Here is a BFM/LWO converter that was just made available.

Features supported:

Creation, deletion and editing of points.

Creation, deletion and editing of polygons.

Editing of bone weight maps. Limit these to 4 per point as per BFM specs. Extras will be ignored.

Recomputes normals, binormals and tangents of all points. Normals are properly averaged with separated polygons when located in the same mesh. Has a smoothing angle of 72 degrees. Normals that are away from each other by more than that are not averaged together and you will see a sharp angle there.

In order to create new points or polygons, each point must have at least one non-zero bone weight and must have a valid uv coordinate.


How to use:

To export to LWO (lightwave object), just set the filenames and click "To LWO". The SKB file must be in the same folder as the BFM file.

To import, you must first load a BFM into memory and then inject the LWO file into it. If you've done the previous step, and the app is still open, you may now edit the LWO file and then click "To BFM" when done.

If you already have a LWO file from a previous export and you've closed the app since, you can simply use a different filename for the LWO file. This step is just to load the BFM back into memory. We don't care about the exported LWO file. We'll delete it, or just leave it. Click "To LWO". Once the BFM file has been loaded, select the LWO file you have been working on and click "To BFM".
br2lwo.zip
File Size: 526 kb
File Type: zip
Download File




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