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An interdisciplinary team piloted a prototype computer-game-based learning environment to teach computational thinking to 31 middle school students attending a summer camp. The learning environment included an extension to Minecraft, a custom tool called Minecraft Factory Planner, and the Canvas learning management system. The content focused on three Computer Science Teachers Association data analysis standards. Students played a tutorial and three lessons at the rate of one lesson per day for 40 minutes per day. Changes in students’ self-efficacy and perceived usability were statistically significant. Additional lessons are being developed with more studies planned.
Elizabeth L. Adams, American Institutes for Research
Presenting Author
Paul D. Foster, Southern Methodist University
Presenting Author
Lawrence J. Klinkert, Southern Methodist University
Non-Presenting Author
Emma Goff
Non-Presenting Author
Ching-Yu Tseng, Southern Methodist University
Presenting Author
Yanjun Pan, Southern Methodist University
Non-Presenting Author
Leanne R. Ketterlin-Geller, Southern Methodist University
Presenting Author
Eric C Larson
Non-Presenting Author
Corey Clark, Southern Methodist University
Non-Presenting Author