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Using a New Version of Minecraft to Promote Computational Thinking Learning Opportunities: Investigating Middle-Grades Student Outcomes

Fri, April 14, 8:00 to 9:30am CDT (8:00 to 9:30am CDT), Fairmont Chicago Millennium Park, Floor: B2 Level, Imperial Ballroom

Abstract

An interdisciplinary team piloted a prototype computer-game-based learning environment to teach computational thinking to 31 middle school students attending a summer camp. The learning environment included an extension to Minecraft, a custom tool called Minecraft Factory Planner, and the Canvas learning management system. The content focused on three Computer Science Teachers Association data analysis standards. Students played a tutorial and three lessons at the rate of one lesson per day for 40 minutes per day. Changes in students’ self-efficacy and perceived usability were statistically significant. Additional lessons are being developed with more studies planned.

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