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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

-27th Sandstone, 249-
Things have taken a turn for the strange, if such a thing is possible. As I entered the fortress proper, I came across a group of fellows in fine clothing hurriedly talking to one-another. They muttered just as loud as they dared, as though not wanting anyone to overhear, yet at the same time acting as though they wanted others to join their discussion and help. Thinking they must be the leaders of this place, I made my way over to greet them and, hopefully, get some answers to whatever plagued me. Instead one of them, a fine dwarf with his hair in neat braids I later learned was called Leperfish, had simply smiled at me and muttered "He'll do if no-one else wants the bleedin' job" before pressing a button onto my lapel. It had clearly been a shiny thing once, but was now covered in muck, blood, and I dare not hazard what else. The text scrawled on it had been rewritten atop the layers of filthy coating the corroded medallion several times, and in this incarnation simply read "Teh Ovuhseer" in childish scrawl with a faint tinge of... ectoplasm?

I guess being in charge of this place can only help to solve my problems....Right?



-2nd Timber, 249-



I was startled from my bed by an unearthly wailing echoing through the caverns. Asking Leperfish, he merely said it was "just another ghost" with a sigh and went back to his own labours. Apparently a dwarf named Erek had risen and was now haunting a child. At first I was worried, for such a thing would certainly be traumatic on one so young, and yet no-one was concerned. Even the child Yamtaggler, the one being haunted, simply laughed and said "he's all see-trou like Tink!" It truly is a mad-house when the unquiet dead roaming through the halls is a simple fact of life.




-7th Timber, 249-



While out on a stroll in the hillside today, I found the remains of a dwarf. I called it in on my way back to the guards, and one of them said based on the description it was someone named "Hello Kitty, the 5000th". Such a shame for a long prestigious name to meet its end out under the sun.

-14th Timber, 249-

A dwarven caravan came from the west today, the merchants in good cheer and looking to trade. I wonder how long that will last after a spell in this place.


-18th Timber, 249-


One of the guards spotted a Kobold out in the hills today. Yet according to the spotters it simply stared blankly at the fortress before screaming and running away. The others were puzzled by the kobold's actions, but I now believe the other races are somehow able to sense whatever taints this place with madness.


-20th Timber, 249-
I haven't yet been able to get into the depths of the fortress to examine the project I saw in my dreams, my journal. I worry as to how complete it might actually be by now, the loss of my dreams robbing me of any new insight as to what happens in the more distant caves.

-22nd Timber, 249-


We found another corpse out in the hillside. How many more of our kind lay forgotten under the sun around this infernal place?

-27th Timer, 249-


Justice in this fort is an iron fist, specifically that of Zebrin's. I heard the cries of Nerem through the halls, but arrived too late to stop his "punishment".



I must ensure Zebrin doesn't find my journal, lest he considers me some sort of enemy ripe for his heavy-handed version of "law", overseer-ship or no.


-1st Moonstone, 249-
I caught some dwarfs huddled around with what appeared to be matchsticks in hand. There was some quiet muttering before Chariot drew what appeared to be the short straw. Her face went pale the moment she saw that she had won, or rather lost as I later learned, the group's draw and made her way deep into the tunnels with a mining pick in hand. I had ignored the matter at the time, except for an overheard muttering of "I thought you rigged it for Bad Munki to win?", thinking it to be game or one of the fort's less-enviable labours. Yet thinking back perhaps I could've stopped what transpired then and there, because Chariot's labor was perhaps the most unenviable one of all - He'd been selected to open the adamantine spire.



What follows is mostly hearsay, from what dwarves reportedly heard echoing through the marble walls Chariot had sealed himself within. First, there was laughter. The same laughter I'd heard in my dreams, dear journal. She roared joyously as she carved and cleaved at the blue metal with her pick.



The laughter never stopped, even after she broke through.



As demons rose to seek the influx of the first fresh air of infinite millenia, Chariot stood in their way and laughed.



She never stopped, even as she was quickly beaten to death by the encroaching horde, her laughter simply drowned out by the gleeful cries of a half-dozen different species of demon pushing their way into what they believed to be freedom.



The word was out throughout the fort by then - "Demons", they muttered. Though not in fear, but with chuckles of amusement. It seemed everyone knew of this grand scheme and waited for what they felt was the right moment to spring the final insult. Dwarven ears were pressed to the spire, listening for where the demons were within the trap, hoping that the entire horde would rush blindly into their doom. Alas, they were not so fortunate.



A handful of the creatures were still within the spire itself, roosting as though hoping an errant dwarf would free them. Eventually a crowd gathered around me, all eyes turning to their designated "ovuhseer" for guidance.

Though I knew little in the way of tactics (my forte, of course, lying in balista and catapult trajectory), I did my best to address their concerns after thumbing through the blueprints to the infernal creation.



I sent four squads to the sealing point, The One-Way Outs, Gnu Order, The Rainy Boots and The Walled Skies. Our plan - Did I really call it our plan? I suppose I am a part of this collective madness too now - hinged on a bridge staying locked shut.



The demons within could not shatter it from below, and screeched incessantly against the smooth ceiling that entombed them, but those in the spire could easily shatter it from above. A mason was sent in while elements from the four squads hastily arrived. I had hoped to assemble all squads in there entirety, but time was quite possibly against us.



The mason worked carefully, hacking away at the wall, when a deep roar made half the dwarves turn pale. The demons had heard the mason's labour and were eagerly awaiting on the opposite side. He stopped and we all waited, patiently with held breath.... and the demon finally left, heading back down into the depths of the underworld with his spire-lurking bretheren. Working fast without a word spoken, the wall was quickly torn down and reassembled so as to block ingress from the spire.



The others are talking of a party tomorrow in celebration. I would rather not, preferring to study our captives and question them as to what has brought me here, yet I am required to attend as the overseer. I suppose a drink or two is warranted after all I've been through.


-3rd Moonstone, 249-
[Indescipherable scribblings mixed with dark stains of beer, accompanied by a doodle of a demon laughing in the page margin]


-6th Moonstone, 249-
The last few days are a mystery to all concerned. The fort has collectively spent most of the last week plastered on booze in celebration of their accomplishments, and I myself am still nursing a hangover. We found Plank out in the hillside, sitting beside the remains of a dwarf called Skasion, muttering "He's m'best... m'new bes' friend..." in his ongoing drunken reverie.





-12th Moonstone, 249-

Though the previous week's celebrations barely put a dent in the stockpile of alcohol, I have had our traders take every barrel of booze the merchants had, along with some steel weapons and even a little armor, in exchange for some of the random goods still left at the depot.



We will need them for what is to come. My next step is to have a bedroom and office for myself constructed by the wall of the demon's new prison. Perhaps proximity to these eldricht horrors will help solve whatever has brought me to this place.

Neddy Seagoon fucked around with this message at 03:28 on Jul 8, 2013

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Synthbuttrange
May 6, 2007

Welp we're hosed. Nice knowing you Bronzestabbed. :stare:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
The surprising part is the framerate didn't tank the moment I breached hell. I'm still getting a solid 12-13 FPS.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Excellent. Time to conquer hell. :black101:

Vander
Aug 16, 2004

I am my own hero.
So what happened? We breached hell and then... Sealed it up? What was the gif showing?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Vander posted:

So what happened? We breached hell and then... Sealed it up? What was the gif showing?

The gif was just a general layout of the trap now containing the demons. Basically, the fort now has a clean shot to hell with none of the usual mess associated with dealing with the demon rush because they're all locked away in a dwarf-built prison. I had a couple of demons lurking in the spire and needed them either dead or gone, because destroying the closed bridge would free all the demons in the trap. It wouldn't necessarily harm the fort, but it would put a lot of demons between the dwarves and Hell. I got insanely lucky when the demons came to hover on the far side of the wall that was being removed (forgot to screencap it though, sadly), because the moment I cancelled it they all decided to go down to hell instead of hang around or head over and break the bridge. Once they left, I re-designated the wall for removal and rebuilt it where it is now to keep the spire sealed and the trap safe.

Out of curiosity, do you guys want to know the technical details game-wise as to how I actually got the demons locked away?

TildeATH
Oct 21, 2010

by Lowtax
I thought you were going to drop a cave-in on them, or magma, or little dwarf babies. They're just sitting there, eating our FPS.

You should seal up the fort and free them on the surface, if you're not going to kill them.

Three-Phase
Aug 5, 2006

by zen death robot
Man you need to install one of those plaques like they were talking about at Yucca Mountain that warns never to open that area up in all the different languages. (Except Elvin, they can open it up and be chewed on.)

Slashrat
Jun 6, 2011

YOSPOS

TildeATH posted:

You should seal up the fort and free them on the surface, if you're not going to kill them.

murk zombie demons sounds like they would be pretty fun to have around.

One Swell Foop
Aug 5, 2010

I'm afraid we have no time for codes and manners.
So as a DF newbie, what's happened here exactly?

This much I understand: Young Neddy opens up a gateway to hell. The assembled hordes of demons emerge from hell into an adequately engraved waiting room Diabolic Containment Unit.

So was the gateway closed behind the demons? Is hell now empty and usable as a table tennis room? Do dwarfs need to rappel into hell? Can the DCU be weaponized somehow?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Are we now free and clear to mine all the adamantine?

my dad
Oct 17, 2012

this shall be humorous
Colonize hell and build an impenetrable adamantine fortress. After that, end the LP with the first dwarven victory in recorded LP history - because now you can unleash an army of megabeast-like demons without any danger to yourself if the world doesn't bow to your supervillainous demands. Bring forth the Age of Dwarves.

Spermy Smurf
Jul 2, 2004
Send Bad Munki down to negotiate with the demons.

Slashrat
Jun 6, 2011

YOSPOS

Angela Christine posted:

Are we now free and clear to mine all the adamantine?

As I understand it, there are still demons loose inside the adamantine column. They can just no longer reach (and destroy) the hatch leading down to the demon containment unit where most of their buddies are trapped.

Bad Munki
Nov 4, 2008

We're all mad here.


Spermy Smurf posted:

Send Bad Munki down to negotiate with the demons.
Release them onto the surface via Spermy Smurf's apartment.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

One Swell Foop posted:

So as a DF newbie, what's happened here exactly?

This much I understand: Young Neddy opens up a gateway to hell. The assembled hordes of demons emerge from hell into an adequately engraved waiting room Diabolic Containment Unit.

So was the gateway closed behind the demons? Is hell now empty and usable as a table tennis room? Do dwarfs need to rappel into hell? Can the DCU be weaponized somehow?

Yes, Mostly, Can and will do, Probably.

And for a proper explanation;

:siren:Neddy's Tech Talk:siren:

So, what just happened and how did it work?

:eng101:The thing with the demon rush in Dwarf Fortress is that while it's utterly lethal if handled wrong, it's also very simple. There's a collective protocol in their code which can simply be described as "GO UP". It generally gets them through the fortress to kill everything well-enough, but it's insanely exploitable. This doesn't last indefinitely though. After a few minutes (generally enough time to disperse the forty-odd demons throughout the fortress) their AI reverts to the typical creature version. This is why I got a few stragglers fiddling about in the spire - I hosed up. By building the trap off the side of the spire instead of at the top, they all lost a good chunk of pathfinding time by going up to the top of the spire, then coming back down again to go out the breach in the side. What I did to actually contain them involved two other tricks;

1; Retracted bridges are ignored and pretty much indestructible while retracted, and also;

2; Nothing can destroy a construction from below. (You can abuse this for great fun by making a locked floor hatch the only way into your fortress - nothing can break in. Ever. Whole sieges will just sit at the locked hatch and mill about for months doing nothing)

Because of this the demons could go into the trap and past the retracted bridge without destroying it, but once it slammed shut they were all sealed in.

Three-Phase
Aug 5, 2006

by zen death robot
It's so simple, it's brilliant!

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

-15th Moonstone, 249-


The merchants departed today. Though our collective recollections during our drunken revelry are quite hazy, I am moderately certain that the merchants have left without learning just what was the cause of our impromptu celebration. I fear it would only spell disaster should the surfacefolk, or even other mountainhomes, learne of what we hold in the darkest depths of our fort.



Additionally, the demon prison itself is finally secured from mishap with solid walls between us and them to be certain. I've also ordered the bridge lever removed to ensure it cannot be opened by accident. Despite there being quite solid walls in the way, it has served its purpose and better safe than sorry.

-16th Moonstone, 249-

In order to better use time not spent managing this fortress on my own goals, I've ordered the miners and masons to excavate the area next to the top of the prison into something livable.



The others gave me looks of concern as I gave them their orders, the demons cries quite audible through the rough marble walls, but obeyed once I told them it was to ensure the prison remained secure. Hopefully with a workspace adjacent these foul things, I can learn something more. I've also had the artifact coffer Toral Dumal placed in my new home. I think I am entitled to a little personal reward after what I've endured these past long months.



-20th Moonstone, 249-

Valtis ran past me in the halls today, screaming about "gemstones and shiny bars". I fear he may be planning something drastic, as none of us have seen him since.


-22nd Moonstone, 249-

I was informed today that Valtis had staked a claim to one of the craftsdwarves workshops near the main stockpile. Thankfully, his method of doing so was somewhat more civilized than the last dwarf to isolate themselves in a workshop - Valtis simply used a mining pick to drive a wooden sign with-

"THIS WORKSHOP IS MINE!"
- Valtis

hastily scrawled in red into the wall next to the workbench. The general consensus has been to leave him be - we're not quite sure just what he used for that rather dark scarlet shade...



-25th Moonstone, 249-

Some good news for once, dear journal. Wilekat gave birth today in a fine place for a dwarf. The child was born by the stills that keep us fermented in alcohol, his first experience of the world coming in the shape of a fine brewery.



Though I think the child's name was the result of a misunderstanding. I suspect "It's That Time" was simply something uttered before his birth, rather than the child's intended name. Never-the-less, it sadly seems to have stuck with the poor lad.




-26th Moonstone, 249-
We had a close brush with chaos today. Pea's pet cat Onul wandered out into the hills as a cloud of murk appeared. No-one dared to go near it for fear both they and the cat might inhale the noxious vapours, but thankfully Onul chose to wander away. I have seen in my dreams what those vapours can do to a sane mind, and I shudder to witness such a creature first-hand.




-28th Moonstone, 249-


Whilst out on a morning walk to get some water, I witnessed a cloud of murk in person for the first time. I hurried inside as it drifted south towards the fortress, but thankfully the cloud dissipated as it crossed the river. I do believe I shall stay firmly below ground from now on.




-9th Opal, 249-
My new bedroom and study are progressing very well, though I do wish it would be finished sooner. Simurgho is an amazing artisan and has been turning out engravings across every smooth surface at an amazing pace - I wish we had a dozen more like her.



Her etchings are so masterful as to show through both sides of the wall without losing structural integrity, so I ponder just what my new pets think of the images filling their walls now...






-10th Opal, 249-
We're growing concerned about Valtis. He sits and sketches things aimlessly, as though lacking something key to his vision. A few brave dwarves managed to grab a few of Valtris' cast-aside illustrations without more than a snarl from him, and we've compiled a list to try and work out what he lacks.



We'll try and get some metal bars made, but I worry we may not get everything together in time before he does something extreme out of frustration.

On a lighter note, H1KE gave birth to her second child today.




Iced Cocoa was born in the middle of the dormitories without concern, but I am somewhat worried about the naming conventions in use for newborns in this fortress. Also, I have grown concerned by the sound of whispers in my room. Others cannot hear them, only the growl and roars of the demons, but I do... They bring such... fascinating ideas...





-15th Opal, 249-

Forbodinger was caught attacking ZZt today. An apparent tantrum brought on by his military draft. From what we understand, ZZT laughed at the fellow for having to work out in the sunlight and Forbodinger took a swing at him in response.



I worry Zebrin will catch wind of this - I'd rather not have another Nerem on our hands.


Neddy Seagoon fucked around with this message at 03:29 on Jul 8, 2013

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
If you don't mind my asking Neddy Seagoon, what happened to the forgotten beast that got in at the end of my turn, and the suicidal brave dwarves who fought it?

Adus posted:

GOD drat IT!!

I was on that dwarfing list for like a year.

gently caress Dwarf Fortress!
I'm really sorry about that.

I had last saved at the start of the final month, so I literally had only three game days before your migration wave showed up. There was simply no way to do anything to save the migrants at all (I tried several times, not even tunnelling out to you was sufficient). I did toy with the idea of pretending the migration wave never happened and sparing you all death, but a few things made me dwarf you and let you die:

1: It played into my "Finally, competent goblins" narrative.
2: I had no intention of ever going out to get the bodies, so eventually there would have been "nameless" ghosts.
3: It just didn't feel honest. I reported every major event that happened in my turn and skipping one just didn't feel right.

I did agonise over it for some time, discussing with Leperflesh what I should do, but the decision was mine. I did provide enough information for you all to write journals if you wanted, and gave you all at least some time in the spotlight, which is better than a lot of other dwarves in this fortress got. Plus you got a gloriously pointless death, which is all a dwarf can ever ask for.

Remember, this is not necessarily the end. You can appeal to Overseer Seagoon to exhume your bodies and deposit them in the incinerator to get in the running to return later on as a ghost. It's not anywhere near as bad as you'd think :ghost:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Pickled Tink posted:

If you don't mind my asking Neddy Seagoon, what happened to the forgotten beast that got in at the end of my turn, and the suicidal brave dwarves who fought it?

Dirty Frank's still alive, but he doesn't have a forgotten beast in his kill list. I guess someone beat him to it, as I can't find Utes (I think that's the right Forgotten Beast?) in the "Others" tab under Units :shrug:.

edit: Thanks to help from Pickled Tink, it turns out Teim was the one to kill Utes in the end.

Neddy Seagoon fucked around with this message at 08:45 on Jul 7, 2013

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"


-19th Opal, 249-
Today was the day we cleared out the remaining demons. I rallied as many squads as I dared - The One Way Outs, Gnu Order, The Rainy Boots, The Walled Skies, The Lovely Treaties, and The Golden Barbs - and had them meet up at the peak of the adamantine spire. The room was small and would, hopefully, give them the chance to swarm the unholy creatures with both numbers and pure dwarven tenacity.



As the wall was broken down, the first of the demons came roaring out in search of fresh dwarven prey. It expected easy kills, but instead met a rather anticlimactic end from a single crossbow bolt.



The others quickly sieze on the fallen demon's friends with a similar degree of skill and lethality.




However, the day wasn't without loss. As the last demon fell and we took stock of our wounded, we found there had been a single fatality - Debonaire Dwarf.


Alas, by all accounts he did not make much of an axedwarf. Instead, he was more of a distraction and chewtoy whilst others slaughtered the demons.




Additionally; Tag Plastic will be in need of medical attention for a while - The valiant soul lost a hand to the vicious creatures. Hopefully he will make up for his lack of a limb in determination and courage in the battles to come. He mentioned something about asking the medics to attach a broadaxe to his stump in passing when I checked in on the soldiers. I assume that to be a joke, though one can never tell with some of the dwarves in this place...


-21st Opal, 249 -

My nearly-completed room is a fine place to do my studies, dear journal. The shrieks and cries have died down in recent days and now I hear the whispering in the room much more clearly. The voices, such kind voices, tell tales of riches to be had in the depths of hell, plucked from the mortal world in ages forgotten. I shall sieze them for myself as any dwarf would in my place. The others complain of the roars and shrieks echoing through the prison walls, but I do not hear such sounds anymore. Besides, what can they do now that they are contained and under my control? Such sweet, quiet pets. Good pets...

-4th Obsidian, 249-
With the demons cleared out of the spire, I've given the all-clear to mine out the remaining spire walls and begin construction down to Hell itself.



Whatever lies waiting in the depths will soon be revealed to us. That said, a fine insult to all hellkind has been laid down - a green glass hatch bars the ways for anything that might seek to escape Hell, letting them gaze into the dwarven realm they can never ravage.



-7th Obsidian, 249-

We make slow progress down to hell, each level requiring a set of stairs be constructed in order to safely descend to the next. Few are brave enough to go down there, and those that are still take time to retrieve materials and work so close to the underworld. Hopefully the promise of more adamantine will raise their spirits and get them working faster.

-15th Obsidian, 249-
Two new creatures entered our fortress today. One, a howling monstrosity bent on consuming everything in sight and laying waste to all it saw, the other; a forgotten beast in the upper cavern. Krushdhead gave birth in the memorial hall, taking the good fortune to have been absent from the spire clensing to ensure her child would be safe.





Our other arrival was in the upper caverns and reported by the ghostly former overseer. It is a strange thing to converse so casually with the dead, even after having seen his actions in my haunted nightmares. However death has enabled Pickled Tink to make a most effective scout into areas we cannot reach. I daren't send the poor soul to reconnoiter Hell, however, lest the poor child be forsaken and trapped there for eternity.





Thankfully, the caverns are sealed against intrusion from this newest beast. That said, however, I am considering sending the militia into the beast's lairs to slay them. If they cannot put down a few 'mere' forgotten beasts, they will be of little use against the demons down below...

Neddy Seagoon fucked around with this message at 18:20 on Jul 9, 2013

Tunicate
May 15, 2012

Send the forgotten beasts to hell!

Monster fight!

Spermy Smurf
Jul 2, 2004

Tunicate posted:

Send the forgotten beasts to hell!

Monster fight!

Bad Munki can be the ref. Send him along!

Vaga42Bond
Apr 10, 2009

Die Essensrationen wurden verdoppelt!
Die Anzahl der Torpedos wurde verdoppelt!
Fighting a Forgotten Beast of Flame that can spit web. Nothing can go wrong with that! :supaburn:

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather
Finally some military action.
Pickled Tink certainly locked the fortress up tight.

Bad Munki
Nov 4, 2008

We're all mad here.


Spermy Smurf posted:

Bad Munki can be the ref. Send him along!

I can hardly wait until I'm overseer again.

Decoy Badger
May 16, 2009
So for us unfamiliar with DF, just how much adamantium has just been freed for production?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Decoy Badger posted:

So for us unfamiliar with DF, just how much adamantium has just been freed for production?

The largest possible garments and armor pieces take up to 3 bars/wafers of metal apiece. Most take just one.

Leperflesh
May 17, 2007

Decoy Badger posted:

So for us unfamiliar with DF, just how much adamantium has just been freed for production?

It depends. Somewhere between "quite a bit" and "a huge amount". The problem is that much of the adamantium is in the form of hollow spires that extend up through the magma sea. You can't mine these unless you can get the magma away from the spire somehow (well, you can mine it, but magma will spurt from the hole, which is problematic).

The parts of the spires which extend above the sea, though, are available now that there's no demons to come pouring out through any holes you make. So depending on how many z-levels of spire are still there, we might be doubling our available adamantine supply just from that.

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

This is becoming dangerously close to a dwarven victory. Please, please don't gently caress this up. Just once in my life id like to see a dwarf fortress story that ends on a happy note!

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Decoy Badger posted:

So for us unfamiliar with DF, just how much adamantium has just been freed for production?

Quite a bit, actually. Once you get below the magma, there's a few levels of semi-molten rock where you can excavate the entire vein. Getting into Hell proper will also hell, as you can reveal adamantine spires from below as well as just excavating them. Once any others are sighted in Hell, I can just follow them up and dig from within the fortress levels.

GrabbinPeels
Jan 3, 2010

I only regret not giving up sooner.

Vorgen posted:

This is becoming dangerously close to a dwarven victory. Please, please don't gently caress this up. Just once in my life id like to see a dwarf fortress story that ends on a happy note!

You fool, there is no happiness here. Only fun.

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.
Is not a dwarven victory defined as fun for all participants? And is not the greatest fun a spiraling doom of blood, vomit, tantrums, deadly dust, and uncontrolled magma, rather than a quiet settling-into of the underworld? You know what you must do.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
There's no lever to the demons' bridge anymore? So it's impossible for them to get out?

I think the lever should be reinstalled at some point, if only so that if the fort was about to fall those horrors would be unleashed as well. Or for someone to pull when visiting in adventure mode.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
In adventure mode, they wouldn't be trapped any more.

Also, volunteering for hell duty.

Jumbonoises
Jul 10, 2013
*trumpet*
Took half a week to catch up on the story. And so terribly worth it! Thanks to all previous overseers and journal entry posters. and fan art, and music. I guess I should try that game since I ran out of reading.....

e: for the moment since "only ten whats" Neddy leads us to Fun.

Jumbonoises fucked around with this message at 22:40 on Jul 10, 2013

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

AJ_Impy posted:

Also, volunteering for hell duty.

Seconding this. My squad and I are ready to purge the unclean.

Pozzo
Nov 4, 2009

What is like posting in a thread?
A Ballista, that's what!

Vorgen posted:

This is becoming dangerously close to a dwarven victory. Please, please don't gently caress this up. Just once in my life id like to see a dwarf fortress story that ends on a happy note!

Read Headshoots. Not that it ended on a happy note, but it did have to have an ending forced because the fortress was unkillable.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
-24th Obsidian, 249-
Preperations have been laid down to deal with a pair of forbidden beasts lingering together on the edge of our territory within the first cavern layer. They should hopefully be easy practice for our soldiers.







Additionally, a pair of Kobolds managed to get past the northern gate. Both simply stared in awe at the copious amounts of vomit coating the ground and fled in disgust.





-1st Granite, 249 250-
Spring has come, and with it adamantine! Atmok Ik was the first to get down into the spire, and believes there are about 10-12 levels of the lovely blue metal between the magma sea and Hell itself. Sweet, blue adamantine... and all safe to extract, for the demons are no longer a threat. Not when they are my friends now. Whyever would my friends wants to hurt us?...





-8th Granite, 250-

The queen is mad, my journal. Yet again she calls for us to conserve balista arrows, as though they are the key to some great secret the world must not know. She is quite wrong. I know what the key is, and I will not divulge it in these pages. In my head it stays, with the whispers of my friends...




-9th Granite, 250-



Our ghostly scout Pickled Tink has reported yet another forgotten beast in our caverns. Hopefully I will find a moment to deal with it in the proper fashion between mining the adamantine spires other matters.


-17th Granite, 250-
Excavating the spire goes well, dear journal good, sweet journal. The miners are eagerly excavating each level with a fine passion for their labour. The blue metal is craved by all of our kind, yet we are the first to claim it without the fear of what lurks within. We no longer need mine conservatively, tapping away at spires with muttered prayers that the next strike of the pick will not bring downfall on us all. The adamantine is all ours. All mine.

The orders were also give for the militia to assemble in the small excavated chamber near Ciwa Lenipe Ffu and Setrub. Hopefully they will prove adequate training exercises for the hell-bound militia.


-19th Granite, 250-


The murk came again. It never touches the fortress itself, always steering away as though in fear of the greater evil. We have no fear of it, for we have contained the greater evil. It is safe... All is safe...


-21st Granite, 250-


A child named Oberndorf has apparently had some sort of tantrum. He ran off into the tunnels screaming in a most undwarven tongue. We thought it was some sort of game at first, but we have yet to locate the boy after several hours of searching.




-22nd Granite, 250-

Oberndorf finally emerged from wherever he had hidden and took possession of one of the craftsdwarves workshops while muttering things under his breath that I lack the ability to accurately reproduce in dwarven text. Or successfully reproduce in speach myself. I pray whatever madness consumes the child is not contagious and will pass once he finishes this thing he is driven to assemble.


-25th Granite, 250-


The assembled forces engaged the forgotten beasts today, and the battle was a most terrifying massacre. The beasts eagerly roared into the cavern breach in the hopes of tearing innocent dwarves asunder, only to be hacked to pieces in seconds from the assembled soldiers. Most astoundingly of all, an axedwarf managing to hack off Setrub's limbs while Pierzak kicked Ciwa in half. Hell will soon be under our domain if their talents continue to improve.

On a side note, a report from one of the militia captains stated that the recruit 'Bad Munki' contributed nothing to the fight at all. Instead only splashing the creatures with buckets of water, then waggling his fingers as though expecting something to happen. There is talk amongst the militia of punitive measures for his so-called "water necromancy", I just hope it is not something too severe as we need every able-bodied soldier we can muster.


(Note: I only have Ciwa's combat report because for some reason Setrub's was NINE PAGES of killing a war dog and its puppies and nothing else :psyduck:)


-28th Granite, 250-


More murk came, and still it flees this place. This time it simply bloomed from the earth, as though the evil was here. Evil isn't here... We are. We aren't evil, are we journal? How can we be evil when I have such kind friends... My good friends who whisper such nice things...


-3rd Slate, 250-

Migrants came from the east today. I wonder, were there more drawn to this place through dreams as I was? Or are they simply here in the hopes of a better life like so many poor fools before them? After reading through their papers, three of them were drafted into the military - two are simply to fill vacant spots, while the third was a volunteer. A dwarf named Imp happily signed up for the militia, a smile on his lips and a quite eager desire "to smash'em gooooood". I gave him command of The Lovely Treaties, as the squad was lacking a Captain. Hopefully his skills will rub off on them... and not his zeal for blunt-force impacts. We lack spare warhammers at the moment, but I have ordered some made just for Imp. I do not like the idea of this fellow being displeased, lest he turns his interests in skullcracking to us.























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Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Pussy Cartel's job should be renamed OB/GYN :v:




I am so sorry for that.

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