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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Leperflesh posted:

complete severing of the upper spine.

Halloween Jack posted:

Clearly I was wrong about the bolts.
I take it back :colbert:

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Anchors
Nov 27, 2007
Even if he is creating super skill goblin terminators, at least he is serving as a great pincushion for the marksgobs.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Literally the only way that situation could get any worse is a forgotten beat rocking up or another wave of murk to make the goblins into zombies, at least without the walls falling.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe

Leperflesh posted:

One concern is that he's effectively training up the goblins. Does anyone know if the game allows invaders to level up their combat skills?
Well, unless the attacking goblins are being renamed "Elite Hammergoblin" or something you don't really have much to worry about. The job title change is automatic when skill rises high enough.

Also, you are underestimating Lackloss's cunning. Eventually the goblins will wear themselves out and pass out from overexertion, and then Lackloss will crush their skulls and bathe in their blood as is the way of the murk zombie.

Leperflesh
May 17, 2007

Hi everyone.

How important is the battle log to the audience?

I don't think it's giving a great deal away to say that the battle log for Lackloss's fight is likely to be pretty unwieldy. It's too long to take images of, and too long to just paste the text into an update either. I could put it up on Pastebin - I think a previous overseer (maybe Tink) did that - but does anyone care?

Another option is to just paste it all into a text file and make that file available for download from within an update.

Just for shits and giggles, I copied just the combat log from where the last update leaves off, through to where the game is currently paused (the battle not being over), and pasted it into textpad.

It's currently 1343 lines; that's 30,840 words. It's a 187k text file of raw text.

For comparison, in paperback book format that's a novella, maybe 100 pages or so. Do you want to read that?

Tunicate
May 15, 2012

Leperflesh posted:

Hi everyone.

How important is the battle log to the audience?

I don't think it's giving a great deal away to say that the battle log for Lackloss's fight is likely to be pretty unwieldy. It's too long to take images of, and too long to just paste the text into an update either. I could put it up on Pastebin - I think a previous overseer (maybe Tink) did that - but does anyone care?

Another option is to just paste it all into a text file and make that file available for download from within an update.

Just for shits and giggles, I copied just the combat log from where the last update leaves off, through to where the game is currently paused (the battle not being over), and pasted it into textpad.

It's currently 1343 lines; that's 30,840 words. It's a 187k text file of raw text.

For comparison, in paperback book format that's a novella, maybe 100 pages or so. Do you want to read that?


Put it on pastebin, and someone can do statistics or something on it.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
All you really need are the highlights, though a textdump's always good for those interested. Dead or crippled dwarves, kills of note ("rookie Urist slaughtering an entire division on his own with a sock"), that sort of thing.

LeJackal
Apr 5, 2011

Leperflesh posted:

I don't think it's giving a great deal away to say that the battle log for Lackloss's fight is likely to be pretty unwieldy. It's too long to take images of, and too long to just paste the text into an update either. I could put it up on Pastebin - I think a previous overseer (maybe Tink) did that - but does anyone care?

I did that a few times. I don't see why not, putting it on Pastebin takes just a moment and if anybody wants it is there for the reading.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Leperflesh posted:

Hi everyone.

How important is the battle log to the audience?

I don't think it's giving a great deal away to say that the battle log for Lackloss's fight is likely to be pretty unwieldy. It's too long to take images of, and too long to just paste the text into an update either. I could put it up on Pastebin - I think a previous overseer (maybe Tink) did that - but does anyone care?

Another option is to just paste it all into a text file and make that file available for download from within an update.

Just for shits and giggles, I copied just the combat log from where the last update leaves off, through to where the game is currently paused (the battle not being over), and pasted it into textpad.

It's currently 1343 lines; that's 30,840 words. It's a 187k text file of raw text.

For comparison, in paperback book format that's a novella, maybe 100 pages or so. Do you want to read that?

I usually don't even read the short ones, I just skim past for the bits you wrote yourself. I don't usually read the battle logs even in my own games. The blow by blow isn't very interesting to me.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Leperflesh, I think your descriptions are a very well-done summary of what's happening. I don't read the battle logs either; it's more entertaining when you post stuff like the screens that tell us that the swordsman's body absorbed 19 arrows or that literally every part of Lackloss's body is broken but he's still fighting.

Spermy Smurf
Jul 2, 2004

Halloween Jack posted:

Leperflesh, I think your descriptions are a very well-done summary of what's happening. I don't read the battle logs either; it's more entertaining when you post stuff like the screens that tell us that the swordsman's body absorbed 19 arrows or that literally every part of Lackloss's body is broken but he's still fighting.

Agreed.

A couple screens and "oh god his foot fell off somewhere" is fine with me. I mean, I love the detail, but can't imagine watching frame by frame.

Leperflesh
May 17, 2007

Alright, thanks guys. I think I've figured out how to narrate it, and I'll just provide the log via Pastebin for anyone who really wants to look at that.

Leperflesh
May 17, 2007

hahaha

Leperflesh
May 17, 2007



I have appended to this Overseer's Journal report copies of what accounts of the battle of the Goblin Siege vs. Lackloss that other dwarves have provided although it was a confused and endless catalog of wounds no dwarf could hope to enumerate, even a skilled and experienced record keeper.

16th Timber, 251

Lackloss continued to occupy the goblins.




At some point early this morning while dozens of goblins swarmed him Lackloss got in a good punch directly to a goblin's face with his stump, caving in its skull and slaying that goblin instantly.






The goblin archers armed with their primitive yet effective bows arrived on the hill, passing a retreating pikeman.




The goblin spears from the southeast have moved around behind our southern defenses in the night, now approaching the sealed “back door” and the boneyard that lies just outside.






The ogres are ponderously slow and lazy, the two groups of females still segregated from the males.




If only the dirt before the ballistae had been cleared before they came! We would be afforded excellent targets.




Gnu Sheriff in Town has stationed herself within the comforts of the old tower barracks with the blue floor, while Rumda is the first marksdwarf to arrive outside (although she is up on the battlements rather than below where the ceiling will protect her).



The zombie is horrifying to behold. Every bone in his body is shattered, protruding from his rent and tattered flesh everywhere his armor does not contain them. His face and skull is a pulp, much of it missing. He constantly emits snapping crunching noises as his bones pop and grind against themselves while he flops and rolls and flails and scrambles a blood-smeared path through the brush. The goblins ply him with arrows and bolts constantly, most missing or bouncing from his armor, but at least four protrude from the what can only barely be referred to as his head.







I do not watch.

A later report informs Lackloss rolled down the hill northward where the first quad of ogresses lumbered forward to join the fight. Through the one open arrow slit dwarves began canceling jobs due to fear from seeing a goblin or ogre although none can get in that way. Nothing will make a civilian finish a job if he can see a foe therefore we must endure the disruption as best we can.





17th Timber

Outside the battle has continued unabated. Within, I worry over the matter of the human merchants. They are pensive and nervous, pacing and kneading their hands as a cook kneads the finely minced ingredients of a roast before roasting it.

Enzer has moved into the safety of the ballista gallery flanking the walls of the main gate.




I had an idea to raise the bridge behind the trade depot and the bridge that opens on to the lower courtyard from the south and then open the main front drawbridge. In this way I could allow the merchants to try their chances with the goblins while at worst only permitting goblins into the defendable courtyard.

However the courtyard's purpose as a second line of defense has been severely compromised. The cart tracks that permit a cart to be launched provide an unsealable pathway directly into the fortress. Enemies must not be allowed beyond the front gate and in fact the interior stoneworks are rendered worthless.








The humans might be sealed within the entry hall. They have food and drink to last years. But I know from historical accounts they will soon enough lose their minds and we then must slay them or leave them forever entombed. Either way is murder.




There is another option. I will order walls raised and three new bridges that will allow a fortified path between the depot and the outer bridge without access into the fortress. I do not know if it can be built in time.




I am told some goblins have run out of bolts and so bash the fiendish murk zombie with their crossbows. It must be hundreds of bolts expended on Lackloss now. That at least is heartening.




Lackloss's left leg is gone at the knee. That does not seem to matter.




A witness reported the loss of his right leg today. It also does not matter. An ogress battles him. The ogress has not yet won.




The melee moved as Lackloss rolled about such that in the late day he was directly in line with the one opening in the dirt before the ballistae. Yet the ballista that would fire through that gap is still unconstructed. That is unfortunate.




The battleground left behind as the fight moved down the slope was littered with gore and body parts and most of all dozens of ruined crossbow bolts everywhere.





18th Timber

The goblin spearmen have traversed the length of the fortress and join now their comrades in the unending battle. A dwarf can fight for days but goblins must be weaker therefore they must be weary now or soon. Few crossbow bolts are seen but arrows are still plenty from the archers armed with goblin bows.






He led them out into the open ground. There are always at least fifty goblins mobbed around him, so tightly half can hardly move their weapons. He moves through and among them at will and the ground around them is churned by scores upon scores of wasted arrows.




If a murk comes there now, fifty goblins at least will be made zombies, and I fear we would never leave Bronzestabbed again.



20th Timber

Nine dwarves are stationed in the lower gallery now. No goblin is in range but I will leave them stationed for a few days in hopes they will be gifted with targets.




Construction on the new walls cannot begin while the burrow restricts civilians from the courtyard. I decided given every goblin archer is now occupied with Lackloss it is a worthy risk.




The walls sealing off the strange water reactor are complete.






Lackloss has only stumps left for arms and legs, broken mangled things with bones protruding from within his sturdy armor. He dodges and scrambles no more, only lying in the grass thrashing about ineffectually. A dwarf can spy him rarely through the seething mass of goblins and ogres.






Yet while he still moves the goblin war upon him is ceaseless.


21st Timber

Today they spent their final arrows.




I ordered the dwarven archers to the walls: they will be completely safe. We can fire upon the besiegers with impunity.




No sooner had I given those orders that I was given a message I had dreamed I might never receive: the thing that was once Lackloss, animated by the fiendish power of the murk, was finally destroyed.



An ogress bit off what little remained of his ruined head, and the power that drove his tireless fury drained away.




We must prepare for whatever the goblin siege may conceive to do next.




Download the game log of Lackloss's fight, from 15th Timber to the end, in Open Document Format here:

http://www.mediafire.com/view/o76q589393lqhk6/lackloss%20warlog.odt

warning: it is over 300 pages long. Enjoy!

Spermy Smurf
Jul 2, 2004
Lackloss fought for how long? Almost 9 days? Incredible.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I've never had a text file take that long to load before. Especially not one with the phrase "bruising the guts" in it.

Bad Munki
Nov 4, 2008

We're all mad here.


Halloween Jack posted:

I've never had a text file take that long to load before. Especially not one with the phrase "bruising the guts" in it.

I assume you bought the print version of 50 Shades of Grey, then?

Ghostwoods
May 9, 2013

Say "Cheese!"
Truly mind-blasting. I'd like to believe that Lackloss (the Dwarf) somehow knew what was coming, and sacrificed his very soul in order to blunt the siege's fangs by getting them all bunched together without ammo.

Leperflesh
May 17, 2007

There are a lot of entries in the combat log about some goblin twisting his warhammer around in Lackloss's head. His head got probably a hundred or more hits, every one of which shattered the skull and tore apart the brain, yet somehow his weasel-tooth earring and his little cap stayed attached throughout.

Leperflesh
May 17, 2007

Halloween Jack posted:

I've never had a text file take that long to load before. Especially not one with the phrase "bruising the guts" in it.

It occurred to me after I went to bed last night that I should have just used a .txt file instead. I even had Textpad open.

If you search the log for "The Dwarf Swordsdwarf fiendish murk zombie pushes" you can step through all of Lackloss's attacks (since having lost his hands and being on the ground, he couldn't make any other type of attack). He sure bruises the poo poo out of a lot of goblins.

ninja edit: whoops double-postin'

Leperflesh fucked around with this message at 19:55 on Jan 30, 2014

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
Gods it took lackloss a long time to die. The obvious next step is to dress another dwarf up as a murk zombie and stand him up on the battlements where they can see him.

I would also like to point out, for the record, that I am not the only one responsible for putting great big bloody holes in the courtyard. I was merely the latest in a long line of overseers to do so.



As and aside: So everyone knows, I have extended the deadline for the next update by 24 hours for reasons... :homebrew:

Perhaps, during this brief intermission, we could get another glimpse of Bad Munki's promised ponies?

Leperflesh
May 17, 2007

Yeah family stuff, basically my wife is heading out of town on an artist residency for 10 weeks, and Saturday's her last day here. So I'm spending time with her as much as I can instead of catering to the ravenous hordes of goons.

Sunday is the earliest I'll be working on the next update; my mood will depend on whether the villainous Seahawks get the righteous beating they richly deserve.

Bad Munki
Nov 4, 2008

We're all mad here.


Okay, I'm on it. Maybe my horse got lost during his escape and accidentally wandered home by now, I'll go check.

Leperflesh
May 17, 2007




21st Timber, 251

With the certainty that the goblins have no ranged weapons left, and with our walls and bridges secure, I can safely lift the burrow restriction entirely.

The goblins and ogres wearily pulled out of their pile. Members of the archery squadron inspected the nearby opening in the hillside but there is no safe entry for them there.




22nd Timber
Chickenfrogdwarf is the first of our militia to take advantage. He took position along the upper walls and began peppering goblins of the nearby hammer squad with bolts, scoring hits and eliciting howls of rage from the mob.






He also shot a dingo. The dog-like beasts and the goblins ignore each other but Chickenfrogdwarf might think they are allies.






More dwarves arrived on station: Enzer, Rivensteel, Spermy Smurf, and Terror storm, adding their bolts to the battle.





23rd Timber

Gnu Sheriff in Town, Bilal, Kithrixx, Orv, Mzbundifund, Drone, and Priapus are all on station. The hammergoblins are skirting our crossbow's range now, avoiding additional casualties for the moment.




Ogres hoot their eerie bawling song into the opening, disrupting the work of dwarves in the new ballista gallery.



The diggings below the gallery are nearly finished, though.




While the enemy lingers there, it will not be possible to take down the wall between the fortifications and the goblins; workers will panic at being so close to the foe.

I am sad to record that the trained echidna whose back was broken was discovered dead in a hallway among the bedrooms.





24th Timber
The standoff continues.




Surviving members of the human caravan guard investigated the activity nearby and viewed the mob of goblins and ogres outdoors. At least they can see for themselves the reason we do not allow them escape.





25th Timber
A merchant leading his packed horse was seen exploring nearby hallways. If it will keep them sane I will not object.




Dwarves go on and off duty on various chores but we have always about ten or so with crossbows ready if the goblins dare approach.




26th Timber
The ogres and goblins pressed their luck today. Balon got a shot off, but only hit a goblin's shield.




Kerrhyphen had better luck, shooting an ogre in the hip. Not to be outdone, Balon shot his goblin target in the liver.








Kerrhyphen followed up by shooting his target in the chest, although ogres are so large it is not sure that he got its heart.






Showing off, Balon shot an ogre in the ear, neatly piercing it with the bolt.




The two dwarves continued their grim contest, and soon the other marksdwarves made their way over to that section of the wall to join in (although a few, confused by the order to station at the corner of the tower, stood around inside the old tower barrack room).






Goblins cried out in dismay but the squad stayed in position. I must guess that they were ordered by whichever creature leads them to advance to that spot thinking it was out of our range.




27th Timber
Gnu Sheriff in Town reports the first kill, with a shot to an ogre's brain that left it lying still in the grass.




Those wounded goblins and ogres still able to walk retreat one by one west. I prefer them slain but the survivors will return to their homes to tell legends of Lackloss and the crossbows of Bronzestabbed.








28th Timber
The goblins armed with bows stood at the edge of the slope and jeered at their comrades shouting and laughing at their pain. A goblin knows no comradeship only banding together for opportunity to rob one another.






Later they streamed away west. An entire squad leaving. Their bows spent and our walls impossible to breach, those goblins at least showed better sense than the ones our militia continued to pick apart.





1st Moonstone
It is winter once more although without a calendar it is not easy to know it in this warm climate. How strange to think many dwarves have been born at Bronzestabbed who have never seen the snow.

The diggings below the ballistae are all but finished. A marble bridge is ready to be connected to a lever: once in place any foe that falls there can be prevented from entering the fortress proper.




Masons have finally begun work in the courtyard.




Gnu Sheriff slew another goblin today. Only a handful of enemies remain in range, mostly uninjured hammermen although the mace lord also remains among them. She cruelly forces them to hold their ground against all reason.




For her own part she seems immune to bolts, blocking or dodging every shot.




I think our marksdwarves have discovered they can shoot farther than they had thought, for one or two have begun to pepper the ogres at the very edge of the slope.




The macelord's luck ran out when Gnu Sheriff in Town picked her as her next target. Gnu's bolt to the goblin's leg sent it sprawling in a scream of pain and dismay.




The queen makes her usual demands.




2nd Moonstone

Even the macelord has given up. She and the last remaining goblin limp from the killing ground westward, shoulders hunched in defeat.




Not even Gnu Sheriff can hope to shoot the goblins that remain from the vantage of the walls.

A fresh pile of job cancellation reports however gave me a new idea. I sent orders for the crossbow squads to position in the new gallery.





3rd Moonstone

The first to arrive did not understand but Gnu Sheriff got the idea immediately.




4th Moonstone

Orv figured it out as well. The slits are narrow and the earthen opening beyond is narrow also but a crossbow bolt is narrowest.






5th Moonstone
Praise the masons. In only a few days the walls have leapt up into place, with just a few holes left to fill. The gabbro bridge is nearly done, the pewter bridge is in place, and that only leaves the largest left to be built.




Three of the new levers are also in place.




Weigieman and lunnrais are now also shooting while Gnu Sheriff went to collect more ammunition. Weigieman actually went below and climbed to the hatch outside the fortifications for optimum firing position! He crouches below the arrow slit behind him, allowing the others to fire over his head.




He got a quick kill, shooting a goblin crossbowman in the brain.




Orv joined him on the hatch immediately afterward, the two huddled together loading and firing as fast as possible while the ogres and goblins, scant yards away, bellowed and gabbled and screamed with frustrated rage!




Only the last bridge is left to be built, and then when it is hooked up to a lever, the humans can be released (if they are ready to brave the siege).





6th Moonstone
I was walking through the main stockpile near the great hall when I noticed at least two of the human merchants wandering about.




Suddenly it occurred to me if I close the inner bridge of the trade depot and the new bridges in the courtyard and open the outer gate, the wagons can leave but many of the human merchants wandering about Bronzestabbed will still be trapped inside. The only way to actually release them is to open the whole fortress.

I tried to address one and another of the human merchants to ask them to return to the depot but I was ignored. They have a glazed look to the eye and breathe heavily and wander constantly seeking some way out although we all tell them there is none.

We will release those we can, then, and if the goblins can be driven off, the rest will escape. There is some chance that will be soon for the remaining ogres and crossbowgoblins and one squad of speargoblins but the other squad is too far to shoot.




Some time ago Forer claimed a mason workshop and has been muttering things ever since.

“Metal bars, leather skin, rough color, metal bars leather skin, rough color.” For those who know, the requirements are clear: we have abundant metal bars and rough gemstones. My records show six tanned hides available.




He also whispers “stone rock, bones yes.” It is this last requirement that must hold him back, for all bones are kept outside.

It is a simple enough problem to solve. We have a sow and two boars. Only one boar is needed to make piglets.






Gnu Sheriff in Town has returned to the battle with fresh supply of bolts. She is in time to see the bulk of the remaining invasion moving off to the west. A squad of archers remains in place to absorb more bolts, while the squad of speargoblins to the north also linger.




7th Moonstone
With nothing left to shoot, I am dismissing the archers.




There is a new guest in the fortress. Schir deserves better than to haunt his children.








We will recover his corpse when we can but for now I have asked for a new memorial slab.




8th Moonstone
The last of the ogres – three badly injured brutes, whose keening moaning sounds I may never get out of my head – finally limped beyond our view today.




There remain ten goblin pikemen and their leader, the spearmaster Bax Ngombax.




Must we fear them? I have ordered the entire militia station by the entry. I will open the bridge. The humans can leave and we will battle them.

Toiwat was not pleased to be called to battle.




It may be unnecessary. No sooner had my orders circulated, than our lookouts reported the goblins moving northwest with purpose.




9th Moonstone
There can be no doubt. The goblins flee. The siege is lifted!




I gladly shouted all militia off duty




I cut away soft dirt with my pick to see them running off in the distance.










For the first time since we first saw goblins ambush the human caravan on 20th Galena nearly three months ago, all are free to enter and leave Bronzestabbed.

Maugrim
Feb 16, 2011

I eat your face
Hooray! Although I wonder if the merchants' wanderings are due to them already having gone mad/been stricken by melancholy? I guess we'll find out.

Also I really, really want to see some ballista kills before this fortress passes away. Ideally they will single-handedly break a siege or kill an otherwise unkillable murk beast. Finally it will be seen that the queen's constant demands had a purpose!

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Great update. The format is perfect.

By the way, can the murk reanimate severed limbs and heads? Are they actually dangerous?

Leperflesh
May 17, 2007

Halloween Jack posted:

Great update. The format is perfect.

By the way, can the murk reanimate severed limbs and heads? Are they actually dangerous?

No. It's possible to embark in an area where that happens, but I decided it would be too difficult for a succession fortress. At this point we have hundreds of dead...

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Wait, wait...sorry if I missed this by not keeping up. Did you have to change the raws, or are there different grades of evil weather, some that zombify the living and some that raise corpses?

I wonder what would happen if a necromancer suddenly appeared. Would all the raised goblins and ogres retain their wounds? Could it revive Lackloss, or does his severed head prevent him from being reanimated again?

I'm surprised at how (I think) DF handles undead given its penchant for pseudo-physics. I would expect a reanimated head or limb or a zombie with all its major muscles and bones broken to be capable of little else but latching onto a passing creature.

Leperflesh
May 17, 2007

Halloween Jack posted:

Wait, wait...sorry if I missed this by not keeping up. Did you have to change the raws, or are there different grades of evil weather, some that zombify the living and some that raise corpses?

I wonder what would happen if a necromancer suddenly appeared. Would all the raised goblins and ogres retain their wounds? Could it revive Lackloss, or does his severed head prevent him from being reanimated again?

I'm surprised at how (I think) DF handles undead given its penchant for pseudo-physics. I would expect a reanimated head or limb or a zombie with all its major muscles and bones broken to be capable of little else but latching onto a passing creature.

Actually, the undead rising from their graves thing is a site effect rather than a weather effect. And no, I didn't change it in the raws... I did embark on several different locations in this worldgen, to try and find a site I liked, but I actually didn't realize that the weather effect (and I think also the evil biome site effects) are randomized per-embark, so my testing may have been pointless. In any case, we randomly didn't get an undead-raising site effect on our evil biome tiles, so it worked out.

There are definitely different evil weather effects. Some are just rains of blood or nasty snot or poison, some create zombies - like ours - and of those, there's different types of zombies. The most dangerous type is a dust zombification effect, because the dust allows infected zombies to spread it to your dwarves through physical contact. There's also things like "husks" which I think might be harder to kill than regular zombies? Not sure.

A necromancer could raise corpses and parts-of-corpses all over the map. Lackloss's pieces could be revived... he's got hands and feet strewn about, etc. Some pieces are more dangerous than others, of course.

Toady has said he's going to introduce "pulping" in the next version of DF, which should make dealing with reanimated body parts a lot easier. Right now, poo poo just keeps reanimating - including skins, bones, etc - and it's very difficult to totally destroy them, short of a bridge atom-smasher or dumping things in lava, encasing in ice or rock, etc. Unrealistically so, which was another reason (besides difficulty) I didn't want it at our fortress.

Of course a necromancer visit is always a possibility, but I did not embark us very near any of the towers on this world. I was really expecting vampires and that was the new feature I was hoping we'd get in our story this time, but that never happened and I'm not sure why.

Veloxyll
May 3, 2011

Fuck you say?!

I chose to assume any vampire migrants got killed in one of the dead migrant waves.

Or conscripted and thrown at some threat or other.

Leperflesh
May 17, 2007



9th Moonstone, 251
“I see you've built more ballistae,” said the Queen to me without preamble.
“Yes, although we weren't able to use them against the latest siege.”
“It's a start,” she shrugged. We walked slowly at Sankis' deliberate pace through the crowded main stockpile room. “But not much, yet. Do you know what to do?”
She did not mean how to ready the ballista or even only how to improve our defenses but rather she was asking if I knew what to do now that I understood the fullness of her intentions.

I remembered the wet fungus against my back in the cool darkness of the old Ugathville chambers.

“No,” I had to say reluctantly after a pause, but at her sharp look I added “...not completely. We will have to experiment a little. But I have a rough idea.”
She only nodded. “I don't have much time left, Leperfish. But a dwarf never knows if he has much time. Do not dawdle.”
“I will not,” I replied. A dwarf does not tell the Queen that he has been too occupied fighting off invasions to do her bidding. A queen does not want to hear excuses.




After we parted, she heading for the dining hall as I made my way towards my office, I realized she might mean that my own life's length is uncertain. Was that a threat? No, it must have merely been a reminder that she has placed all her hopes into my hands which are mortal hands.

Still. I am resolved to work more quickly.

I have permitted the recovery of our fallen. I also allow recovery of adamantium from the battlefield: it ought not be allowed into the hands of sneaking kobold thieves.









10th Moonstone
The human merchant Len Romopiral, accompanied by a packhorse and the guard Zitha Engduldopod, were the first to depart, almost running out the open front gate. I shudder to think what news of Bronzestabbed they will bring to their kin.




The wagons are slower but they are all making their way out as quickly as feasible.





11th Moonstone
Monathin's remains were located today by Artificer, who is out recovering our dead for respectful burial and definitely not looting corpses for personal equipment.




With civilians outside I recall my mistake that cost lives and ordered militia squads stationed. The Ripe Bodices will stand watch near the new constructions and The Bronze Delights will guard our fallen until they have been recovered.






T-Man's remains were also located today. Davincie is bringing her home. UraniumAnchor transports part of Monathin, and Chickenfrogdwarf is bringing in the first part of Veloxyll's body as well. It is a grim task.





14th Moonstone

A few guards are in place, standing out in the blood-smeared fields watching the merchant wagons make their way east. Perhaps the humans know some safe path through the blighted lands that lie that way? Or perhaps they are heedless of the danger.




T-Man reportedly haunts the site of his death. His remins will be buried very soon, so his presence should not last long.







]15th Moonstone
The hero Schir disturbs his relatives no longer.




Mining along the new battery is proceeding quickly.




I extended the plans for the initial wall to the north.




To speed outdoor construction I made a new stockpile only for stone blocks in the courtyard which is already crowded.




18th Moonstone
T-Man no longer haunts us.





21st Moonstone
Revenant Threshold, a child who died of infection from wounds taken from some magma-spraying creature in the depths, has risen as a ghost. It is strange to see this since she died a long time ago and I had thought she was properly buried but apparently not.






She appeared suddenly before her mother Crackmaster who does not deserve such trauma to reawaken her grief from the loss of her only daughter.






Not knowing the whereabouts of her remains I ordered a memorial engraved immediately.




Why is this clay stockpile here?




There are no kilns or ceramics workshops anywhere nearby. We do not make much pottery in any case. My impulse is to decomission the clay stockpile but hauling clay would distract from current projects. I despair of ever making Bronzestabbed organized.



23rd Moonstone
Mining and construction is going rapidly. Presently there is a hole into the fortress but I ordered the trench started and fortification lines finished. It should be closed within days and The Bronze Delights keep watch in case something goes amiss.





25th Moonstone
I did not see it but Halloween Jack who is called an axe-weilding maniac slew a coyote out by the river bridge.




She was accompanied by her squadmate M. It is good they are vigilant against skulking wildlife although I am nervous whenever an axe-weilding maniac is in Murk territory.




M chased after additional coyotes who learned from their comrade's death not to consort with dwarves with axes.


26th Moonstone

The prowling coyotes encountered The Ripe Bodices and were driven away.




Rawkking was fast enough to catch one. She fought with her feet despite being armed with adamantium.






Rawkking plainly needs an outlet for her frustration.




27th Moonstone

Rawkking left her station to hunt coyote. She is driven.




Today she was more inclined to use her (incredibly valuable) weapon. Some might say it is cruel to kick a coyote to death. I think Rawkking may remember a little of her military training despite public childish tantrums and constant grumbling.

After immobilizing it with attacks to the legs, she rapidly slew the beast with two well-aimed thrusts into its chest. That is a clean kill.





28th Moonstone
Today Rawkking drove two more coyotes south towards Tag Plastic and Krushdhead who are on duty. They moved to intercept. We have begun to call her Rawkking Wheeldbalds the Whip of Focus because of her focus on slaying wild savannah dogs.




As if to echo the deaths outside of their kin, one of our trained coyotes gave birth to pups. The pups will be loyal being born into our care.





Tag Plastic's tactic echoed Rawkkings: disable with a leg strike first. Krushdhead and Rawkking caught up soon after and the three quickly dispatched their foe, Rawkking taking the kill by severing its head as it collapsed.






The last coyote was cornered, running into our diggings but finding our trench complete. Of course Rawkking was the most vigorous to pursue.




She met the coyote as it tried to escape and was swift to attack. Within moments she had eviscerated it and as it collapsed in pain she destroyed its brain with the wicked blue point of her spear.




We must all recognize Rawkking is a hardened warrior.





Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Glad to see your still trucking on Leperflesh!

Maybe you'll get finished before the next version comes out.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I still have the coolest name in the fortress.

Leperflesh
May 17, 2007



1st Opal, 251

Thirty ballista parts makes ten ballistae. I am not an engineer therefore it is mystery how ballista parts are interchangeable but that is not important. What matters is that we will need at least twenty more ballistae to fill the new gallery.




The last of the drawbridges in the courtyard is complete and ready to be linked to a lever. It is now possible to expose the trade depot without exposing any other interior part of the fortress.







6th Opal
I laid out plans for the next segments of the outer wall.

The trench is complete but I decided further from the westernmost segment is better so a ballista operator is not frightened by nearby foes. Siege engineers are unreliable. The important thing is that there is no longer any entrance to Bronzestabbed open except our front gate.





10th Opal
I dig channels and haul stones and construct walls. The sun is too bright but the labor is satisfying.






I ordered the spur of the hill removed from the top but a small collapse occurred due to a tunnel underneath caving in. Dr. Tough is knocked unconscious. She is bruised but took no serious injury.










12th Opal
Outdoors it became cold enough for ice to form on the ponds and stream. It is good to be reminded of the mountainhomes.






Forer has finally begun her labors.




The queen's demand for siege ammunition is met once more.




Gnu Sheriff in Town decided to explore the icy river water. She claimed to be retreiving equipment but I do not believe her. I think it is a demonstration to other militia of dwarven hardiness.




The river turned red downstream of her as she waded it. Perhaps now she will not smell as bad.







16th Opal
I staked out the position for a new bridge on the eastern wall. This will usually be closed unless merchants or immigrants arrive from that direction.




Almost all the ballistae for which we have parts made are constructed.




I sent The Mountainous Bows to relieve The Ripe Bodices on outside guard duty.




17th Opal
Forer has completed a legendary artifact of wondrous beauty! It is a galena throne called Urvadatol “Sealtruth” that displays images of our artifact adamantine crossbows The Helpful Artifice and Praisepartners, and Tiredhours the adamantine mug. Also is the dwarf Melbil Tradetwinkled.








Forer remembers little of her ordeal.





21st Opal
The lost child's slab was finished some days ago so I ordered it erected in the catacombs. Although Schir's body was recovered and properly entombed, his slab was already made so I ordered it also placed there.




I am pleased with the pace of construction.




Toiwat is very upset, throwing a fit in the barracks. Toiwat allowed his old clothes to rot off his body instead of getting any of the hundreds of new items available freely to replace them. I am not sympathetic.










He has cornered Otto Print who has claimed to be “attending a meeting” for at least two months now. He is not especially old but maybe is becoming senile prematurely.




Only children talk to him.





24th Opal
Revenant Threshold will no longer torment relatives.




Kalman's prohibition on sock exports expired today. I do not think there is any chance she will fail to renew it when the next caravan comes.




Today is Centurium's birthday.






She is twelve and can now reliably be given jobs to do. Centurium is a child of Bronzestabbed.




Both of her parents, Saith and life_source, perished leaving her an orphan familiar to many dwarves but not known well by any. Saith was taken by the Murk; life_source went insane and died of thirst in his hospital bed after grievous wounds taken in war with goblins.

Centurium is surely among those of us who will never forget the peril outside our gates, nor trust a goblin to live. She is the product of Queen Sankis' plans as much as any dwarf in Bronzestabbed.



25th Opal
Promontory has joined in the violent complaining but has much less to complain about. She does not like military duty and that is all.






28th Opal
An uneventful month is a good month. The dwarves labor and their labors bear fruit of thick cut stone.

Leperflesh
May 17, 2007

Grey Hunter posted:

Glad to see your still trucking on Leperflesh!

Maybe you'll get finished before the next version comes out.

Thank you Mr. Hunter! I think it's in the realm of possibility, depending on how soon Toady pushes out the next release.

This last update felt brief to me when I finished it, but it's a full month of in-fortress time... at 10-12 FPS, plus a lot of pausing to designate stuff. I'm really happy to have an uneventful period in which to actually get anything done, but I hope it's not too boring for everyone.

Maugrim
Feb 16, 2011

I eat your face
For my part, not at all. I enjoy seeing well-constructed defences arising and I'm thrilled at the prospect of seeing a working ballista battery.

Do you have plans for training up an elite group of legendary siege operators? I imagine the process would use up a ridiculous number of ballista bolts. Not sure if we have a fully renewable source of bolt materials? I suppose there's always goblinite.

GrimRevenant
Mar 28, 2011

Je Reviendrai.
I love how you’ve taken the Queen’s obsession with ballistæ and just run with it. Run, Leperfish, run like the wind murk is after you! :unsmigghh:

Also “Gnu Sheriff Takes a Bath” was just adorable :3:

Synthbuttrange
May 6, 2007

If Gnu doesnt get out of the river before it freezes, that might not be quite so adorable.

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
For my part I'm interested in watching what happens when you put untrained siege operators on the rear batteries and order them to fire while the front two rows are dwarfed :allears:

I know I tell you this every time you update via IM, but it is worth saying here as well: Another good update Leperflesh.

Maugrim posted:

Do you have plans for training up an elite group of legendary siege operators? I imagine the process would use up a ridiculous number of ballista bolts. Not sure if we have a fully renewable source of bolt materials? I suppose there's always goblinite.
You train them with catapults, since you can reuse the stones if you fire them into a wall above a channel.

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GrimRevenant
Mar 28, 2011

Je Reviendrai.

SynthOrange posted:

If Gnu doesnt get out of the river before it freezes, that might not be quite so adorable.
How are ice sculptures not adorable? :colbert: And artistic! I’m telling you, there’s a wonderful engraving to be had!

Pickled Tink posted:

For my part I'm interested in watching what happens when you put untrained siege operators on the rear batteries and order them to fire while the front two rows are dwarfed :allears:
No, see, that's why the row positions are staggered, so they can't possibwahahahaha

GrimRevenant fucked around with this message at 12:54 on Feb 9, 2014

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