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Thread: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

  1. #1

    Default Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    ============= IMPORTANT =========================

    MELOOO182 HAS PRODUCED A COMPILATION OF THE ss6.4 BUG FIXES HERE :

    http://www.twcenter.net/forums/showt...1#post13723098

    Current version is V1.27

    ==================================================================



    I notice there isn't a thread for fixes to SS6.4.

    These wouldn't be so much workarounds but re-writing of code or replacing defective files that cause CTDs.

    Note this wouldn't be for installation problems as SS6.4 should install properly if you follow the instructions.

    Equally it's not for fixing features that are missing or you don't like.

    And finally it's not fixing any sub-mods you may use - questions relating to them belong in those sub-mod's threads.

    So this is for reporting reliable fixes that actually work, with the aim of producing a compilation that will be a SS6.4 vanilla Hotfix file. (Actually that can't work - there is no vanilla SS6.4 - only a variety of flavours. The hotfix will try and cover only those things that are common to all versions, or have clearly labelled alternatives.)

    ------------------------------------------------------
    I'll post the location for the latest version of ReallyBadAI here, as it is an executable file and it has various options you'll need to choose. In short it can't be added to a single hotfix file.

    http://www.twcenter.net/forums/downloads.php?do=file&id=3350

    The RBAI installer has a lot more stuff not included in the compilation true, but those are not for Stainless Steel, everything SS related is already in the bugfix compilation, which are the RBAI update to 5.7, Hardcore RBAI option submod and RBAI emergency CTD fix "submod".

    Last edited by Used2BRoz; April 17, 2015 at 03:34 PM. Reason: UPDATE

  2. #2

    Default Re: Bug Fixes for SS6.4 ?

    ##IF YOU HAVE THE BUGFIX COMPILATION, YOU DON'T NEED ANY OF THESE##
    chances are some of these fixes are outdated

    This is good idea, there are a bunch of fixes for minor and major bugs all scattered in the sub forum, i started doing a compilation of links for such fixes and so far i've gathered these.

    Major Bugs/CTD fixes:
    Hospitaler Knights CTD fix
    Italian Men at Arms CTD fix
    Really Bad AI (Fixes CTD in Battles with reinforcements and other stuff)
    FIX for a semi random CTD caused by some Teutonic Order scripted siege around turn 130.
    CTD fix for mongols and timurids scripted sieges DIY

    Minor Bugs fixes:
    Archers and Woodsman Guild Fix
    Errors on names and bloodline descriptions fix
    Stables and Tourney building HorseBreeder Guild chances fix (export_descr_guilds.txt)
    notes on horsebreeder guild fix
    The bug was that Stables and Tourney building increased chances for "Swordsmith Guild" and "Woodsman Guilds(Archery)" instead of Horse Breeders Guild.
    Took the liberty of leaving Swordsmith Guilds chance increase for tourney buildings, whether it was part the of bug or not as it makes sense for tourneys and jousting to favor swordsmanshipt to some degree in a castle right?.

    DIY Bugs fixes:
    DIY Bugs fixes
    PersistentSpawn of merchant and priest on dead factions fix

    -PersistentSpawn of merchant and priest on dead factions fix (campaign_script.txt)
    replace everything between:
    Code:
    ;======== MERCHANT&PRIEST&SHIP SUPPORT SPAWN ============
    Code:
    ;============= G5 FACTION ECONOMY SCRIPT ================
    With THIS
    Faction Leader Death event spam Fix

    -Faction Leader Death event spam Fix (campaign_script.txt)
    replace everything between:
    Code:
    ;================= Player Notification ==================
    Code:
    ;================= Interactive Events ===================
    with:
    THIS for Early Campaign
    THIS for Late Campaign
    G5 Economy Script Fix Fix

    -G5 Economy Script Fix (campaign_script.txt) by MWY (updated 3/9/13)
    replace everything between:
    Code:
    ;============= G5 FACTION ECONOMY SCRIPT ================
    Code:
    ;================== AI Reinforcements ===================
    with THIS
    Credits to MWY for discovering that the script didn't worked properly and for the fix of course.
    Mercenary Elephants and Crusader Sergeant Fixes

    - Mercenary Elephants and Crusader Sergeant fixes (descr_mercenaries.txt)
    Code:
    pool Ireland
    ...
    unit Crusader Sergeants exp 1 cost 110 replenish 0.8 - 0.24 max 4 initial 0 religions { catholic } crusading
    change 0.8 to 0.08
    Code:
    pool Persia2
    ....
    unit Elephants exp 1 cost 2475 replenish 0.04 - 0.08 max 1 initial 0 start_year 1200
    change start_year 1200 to events { gunpowder_discovered }
    Witches with Piety instead of Magic on their traits fix

    -Witches with Piety instead of Magic on their traits fix (export_descr_character_traits.txt)*
    replace everything between:
    Code:
    ;------------------------------------------
    Trait MagicTricks
    Code:
    ;********* HERETIC TRAITS *********
    ;------------------------------------------
    with THIS
    Byzantium is having the wrong stratmap flag when under FOW fix

    -Byzantium is having the wrong stratmap flag when under FOW fix.
    the fix is simple enought just go to "...\mods\SS6.3\data\models_strat\textures" and duplicate any of the .tga(0kb) and then rename to #banner_symbol_byzantium.tga, do this for other factions with same problem, renaming the tga to the proper faction of course
    Mongol Priest named emt_Mongols_Priest_2 fix REVISED AGAIN

    -Mongol Priest named emt_Mongols_Priest_2 (various files)
    Finaly found the real nature of this bug, it seems the trait is needed so mongol priests have UI title of priest instead of imam
    so the fix is for the displayed hovering name and the missing trait localized strings, so the fix is the following:
    In text/export_vnvs.txt add lines in red:
    Code:
    {Overly_Trusting}Overly Trusting
    {Pagan_Priest_desc}HIDDEN
    {Pagan_Priest_effects_desc}HIDDEN
    {Pagan_Priest}Priest
    {Pagan_High_Priest_desc}Having lived in one of the greatest temples of his God, this man is a true oracle.
    In text/expanded.txt add line in red:
    Code:
    {EMT_MONGOLS_PRIEST_1}Mongolian Pagan Priest
    {EMT_MONGOLS_PRIEST_2}Mongolian Pagan Priest
    {EMT_MONGOLS_PRIEST_4}Mongolian Pagan High Priest
    {EMT_MONGOLS_PRIEST}Mongolian Pagan Priest
    Seville should be Badajoz

    -Seville should actually be Badajoz. (imperial_campaign_regions_and_settlement_names.txt)
    Replace: {Seville}Seville
    With: {Seville}Badajoz
    Pantokrator historic event description typo

    -Pantokrator historic event description Emperors typo. (historic_events.txt)
    Look for: Emporerors
    Fix typo with: Emperors
    Bishop Trait description fix

    -Bishop Trait description fix. (export_vnv.txt)
    Change: {Bishop_lose_desc}This has lost his Bishop title, as one of your dioceses has been lost!
    With: {Bishop_lose_desc}This priest has lost his Bishop title, as one of your dioceses has been lost!
    Transilvanian Peasants texture fix fix

    -Transilvanian peasants texture fix. (battle_models.modelbd)
    FIX HERE
    Knights of Santiango Incorrect Mount Texture fix

    Knights of Santiago Incorrect Mount Fix by Aimar de Bois Mauri (export_descr_units.txt)
    FIX HERE
    Templar Heavy Spearmen and Lithuanian Late Spearmen Animation Fix

    Templar Heavy Spearmen and Lithuanian Late Spearmen Animation Fix (export_descr_units.txt)
    FIX HERE
    Kievan Rus Crown Ancillary Fix

    Kievan Rus Crown Ancillary Fix (export_descr_ancillaries.txt)
    Replace blue part:
    Code:
    ;------------------------------------------Trigger crown_russia2
     WhenToTest CharacterTurnEnd
     Condition IsFactionLeader
     and FactionType kievan_rus
     and EndedInSettlement
     and I_SettlementOwner Novgorod = kievan_rus
     and I_SettlementOwner Yaroslavl = kievan_rus
     and I_SettlementOwner Pskov = kievan_rus
     and I_SettlementOwner Riga = kievan_rus
     and I_SettlementOwner Smolensk = kievan_rus
     and I_SettlementOwner Vilnius = kievan_rus
     and I_SettlementOwner Mensk = kievan_rus
     and I_SettlementOwner Ryazan = kievan_rus
     and I_SettlementOwner Bryansk = kievan_rus
     and I_SettlementOwner Kiev = kievan_rus
     and I_SettlementOwner Tmutarakan = kievan_rus
     and I_SettlementOwner Polotsk = kievan_rus
     and I_SettlementOwner Moscow = russia
     and I_SettlementOwner Azaq = kievan_rus
     and I_SettlementOwner Sarkel = kievan_rus
     and I_SettlementOwner Bulgar = kievan_rus
     and I_SettlementOwner Serdobinskaya = kievan_rus
     and I_SettlementOwner Murom = kievan_rus
     and I_SettlementOwner Kazan = kievan_rus
     and not I_WorldwideAncillaryExists crown_russia
    
    
     AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    with this:
    Code:
     and I_SettlementOwner Moscow = kievan_rus
    Unkillable Teutonic Order Faction fix

    -Unkillable Teutonic Order Faction fix (descr_sm_factions.txt)
    Change red part:
    Code:
    faction                        teutonic_order, spawned_on_event
    culture                        northern_european
    religion                    catholic
    symbol                        models_strat/symbol_teutonic_order.cas
    rebel_symbol                    models_strat/symbol_rebels.CAS
    primary_colour                    red 3, green 3, blue 3
    secondary_colour                red 255, green 255, blue 255
    loading_logo                    loading_screen/symbols/symbol128_england.tga
    standard_index                    23
    logo_index                    FACTION_LOGO_TEUTONIC_ORDER
    small_logo_index                SMALL_FACTION_LOGO_TEUTONIC_ORDER
    triumph_value                    5
    custom_battle_availability            yes
    ...
    can_sap                        no
    prefers_naval_invasions                no
    can_have_princess                no
    has_family_tree                    no
    to this:
    Code:
    has_family_tree                    teutonic
    Cumans with duplicated Trebuchet

    Cumans with duplicated artillery in custom battles with silver surfers crew (export_descr_unit.txt)

    In the EDU search for:
    Code:
    type             NE Trebuchet
    dictionary       NE_Trebuchet      ; Trebuchet
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          NE_Trebuchet_Crew, 24, 2, 0.8, 0.30
    officer         northern_captain
    engine           trebuchet
    
    
    attributes       sea_faring, hardy, can_withdraw, artillery
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 2
    stat_pri         1, 1, no, 0, 0, melee, artillery_mechanical, piercing, knife, 15, 1
    stat_pri_attr    no
    stat_sec         55, 3, trebuchet, 285, 30, siege_missile, artillery_mechanical, blunt, none, 0, 1
    stat_sec_attr    ap, bp, area, launching
    stat_ter         12, 3, cow_carcass, 215, 3, siege_missile, artillery_mechanical, blunt, none, 0, 1
    stat_ter_attr    ap, bp, launching
    stat_pri_armour  3, 3, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      0, 0, 0, 0
    stat_mental      11, disciplined, highly_trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 700, 250, 90, 70, 430, 4, 100
    armour_ug_levels 1
    armour_ug_models NE_Trebuchet_Crew
    ownership        england,  norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, eastern_european, greek, papal_states, teutonic_order, jerusalem
    era 1            northern_european, southern_european
    recruit_priority_offset    -10
    change the red parts to:
    Code:
    ownership        england,  norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, hungary, poland, russia, kievan_rus, lithuania, greek, papal_states, teutonic_order, jerusalem
    era 1            northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania
    This fix will also allow other Eastern European factions access to Trebuchets in "High" period custom battles.
    Repeat this same process for
    "NE Ballista" and "NE Catapult"


    * The witch traits fix is not compatible with weaker heretics submod as it references to the bugged traits for doing changes with the SMM, its easy enought to fix the submod to work again though, just apply the bug fixes to the submod txt file and done.

    Also is never enough to mention that all changes made to campaign_script.txt are NOT savegame compatible.


    ALL THESE FIXES COMPILED IN A SINGLE DOWNLOAD
    HERE POST #13
    Last edited by Melooo182; July 18, 2015 at 07:02 AM.

  3. #3

    Default Re: Bug Fixes for SS6.4 ?

    Thanks for the fixes Melooo - any further fixes much appreciated.

    Hmm the Teutonic Knights workaround really needs a proper fix. I've not looked at the campaign script but I suspect that's where the problem is. I thought we had solved all those bugs a long time ago

    Once we have gathered the existing fixes we might be able to sort out some of the other problems.

    (I've been away from modding a for a couple of years so it'll take me a while to remember how to do things )

    As far as I can see the Teutonic Order problem is caused by spawning three armies at the same location on the same turn. I'll need to check the map to look for better locations.
    Last edited by Used2BRoz; February 10, 2014 at 03:56 PM.

  4. #4

    Default Re: Bug Fixes for SS6.4 ?

    updated 2nd post with some DIY fixes for minor bugs

  5. #5

    Default Re: Bug Fixes for SS6.4 ?

    Melooo - excellent work on finding all these little bugs as well as the big ones

    The only problrm I found with wrapping them all up in one bug fix is that the RBAI fix is an exe file.
    I've not had time to unpack it yet.

    And the archers fix needs a RR enabled and a disabled version.

  6. #6

    Default Re: Bug Fixes for SS6.4 ?

    Already made all these fixes in my copy of the mod, including fixes for Disabled RR submod etc, since I did the fixes to the files in "data/campaign/backup-subs-early-etc" when the SMM is launched all fixes are kept and not overwritten and still retains original SS6.4 customizability which is something i love of this mod.

    If a downloadable fixes compilation patch is to be made, i think it should include RBAI update as part of it, leaving the "Hardcore RBAI" and "Battle CTD fix" as submods, included in the same download of course.

  7. #7

    Default Re: Bug Fixes for SS6.4 ?

    OK Meloo - if it works best that way that's fine

  8. #8

    Default Re: Bug Fixes for SS6.4 ?

    soz for double post but it's 2 weeks since the last one

    The crash when a faction is destroyed I suspect is related to the FactionKiller trait, or something similar that has a trigger that fires when a faction is destroyed.

    Only way to test that is to remove everything related to it in the character traits file and any other file.

    (Editing traits needs careful handling, but with a little trial and error and a trip to mod workshop, you can do it.)

  9. #9

    Default Re: Bug Fixes for SS6.4 ?

    Ok i'll look into it, havent had that CTD so far though.

    Also any idea how to solve Faction Leader Death event spam?
    I will try adding a min settlement requirement like in the merchant spam fix, but if there is a better way let me know.

  10. #10

    Default Re: Bug Fixes for SS6.4 ?

    Updated 2nd post

    Added more DL links

    - 2 more fixes for campaign script
    - updated some others for easier DYI fixing

  11. #11

    Default Re: Bug Fixes for SS6.4 ?

    sorry guys, there was an error on the economy script fix, fixed now.

  12. #12

    Default Re: Bug Fixes for SS6.4 ?

    --Reserved in case i need more space for change logs--
    Last edited by Melooo182; June 21, 2014 at 02:34 PM.

  13. #13

    Default Re: Bug Fixes for SS6.4 ?

    Ok here is the compilation I promised


    SS6.4 BUGFIX COMPILATION v1.27
    Last Update on Jul 18 2015
    NOT savegame compatible

    I'm no part of the SS mod team so this is fan made


    DOWNLOAD HERE
    GOOGLE DRIVE MIRROR

    G5 Settlement Fixes All in 1*

    7zip DL link just in case

    CHECK ADDENDUM INFO TAB

    CONTENT

    Major Bugs/CTD fixes:
    1.0
    -Hospitaler Knights CTD fix by Baraban
    -Italian Men at Arms CTD fix by valky
    -Really Bad AI (Fixes CTD in Battles with reinforcements and generally improves the Battle AI) by G5(Germanicus5)
    -FIX for a semi random CTD caused by some Teutonic Order scripted siege around turn 130
    1.2
    -CTD fix for mongols and timurid scripted sieges, Fix by stevietheconquer and Geoffrey of Villehardouin
    1.26
    -Fixed some mistakes in the BM.MDB which caused CTDs with some english Archer.
    -Corrected typo in early era campaign script.
    -Update on Scripted Sieges, greatly reduce likelyness of CTDs related to them.

    Minor Bugs fixes:
    1.0
    -HRE Teutonics Knights Chapter House Fix by Ishan
    -Woodsman Guild Archers Bonus Fix by Newt
    Includes "Disabled RR" version and also "Disabled RR AOR on" of newt's mod
    -Bloodline descriptions and names fix (Alberi di Famiglia Regal submod by Seether) Tweaked
    -Stables and Tourney building Guild points fix
    Tourney and Jousting buildings now increase chances of a Horsebreeder Guild and/or Swordsmith Guild, instead of Woodsman Guild.
    -Persistent Spawn of merchant and priest on dead factions fix by Gorrrrrn
    -Faction Leader Death event spam Fix
    -G5 Economy Script Fix (campaign_script.txt) by MWY updatedby gsthoed
    -Mercenary Elephants and Crusader Sergeant fixe
    -Witches with Piety instead of Magic on their traits fix
    Includes a compatible version of Weaker Heretics Mod by Lazy
    -Byzantium and Denmark vanilla stratmap flag instead of SS new one when under FOW fix
    Includes Kwarezm Stratmap flag proper update
    -Mongols Priest named as EMT_MONGOLS_PRIEST_2 Fix
    -Seville should be Badajoz Fix
    -Bishop Trait loss description Fix
    -Transilvanian peasants texture Fix
    -Corinth misplaced in Early Era Campaign Fix
    -Konigsberg("Palanga") misplaced in Late Era Campaign Fix
    -Knights of Santiago Incorrect Mount Fix by Aymar de Bois Mauri
    -Woodsmen Guild Icons Fix for middle eastern and south european factions
    -Horsebreeder Guild Icons Fix for middle eastern factions
    1.2
    -Lusitanian javelimen duplicate fix,
    by Aymar de Bois Mauri
    -RR AoR longbowmen availability fix (now matches this site info)
    -Disabled RR Camel Gunners requirements fix
    -Kievan Rus Tsar Crown ancillary fix
    -Princess EducatedWoman trait fix (last level reduced charm)
    -Princess PassionateWoman trait description update (last level reduces fertility)
    -AI priest piety boost when near an heretic trait fix
    -Non-playable battle map location fix
    -Series of Hates/Fears (religion) traits triggers fix (no more muslims that hate muslims etc)
    -Kwarezm proper Agents Info Images and Icons
    -Templar Heavy Spearmen and Lithuanian Late Spearmen animation Fix (they were using macemen animations)
    -No more silver surfers!, fixes most if not all missing or incorrect assigned textures.
    1.21
    -AIGracul faction standing triggers dupe entry removal, by gsthoed
    -Megas Konostaulos ancillary trigger fix, by gsthoed
    -Banner of Herakleios ancillary trigger fix, by gsthoed
    -AI Generals' wife negative traits triggers fix, by gsthoed
    -Sorted redundancy in some Post Battle Traits triggers, with help of gsthoed
    1.25
    -Black Plague event location fix for Corinth Late Era.
    -gsthoed localized text improvements and fixes, further tweaked and with restored British spelling.
    -More EDCT fixes, Cardinal Corrupted Trait Triggers, Religious Merchant Triggers, MerchantFamily trigger dupe removal.
    -Turks and Egypt proper merchant icon.
    -Unique Mulsim Assassin Stratmap model fixed and implemented.
    -Proper early and late era faction names for "Faction Leader Death" events.
    -Cleaned descr_rebel_factions.txt of unused rebel subfactions.
    -Novgorod and Sicily Spy textures tweak to display better their faction colors and differentiate from each other.
    -Sicily Merchant texture tweak for differentiating better from "Independent" merchants.
    -ME school building icons improvement.
    -Castle Academic Building Tree properly working and with 'new' icons.
    -Optimized Interactive Events script, they should have less impact on turn times now. Thx to this Tutorial
    -Included gsthoed's suggestion for improving Important Persons ancillary scripts.
    -Corrected Crusader States priest icon.
    -Aragon agent icons proper colours (some where using spanish gold and red).
    -Faction Killer trait triggers simplified along with workaround script optimization. Thx to gsthoed
    -Corrected Denmark agent icons.
    -Corrected colours for egyptian Spy icons and texture, now it uses a sand yellow that blends in better with the faction colours.
    -Revised character names files (names.txt, descr_names.txt) mainly cleaning and added some commented out lines for easier modification through submod manager.
    -Both Early and Late Era starting families edited to include child faction heir/leaders where it would apply, as well as past faction leader distinction where it applies.
    -Changed "has_family_tree no" for "has_family_tree teutonic" so the teutonic order can be destroyed like any other faction.
    -BM.MDB's dismounted_armats_ug1 duplicate renamed to dismounted_armats_ug2 (it could be used as a gothic armour upgrade for dismounted men at arms).
    -Aragon and Genoa Princesses textures edited to differentiate more from each other and from Castille.
    -Teutonic Order strat map (Faction Leader and Generals) models and texture tweaked, fixing some minor issues they had.
    -Other miscellaneous fixes such as campaign script optimization for lessening impact on turn time.
    1.26
    -2nd Upgrade for english Longbowmen was missing melee maul and small round shield
    -Lithuanian Berserker trait birth trigger fix. Thx to gsthoed.
    -Light Men at Arms and Light Swordsmen fixed mediterranean accent removal, they should use their faction accent now.
    -Byzantine Agent info cards and icons now properly display how the model looks.
    -Aragon Agent info cards updated with proper colours.
    -Minor tweaks on Denmark Agents info cards and icons.
    -Some Polish units info cards and icons updated to actually show how they look in battle.
    -Pistoliers Black Helmets fix
    -Removed some redundant conditions on some Trait and Ancillaries triggers.
    1.27
    -Lithuania Faction Leader Death Events were completely missing.
    -More varied princess come of age notification event images (Campaign Script Customization submod).
    -BGR2 setup txt tweaked for greater compatibility with other submods.
    -Fixes to some campaign script errors/oversights from my part + general improvements thanks to gsthoed.
    -Tweak on extras submod for better compatibility and installation order.
    -Included Batch file that cleans the mod folder of some bloat files, unnecessary for the mod as well as left overs from previous Bugfix Compilations not needed any more or that could cause conflicts.
    -Cleaning in some text files that had junk code lines
    -Removed some unnecessary files from the bugfix compilation package
    -Texture fix for cumans and kievan rus strat map general models
    -Further Campaign Script optimization
    -EDCT and EDA triggers optimizations
    -Timurid captains and generals texture tweak
    -Lithuania stratmap captains and general tweak
    -More Agents UI icons and info portraits tweaks
    -Early Era mongols spawn script tweaks, 1 of the random named generals erroneously had the factionleader trait
    -Aragon Men at Arms early access and inconsistency with stable upgrades fix.
    -Teutonic Order leather/padded texture file folder location correction (was in perkunas units folder...don't ask me why xD)
    -Teutonic Order "AttachmentSets" textures corrections.
    -Edited models for Heavy Mail Light Men at Arms (just have a beefier torso to represent extra mail thickness like Spearmen Sergeants)
    -Extra miscellaneous corrections in BattleModels.modeldb, fixing stuff like mismatching normal maps and etc.
    -Sicily Early Era Starting Forces fix, Mailed Knights replaced by Norman Cavalry (Miles).
    -Miscellaneous text tweaks.
    -Further Campaign Script improvements.
    -More Historical tweaks for Late era starting families.
    -"Disable RR AoR on" Dismounted Ghulams not available for egypt fix.
    - Persian Spearmen availability bug fix
    - Desert Cavalry, Desert Raiders, Desert Archers AoR inconsistency for Egypt and Moors fix
    - Pechenegs AoR inconsistency for Novgorod, Kievan Rus and Cumans fix
    - Turkomans AoR inconsistency for Turks and Kwarezm fix
    - Turkomans and Turkish Horse Archers over availability bug fix
    - LAN Custom Battles faction selection screen fixed, you can choose any of the playable factions now
    - Cuman duplicated Artillery in custom battles fix
    ADDITIONAL CONTENT

    *Improvements:
    Tweaks to some texts files, factions names, settlement names and starting family members, improving historical accuracy as well as gaming experience.
    Check the change log bellow for details.

    *Useful batch files:
    - SS_campaign_map_reset.bat (for bugfix compilation old versions)
    Forces the game to regenerate the campaign map.
    - SS_events_dat_idx_reset.bat (for bugfix compilation old versions)
    Deletes events.idx and events.dat files forcing the game regenerate them.
    - reset_map_and_sound.bat
    Merges and replaces both previous batch files.
    - swap_battlemap_LOD.bat
    switches between SS/M2TW default LOD values and an extra long range one.

    *Battle models LOD options:
    Short(original) and long(compilation's default) LOD distances

    *Optional Submods included:
    - Disable RR AoR on (Newts)
    Disable all of the effects of Real Recruitment while keeping the Area of Recruitment.
    - Weaker Heretics (Lazy)
    Makes heretics less hard to denounce by priests.
    - Campaign Script Customization (bane_tw) [files are stored separately in a 7z file]
    Allows you to turn on/off some parts of the campaign script, useful for speeding up turns.
    - Spying Reduced Dread
    Using spies have less chances of making your Faction Leader gain Dread
    - Horse Breeder Guilds in Cities
    Allows to get Horse Breeder Guilds in cities.
    - Castle Academic Buildings for All
    Every Faction has access to the castle academic building tree, allowing them to recruit diplomats with it.
    - 2 Turns per year
    1 year will take 2 turns, land devastation by enemy armies is back, settlement income reduced to 3/4 and religion conversion is halved
    Versions Change Log

    1.0
    -Newts' "Disable RR AoR on" submod option
    -Lazy's "Weaker Heretics" submod option
    -Custom 2TPY submod option that adds back devastation
    -Horse Breeder Guild for Cities submod
    -UI units icons and info images improvements by Meneth? (from MSC)
    -Disamounted Turhagut and Dismounted Turhagut? Dupe unit Removed
    there is 1 free slot for a new unit now.
    -New Seljuks Turks stratmap flag consistent with the rest of stratmap flags of the mod.
    -Palanga renamed to Twangste in early era, the real historical name of the pagan fortress located in that place before being destroyed by the Teutonic Order and rebuilt as Konigsberg, real Palanga is several Km to the NE of that location.
    -Palanga renamed to Konigsberg in late era. Also added the code that does the renaming of the settlement in early era once is captured by the Teuntons.
    1.2
    -Early Era starting families revised for historical accuracy without altering gameplay
    -Iraklion renamed to Chandax in Early Era and Candia in Late Era (Iraklion was a name that came in use by XIX c.)
    -Canakkale renamed to Dardanellia (Canakkale is the Turkish name)
    -Iconium renamed to Konya in Late Era (Turkish version of Iconium which had been under Turkish rule for a long time by 1220)
    -Iconium Region renamed to Lycaonia
    -Isparta renamed to Baris in Early Era (Isparta was the name Turks gave to it in reference to its ancestral name of Sparta)
    -Isparta Region renamed to Pisidia
    -Fatimids renamed to Ayyubids in Late Era (Fatimids were no longer a power in any way by 1220)
    -"Kingdom of León" renamed to "Kingdom of Castile and León" in Early Era (by 1100 Alfonso VI already ruled both)
    1.25
    -Iconium renamed to Iconion in Early Era.
    -Kutaisi Region renamed to Lazica.
    -Trebizond Region renamed to Pontus.
    -Improved 'Is of Ayyubid Blood' description, adding a brief Saladin's legacy comment.
    -Renamed Henry IV to Heinrich IV in HRE 'Is of Imperial Blood' description, late era displays Friedrich Barbarossa instead.
    -Castle Academic for all factions submod option.
    -Late Era starting families revision for better historical accuracy without altering gameplay.
    -Campaign Customization adapted to work with the new changes, the modules can be found in ".../SS6.3/data/campaign/CS_Customization.7z".
    -SS_campaign_map_reset.bat, a batch file to force the game to regenerate the campaign map.
    -Moorish Caliphate renamed to Almoravid Emirate and Almohads Caliphate for early and late era respectively, includes all localized text tweaks and etc.
    1.26
    -SS_events_dat_idx_reset.bat, a batch file to force the game to recreate the events.idx and events.dat files after making changes to the sound txt files.
    -Spying Reduced Faction Leader Dread Submod.
    1.27
    -Many moar fixes
    -Improved Families for Byzantium and Crusader States
    -Historical improvement on late era, specially Sicily "sharing" faction leader with the HRE
    -Crusader States get some extra historical crusaders characters when it expands its territories.
    -Updated 2TPY submod, now reduces settlements income a 25% and halves religious conversion rates, slowing down the game pace.
    INSTALLATION

    First of all is recommendable that you have a clean version of SS6.4, that means no submods.

    1- Deactivate any submod with the SS_setup.exe

    2- Extract the content of "BugFix_Compilation_vX.7z" to "...\Medieval II Total War\mods"

    3- When windows asks you if you want to overwrite existing files and folders, accept to overwrite everything.

    4- Before launching the game you must run the SS_setup.exe with no submod selected
    (just the mandatory AI option of course) this will finalize the bugfix setup.

    5- Now you can run the SS_setup.exe again, activate any submod you want and play as normal

    6- If you have any problem with sounds, run the SS_events_dat_idx_reset.bat located at mod main folder (.../mods/SS6.3)

    For those who are updating an older version of the bugfix compilation to v1.27, you must run the CLEAN_OLD_BUGFIX.bat located in /SS6.3/ folder
    *G5 Settlement Fixes All in 1 Instructions
    *G5 Settlement Tweaks All in 1 instructions:
    - Download "G5_Settlement_Tweaks.7z" and place it in "...\Medieval II Total War\mods"
    - You need 7zip installed
    - Right Click on "G5_Settlement_Tweaks.7z" -> 7zip -> Extract Here
    - This will automatically extract the content to SS6.3 folder
    - When Windows ask if you wish to overwrite, accept
    - Play

    If you prefer original G5 files with installer here they are:
    G5 Settlement Fixes Original Mirror (this installer will place settlement fixes to the M2 vanilla data directory)
    SS specific Settlement Fixes
    Original Mirror
    Thanks, Credits and Permissions

    Each Bugfix has been credited Properly
    Thanks to the many DIY bugfixes posted in twcenter SS forum
    specially G5, newt, bane, MWY, Baraban, valky, Gorrrrrn, Aymar and gsthoed

    About Permissions, feel free to use in whatever you want as long as proper credit is given to each of the contributors.
    Additional Notes

    Feel free to make more mirrors of the Bugfix compilation

    Also is never enough to mention that all changes made to campaign_script.txt are NOT savegame compatible.

    Some fixes might require that you delete the map file to take effect
    The map.rwm file is located at following location
    "...Medieval II Total War\mods\SS6.3\data\world\maps\base\"

    This probably won't work with Meneth's Submod Compilation.
    Working on a compatible version of MSC
    ADDENDUM INFO

    These are fixes that missed the current release but will be in the next version once enough are compiled.
    You can download them as Patches for the current Bugfix Compilation version, they are not intended as stand alone fixes!.

    For Installing, just extract them into Stainless Steel mod folder ".../mods/SS6.3"
    Also is highly recommended that you deactivate any submod prior installing the addendum.

    v1.27 ADDENDUMS
    v1.27 ADDENDUM 1 (savegame compatible)
    - Persian Spearmen availability bug fix
    - Desert Cavalry, Desert Raiders, Desert Archers AoR inconsistency for Egypt and Moors fix
    - Pechenegs AoR inconsistency for Novgorod, Kievan Rus and Cumans fix
    - Turkomans AoR inconsistency for Turks and Kwarezm fix
    - Turkomans and Turkish Horse Archers over availability bug fix
    - LAN Custom Battles faction selection screen fixed, you can choose any of the playable factions now
    - Cuman duplicated Artillery in custom battles fix

    As for 18/Jul/15 these addendums above have been included in the main Bugfix Compilation 1.27 download
    So you only need this if you had downloaded the Bugfix before that date

    -More AoR fixes
    -Wallace script minor fix, was using a non existent counter

    OLD VERSIONS

    v1.1 MEDIAFIRE GOOGLE DRIVE
    v1.1 Addendum (non critical fixes)
    v1.2 MEDIAFIRE GOOGLE DRIVE

    v1.21 MEDIAFIRE GOOGLE DRIVE
    v1.25 MEDIAFIRE GOOGLE DRIVE SURDOC
    v1.25 Addendum (critical fix)
    v1.26 MEDIAFIRE GOOGLE DRIVE
    v1.26 Addendums
    v1.26 Addendums
    v1.26 ADDENDUM 1 (not savegame compatible)
    - Lithuania Faction Leader Death Events were completely missing.
    - More varied princess come of age notification event images (Campaign Script Customization submod).
    - BGR2 setup txt tweaked for greater compatibility with other submods.
    v1.26
    ADDENDUM 2 (not savegame compatible, must run CLEAN_OLD_BUGFIX.bat after unpacking in SS6.3 folder)
    - Fixes to some campaign script errors/oversights from my part + general improvements thanks to gsthoed.
    - Tweak on extras submod for better compatibility and installation order.
    - Included Batch file that cleans the mod folder of some bloat files, unnecessary for the mod as well as left overs from previous Bugfix Compilations not needed any more or that could cause conflicts.
    - Updated 2TPY submod which now halves income from settlements and religious conversion rates properly adapting them to a 2tpy pace.
    v1.26 ADDENDUM 3 (savegame compatible?)
    - Fix for 2TPY submod settlement income tweaks that were breaking settlement population level requirements.
    - Also the settlement income reduction has been lowered to 25%, which should be more balanced.
    Next Versions Change Log
    v1.3 (TBD)
    - Ribault animation fix

  14. #14
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: Bug Fixes for SS6.4 ?

    Fantastic, fabulous, amazing, just pure brilliant, thanks so much, + rep

    Guys, rep him loads please





    'Proud to be patronised by cedric37(My Father and My Guardian)

  15. #15

    Default Re: Bug Fixes for SS6.4 ?

    Ok v1.1 is up, forgot to include some texture files on v1
    now works 100%

  16. #16
    gaunty14's Avatar Vicarius
    Join Date
    Jul 2007
    Location
    UK, somewhere in the middle of England
    Posts
    2,629

    Default Re: Bug Fixes for SS6.4 ?

    Awesome.

    "will help build battle station for food" - or rep

  17. #17

    Default Re: Bug Fixes for SS6.4 ?

    Used2BRoz maybe you should change the thread title to Bug Fixes Compilation for SS6.4, removing the "?"
    Last edited by Melooo182; March 22, 2014 at 12:42 PM.

  18. #18

    Default Re: Bug Fixes for SS6.4

    have done and corrected the page to show correct link for your fixes compilation - I hope

  19. #19

    Default Re: Bug Fixes for SS6.4

    The RBAI installer has a lot more stuff not included in the compilation true, but those are not for Stainless Steel, everything SS related is already in the bugfix compilation, which are the RBAI update to 5.7, Hardcore RBAI option submod and RBAI emergency CTD fix "submod".

    TY Used2BRoz
    Last edited by Melooo182; March 25, 2014 at 10:10 PM.

  20. #20

    Default Re: Bug Fixes for SS6.4

    There is an important update for the Teutonic Order emerge script, available in the Addendum

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