Author - Ventuar3D
v1.2.0 (2/20/2024)
- General
- Updated minimum supported version to 2021.3.33f1
- Updated
Blit.cs
script to support Unity versions 2022.2+
- Added “Tint” property to Caustics, Fish, and Plant materials
- Updated all terrain prefabs to have the Caustics material applied by default
- Refactoring
- Removed badly named
PackAssets
and FileAssets
parent folders
- URP shaders are named differently than Built-in RP shaders
- Water
- Water prefab no longer missing material when importing the URP_EXTRACTME package
- Water now writes to the depth buffer, eliminating render sorting issues within the water mesh
- Automatically finds underwater particles instead of requiring a manually-set list of particles
- Specular highlights no longer appear on shaded areas of the water
- Minor bugfixes and tweaks
- Fish
- Additional performance boosts when using C# jobs and Burst compiler
- Fish can now randomly scale their max velocities based on a set percentage
- Boid spawners can now randomly scale fish based on a set percentage
- Fish material no longer semi-transparent when using MSAA in URP
- Default value tweaks
v1.1.0 (1/3/2022)
- Water
- Modified to use world-space instead of object-space coordinates. This allows multiple water objects to seamlessly line up with each other.
- Fixed a bug dealing with the original water object's mesh being deleted when duplicated
- Fish
- Improved collision detection should cause fish to clip through boundaries, such as the water collider, much less often now
- Fixed a bug where interpolation issues would cause an incorrect obstacle avoidance direction to be calculated
- Fish should also be significantly more performant overall
- Optimizations
- Optimized view ray calculation in
SingleFishAI
- Various optimizations in
BoidMaster
and BuoyancyMaster
- Reduced GC allocation
- This should result in scenes utilizing various elements of the pack, such as the demo scene, being a good bit faster now!
- Project changes
- Reduced default LOD distances of various prop objects
- Slightly decreased amount of fish in Demo scene
- Minor fish prefab settings and demo scene adjustments
v1.0.2 (10/14/2021)
- Fixed an issue where materials on the corals and fish would be set to null and could not be changed
v1.0.1 (10/6/2021)
- Fixed bug with water where the subdivision value could not exceed 255
- Fixed bug where water would not render if Wave Amplitude 1 was 0
- Added the ability to size the water on its individual x and z axes
- Tweaked default flocking fish AI settings