Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Leperflesh
May 17, 2007

I started working on the first update tonight, but ran out of time. I don't want to promise anything but I think it's likely I'll have something done tomorrow night. There's... a lot to look at, right now, in the fortress, let's say that.

Oh yeah also the overseer site has the latest save, as well as Neddy's overseer notes. As always, please don't post spoilers here.

Adbot
ADBOT LOVES YOU

OhCrap
Oct 14, 2011

I MAKE VICTORY!
This has been a disturbingly successful fort. Time to all burn :D

Knockknees
Dec 21, 2004

sprung out fully formed
I was finally born, after following this thread for so long, but I missed it because I scrolled through a birth without expanding the timg to see the name! That's what I get, I suppose. I twigged to it when Leperfish mentioned we've dwarfed over 500 - glad I finally realized before this final chapter of a fortress.

Neddy Seagoon posted:


-15th Obsidian, 249-
Two new creatures entered our fortress today. One, a howling monstrosity bent on consuming everything in sight and laying waste to all it saw, the other; a forgotten beast in the upper cavern. Krushdhead gave birth in the memorial hall, taking the good fortune to have been absent from the spire clensing to ensure her child would be safe.





An infant born at the end of an empire. Born the day that dwarves dare kill hell's minions and heralded by the arrival of a forgotten beast. Will she perish when the fortress falls, or is this merely the beginning of another story? One of a wandering adventurer....

Leperflesh
May 17, 2007



1st Limestone, 250, Early Autumn
I am once more Overseer.

I am fat and I feel old although one hundred and one years is not elderly.


I have felt tired lately but I cannot complain of poor food or empty bedroom or sour drink. I worked in the rain recently but despite the rain the work was good. I have been contented to allow anyone else to make such decisions as a dwarf might live or die by while I consumed legendary Longland beer and admired my own fine cabinets.

I have been lazy. Although at Bronzestabbed there is enormous created wealth I have done so little organizing of it that I cannot recall the last day I spent in my office. Likewise I have not fulfilled a production order for carved stone in years.



Even when I advised young Pickled Tink it was contenting to not owe any dwarf a fateful decision. I have mourned my friends that died and been acquainted with dozens of dwarves whom I do not befriend lest their loss afflict me.




I did not expect to be Overseer again. After my term, fourteen dwarves have led us, in accordance with the tradition. Now the Queen, who calls herself Sankis, has broken with tradition to make me Overseer a second time. Dwarves at Bronzestabbed have become accustomed to a Queen's habit of disregarding tradition. I will write down what we said to each other tomorrow but today I must recall the habit of recording what an Overseer does.

After Sankis instructed me I undertook to clear my table and find fresh paper and recall the keeping of records, may Igest guide my quill.

There are two hundred and ninety four living dwarfs at Bronzestabbed, including the queen but not including ghosts, nor the human traders currently inhabiting the depot. Regarding the latter: there are seven ghosts of fallen dwarves that have not been put to rest, including the former Overseer Pickled Tink, who though but a child and also dead might have been the best Overseer Bronzestabbed has seen in years. The humans number 26.

Of the dwarves, ten are babies and thirty four are counted as children, although I have seen migrants claimed as children who are old enough to have children of their own.

There are ninety eight animals and pets owned by dwarves of Bronzestabbed. Most of them are kittens, puppies, dogs, and cats, but we also have goats, fowl, sheep, piglets, and a few stranger animals kept as pets including a snake and two “pangolins” and an aye-aye and an eagle. Additionally there are many animals caught in cages, including kangaroos, weasels, coyotes, naked mole dogs, bugbats, echidna, skunks, and even (I am told) plump helmet men. And two fiendish murk zombie coyotes. And an echidna fiendish murk zombie.

Ten goblins are in cages. Some have been there for many years. There is also a caged troll, and a gorlak, and two molemarians, and an ogre, and a manera, and a barn owl. There are records of these things in cages but I do not know what many are and have not yet seen them so I will have to roam to discover.

There are more than ten prepared meals per living dwarf at Bronzestabbed, and over twenty brewed drinks per dwarf. There are raw ingredients sufficient for hundreds more meals and drinks. I estimate that Bronzestabbed could withstand a siege of two years without farming, resorting to drinking water, or importing any provision whatsoever.



The day wanes and I could spend a month reviewing the records but an Overseer must Oversee. With cautiousness I went out of my office and the doors at the mouth of Bronzestabbed and beheld the great bronze sword and the gully and beyond to the stream and the Glumpwrongs that grow in the murkland.



Here was where I last Oversaw as official. Here I shut doors against a kestral whose wings flopped ragged dead against the sky in fear of disease and death and said prayer to sacred Ugath to keep out the evil. Here I ended a year of duty and felt relief that other dwarves must own the mantle of command.

That was Sankis' promise to me at Shipshook in the late fall of 235.

quote:

“I do not know how to fight a war,” I told her.
“Leperfish,” she said to me, “your task is not to fight. You are an organizer. You are also a speaker – you have a good way with words.”
“But you want me to make a fortress in the lowlands! You want me to provoke dark powers, you want me to bring war upon ourselves...”
“Aye, Leperfish, but you will not lead that battle. Your duty is to begin the dwarf fortress itself. You must delve the homes for the first dwarves, see that there is food, drink, beds for rest. And you must convince them, the ones you bring and the ones I will send, you must make them understand the task.”

“And then?” I asked her.

“And then you must step aside. It is as you said. You are not a warrior. You will not lead the dwarves in battle, nor should you. You must bring among your companions one who can organize a militia, and in time I will send more, some of whom – if I can find them – are as capable at drilling and training soldiers. And when war comes to your fortress, as it will – as it must, given where you will make it – then another dwarf must manage the defense.”

I felt relief and trepidation both.

“I won't abandon them,” I oathed. “I will not lead dwarves to such peril and then flee back to safety in the mountain homes.”

Sankis smiled and took my hand. “I judged not. That is well. Stay with them, then. Give advice when asked. If you can get them through the hard beginning, when even one fallen dwarf may doom you all, then you will become not their permanent leader but a symbol of their determination... of our determination, of The Rare Ship.”



Sankis stood and leaned across the table. “When your duty is done and you step aside, remain there, and be vigilant. Appoint others to do the same. Make all your dwarves vigilant. Succeed in this, and perhaps you – and therefore we – have a chance.”

A queen may order a dwarf. It is not for a dwarf to question her motive or to doubt her purpose. But a queen might restrain to say a full truth therefore say a lie. A queen might make a plan of hope and a plan of fear and a plan of fell purpose and then act to try all plans. Such a queen might be so cleverer than a simple dwarf who keeps records and cleans fisheries.

Or a queen might be as a dwarf in a fell mood, possessed of madness to artifact a thing of death.

To what purpose am I Overseer once more? Of three hundred dwarves at Bronzestabbed is there none more suited? I desire to quaff Longland Beer and sit in my own fine limestone throne and admire Kithigrilselor, “The Scarce Meat-Rites,” engraved on the wall of his office, and remember my friend Nettle Soup Elisiden and think on purposes and queens and duty in quietness and undisturbed.

But an Overseer must Oversee therefore such ponderings must wait for duty to be done.

Leperflesh fucked around with this message at 18:13 on Jul 23, 2013

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
A great start.

Leperflesh posted:

I did not expect to be Overseer again. After my term, fifteen dwarves have led us, in accordance with the tradition.
Fourteen actually. Of the sixteen turns between your two, SirPhoebos's was non canon and Nvining's was an overseerless turn (And nobody knows about Bad Munki).

Pickled Tink fucked around with this message at 09:34 on Jul 23, 2013

GrimRevenant
Mar 28, 2011

Je Reviendrai.
Ooh. I'm getting chills.

I have the urge to just carve more apocalyptic pictures into the walls and then hole up in the emergency shelter with my bevy of brats. And husband, I suppose. :rolleyes:

Then again, I call that "Monday".

Knockknees
Dec 21, 2004

sprung out fully formed
I'm a baby. My mother is in the military. I hope I get to pet the caged barn owl before my inevitable use as a meat shield.

Leperflesh
May 17, 2007

Pickled Tink posted:

A great start.
Fourteen actually. Of the sixteen turns between your two, SirPhoebos's was non canon and Nvining's was an overseerless turn (And nobody knows about Bad Munki).

Ah, I remembered about SirPhoebos but I forgot nvining was a leaderless year. Thanks!

Sponge!
Dec 22, 2004

SPORK!
:patriot: drat, I thought this one could be, you know, the one... Perpetual and all. Such things are not to pass...

I've hitched my immigrant wagon to the Grandmirror thread at 121, which while certainly not the ground floor can at least be considered the mezzanine level...


:ohdear: I'm only like 15 places AFTER Bad Munki...


That being said, :regd08: if there's any ground left to run into... (drat you Neddy, you surprised me with your technical competency, I hope to see you in Grandmirror!)




The funeral music for Bronzestabbed is going to be EPIC. :rock:

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Well, it's been a grand ride.

For better or worse, this has been the most successful Succession LP fort we've ever seen. I know that there's another fort getting started, but is it necessary to do a higher difficulty LP next time like with Syrupleaf?

This is just idle speculation from someone who hardly knows how to play, but to be honest...even I couldn't gently caress this fort up! That's really saying something.

TildeATH
Oct 21, 2010

by Lowtax
No, next time we're going to LP a living Dwarf Fortress world with multiple forts and clear-cutting and adventure mode and I'm going to spread 500 adamantine coins around the world that you'll collect for some kind of Mario bonus.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
And so it is ending. It's really the time, no narrative can survive indefinitely in a sandbox world. It's good too that the next release isn't too soon. It gives people time to recover before the new version (awesome, big trees! :3: ).

Weird that we had no vampires.

Maugrim
Feb 16, 2011

I eat your face
There were a lot of random deaths from dehydration. It seems possible we had vampires but they kept a low enough profile to not be discovered...

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Maugrim posted:

There were a lot of random deaths from dehydration. It seems possible we had vampires but they kept a low enough profile to not be discovered...

When vampires kill someone, the announcement states "drained of all their blood"

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
They were water vampires. Raised by the water necromancers.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Any clue why we never got vampires? Leperflesh said in his PMs that they showed up by year 3 in his test runs.

HiHo ChiRho
Oct 23, 2010

SirPhoebos posted:

Any clue why we never got vampires? Leperflesh said in his PMs that they showed up by year 3 in his test runs.

Maybe there were all in that migration wave that was killed by goblins?

LeJackal
Apr 5, 2011
That has really been a great fortress and I am so glad I could be involved in this cooperative LP. This has been my first Fortress and first involvement with my fellow goons like this, and I'm so very glad I could cut my teeth with the lot of you.

Leperflesh
May 17, 2007

The vampire thing is a mystery. I'm really annoyed about it too, after I made a big deal about people keeping quiet. It's one of the new features of DF2012, so I really wanted to show it off.

There are dwarf vampires in our civilization. They just never showed up. I think it's safe to say by now they're not going to, since we're barely getting any historical migrants any more. When I tested in this world before the LP, I always got vampires. I didn't test that at this particular site, but still! :iiam:

I am working on the next update, but last night I had to kind of take a break from computers as we had guests over. I know I'm getting off to a slow start here, but I hope everyone will be patient with me.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

Leperflesh posted:

I know I'm getting off to a slow start here, but I hope everyone will be patient with me.

As long as you keep regular contact with yourself, it is alright I guess.

Veloxyll
May 3, 2011

Fuck you say?!

Maybe the vampire got drafted and killed before he could eat anyone

Bad Munki
Nov 4, 2008

We're all mad here.


Maybe we're ALL vampires.

Majnen
Jun 18, 2001

What the hell is a Majnen, anyways?

Bad Munki posted:

Maybe we're ALL vampires.
I hope this isn't the final end of Bronzestabbed that Leperflesh has in mind. While this would be an incredible ending (:psydwarf: / :drac:), it would suck for him to have planned it out meticulously and suddenly have it spoiled like this.

Leperflesh
May 17, 2007



1st Limestone, 250: additional

I trod the grass and squinted at the dizzy sun to behold the Queen's Tower.



I looked up at the weird walkway, and beheld the stone wallworks, acreep with vines and trees, with square-cornered buildings sprouting like young plump helmets from the outdoor earth.



I wandered down the hill to view the bridge across the brook Fadedmaggot, where the Glumpwrongs grow.



A handful of miserable goblins crouch in cages at the edge of the brook, trapped for years; they chew the weeds and snatch insects from the dirt and eye me with silent wrath. Stout dwarven trapworks never yielded to their strength and that is encouragement but I make note that final disposition of goblins should take place lest they someday be freed to once more fire arrows into militia dwarves.

I reeled soberly by the sun's harsh rays so I trod back through the gate and followed noise into the trade depot.



Here gangly humans spread trade goods uselessly. I have seen the stock records: Bronzestabbed wants nothing save cloth, and only that because it is easier than making thread from plants which we have abundant and making cloth from thread.

I toured the old entrance now a barracks and old rooms I ordered dug those years ago. Now piles of cages are surrounded by a forest of fungus trees.



More rooms are more fungus. Why would a dwarf inhabit dirt when there is good stone below? It is a strangeness to recall when dwarves were glad of dirt rooms rather than outdoors grass to sleep in.



I descended seeking that stone. The great hall! Much of this I mined myself before I was fat. Now it is walled with artwork and filled with fine tables and busied with fine dwarves. I am given nods and a dwarf greets and a dwarf calls me Overseer and his face does not seem unhappy which is an encouragement. There are puppies squirming between the thrones. An infant pet that should not be injured should be caged for admiring and safety. It will not be the first order I give but neither the last.


Beyond the legendary dining room are newer breweries and there I encountered the ghostly child dwarf Pickled Tink who was Overseer until one year ago as well as many dwarves enjoying the nearness of a brewery, and a stray lamb.

Pickled Tink called “Leperfish!” and so I conversed. “You're Overseer!” he informed me unnecessarily but in a way that meant gladness.

“Yes, so I am; have you any advice, from a former Overseer, to give me?” I asked him, as a joke, but Pickled Tink replied with seriousness because he is a conscientious dwarf even though he is a child and also dead.

“Oh. Yes, when I was Overseer we plugged up the holes in the caverns but now I think there's a worse hole.”

I endeavored to give him a cheerful reply but a hole in defenses is serious therefore I reassured “Thank you, I will look into it.” I desired to finish an inspection before the next meal so I did not linger although I think Pickled Tink desired to speak at length as we were accustomed.



Near the hall are bedrooms. So many bedrooms are cut into the stone the hallway between is always full of dwarves coming and going. It is a sensible arrangement but a wider hallway might have been wise but one cannot widen now without carving away a dozen rooms.



I found a hall with larger rooms within each a cage within each cage a goblin or an ogress or a gorlak or a coyote. These are training rooms and barracks for military squads. Within the room of The Rainy Boots (with the caged ogress) were tehsid and forebodingburger performing individual combat drills and Queen Sankis drinking dwarven wine from a pot. She observed warriors training and I did not desire an audience therefore I went to the last room before being spotted I think.

In the last room were located Kithrixx and Haerc and their captain Hudlinkin although all three are only very novice soldiers. Inside the cage a coyote stood with perfect stillness and observed combat training with unmoving eyes like waxy oval-cut garnets. It is a coyote fiendish murk zombie. It should not be in a cage near bedrooms within a dwarven fortress with novice warriors only to guard it. It is a dead thing of murder that should be destroyed. That is something I will order with soonness.



I followed a hallway and found doors beyond which is a hole that falls many levels to a hatch below which is more hole all the way down to magma. It is a waste chute for burning things without splashing dwarves with magma spray. Strom Cuzewon the ghost floated adjacent the hole staring at the wall and I did not wonder why few dwarves use the magma refuse chute.



There is a commotion behind a doorway near the great hall which is the bedroom of Gnu Sheriff in Town the captain of the guard and Chickenfrogdwarf. Within are Nevermore, Athanboros, the child Centurium, Teim, the child Veekie, the child Dirt, Darth Various, Natty Ninefingers, Larz, Thoradin, Orv, The Whaler, Jon, TheGroove, Litast Ukerudil the nanny goat that is a pet of Larz, and a stray kitten. Outside the door loiter eleven more dwarves and various cats.



I stood and stared and dwarves ceased conversations and stared back so I asked if there was a party at the bedroom of Gnu Sheriff in Town and Chickenfrogdwarf but Teim declared not and Orv informed dwarves had no jobs and a captain of the guard's bedroom was a good place to be safe if there was any place at Bronzestabbed to be safe. I asked “safe from what” and Darth Various pointed down.

I understood he meant not to be safe from goblins or a fiendish murk or a unscrupulous kangaroo but rather the danger of the forgotten beasts but now I know I misunderstood.



I found the stairs and descended.




Here is a level with a vast storage. In my office are tallies and accounts of every item but to look upon the items is a chaos. It is remarkable every dwarf does not cancel a hauled item job due to an item being misplaced. A better order must be designed but it is not a higher priority than destruction of fiendish murk zombies and closing of fortress holes.

A few levels down I found a shaft that led to the strange stone house cut from stone as if a built stone construction on the surface sank into the rock.



I descended more stairs through levels with long straight mine tunnels and twisting mine tunnels that followed malachite ore and came to the oval room. Here five statues of stone and one of silver adorn a room carved with masterpieces of artwork. The manager Tiny Turtle was here with her youngest son Nailclippins and infant daughter Memy. Also Namagem with her infant son Solban, and Serelon with her infant daughter ActionHero. Also Aston, Van Rijn, DaveCG, Ninjavitis, Priapus, Frionnel, Jabu, Cyan Dag, the child Idola, Tarantula, the child Lord Hattigan, four stray dogs and three stray puppies.



It is a pleasing shape and veins of smoothed blue cobaltite pattern the floor and one statue is of myself which is an honor. Stray dogs should be relocated to a kennel but a room for memories should have a parent dwarf instruct a child dwarf of History which is comforting to witness.

I descended many steps and passed through caverns walled away to exclude strange cavern beasts. Water flows and drips and gurgles past stalacmites and huge fungus and cave spiders.



I passed the void where years ago a huge block of stone was loosed down many levels into magma by my friend Internet Kraken, who fought war with something within his mind, and nearly lost.




I passed yet more caverns, cut through with straight tunnels ending in twisting mineshafts scattered with orestone. I found below caverns more deep rock mines, in one place a stockpile of food and drink cached for miners to refresh without long ascents back to the upper levels.

I came upon the deep retreat, a great dormitory filled with beds and statues, stout constructed stone walls blocking open cavern air beyond. Here there are masonry workshops and stockpiled food and wood and stone, and a small hospital with beds still encrusted with the frozen extract spewed by a forgotten beast, amid layers of dried blood and vomit and worse.

Every inch of exposed floor in this hospital and dormitory is carved with masterworks. I wonder how many of the three hundred dwarves now living at Bronzestabbed have never seen these works of sublime art.



It is only the first of four levels comprising the deep retreat. The next is small, just a stockpile full of wood and... adamantine ore! Oh, a treasure here, at least 130 boulders of adamantine ore awaiting processing. The room fairly glows, and I stood to behold it for longer than I intended.



Some dwarf passed up or down the stair behind me, the noise reminding me of duty so I descended past a larger floor of stockpiles: copper and tin ores, and hundreds of bins full of stone blocks, and armour, and weapons, and ammunition, and metal bars. A still, and craftsdwarfs workshops.

Below I found the main level of the retreat. Here are magma forges and smelters and furnaces, and stockpiles of green glass tubes and more blocks of stone and finished metal and more things. There is a still, and barrels of plants and booze and a floor of raw adamantite! Within only these four levels alone are wealth and resources exceeding that of most other fortresses of The Rare Ship.

Beyond a wall are the remains of the forgotten beasts Nomar Usobora and Neca Fefuapa Gifevimera, exposed to the caverns. And here is the spectacular green glass window, long and thick, overlooking the seething surface of the magma pipe itself, the firey life-blood of great Ngalak the Boulder of Mountains. I stared long into that glow, and imagined I saw weird creatures diving and frolicking in the churning heat.



Finally I sought more steps and descended further. As I passed down those levels, I knew I traversed not far from some small dark place, smothered by liquid rock, where a forlorn ghost still hovered, for Pickled Tink though he never liked to speak of it had given me enough to guess at where his tomb must be situated.



I descended another four levels, and located the deepest tomb of Bronzestabbed, the hall of heroes. Here are located on proud pillars fifteen of Bronzestabbed's greatest treasures, artifacts of such Dwarven genius as are remembered by all dwarvenkind forever. Three more are stored in bins, awaiting proper display: another task for an Overseer's list. Around the pedestals are statues of many dwarves of importance to Bronzestabbed, living and dead.

Here also are green glass coffins containing the hallowed remains of Bronzestabbed's greatest heroes. I traversed the room, reading again their names, some hardly known to me, and some so achingly familiar I imagined I could turn and find them standing beside me in friendly companionship: i poo poo trains, Nomikos, Idles, La Croix, Haardrada, Jonis, MinorRed, Tosca Cake, Moonwalk, neongrey, Dareon, TremendousMajestic, DrMelon, SourceElement, Black Griffon, Fiddler Three, FinalSin, Valiantman, Olesh, and Jazzimus.




I had to ascend back to the retreat and seek another stair to find a bedroom recorded in my paperwork but unseen by any dwarf I have spoken to. Finally I located it: surrounding an adamantine spire, and adjoining to a dark corridor, Neddy Seagoon's bedroom is large but empty. Still I felt deep unease there, perhaps due to the glow from the raw adamantine walls. The previous Overseer was not present and I did not wish to further pry so I followed those stairs down, tracking the carved remnants of an adamantine spire.





Soon the stair moved to within the adamantium, and dropped down and down, in some places walls too hot to touch and others so cold they made my breath fog. Finally I came to a square room with constructed walls, and four hatches in the floor.





Cautiously I gripped the cold stone mechanism of a floor hatch and hauled it open. I nearly fell, for below hung just a few steps above great empty blackness.



Far below rolled featureless hills of inky stone, surrounding eerie pits that dropped into unguessed depths.



Nothing stirred in that black landscape, an awful mockery of the bright green hills so far above, but I felt at the limit of my ears some faint cry rose up from the deeps, and shuddering I scrambled upward to slam closed the heavy hatch.



There could be no mistaking that place: hell, the deepest world, whence come gibbering demons out of nightmare! What madness had brought dwarves to dig so deep below my home, the capital of the Rare Ship, the refuge of our people? As my aching legs began to haul me half-sensless up the countless stairs towards some more welcoming place, I could only recall, again and again, the dread purpose for which my monarch had first dispatched me, all unknowing of her true identity, to these haunted hills.

Is this the ultimate intent of her command? To bring war against Hell itself? Or had a previous overseer – perhaps the secretive Neddy Seagoon – cut this shaft into the rock without orders, in which case I must find some way to undo what he has done before the dwarves of Bronzestabbed learn of it and flee panicking into the murk-shrouded savanna.

Whereupon I recalled the silent gathering at the bedroom of Gnu Sheriff in Town, and the innocent seriousness of Pickled Tink's warning, and I realized I had stirred myself from rich meals and simple comforts to discover Bronzestabbed's secrets far, far too late; they knew, already, what had been done here.

Leperflesh fucked around with this message at 17:36 on Jul 26, 2013

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)


This is a charred journal. Many of its pages and the title are unreadable, but the author is quite clearly JimmyTheD, ex overseer and suspected "Water Necromancer"

I fear. I am old, and have feared before, but this fear... It will not let me go. We have opened the gates to hell, slammed them shut... But still, despite our close escape, I fear. Tradition has been broken, and our once-and-present Overseer, Leperflesh, is old, older than I, even. He is normally quite serene, but I know, as well as he, the purpose behind our hall. To fight evil. To conquer evil. To save our race. Knowing how much he believes evil must be fought, it is Leperflesh that I fear. And I fear a small hatch... Such a small thing, made of simple materials... But if I am correct, it is the gateway to the damnation, not just of our fortress, but our people.

We fight evil, yes. We fight the evil, both within and without. We fight the murk, what we first thought to be the greatest embodiment of evil. We fought the goblins, whose corruption of our ways and warlike manner were evils also. We still fight them, although it is a routine thing now. But we cannot fight hell. And I fear that Leperflesh, with his almost zealous devotion, shall do this thing.

I am writing a letter to our Overseer as we speak, to convince him not to do this, but I fear. And the fear is growing.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker


This is the diary of 'Impy' Copperbulwarks. It is strangely immaculate, with every word as clear as the day it was engraved. All craftsdwarfship is of mediocre quality.

1st Limestone, 250

'Gnu Sheriff In Town' hosted a meeting of the Concerned in his bedroom. I did not enter the bedroom, but I made sure to be in earshot outside, with Leykin, Potato Jones and Cweasel close by. Leperfish, the once and future Overseer, did Inspect the meeting. I do not know what his intentions are. I can only hope he means to make us safe the same way we are making the Rare Ship safe: evil cannot be defeated by hiding at home far from it. It can only be defeated by going into its heartland and building a mighty fortress there to stand against everything that may approach. It can only be defeated by getting the bravest Dwarves we have and sending them there.

That is the fortress in which we then hide as we have done here. Let the Things outside that fortress be as the Goblins swarming from without this one. And let me be the one standing upon the ramparts of that fortress, Taunting them and using the Sarcasm against them.

OhCrap
Oct 14, 2011

I MAKE VICTORY!

Leperflesh posted:

The vampire thing is a mystery. I'm really annoyed about it too, after I made a big deal about people keeping quiet. It's one of the new features of DF2012, so I really wanted to show it off.

There are dwarf vampires in our civilization. They just never showed up. I think it's safe to say by now they're not going to, since we're barely getting any historical migrants any more. When I tested in this world before the LP, I always got vampires. I didn't test that at this particular site, but still! :iiam:

I am working on the next update, but last night I had to kind of take a break from computers as we had guests over. I know I'm getting off to a slow start here, but I hope everyone will be patient with me.

I know that in Adventure mode, the dwarfs of Bronzestabbed wouldn't shut up about a particular vampire.

Leperflesh
May 17, 2007

Just wanna point out that Gnu Sheriff wasn't actually there. It's weird, I have no idea why all those dwarves with no jobs are standing around in his bedroom. There's no statue, no dining room designation, nothing that would make them do that that I can figure out. Although I suppose he might have been there before I got the save (I haven't actually unpaused the game yet, heh).

Also: oh hey! Journals! Yay!

OhCrap posted:

I know that in Adventure mode, the dwarfs of Bronzestabbed wouldn't shut up about a particular vampire.

Send me a PM or an email if you have specific actionable information please, because I haven't done adventure-mode visits to Bronzestabbed.

Knockknees
Dec 21, 2004

sprung out fully formed
So, just to be clear, is the deep retreat abandoned because it's cut off, or via burrows, or there's just no reason to go down there, or what?

Leperflesh
May 17, 2007

It's not really abandoned: dwarves come and go maintaining the stockpiles, and the magma forges are in operation whenever there's a job created to forge stuff. There's just nobody living down there, at least not on first glance.

If I wanted to I could create a burrow of just the deep retreat and confine all the dwarves there. They'd have everything they need to survive for quite a long time, and if I cut into the cavern and created a farm on a fungus layer, they'd be able to survive indefinitely. Given the resources stockpiled there, it'd be trivial to do that.

LeJackal
Apr 5, 2011

Leperflesh posted:

It's not really abandoned: dwarves come and go maintaining the stockpiles, and the magma forges are in operation whenever there's a job created to forge stuff. There's just nobody living down there, at least not on first glance.

If I wanted to I could create a burrow of just the deep retreat and confine all the dwarves there. They'd have everything they need to survive for quite a long time, and if I cut into the cavern and created a farm on a fungus layer, they'd be able to survive indefinitely. Given the resources stockpiled there, it'd be trivial to do that.

I'm still rather proud of my Emergency Capsule, though I like the Deep Retreat name better.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Do I still live down there? I gave myself a nice home, but I could see through later pictures my private forge area/office was turned into additional magma forges. I hope I still own the rest of it, at least.

TildeATH
Oct 21, 2010

by Lowtax
Oh man, I forgot about Qword's Palace. Does anyone live there or in the other house?

Leperflesh
May 17, 2007

Sky Shadowing posted:

Do I still live down there? I gave myself a nice home, but I could see through later pictures my private forge area/office was turned into additional magma forges. I hope I still own the rest of it, at least.

You do! You have a nice bedroom and office, and then the chamber those two rooms come off of has forges in it.




TildeATH posted:

Oh man, I forgot about Qword's Palace. Does anyone live there or in the other house?

Nobody lives there, although I found Esme eating a plump helmet there for no reason I can determine - there's no food stockpile there, so she apparently just picked a table in there to eat at.

Leperflesh
May 17, 2007

I spent all day out with my wife and then had a white russian and played some DF. I am getting 7 to 9 FPS, which is on the low end of tolerable but it does mean going is slow. I beg for your patience.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


It's like the June before the thread went up all over again. :allears:

Jazzimus Prime
May 16, 2002

The Brothers Autobot

Leperflesh posted:

I spent all day out with my wife and then had a white russian and played some DF.

The Dorf abides.

Leperflesh
May 17, 2007



3rd Limestone, 250

A dwarf should not be sober. A dwarf that is an Overseer who has been to Hell should be especially not sober. Therefore I mixed dwarven rum in three parts with river spirits in three parts and strawberry wine in two parts and the cream of reindeer's milk in one part and drank several parts thereof.

I sought the Manager Tiny Turtle Monangaban and relocated him in the oval room and requested meeting in my own fine office with strawberry cream booze which she agreed.

The list of outstanding jobs Tiny Turtle presented contained items of sense including refining of adamantine ore and making steel bars and making cloth shirts. Also it contained inexplicable items including making rock crafts which we have hundreds of excess with no purpose, making enormous green glass corckscrews which Tiny Turtle explained may be used for pumping magma but what magma do we need to pump? She did not know. And making large, serrated green glass discs in vast quantity for what purpose neither of us guessed at: and gathering sand for making green glass for glass items was sensical only in that it served the previous nonsense.



Tiny Turtle did not appear displeased that I canceled most jobs. I added jobs to shear animals and make cloaks and socks and other clothing items for many dwarfs complain that threadbare clothings are uncouth.

A dozen dwarfs with unassigned bedrooms I assigned unused bedrooms.

There is an outstanding demand from the Queen to make ballista bolts. The fortress has sufficent ballista bolts for ten sieges but I will not condemn a dwarf to the hammerer's justice for failure to complete the Queen's demand therefore I ordered more ballista bolts.



I ordered massive expansion of the largest stockpile. When complete I will order arrangement of stocks in sensible piles of like things.



I forbade the use of hatches leading to hell and that they should be locked against pets or dwarves.

I ordered clearcutting of the largest fungus tree farm. Many caged animals will be pastured here once clear.

I opened ledgers concerning labor assignments discovering vast inefficiencies. Close a hundred dwarves assigned to masonry with no or nearly no skill in such is sensible only if battlements must be thrown up in emergency. A dozen dwarves for wood cutting is likely sufficient. Six dwarves is enough of animal trainers that know of animal training, not fifteen half of whom never met an animal he did not eat.

Pookum, Tyskil and Drone are removed from hunting. There is sufficient meat for a year and sufficient live animals that another year's meat may be butchered at need.

Bronzestabbed does not require nineteen small animal dissectors of whom eleven cannot describe a small animal.

There are almost three hundred dwarves at Bronzestabbed yet the best tanner of hides is Samuel L. Jackson who is only competent.

More than eighty dwarves with no experience are unassigned from mechanics. A dwarven mechanism is delicate and precise and not for clumsy hammering by beekeepers and miners.

Likewise two hundred dwarves are not architects.

I went to find Federico de Soya who is the Trader, thinking of Nettle Soup who was our first trader. Humans are in the depot and I saw a report that no leather bags are made due to no tanned hides. We will trade bins of refuse for leather, cloth, and goodwill.

While seeking Fedrico de Soya the dwarf Sky Shadowing stopped me in a tunnel to inform he cannot forge iron pipes without iron. I checked records to discover only two iron bars and no iron ore in all of Bronzestabbed. I ordered goblin armors melted but resolved also to buy iron ore and iron items from traders.


4th Limestone
Dozens of cages are in a stockpile with animals baying and hooting. I ordered four spare cages will be constructed in the great hall for confinement of pets and unclaimed baby animals not requiring pasturage. Excess animals I have not decided where to locate.

Federico de Soya trades seven bins of trade items of our make for 32 thousand value of leather, cloth, metal items, weapons, bags, and a variety of other items he chose “so the humans do not think I am too great a fool”. We do not need many of these things but we will stockpile in case some dwarf a hundred years from now will find a use for them.

A barracks with armor stored and weapons and practice targets is unassigned in the dirt level. I enter order that it is not a barracks.


Shown: cage stockpiles on the right, the unused barracks on the left


8th Limestone
Federico de Soya, having returned to the workshops, produces one masterpiece item of clothing after another from our newly acquired cloth. Masterpiece socks accumulate in a stockpile.



I found cages properly erected in the great hall and assigned all stray kittens to one and all stray puppies to another and strange pet animals to a third which included a tame slug. I cannot know how a dwarf tames a slug.
Aldantefax reports proudly his daughter ActionHero has grown to become a child no longer needing carrying by her mother serelon.


10th Limestone
Trees of huge fungus shapes block corridors and fill rooms everywhere dirt was mined. I assigned labors of woodcutting to several idle dwarves and ordered areas cleared.

Already new storage space is half dug in a handful days. I recall when I swung my pick without expertise aside my friends Internet Kraken and Nettle Soup to take weeks to clear as much space.



It is a satisfaction to put disorganized places into neatness and make dwarves busy with stout labor but I realize I am shirking. The Overseer can let a fortress fall with great attention only to things of minor importance. I am avoiding bigger problems although only ten days have passed therefore it is not an extended avoidance yet.

Today I resolve therefore a task of more consequence. Goblins in cages left outdoors for years must be slain or freed or some use made other than grim decoration of a riverbank.



I order them unbuilt. Likewise cages in barracks containing goblins and an ogre and a fiendish murk zombie coyote I order unbuilt.



Dwarves will haul cages with goblins within to a stockpile. By the time that is done I must decide what to do following.


11th Limestone
I receive reports additional kittens and puppies born. I considered a joke that kittens and puppies will do to Bronzestabbed what goblins did to Ripewhips but on further consideration that is not funny. I ordered them added to the cages in the great hall.

I hauled a piglet to its new pasture following Athanboros hauling a nanny goat.


We penned them in new pastures redolent with dripping moss nearby where KANE handled peacocks and guineahen similarly.



If only a goblin given pasture and nest box would give eggs or milk or perhaps leather hides. I considered goblin biscuits of scamtank's devising and shuddered. A goblin may be despised and must not be freed in Bronzestabbed but it is a cruelty to leave caged forever. A dwarf that murders is caged for some days or receives hammering which may kill. Goblins in cages came to Bronzestabbed for purposes of murder.

Therefore a hammering would be justice.

Leperflesh
May 17, 2007

scamtank posted:

It's like the June before the thread went up all over again. :allears:

It's true :negative:


Jazzimus Prime posted:

The Dorf abides.

Exactly.

Adbot
ADBOT LOVES YOU

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Can you ever have enough stockpiled ballista bolts that the queen won't demand more?

  • Locked thread