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Breath of Death VII

Considering I got it as a freebie as part of a $0.99 Cthulu Saves the World "bundle" I'd say it was well worth the money. Pretty simple throwback RPG - story line is light, mechanics are pretty simple, yada yada. Inventory management is pretty easy

On the whole I give it a thumbs up, though.

Pros:
Occasional humor
Bug-free
Short - about 5 hours

Cons:
No apparent way to turn off the game music which got repetitive pretty quickly - even alt/tabbing out to try and manually slide down the volume control didn't work.
Short - about 5 hours
The "maze" that is the last dungeon was a bit annoying given the limits of the in-game mapping. Moreso because there's a "bonus dungeon/boss" to go fight, but working my way back out of the maze to do that? Yeah, that just wasn't going to happen.

Not an all-time great, but an enjoyable enough use of 4-5 hours if you don't mind a fairly bare bones RPG.
Halo: Spartan Assault (Windows Phone)

I've played all the Halo-games on console, so I picked this one up in a sale, to see what it is. It's a fun little game, with 30 missions that will take a few minutes each. Objectives are classic Halo, infiltrate bases, breach and destroy, destroy anti-air turrets, take down elite lieutenants, and so on. Most of the missions have vehicles, such as ghosts, wraiths, turrets, and Scorpion tanks, though I pretty much only used the tank, because it had the best controls, and it's a beast :P Controls are one of the negative sides of the game. They work well enough, but it has its weak moments, especially when trying to throw a grenade in the direction I want it to go. Or maybe i'm bad at mobile gaming.
Valiant Hearts

When seeing this game released, I wanted to play it so badly, I bought it in a sale even though installing UPlay is required to play the game.

It a story about the first world war, a much overlooked era in games with cartoonish style graphics. It's a 2D side-scrolling game that consists mostly of an adventure with puzzles to solve, but has some sequences with action that require dexterity and swift clicking as well.

The story is very endearing story, it's about camaraderie, friendship, altruistic sacrifice and helping others, be they friend or foe. A nice touch, even though it's a story about war and your characters use measured violence now and then, you never shoot a rifle. Sometimes grenades need to be thrown (and this is done in a paused game kind of way, with you aiming the throw than hitting a button), sometimes you blow things up, but never you use a rifle. Tasks in the game are mostly done by making clever use of the environment you find yourself in.

I played the game with an XBOX 360 controller and the game even on PC feels like it's designed to be used with it. I haven't tried keyboard and mice, as I had read this game works best with a controller and tried so straight away and indeed the controls were very fluent and felt really natural with a controller. Sometimes the timed action sequences are hard though.

There's one element of gameplay that sometimes returns when playing Anna, a nurse, in which you need to hit the shown buttons at the right time to control the heartbeat pulse of a sick or wounded character. I managed to complete all the healing in the game except for the last one, that's also the final real action in the game. This time the sequences are fast and complicated and to top it off, in the third of three sequences to be completed in a row, a child starts crying and it's a heart-rendering noise. My pulse rises from anxiety from trying the sequence again and again and once the child starts crying, my anxiety becomes too much to click properly and even though I tried it on several days, I felt relatively stable mentally and relatively well-rested, I didn't manage to complete it. It takes a cooler mind to finish it than my easily over-stimulated and over-empathizing autistic mind for whom this part of the game quickly becomes to much. I watched the last final minutes of the game on YouTube.

All in all, the experience was wonderful, most of the time the tempo of the game is relaxing, the parts where you need to avoid objects in a taxi requisitioned for the Marne or have to avoid falling bombs and other action sequences are spaced apart with parts where you can take your time solving puzzles. But most of all the story is wonderful, really well done. I've never cared so much about characters in a video game than I did about the elder French farmer drafted into the army Emile, his son-in-law from German descent Karl, Emile's daughter Marie and the American comrade-in-arms he meets in the second scene Freddie (who's a black American, but coloured purple strangely enough).
<span class="bold">Quell Reflect</span> (Android)

The other day I finished this game, and with it, the Quell saga. Reflect is the "middle child" of the family, offering a couple more gimmicks than its older sibling, but still lacking some of the puzzle elements and complexity at display in Memento, the last instalment in the series from Fallen Tree Games. That doesn't mean it's not a hell of a damn fine puzzle game, though. The goal is the same as always: you've got to collect all the pearls with your water dropplet without letting it burst by spikes or get trapped in a never-ending loop. Seems pretty straightforward, and the first handful of levels are certainly very easy, but things get progressively more convoluted as you progress through the 84 levels of the game. And then, there's the usual in-game coin system that allows you to cheat and get the solution of a particular tricky level, or the location of a hidden jewel. I'm not ashamed to admit that I spent a few of these coins, specially in the later part of the game.

Well... now I'm sad as I'll have to find another good puzzle game to play on my phone while I commute. First world problems, I guess. :P


My list of finished games in 2016
Android:
+Lifeline

Basically it's an innovative choice-driven story game. Why innovative? Because most actions take time to finish. No, not that pesky 'pay $1 to restore one bar of energy or wait 5 minutes,' but MORE SENSIBLE wait times. You wait for Taylor, the protagonist, to do stuff like walking before they contact you again. All this time, you're actually worrying about what will happen to Taylor. The suspense builds up as you know whether your advice kills off Taylor or lets them live to see another hour.

Speaking of which, you assume the role of, well, yourself, as Taylor, a space cadet contacts you for advice, as they are stranded on a barren moon with their spaceship destroyed. You will often get to choose between two decisions, and depending on your accumulation of decisions, Taylor might survive thanks to your help, or they succumb to death. They eventually contact you every while and then to help them in their decision.

Keep in mind that the game isn't fully in real-time. As long as Taylor asks you for advice, time stops and you're able to take this decision this very minute, the next hour, or the next morning perhaps.

I very much liked the game since I first installed the Amazon Appstore version after the whole Lifeline series were up for sale for 10 cents each on Google Play, and I'm definitely moving to Lifeline: Silent Night, the direct sequel to this one.

https://www.gog.com/forum/general/games_finished_in_2016/post671]Games I've finished in 2016[/ur]
Just finished The Witcher 3: Wild Hunt

Man, what a ride (no pun intended). What you read is true: a single sidequest is very often better written that the full scenario of numerous AAA games these days. But the main quest is also gripping. The base game took me around 92h to complete, and that's without Gwent, Boxing and horserace games, because I felt so involved in the story that i felt it would be a distraction. Visually it was stunning and it will be really hard to leave that world...

CDProjekt Red, you promised much during the previews, and you didn't disappoint me. I was right to preorder from you based on your two precedent games, and I will definitely preorder Cyberpunk 2077 when preorders will be available. Never lose that commitment towards your fans, because it's truly unique in the video game world.

And now, for something different... I'm going for The Witcher 3's first DLC! ^_^

So far in 2016: https://www.gog.com/forum/general/games_finished_in_2016/post46
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xa_chan: And now, for something different... I'm going for The Witcher 3's first DLC! ^_^
Hearts of stone is awesome.
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xa_chan: Just finished The Witcher 3: Wild Hunt

Man, what a ride (no pun intended). What you read is true: a single sidequest is very often better written that the full scenario of numerous AAA games these days. But the main quest is also gripping. The base game took me around 92h to complete, and that's without Gwent, Boxing and horserace games, because I felt so involved in the story that i felt it would be a distraction. Visually it was stunning and it will be really hard to leave that world...
Yeah, I do like the boxing and I've done a horse race here and there, but I've skipped Gwent as much as possible. I'm not much for collectible card games in the real world, so a virtual one doesn't hold much appeal for me. But it's nice that it's there for the many people who clearly enjoy it.
Disgaea 2: Cursed Memories (PS2)

Disgaea is a word where the vowels outnumber the consonants but it isn't just that. Disgaea is a Japanese turn based tactical rpg set in the world of demons (and occasionally angels and humans) and is known for its level cap of 9999, the first game in the series was released on steam recently if your interested. Anyway this is the sequel to Hour of Darkness, this time round you play a human Adell, who has red hair, fists of fury and a necktie, he is joined in battle by the demon Rozalyn as they attempt to find the evil Overlord Zenon and remove the curse they placed on the land which turned all the humans into demons. There's plenty of humour, good story and music.

I enjoyed it much more than the first game, mainly because I got the good ending first time round unlike the last one, I knew what I was doing so I had a better team, and I liked the story and cast better. Laharl, Etna and Flonne appear in this game as well. Not sure if I'm determined enough to raise my characters another 9900 levels but it's still a good game. I believe it's available on PS2 and PSP and will probably be available on PC in the next few years.



Also I recently got a copy of Shenmue on Ebay but only disc 1 worked so I had to return it. I'm currently wondering whether I should try secure another copy on Ebay or hope they make a downloadable version for the PS4 in the next year or 2 seeing as Shenmue 3 is getting released on that. I really enjoyed the first disc and was just wondering should I bother trying to get another copy of the game?
Right a list for the last few weeks:
Hotline Miami
Firewatch
The Last Door, Collector's Edition
The Deadly Tower of Monsters
Prince of Persia: The Sands of Time
The Dig
Puzzle Agent 2
Crimsonland
Crimsonland

Well, I finished the "Campaign" on normal difficulty anyway. What a dumb decision to force players to go through the mostly boring campaign to unlock guns, perks and survival modes...

Adventures of FrikiBoy

An all right twin-stick style shooter (controlled by the mouse) but nothing special.

Inescapable

An all right Metroidvania held back by samey enemies, lack of a map, and a "huh?" ending. But it was cheap, short, and controlled well with 360 pad.
Post edited May 01, 2016 by kalirion
BioShock Infinite (360)

What a story. I pretty much played the game straight through from about a third of the way until the end, I finished it at about 1.30AM and then afterwards I'm sure I was awake for another 2 hours going back through the game in my head to sort out the ending. I was stuck on one particular point until I remembered that coin toss "heads" and number 77...right near the start. You need to pay attention in this game. I also think that Infinite is even more disturbing, in a subtle sort of way, than the first two games- despite the world seeming more colorful and cheerful than Rapture.

Anyway, I played it as I usually do on the normal default setting to simply enjoy the game. I reserve harder and ironman type difficulties for games that I like enough to warrant a second play. I immediately played the game again in "1999 Mode" without using any ammo/health vendors for the scavenger achievement. Just finished it. Oddly, despite the fact that many enemies can now almost one shot you in 1999 mode, because I knew what to expect and really optimized my character build to a melee/charge specialist (to avoid ammo problems, since I wasn't using vendors)), it wasn't as hard as I expected. It only took me three tries to beat the big final showdown. The biggest pain for me in 1999 mode were those damn Handymen- you can't really melee them and my build was melee, so those really gave me the most trouble.

In the past I've read comments from people that say Infinite should not have been a BioShock game at all as it has nothing to do with the original game. All I can assume is that those people never played Infinite at all, or they played it with their eyes and ears closed. Infinite has EVERYTHING to do with the first game at least (maybe not so much the second game)...as to quote Elisabeth "It always starts from a Lighthouse".

Onto Burial at Sea now then.
Post edited April 30, 2016 by CMOT70
Wolfenstein: The Old Blood (PS4)

This game starts out as a slightly inferior version of Wolfenstein: The New Order, but goes really downhill near the end when the zombies appear.

Compared to the first game it’s shorter and it has got all the same flaws (linear design, only checkpoint saves, some boss fights), but not as much variety in the levels. Plus you've now got a metal pipe for a weapon instead of a laser cutter (I much preferred the cutter).

Overall I would not recommend it, unless perhaps if you absolutely loved Wolfenstein: The New Order and you really like fighting zombies.
Post edited April 30, 2016 by 01kipper
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DubConqueror: Valiant Hearts

...I didn't manage to complete it. It takes a cooler mind to finish it than my easily over-stimulated and over-empathizing autistic mind for whom this part of the game quickly becomes to much. I watched the last final minutes of the game on YouTube.
I finished this game recently (in December?), and I agree, the "dance dance CPR" part of the game was not enjoyable. Even having beaten it (2nd or 3rd try) it was just not fun, nor did beating it feel like an accomplishment, just the end of something not fun.

Great story and historical details, though, and the driving sections were hilarious, and most of the puzzles were good.
Wrong thread, that would be the "played most of the game, then quit and watched the end on youtube in 2016" thread.