salvage has a 50% chance to convert into a random ‘Mech for the salvage catalogue: rolled 6 (success), rolled 6 (success)! - Random ‘Mech #1: rolled 2 (Inner Sphere), Rolled 4 (Assault), MAL-XT Malice added to salvage catalogue! - Random ‘Mech #2: rolled 1 (Inner Sphere), Rolled 2 (Medium), C-PRT-O Preta Invictus added to salvage catalogue! Pilot Diagnostics: BL-18-KNT Black Knight (light armor damage) – (3 skill - 2 BattleMech = 1): automatic success! VND-5L Vindicator (light armor damage) – (4 skill - 2 BattleMech = 2): automatic success! TRB-7M Trebuchet (armor stripped) – (4 skill - 2 BattleMech + 2 armor stripped = 4): rolled 9, no injury sustained! FS9-M2 Firestarter (heavy armor damage) – (3 skill - 2 BattleMech + 1 heavy armor damage = 2): automatic success! Stormwolf Prime (armor stripped) – (3 skill - 2 BattleMech + 2 armor stripped = 3): rolled 8, no injury sustained! WLF-2 Wolfhound (heavy critical damage) – (4 skill - 2 BattleMech + 2 armor stripped + 2 heavy critical damage = 6): rolled 4, Drake becomes injured! VLK-QDD Valkyrie (heavy armor damage) – (3 skill - 2 BattleMech + 1 heavy armor damage = 2): automatic success! Local Authority Opinion changes from Positive to Abysmal Every lance needs an MVP Command Lance MVP Vote Light Cavalry Lance MVP Vote Recon Lance MVP Vote Downtime 2-1 is coming ASAP
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# ? Jun 5, 2022 23:43 |
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oh poo poo, so there's a potential assault (the Malice) and a medium Celestial in salvage?
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# ? Jun 5, 2022 23:49 |
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Great work team! Fantastic finish to the mission Thanks PTN for running this. It was super fun!
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# ? Jun 5, 2022 23:54 |
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Always bet on the Black Knight.
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# ? Jun 6, 2022 00:01 |
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Congratulations on a successful first mission. I half expected that the Ares was going to blow up everyone.
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# ? Jun 6, 2022 00:34 |
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Downtime 2 – 1 For successful completion of the contract, Clan Wolf pays (13 + 6 bonus = 19) Barter! DropShip Status Rolled 6, the DropShip returns this non-combat turn! Dropship Cargo 5 barter generated Sudhir Muratovic generates 1 barter collecting insurance for 1 injured warrior Upkeep (25 - 7 = 18 barter remaining) “Excellent work, mercenary,” the Wolf Empire functionary looked more like a diplomat than the warrior he must have been. Shahrazad would’ve expected the word ‘mercenary’ to get caught in his rakish pencil moustache, but Lionel Ward spoke calmly and without even the slightest hint of disdain. “Your reward has been purchased and secured by our local proxies, and will be delivered to you directly. With,” Ward smarmed, “a fifty percent increase for successfully bringing down the Ares. The local battalion will be hard pressed to resist the Wolf Empire’s demands without their strongest unit.” Raniya and Shahrazad kept silent, there really wasn’t anything for either of them to respond to. Neither would turn down bonus pay; but even before the blackout HPG communication wasn’t truly instantaneous. Arriving, as it had, via a courier JumpShip; Ward’s holo-recording was surprisingly brief. “We have also requested the merchants of Clan Sea Fox pay you a visit sometime in the near future. They will undoubtedly find trade opportunities wherever you wind up,” Ward’s smile turned slightly capricious, “as I imagine the local… ah, conditions may not be conductive to you operating so close to the Wolf Empire’s territory for much longer.” “Smug tinspawn,” Raniya grumbled as the recording ended. “Message received. They set us up.” Shahrizad regarded her XO quietly, “How so?” “The Wolf Clan isn’t particularly fond of having an unaffiliated mercenary company operating so close to their borders. They would prefer we move along to greener pastures. Whatever ‘message’ they’re sending to other Republic holdouts? We sent ‘ours’ first.” Raniya scowled. “The locals might not realize this was just a ‘one and done’ job.” Local Conditions Current Planet New Earth Controlling Polity: Republic of the Sphere (remnant) Local Authority Opinion: Abysmal Contract Quality: Very Poor Dispossessed Mechwarrior Availability: Poor Shop Availability: Available BattleMechs: KHP-7R Kheper (Size 2 Brawler, bad reputation) [12b], UAE-7R Uraeus (Size 3 Brawler, bad reputation) [14b], EXC-B2 Excalibur (Size 3 Skirmisher) [19b], TR-XB Trebaruna (Size 4 Sniper) [24b], Available Vehicles: Zephyr Hovertank (Size 2 Striker, 2 available) [18b/pair], V7 Vedette Medium Tank (Size 2 Brawler, 2 available)[10b/pair], Myrmidon Medium Tank (Size 2 Skirmisher) [12b/pair] Available BattleArmor: None Available AeroSpace Fighters: None Random Event(s) “We won’t stand for this, Hayard-Gunnes. You’ve launched a blatant attack on my battalion and killed a Knight of the Sphere,” the Republic commander’s transmission was continuous, not giving Shahrizad space for a reply. The fact that they were speaking at all rather than launching an immediate counterattack was probably remarkable in and of itself. It spoke of the local commander’s nervousness. A Battalion should be able to walk all over a stray ‘Mech company, but they’d take even more damage in the process and their neighbors were attentive and very hungry. “You have one week to vacate New Earth. A failure to comply will be taken as an admission of guilt and there will be a reprisal. Major Csonka out.” Shahrizad rubbed her eyes, and dragged the palm of her hand down her face. After a few moments, she turned to the technician manning the comm station. “Prepare to transmit a reply, on the Republic frequency band…” Random Event Vote - “Make us.” [Ignore the Republic Threat] - “It was just business.” [Give up the MAL-XT Malice salvage, local reputation improves to neutral] - “Have fun fighting the Wolves.” [Free travel away from New Earth] Vote Action Plan Template Major Downtime Action - Negotiate for better mercenary contracts - Purchase additional BattleMechs, Vehicles, AeroSpace Fighters, and Infantry from local sources - Recruit additional Mechwarriors, Vehicle Commanders, Pilots, and Team Leaders - Hire additional command staff - Gossip about off-world news to find planets that are likely to have valuable mercenary contracts - Travel to a new planet - Logistics Support to reduce the company’s upkeep cost - Scavenge and Trade for additional barter or potentially even random salvage, at the cost of randomly exhausting some warriors - Company Overhaul to perform emergency repairs at the cost of randomly exhausting some warriors - Combat Drills to show off to the locals, making better mercenary contracts available and recruiting additional warriors and Command Staff at the cost of randomly exhausting some warriors. - Company R&R to take a second downtime immediately. - Lay Low to avoid attention, staving off reprisals from the local authority Units and Warriors reserved for Combat Lance 1 - Unit 1: - Warrior: - Unit 2: - Warrior: - Unit 3: - Warrior: - Unit 4: - Warrior: Lance 2 - Unit 1: - Warrior: - Unit 2: - Warrior: - Unit 3: - Warrior: - Unit 4: - Warrior: Lance 3 - Unit 1: - Warrior: - Unit 2: - Warrior: - Unit 3: - Warrior: - Unit 4: - Warrior: Warriors Training - Unassigned Warriors - Fired Staff - Experience Expenditures - Repairs, Rebuilds, and Upgrades - Selling Salvage or ‘Mechs - PTN’s Things To Consider You’ve got a fair amount of salvage, and the Wolfhound isn’t a vital unit. You probably don’t want to burn a salvage repairing it, you can swap it out for the Razorback or something else if you salvage or buy a ‘Mech. At the same time, tempting as the Malice is, you don’t have anyone capable of piloting an assault ‘Mech very well so it might be worth waiting to build it until you’ve got someone who can pilot it without penalty. The Preta Invictus is reasonably durable but fairly low damage, if you salvage it you’ll probably want to burn an extra salvage to unlock either the Dominus or Comminus configurations. The Uraeus or Kheper would be a good buy, since their Bad Reputation (Word of Blake Lookalike) makes them extremely cheap to pick up. That means they’re probably not ‘Mechs you’ll want to sell, but the Kheper is basically a slightly slower, better-armed Preta and the Uraeus is both durable and dangerous if not very flexible. You could also burn a salvage to unlock one of the Omni variants of the Stormwolf. The Stormwolf D is the only real upgrade, trading some long range firepower for short range damage and an Overheat value. Alternatively, several of your ‘Mechs could be upgraded although I’m not sure I’d label any of the possibilities as high priority The Company Ledger has been updated. PoptartsNinja fucked around with this message at 23:01 on Jun 15, 2022 |
# ? Jun 6, 2022 01:29 |
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No opinions on any particular option, except to tell the locals "Smell ya later nerds" and leave That said, I really do hope that we have continue to have at least a semi-crunchy format; one of the larger disappointments when reading Yooper's Strike Commander was that the thread voted to streamline the out-of-mission gameplay, after it turned out that bomb trucks did not do what they wanted. I want to see actuarial tables on loving poo poo up
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# ? Jun 6, 2022 01:48 |
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If the Free Travel option carries the vote, does the Downtime happen while the Hayard-Gunnes are still on New Earth?
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# ? Jun 6, 2022 02:08 |
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While I definitely overheated by 1 to try and get an early critical hit off, I legit forgot "head asplode" was one of the possible options. Can't complain about the results though! A satisfying mission all around: took down an assault, got out with only minimal damage, and with a bunch of loot to match. Very happy with the team's performance, looking forward to working with you all again As for down-time, still looking it through, but I'd lean towards the buying the Kheper and building the Preta Comminus - we're still limited on pilots who can handle size 3 mechs, so getting some high damage size 2s seems like the best bet (given that we regretfully do not have the salvage to buy dear sweet Raniya a quadruped to ride around in). PTN: Do we lose the Malice from our repair catalogue if we give up the salvage to the event, or is that data just stored in there permanently/until we actually build it?
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# ? Jun 6, 2022 02:19 |
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Anyone like the idea of getting another Jackalope and creating a Recon Lance with two Jacks and 2 Locusts?
Otter Madness fucked around with this message at 21:53 on Jun 6, 2022 |
# ? Jun 6, 2022 02:19 |
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LegendairyBovine posted:If the Free Travel option carries the vote, does the Downtime happen while the Hayard-Gunnes are still on New Earth? Varies, it depends on what you're doing. Nick Buntline posted:PTN: Do we lose the Malice from our repair catalogue if we give up the salvage to the event, or is that data just stored in there permanently/until we actually build it? You'd be giving up the piece of salvage that lets you build a Malice, so you'd lose it.
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# ? Jun 6, 2022 02:19 |
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If our relations are bad in what ways could this planet's people hurt us?
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# ? Jun 6, 2022 02:23 |
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I propose Gossip as our downtime action. I think our best bet is to leave New Earth and look for another contract. I think we should also spend two salvage to repair the Preta and give it the Dominus configuration, giving us a fast jumper to slot in to the Light Cavarly Lance in place of the Wolfhound. Pilots in training: Richelieu, Hardpoint, Fisher, Flycatcher, Lioness, Afterburner, and Rat Party Warriors and Units Reserved for Combat: Black Knight - Ironsides Vindicator - Taboo Trebuchet - Cherry Bomb Firestarter - Shotel Stormwolf - Awoo Razorback - Funnelweb Jackalope #1 - Impact Jackalope #2 - High Voltage Shadow Hawk - Weasel Valkyrie - Bugbear Locust #1 - Chili Locust #2 - Indiana LegendairyBovine fucked around with this message at 02:46 on Jun 6, 2022 |
# ? Jun 6, 2022 02:43 |
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Having decent relations with New Earth could work well for you. It's home to the headquarters of the New Earth Trading Company, used to be the headquarters of the SLDF, and is one of the most developed planets in the Inner Sphere (because they were, y'know, before everyone else). I say go with B.
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# ? Jun 6, 2022 05:15 |
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Honestly, I am one for letting the troops take a break after a big mission like that. Those 'mechs are gonna need a while to repair and some poor mechtech is going to need to walk away for a bit after hosing out the cockpits of that salvage. Let's give the company Extra R'n'R. Hit the town, PPC's are on the company!
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# ? Jun 6, 2022 06:12 |
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Tell New Earth to enjoy the company of Wolves, and take a free trip to nearby Galatea, the home of the Malice and other fine mechs. https://www.sarna.net/wiki/Dynamic_Ordnance_and_Ammunition_Corp Ninurta fucked around with this message at 06:47 on Jun 6, 2022 |
# ? Jun 6, 2022 06:44 |
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Gossip and hope our free trip goes somewhere nice Edit: more info, by which I mean shamelessly stealing Legendary Bovine's duty roster Pilots in training: Richelieu, Hardpoint, Fisher, Flycatcher, Lioness, Afterburner, and Rat Party Warriors and Units Reserved for Combat: Black Knight - Ironsides Vindicator - Taboo Trebuchet - Cherry Bomb Firestarter - Shotel Stormwolf - Awoo Razorback - Funnelweb Jackalope #1 - Impact Jackalope #2 - High Voltage Shadow Hawk - Weasel Valkyrie - Bugbear Locust #1 - Chili Locust #2 - Indiana [/quote] habituallyred fucked around with this message at 21:14 on Jun 6, 2022 |
# ? Jun 6, 2022 08:03 |
Phrosphor posted:Honestly, I am one for letting the troops take a break after a big mission like that. Those 'mechs are gonna need a while to repair and some poor mechtech is going to need to walk away for a bit after hosing out the cockpits of that salvage. +1
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# ? Jun 6, 2022 08:58 |
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Long live the Wolf Empire before it collapses into civil war like every polity that controls Earth.
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# ? Jun 6, 2022 09:36 |
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remind me, when we leave, either we need to store salvage(taking up space) or it gets converted to barter? Whats this planet's conversion rate? And as a reminder, we are still a few mechwarriors short of 'resting the a-team between missions' critical numbers
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# ? Jun 6, 2022 10:01 |
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Annointed posted:If our relations are bad in what ways could this planet's people hurt us? They will attack you, eventually. They will be less reluctant to do so if they feel they have enough force to annihilate you. Phrosphor posted:Let's give the company Extra R'n'R. Keep in mind: a major action without the rest of the action plan isn't going to be entered into the vote. You've presented a suggestion in the hopes that someone else will run with it, which is fine! I'm just not going to be the person who fleshes the rest of it out.
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# ? Jun 6, 2022 12:14 |
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Give them the Malice, then leave anyway... unless there is a job against the wolf empire available Mercs live and DIE by reputation, maintaining a business relationship with people is highly important, secondly if the wolves want to snub us AFTER we bagged them an ARES, lets give them a business friendly bop on the snoot before we move onto other pastures, that business friendly bop will also build our reputation as being our OWN company rather than simply some wolf empire outfit. so along with that Negotiate, dangle that dang malice... and uh is there any other mech bits we DON'T want? look for another job, then we bust out of dodge. Either way we should 100% move on after the second contract if we go that route, updating , I thought it over LegendairyBovine posted:
I think bovine's choices here are good AtomikKrab fucked around with this message at 15:42 on Jun 6, 2022 |
# ? Jun 6, 2022 13:30 |
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AtomikKrab posted:Give them the Malice, then leave anyway... unless there is a job against the wolf empire available 100% support this plan.
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# ? Jun 6, 2022 15:04 |
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Annointed posted:Long live the Wolf Empire before it collapses into civil war like every polity that controls Earth. Aha, but the Wolves are already in a constant low level civil war! It simply can't lead to anything worse.
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# ? Jun 6, 2022 15:07 |
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Give them the Malice, then leave anyway... unless there is a job against the wolf empire available
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# ? Jun 6, 2022 17:40 |
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Annointed posted:Give them the Malice, then leave anyway... unless there is a job against the wolf empire available I can go with this plan.
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# ? Jun 6, 2022 18:39 |
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AtomikKrab posted:Give them the Malice, then leave anyway... unless there is a job against the wolf empire available same Big Mercenary Hours here, H-G has proven capable of bloodying the Pubbies on behalf of the Woofs, why not prove that we're perfectly capable of the inverse? The Wolves are already cutting us loose and they've made it absolutely clear this is all Just Business, No Hard Feelings Kid at the end of a barrel.
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# ? Jun 6, 2022 19:05 |
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Give them the Malice, then leave anyway... unless there is a job against the wolf empire available
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# ? Jun 6, 2022 23:07 |
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We're not voting yet, just collecting ideas to vote on.
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# ? Jun 6, 2022 23:29 |
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PoptartsNinja posted:
Right let me re-read how to phrase one of these suggestions and I will re-submit it. Aha, you gave us a handy template I completely ignored! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT: NOW WITH ACTION PLAN! Major Downtime Action: The R'n'R Option The company has achieved a major victory and is going to be dealing with a lot of high spirits and excited Mechwarriors. We have a lot of salvage to deal with and some repairs to get done. In that vein I propose the that we give the company a second downtime immediately. Let them celebrate and blow off steam before we load them into the ship for month plus of space travel. While the mechwarriors are relaxing, let's get our hands on as much active - Company R&R to take a second downtime immediately. I am not very smart when it comes to reserves, as I don't know the setting or 'mechs very well. So I am blatantly stealing LegendaryBovine's assignments. I realise this means that these units aren't getting the second RnR, so we need to be mindful that they might be a bit grumpy. Units and Warriors reserved for Combat Black Knight - Ironsides Vindicator - Taboo Trebuchet - Cherry Bomb Firestarter - Shotel Stormwolf - Awoo Razorback - Funnelweb Jackalope #1 - Impact Jackalope #2 - High Voltage Shadow Hawk - Weasel Valkyrie - Bugbear Locust #1 - Chili Locust #2 - Indiana Warriors Training I am proposing nobody is training while we have RnR on the role. Experience Expenditures (Am I correct in reading that only Richelieu has 1 Xp to spend right now?) Repairs, Rebuilds, and Upgrades -Wolfhound needs repairs if it is feasible, it is pretty much a death sentence right now. -I like the suggestion of upgrading the Stormwolf to a D for more of a long range role. Selling Salvage or ‘Mechs -I don't think we want to barter for anything right now, except for what we need to swap out the Stormwolf to the D model as above. (I hope this is a better action plan?) Phrosphor fucked around with this message at 00:48 on Jun 7, 2022 |
# ? Jun 7, 2022 00:33 |
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OK, here's an actual plan to do some mech upgrades: Major Downtime Action Purchase Kheper KHP-7R for 12 barter Repairs, Rebuilds, and Upgrades - Spend 3 Salvage to build Preta C-PRT-O Invictus - Spend 2 Salvage to change to Preta-C-PRT-OA Dominus (this is the cost per the op, but a few posts have suggested it's only one salvage to change models? Is there a discount for doing it at point of build instead of as a refit?) Keep Malice, Jackalope, Prefect, and Cuirass parts (Blade as well if cost above is incorrect) Units and Warriors reserved for Combat Lance 1 (Command Lance) - Unit 1: Black Knight - Warrior: Ironsides - Unit 2: Trebuchet - Warrior: Cherry Bomb - Unit 3: Vindicator - Warrior: Weasel - Unit 4: Firestarter - Warrior: Shotel Lance 2 (Pursuit or Light Calvalry Lance) - Unit 1: Stormwolf Prime - Warrior: Awoo - Unit 2: Preta Dominus - Warrior: Taboo - Unit 3: Jackalope - Warrior: Impact - Unit 4: Jackalope - Warrior: Fisher Lance 3 (Recon Lance) - Unit 1: Kheper - Warrior: Hardpoint - Unit 2: Shadow Hawk - Warrior: Frontline - Unit 3: Locust - Warrior: Chilli - Unit 4: Locust - Warrior: Sahara Warriors Training: - Frost, High Voltage, Funnelweb, Bugbear, Indiana, Flycatcher, Lioness, Afterburner, Rat Party Unassigned Warriors: - Drake (injured) Experience Expenditures: - None The Preta and Kheper are solid replacements for the Wolfhound and Valkyrie in the current lineup, adding a good deal of armor and damage while still being fast enough to qualify for the special lance types. Note that with training everyone, we are going to have to do a full rest at some point - we'll end this downtime/contract with 5 warriors at 1 safe action and 12 at their yellow action, meaning we'll either need to take a break next turn or we won't have enough pilots to field the next turn since at least 7 will be on forced rest. Still probably worth it to try and get some XP towards skill upgrades and/or crosstraining the size 1 only pilots to size 2 for versatility sake.
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# ? Jun 7, 2022 03:47 |
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# ? May 21, 2024 21:45 |
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Hey goons, I found some very Spicy upgrades digging through the salvage/buy list to see what even we had. We gotta get and refit that Excalibur pronto. Its a huge diamond in the rough. See later post for updated version Unit Sales: (18 barter to begin) Sell unit: WLF-2 wolfhound Major Downtime Action Purchase EXC-B2 Excalibur for 19 barter Repair Refit EXC-B2 Excalibur to EXC-D1 Excalibur for 3 salvage Repair C-PRT-O Preta for 3 salvage. Cost: 6 salvage. Note: The preta caelestis is amazing but extra c3i mechs is more important now. Its a shame we didn't get one more salvage last time! A ridiculous refit was possible. Reasoning: The prefect is okay as a heavy, but the excalibur is so much better. We are trading this(wlf-2) for this, a second black knight and this. Note the c3i. The jackalope repair is a no-brainer Combat Roster. Lance 1: Command Lance BL-18-KNT - Frost Stormwolf - Awoo Vindicator - Frontline TBT-7m Trebuchet - Cherry Bomb Note: The black knight command mech ability helps qualifies this lance for command lance! Lance 2: Command or Medium Battle lances. EXC-D1 Excalibur - Ironsides Shadow hawk - Hardpoint Preta C-PRT-O Invictus - Taboo RZK-9s Razorback - Weasel Note: Taboo is tagged as a Lance Commander, and should qualify to lead a second command lance due to company size. The preta and excalibur should be in the same unit for maximum impact and spooky telephone magic as they are both c3i mechs. Lance 3: Light Battle Lance 3x LPB-BD jackalope - Impact, Shotel, Fisher 1x FS9-m2 Firestarter - Chili Note: The presence of a light scout in the form of the Valkyrie is mandatory for this lance type. This lance type gives them a handfull of rerolls to spread out among the gang Lance 4: Scout Lance 2x LCT-7v Locust - Funnelweb, Indiana VLK-QDD - Bugbear KHP-7R Kheper - High Voltage If for some reason we can not afford the Kheper, let it drop from lance 4. Train: Vehicle Crew: Flycatcher, Lioness, Afterburner, Rat party (Didn't they train last round?) Mechwarriors: Sahara (freebie, fully rested) Note to the thread: we have a forced mandatory double downtime soon. This is the reason for alll the cash-grabbing in this action plan, so we have enough to afford upkeep twice! See here and here for details! We want breathing room in the form of money or extra personell, So keep an eye on it when training and suchlike! This will occur after our 3rd mission, of which we have done 1, so the deployment after next is when things get expensive. We should maybe vacate the planet before we get attacked on downtime! Question for ptn: The hauberk is actually pretty interesting, so I'm glad I looked it up - is Rat Party a unit that can just be deployed in a support lance of 1? It looked like that lance didn't have ANY requirements, including size?! As far as the Random Event Goes... I'm sort of torn! The malice has some disgusting variants long term, but it the story/future planning that has me thinking about things: If we return the mech and go neutral; we're helping the wolves take the planet, and its maybe cool to be in their good graces come a few months later. If we -dont- though, we're definitely baiting an attack and could also help weaken the defenders; but the timing is set to hit at our worst moment when everyone's asleep.(probably). I think negotiation had merit (but the Excalibur is literally too good to pass up!). Not for the good graces of the Knights, but to weasel another contract out of the wolves for aiding in our -defense- when we're attacked. That, I think, has some incredible chances for doubling down on audacity: we want to not lose everything; they want the planet, and thats a great lead in. I also think that while the wolves set us up, they didn't have to suggest us to the sea fox people - and that's just a nudge from Wolf to Wolf (Raniya) and a pat on the back for making it easier, and I like the idea of following that plot. Both in terms of Raniya's original story, but also our company needs: Better pilots and great aerospace are what the clans are sorta known for, and I think we should follow the trail. It may be forced, but there's an upside and blessing about it, too. The last thing we want is being between the wolves(for not leaving) and the local gov(for attacking) and not being able to leave because our ship is on a supply run. we could always get lucky, buut... maybe best not to tempt fate? TheParadigm fucked around with this message at 18:30 on Jun 8, 2022 |
# ? Jun 7, 2022 19:17 |