PersistentSpawn of merchant and priest on dead factions fix |
-PersistentSpawn of merchant and priest on dead factions fix (campaign_script.txt)
replace everything between:
Code:
;======== MERCHANT&PRIEST&SHIP SUPPORT SPAWN ============
Code:
;============= G5 FACTION ECONOMY SCRIPT ================
With THIS
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Faction Leader Death event spam Fix |
-Faction Leader Death event spam Fix (campaign_script.txt)
replace everything between:
Code:
;================= Player Notification ==================
Code:
;================= Interactive Events ===================
with:
THIS for Early Campaign
THIS for Late Campaign
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G5 Economy Script Fix Fix |
-G5 Economy Script Fix (campaign_script.txt) by MWY (updated 3/9/13)
replace everything between:
Code:
;============= G5 FACTION ECONOMY SCRIPT ================
Code:
;================== AI Reinforcements ===================
with THIS
Credits to MWY for discovering that the script didn't worked properly and for the fix of course.
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Mercenary Elephants and Crusader Sergeant Fixes |
- Mercenary Elephants and Crusader Sergeant fixes (descr_mercenaries.txt)
Code:
pool Ireland
...
unit Crusader Sergeants exp 1 cost 110 replenish 0.8 - 0.24 max 4 initial 0 religions { catholic } crusading
change 0.8 to 0.08
Code:
pool Persia2
....
unit Elephants exp 1 cost 2475 replenish 0.04 - 0.08 max 1 initial 0 start_year 1200
change start_year 1200 to events { gunpowder_discovered }
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Witches with Piety instead of Magic on their traits fix |
-Witches with Piety instead of Magic on their traits fix (export_descr_character_traits.txt)*
replace everything between:
Code:
;------------------------------------------
Trait MagicTricks
Code:
;********* HERETIC TRAITS *********
;------------------------------------------
with THIS
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Byzantium is having the wrong stratmap flag when under FOW fix |
-Byzantium is having the wrong stratmap flag when under FOW fix.
the fix is simple enought just go to "...\mods\SS6.3\data\models_strat\textures" and duplicate any of the .tga(0kb) and then rename to #banner_symbol_byzantium.tga, do this for other factions with same problem, renaming the tga to the proper faction of course
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Mongol Priest named emt_Mongols_Priest_2 fix REVISED AGAIN |
-Mongol Priest named emt_Mongols_Priest_2 (various files)
Finaly found the real nature of this bug, it seems the trait is needed so mongol priests have UI title of priest instead of imam
so the fix is for the displayed hovering name and the missing trait localized strings, so the fix is the following:
In text/export_vnvs.txt add lines in red:
Code:
{Overly_Trusting}Overly Trusting
{Pagan_Priest_desc}HIDDEN
{Pagan_Priest_effects_desc}HIDDEN
{Pagan_Priest}Priest
{Pagan_High_Priest_desc}Having lived in one of the greatest temples of his God, this man is a true oracle.
In text/expanded.txt add line in red:
Code:
{EMT_MONGOLS_PRIEST_1}Mongolian Pagan Priest
{EMT_MONGOLS_PRIEST_2}Mongolian Pagan Priest
{EMT_MONGOLS_PRIEST_4}Mongolian Pagan High Priest
{EMT_MONGOLS_PRIEST}Mongolian Pagan Priest
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Seville should be Badajoz |
-Seville should actually be Badajoz. (imperial_campaign_regions_and_settlement_names.txt)
Replace: {Seville}Seville
With: {Seville}Badajoz
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Pantokrator historic event description typo |
-Pantokrator historic event description Emperors typo. (historic_events.txt)
Look for: Emporerors
Fix typo with: Emperors
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Bishop Trait description fix |
-Bishop Trait description fix. (export_vnv.txt)
Change: {Bishop_lose_desc}This has lost his Bishop title, as one of your dioceses has been lost!
With: {Bishop_lose_desc}This priest has lost his Bishop title, as one of your dioceses has been lost!
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Transilvanian Peasants texture fix fix |
-Transilvanian peasants texture fix. (battle_models.modelbd)
FIX HERE
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Knights of Santiango Incorrect Mount Texture fix |
Knights of Santiago Incorrect Mount Fix by Aimar de Bois Mauri (export_descr_units.txt)
FIX HERE
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Templar Heavy Spearmen and Lithuanian Late Spearmen Animation Fix |
Templar Heavy Spearmen and Lithuanian Late Spearmen Animation Fix (export_descr_units.txt)
FIX HERE |
Kievan Rus Crown Ancillary Fix |
Kievan Rus Crown Ancillary Fix (export_descr_ancillaries.txt)
Replace blue part:
Code:
;------------------------------------------Trigger crown_russia2
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and FactionType kievan_rus
and EndedInSettlement
and I_SettlementOwner Novgorod = kievan_rus
and I_SettlementOwner Yaroslavl = kievan_rus
and I_SettlementOwner Pskov = kievan_rus
and I_SettlementOwner Riga = kievan_rus
and I_SettlementOwner Smolensk = kievan_rus
and I_SettlementOwner Vilnius = kievan_rus
and I_SettlementOwner Mensk = kievan_rus
and I_SettlementOwner Ryazan = kievan_rus
and I_SettlementOwner Bryansk = kievan_rus
and I_SettlementOwner Kiev = kievan_rus
and I_SettlementOwner Tmutarakan = kievan_rus
and I_SettlementOwner Polotsk = kievan_rus
and I_SettlementOwner Moscow = russia
and I_SettlementOwner Azaq = kievan_rus
and I_SettlementOwner Sarkel = kievan_rus
and I_SettlementOwner Bulgar = kievan_rus
and I_SettlementOwner Serdobinskaya = kievan_rus
and I_SettlementOwner Murom = kievan_rus
and I_SettlementOwner Kazan = kievan_rus
and not I_WorldwideAncillaryExists crown_russia
AcquireAncillary crown_russia chance 100
;------------------------------------------
with this:
Code:
and I_SettlementOwner Moscow = kievan_rus
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Unkillable Teutonic Order Faction fix |
-Unkillable Teutonic Order Faction fix (descr_sm_factions.txt)
Change red part:
Code:
faction teutonic_order, spawned_on_event
culture northern_european
religion catholic
symbol models_strat/symbol_teutonic_order.cas
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 3, green 3, blue 3
secondary_colour red 255, green 255, blue 255
loading_logo loading_screen/symbols/symbol128_england.tga
standard_index 23
logo_index FACTION_LOGO_TEUTONIC_ORDER
small_logo_index SMALL_FACTION_LOGO_TEUTONIC_ORDER
triumph_value 5
custom_battle_availability yes
...
can_sap no
prefers_naval_invasions no
can_have_princess no
has_family_tree no
to this:
Code:
has_family_tree teutonic
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Cumans with duplicated Trebuchet |
Cumans with duplicated artillery in custom battles with silver surfers crew (export_descr_unit.txt)
In the EDU search for:
Code:
type NE Trebuchet
dictionary NE_Trebuchet ; Trebuchet
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Trebuchet_Crew, 24, 2, 0.8, 0.30
officer northern_captain
engine trebuchet
attributes sea_faring, hardy, can_withdraw, artillery
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 2
stat_pri 1, 1, no, 0, 0, melee, artillery_mechanical, piercing, knife, 15, 1
stat_pri_attr no
stat_sec 55, 3, trebuchet, 285, 30, siege_missile, artillery_mechanical, blunt, none, 0, 1
stat_sec_attr ap, bp, area, launching
stat_ter 12, 3, cow_carcass, 215, 3, siege_missile, artillery_mechanical, blunt, none, 0, 1
stat_ter_attr ap, bp, launching
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 11, disciplined, highly_trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 250, 90, 70, 430, 4, 100
armour_ug_levels 1
armour_ug_models NE_Trebuchet_Crew
ownership england, norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, eastern_european, greek, papal_states, teutonic_order, jerusalem
era 1 northern_european, southern_european
recruit_priority_offset -10
change the red parts to:
Code:
ownership england, norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, hungary, poland, russia, kievan_rus, lithuania, greek, papal_states, teutonic_order, jerusalem
era 1 northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania
This fix will also allow other Eastern European factions access to Trebuchets in "High" period custom battles.
Repeat this same process for
"NE Ballista" and "NE Catapult"
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