This book brings together contributions from professionals at such 'heritage' institutions, as well as from academics. (Series: Communication Studies / Kommunikationswissenschaft - Vol. 4) [Subject: Cultural Studies, Information Technology]
... Heritage and digital humanities : How should training practices evolve ? Berlin : LIT Verlag . EGBERTS , L. , & Alvarez , M. D. ( 2018 ) . Heritage and tourism : Places , imageries and the digital age . Amsterdam : Amsterdam University ...
... Heritage and Digital Humanities . How should Training Practices Evolve ?, Berlin 2014 , S. 49–70 . Vgl . Serge Bouchardon , Erika Fülöp , Digital Narrative and Temporality , in : A. Mitchell , M. Vosmeer ( Hrsg . ) , Interactive ...
... 10, n°2, 2009, p. 3-33. Saou-Dufrêne B., Heritage and digital humanities. How should training practices evolve?, LIT Verlag Münster, 2014. Manovich L., Le langage des nouveaux médias, Traduit de l'anglais 382 H2PTM'17.
... Heritage and Digital Humanities How should training practices evolve? Bd. 4, 2014, 440 S., 34,90€, br., ISBN 978-3-643-90487-4 Marco Rustemeyer Ägyptische Blogs und ihre Bedeutung bei der Schaffung einer Gegenöffentlichkeit im ...
... Heritage and Digital Humanities : how should training practices evolve ?, sous la direction de Bernadette Dufrêne . Berlin : Lit Verlag , 353-364 . Bozon , Michel & François Heran . [ à paraître ] . La formation des couples ( 1983-2007 ) ...
The book will provide a framework for direct engagement with digital humanities and, as such, should be of interest to others working across the humanities as well.
Building on two decades of Williams scholarship since Vieux Carré was originally published, Robert Bray, editor of The Tennessee Williams Annual Review, has provided a new introduction for this edition, giving the most authoritative ...
The playwright dramatizes his experiences in Cape Cod during the pivotal summer of 1940, when he met his first great love and openly acknowledged his homosexuality.
Employing a wide range of forms, including essay, dialogue, short fiction, and game design, this book aims to model and foster discussion between IT specialists, who typically have scant training in the humanities or traditional arts, and ...