Stamina: 1,000 | Stun: 1,000 | Tier Ranking: 12th |
Popularity: 4th | Frame Data | SF4 Tiers |
Actually that EX Hadoken which doesn't do hard knockdown is way better than Ryu's since it can be comboed though FADC into ultra 1 or 2 with full cinematic both. Ryu's EX Hadoken can only be FADC into Ultra 1. Though if you fast enough you can FADC normal Hadoken into Ultra 2 for both Ken and Ryu.
Tbh, without ken's Karathrow listed one can not rank one of his strongest and most important tools
Ken, like many shotos, has a pretty strong low game, stemming from one of his main pokes, the low forward (cr. MK). However, he also has other tools to space and poke from different ranges. The step kick (F + MK) is great for punishing back dashes, as it moves Ken forward while poking at the same time. He also has a pretty good overhead with the Thunder Kick (F + HK), and it allows you to play mind games. By holding down HK when doing the overhead, Ken will motion and move forward but not kick.
Ken also has a weaker fireball game, possibly the weakest of all the shotos (apart from Dan). EX Fireball doesn't do a hard knockdown like Ryu's does, and so it leaves this move more toward breaking focus attacks. Main combo enders will tend to be your heavy Shoryuken or EX Tatsu for positioning purposes.
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