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Operation Talon Strike 7.0.0

   (8 reviews)

2 Screenshots

About This File

Mission 1:

 

Operation Talon Strike

 

This is what I see as the first user-created operation, since the Operation system was introduced several years ago.

 

Background

This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict. 

 

Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
 
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.

 

Installation

Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations

 

This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.

 

Special Thanks: Mirzayev for beta testing and providing valuable feedback

 

Thanks for Playing!

 

 

==========OPERATIONAL SITUATION==========

Radonia - a nation facing a violent, internal conflict.

 

a. General Situation

Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic. 
 
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
 
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group. 

 

b. Enemy

The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces. 

 

The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.

 

The RPM-MD is organized into 5x Battalions:
    3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
    1x Tank Battalion (T-55)
    1x Field Artillery Battalion (2S1 / SA-19)
    1x HQ & Support Company

 

A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.

 

Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft. 

 

The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.

 

c. Friendly

 

The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade. 

 

The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city. 

 

The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia. 

 

The Falcon Brigade consists of 
    Task Force HAMMER (Leopard 2A4)
    Task Force ANVIL (Pizzaro)
    Task Force SNAKE (LAV-25)
    Task Force HAWK (Special Operations Recon)
    Task Force THUNDER (2S3)

 

The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats. 

 

Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area. 

Edited by Apocalypse 31


What's New in Version 7.0.0   See changelog

Released

Fixed a bug with Phase V ending after only 30 minutes


User Feedback

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Grenny

· Edited by Grenny

   7 of 7 members found this review helpful 7 / 7 members

Exellent Scenario setup and challenging missions.

 

The player is placed in command of platoon size elements which are embeded in a well scripted taskforce.

 

So far managed only mission 1 as a (good)victory. This will keep me entertained for a while.

 

That operation deserves at least 500 more downloads!!

Link to review
Thatcher

   4 of 4 members found this review helpful 4 / 4 members

Really enjoyable operation, fantastic for newer tankers, not too large in scope and easy to keep control over your element as you're working platoon sized elements. Really good pacing, managed to snag a Major Victory in first mission, definitely going to be using this for Leopard 2A5 practice.

Link to review
ben

   3 of 3 members found this review helpful 3 / 3 members

Its great to see a first user made operation and its very well put together!

 

Immersive and varied small missions as part of a larger force.

 

Fun missions individually and quite replayable 👍

Link to review
Pandur

   2 of 2 members found this review helpful 2 / 2 members

I had a great time with this operation, just finished last mission. 5/5 stars!

 

- Small scale missions, you always command 1 platoon/4 vehicles. Great for beginners, but missions are interesting so veterans should enjoy it too i think.

- Nice variety of vehicles under your command, 2A4, ASLAV, Pizarro, MB G300.

- Problem free, it only had 1 hick-up for me and that was in mission 4 with the pizarro´s. The south most platoon got stuck at 1st phase line, but that did not make any real problem in the mission.

 

Thank you Apocalypse 31 for the hard work and nice operation! Looking forward to your(and ben´s) desert adventure!

Response from the author:

Glad you enjoyed it. Thanks for the review

Link to review
Leon Portier

· Edited by Leon Portier

   1 of 1 member found this review helpful 1 / 1 member

Great, challenging Campaign.

Mission lenght is a bit less than an hour each, focus in IFV and infantry combat.

 

Mission notes (spoilers):

Spoiler

Mission 1:

- Time: all attempts combined 60 min

- Fought scattered IFVs

- One of my tanks got dethreaded

- Player Platoon 4x Leo2A4, awesome

- Mission is on the easy side

- My favorite mission of the campaign

 

Mission 2:

- Time: all attempts 3h

- Cool amphibious action with the LAV

- Fought IFVs and light SAMs

- Very tight time constraint, even when rushing the mission

- Arty is essential, but costs lots of time

- LAV is pretty vulnerable

- Big Jump up in difficulty, difficult mission

- Least favorite mission of the campaign

 

Mission 3:

- Time: 30 - 50m

- Hunting down enemy base in dense forrest

- Player comes with armed Jeeps and Infantry

- Fought trucks and a MTLB

- Infantry is equipped with rockets and secured MTLB kill with some losses of all friendly vehicles

- Mission is on the easy side

 

Mission 4:

- Time: 40m

- Player is to destroy enemy HQ

- Fought IFVs and Trucks in forrests

- Player group was Pizarros and Infantry

- Lost most Pizarros

- Ended up lacking in firepower to take out the HQ in time

- Heavy use of artillery

- Feels similar to mission 3 but with more firepower on both sides, somewhat more difficult

 

Mission 4a:

- Time: 40m

- Player group, armed jeeps and scout infantry

- Player is to capture enemy general in surprise attack and ambush convoy

- Fought jeeps and few IFVs

- Artillery was useful

- Campaign ends silently

 

Link to review
Petey_Tanker

   1 of 1 member found this review helpful 1 / 1 member

As a newer player of Steel Beasts, this operation represents the perfect balance of challenge and variety, full stop. This operation takes the player through a set of objectives using various manageable platoon size elements, with different scenarios woven together to tell a larger narrative, and toward completion of a larger goal.

 

Note that I have just played through Phase 1 with the Leopard tank platoon, and while I achieved a victory, the scenario begs to be re-played to try out different strategies and improve results.  I anticipate the quality and enjoyment will be the same for the other phases.

 

I wish there were more operations of this top notch caliber available in Steel Beasts.  I hope the author will consider a sequel to this campaign!

Response from the author:

Wow. Thanks for the review and feedback. Glad you enjoyed it!

Link to review
F.T

   0 of 1 member found this review helpful 0 / 1 member

In phase 3, I have destroyed the enemy supply base. But the mission still failed.

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Gunn

· Edited by Gunn

  

Not sure why I haven't given this one a shot yet, but finally did tonight and this is some good stuff so far. I know it's old potatoes to most, but I'm only just now digging in and the first mission was some of the most fun I've had in Steel Beasts so far. Looking forward to the rest, and even replaying the first mission. Good stuff. Thank you!

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