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Session Type: Paper Session
Papers included in this session focus on how underserved populations can be supported by well designed, technology-based learning environments.
Are We Pulling the Same Rope? Clustering Connotations of Digit(al)ization in the Educational Context - Stefanie Zarnow, LMU Munich; Mona Off, LMU Munich
Effects of a Mobile-Assisted Learning Environment Featuring Funds-of-Knowledge on English Learners' Narrative Writing Development - Yan Chen, University of Nevada - Las Vegas; Hayley J. Mayall, Northern Illinois University; Thomas J. Smith, Northern Illinois University; Cynthia S. York, Northern Illinois University
Examining Fifth Graders' Use of a Game-Based Learning Environment - Taylor Marie Young, Pennsylvania State University; Rayne A. Sperling, Pennsylvania State University
Information and Communications Technology Access and Digital Equity for Underrepresented Racial Minority Students During the COVID-19 Pandemic Era - Sunha Kim, University at Buffalo - SUNY; Sandro Sodano, University at Buffalo - SUNY
The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests - Zohal Shah, Digital Promise; Chen Chen, University of Hong Kong; Gerhard Sonnert, Harvard University; Philip M. Sadler, Harvard University