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Embodying Students' Geometric Thinking in an Interactive Narrative Game

Fri, April 14, 9:50 to 11:20am CDT (9:50 to 11:20am CDT), Hyatt Regency Chicago, Floor: West Tower - Ballroom Level, New Orleans

Abstract

Researchers developed a motion-capture video game, The Hidden Village (THV), to investigate how physical movement –via in-game directed actions –complements conceptualization of geometric thinking and the generation of transformational proofs. In the current study, college students played The Hidden Village (THV), performing directed actions (unaware of their purpose) and were subsequently asked to consider the veracity of geometry conjectures and provide rationale for their answers. Results indicated that students whose responses included speech complemented by representational and dynamic depictive gestures provided more correct intuitions and insights about geometric conjectures also generated more proofs that were logical and generalizable, including instances of gesture-speech that simulated operations that transformed geometric objects in the given problem space of given conjectures.

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