Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: Kaldonis's Scroll Library

  1. #1

    Default Kaldonis's Scroll Library

    Any scrolls listed below are available and for sale -- don't worry about the time stamps. Scrolls are always pulled when they become unavailable.

    Flat priced sale of scrolls I unlocked and charged. Want something you don't see? Wish I unlocked a scroll differently to charge a spell you like? Just post a reply!

    "Very many charges" is done by quiss'fyn and that means 20 when it cannot take more charges. This is how I do all the spells I deem worthy.

    If you buy a lot (1m+), I'll round down to the nearest 100k, throw in some imbedded goodies I decide you may like, and so on. Teras is the only place I cannot deliver for free, so please also make a purchase more than 1m if you want my chalk costs to be included (otherwise add 50k).

    Prices are based on 1) Rarity of spell 2) Quality of unlock 3) My sense of market price 4) Random factors

    Codes and sections are arbitrary.

    New scrolls most recently added August 2nd!

    Want some scrolls? Post their codes as a reply first and they're yours.

    ==OFFENSIVE BUFFS==

    >Heroism (Code #HERO)

    (Out of stock. Normally 200k.)

    >Benediction, Bravery (Code #B&B)

    (Bravery out of stock. Normally 75k or so.)

    #BB2) 35k
    You wave your stone at a charred scroll.
    As the stone passes over the scroll, you sense:
    (307) Benediction with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with very many charges remaining and the potential to add no charges.
    (202) Spirit Shield with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #BB3) 40k
    You wave your stone at a piece of tattered paper.
    As the stone passes over the scroll, you sense:
    (201) Calm with a number of charges remaining and the potential to add no charges.
    (114) UnPoison with a number of charges remaining.
    (307) Benediction with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #BB4) 40k
    You wave your stone at a torn scroll.
    As the stone passes over the scroll, you sense:
    (307) Benediction with very many charges remaining and the potential to add no charges.
    (311) Blind with a few charges remaining.
    Cast Roundtime 3 Seconds.


    >Zealot (Code #ZEAL) -- Melee AS only!

    #ZEAL1) 200k
    You wave your stone at a burnt scroll.
    As the stone passes over the scroll, you sense:
    (106) Spirit Fog with a number of charges remaining and the potential to add no charges.
    (107) Spirit Warding II with a number of charges remaining and the potential to add no charges.
    (1617) Zealot with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.


    >Arm (Code #AA)

    #AA4) 50k
    You wave your stone at a luminous scroll.
    As the stone passes over the scroll, you sense:
    (1605) Arm of the Arkati with very many charges remaining and the potential to add no charges.
    (1607) Rejuvenation with very many charges remaining and the potential to add no charges.
    (1704) Stun Cloud with very many charges remaining and the potential to add no charges.
    (106) Spirit Fog with a number of charges remaining.
    (101) Spirit Warding I with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #AA6) 40k
    You wave your stone at a scorched scroll.
    As the stone passes over the scroll, you sense:
    (108) Stun Relief with very many charges remaining and the potential to add no charges.
    (1701) Arcane Decoy with very many charges remaining and the potential to add no charges.
    (1605) Arm of the Arkati with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #AA8) 50k
    You wave your stone at an arcane scroll.
    As the stone passes over the scroll, you sense:
    (118) Web with very many charges remaining and the potential to add no charges.
    (1605) Arm of the Arkati with very many charges remaining and the potential to add no charges.
    (108) Stun Relief with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with a number of charges remaining.
    (1602) Pious Trial with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    >Strengths (Code #STR)

    #STR5) 35k
    You wave your stone at a burnt scroll.
    As the stone passes over the scroll, you sense:
    (509) Strength with very many charges remaining and the potential to add no charges.
    (418) Mana Focus with a number of charges remaining.
    (505) Hand of Tonis with many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #STR6) 35k
    As the stone passes over the scroll, you sense:
    (419) Mass Elemental Defense with very many charges remaining and the potential to add no charges.
    (907) Major Cold with very many charges remaining and the potential to add no charges.
    (509) Strength with very many charges remaining and the potential to add no charges.
    (407) Unlock with very many charges remaining and the potential to add no charges.
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (907) Major Cold with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #STR9) 25k
    You wave your stone at a scrap of crumpled papyrus.
    As the stone passes over the scroll, you sense:
    (909) Tremors with very many charges remaining and the potential to add no charges.
    (510) Hurl Boulder with very many charges remaining and the potential to add no charges.
    (505) Hand of Tonis with very many charges remaining and the potential to add no charges.
    (409) Elemental Blast with very many charges remaining and the potential to add no charges.
    (509) Strength with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #STR10) 25k
    You wave your stone at a sheaf of neatly inked paper.
    As the stone passes over the scroll, you sense:
    (510) Hurl Boulder with very many charges remaining and the potential to add no charges.
    (413) Elemental Saturation with very many charges remaining and the potential to add no charges.
    (509) Strength with very many charges remaining and the potential to add no charges.
    (506) Celerity with very many charges remaining and the potential to add no charges.
    (906) Minor Fire with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    >Focus (Code #F) -- Bolt AS for non-mages!

    #F1) 30k
    You wave your stone at a smeared scroll.
    As the stone passes over the scroll, you sense:
    (513) Elemental Focus with very many charges remaining and the potential to add no charges.
    (511) Floating Disk with very many charges remaining and the potential to add no charges.
    (910) Major Shock with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #F2) 30k
    You wave your stone at a dark parchment.
    As the stone passes over the scroll, you sense:
    (401) Elemental Defense I with a number of charges remaining.
    (513) Elemental Focus with very many charges remaining and the potential to add no charges.
    (1710) Major Acid with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    #F3) 35k
    You wave your stone at a crumbling scroll.
    As the stone passes over the scroll, you sense:
    (513) Elemental Focus with very many charges remaining and the potential to add no charges.
    (513) Elemental Focus with a number of charges remaining.
    (414) Elemental Defense III with a number of charges remaining.
    (401) Elemental Defense I with a number of charges remaining and the potential to add no charges.
    (403) Lock Pick Enhancement with many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    >Quartz orb (Code #QO) -- A quartz orb that doesn't weigh 7 pounds!

    Sold out for now

    ==DEFENSIVE BUFFS==

    >Cloak of Shadows (Code #CoS)

    #CoS1) 180k
    You wave your stone at a light scroll.
    As the stone passes over the scroll, you sense:
    (104) Disease Resistance with a few charges remaining.
    (712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
    (1710) Major Acid with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CoS3) 200k
    You wave your stone at a luminous scroll.
    As the stone passes over the scroll, you sense:
    (712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with a number of charges remaining and the potential to add no charges.
    (715) Curse with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    >Strength of Will (Code #SoW)

    sold out, nominally 100k.

    >Opals (Code #OP)

    Out of stock

    >Melgorehn's (Code #MA) -- cannot be imbedded!

    Out of stock. Usually 100k.

    >Blink (Code #BL) -- better than you think, and hard to unlock!

    #BL1) 100k
    You wave your stone at a neatly inked scroll.
    As the stone passes over the scroll, you sense:
    (1211) Confusion with very many charges remaining and the potential to add no charges.
    (1215) Blink with very many charges remaining and the potential to add no charges.
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (107) Spirit Warding II with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #BL2) 100k
    You wave your stone at a glittering scroll.
    As the stone passes over the scroll, you sense:
    (102) Spirit Barrier with a number of charges remaining.
    (1215) Blink with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #BL3) 100k
    You wave your stone at a sheet of aged vellum.
    As the stone passes over the scroll, you sense:
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with very many charges remaining and the potential to add no charges.
    (1207) Force Projection with very many charges remaining and the potential to add no charges.
    (114) UnPoison with very many charges remaining and the potential to add no charges.
    (1215) Blink with very many charges remaining and the potential to add no charges.
    (119) Spirit Dispel with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    >Vigor (Code Name V) -- A unique buff!

    #V1) 100k
    You wave your stone at a scrap of yellowed papyrus.
    As the stone passes over the scroll, you sense:
    (1616) Vigor with very many charges remaining and the potential to add no charges.
    (109) Dispel Invisibility with a number of charges remaining.
    (107) Spirit Warding II with a number of charges remaining.
    (109) Dispel Invisibility with many charges remaining.
    Cast Roundtime 3 Seconds.

    #V2) 100k
    You wave your stone at a burnt scroll.
    As the stone passes over the scroll, you sense:
    (111) Fire Spirit with very many charges remaining and the potential to add no charges.
    (1708) Mystic Impedance with a number of charges remaining.
    (113) UnDisease with very many charges remaining and the potential to add no charges.
    (1616) Vigor with very many charges remaining and the potential to add no charges.
    (111) Fire Spirit with a number of charges remaining.
    (101) Spirit Warding I with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    >Small statue (Code #SS) -- doesn't weigh 2 pounds!

    Sold out for now

    >Minor Mental & Mantle (Code #3M)

    #3M2) 50k
    You wave your stone at a scrap of glittering papyrus.
    As the stone passes over the scroll, you sense:
    (110) Unbalance with very many charges remaining and the potential to add no charges.
    (1202) Iron Skin with very many charges remaining and the potential to add no charges.
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (1208) Mindward with very many charges remaining and the potential to add no charges.
    (1705) Martial Prowess with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #3M5) 25k
    You wave your stone at an arcane scroll.
    As the stone passes over the scroll, you sense:
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (1201) Force Orb with very many charges remaining and the potential to add no charges.
    (1201) Force Orb with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    #3M6) 25k
    You wave your stone at a neatly inked scroll.
    As the stone passes over the scroll, you sense:
    (104) Disease Resistance with a few charges remaining and the potential to add no charges.
    (1208) Mindward with very many charges remaining and the potential to add no charges.
    (106) Spirit Fog with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #3M7) 25k
    You wave your stone at a charred scroll.
    As the stone passes over the scroll, you sense:
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (107) Spirit Warding II with a number of charges remaining.
    (1201) Force Orb with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    #3M8) 25k
    You wave your stone at a silver embossed scroll.
    As the stone passes over the scroll, you sense:
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (1203) Powersink with very many charges remaining and the potential to add no charges.
    (103) Spirit Defense with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #3M9) 25k
    You wave your stone at an aged scroll.
    As the stone passes over the scroll, you sense:
    (106) Spirit Fog with very many charges remaining and the potential to add no charges.
    (1208) Mindward with very many charges remaining and the potential to add no charges.
    (107) Spirit Warding II with very many charges remaining and the potential to add no charges.
    (104) Disease Resistance with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #3M12) 35k
    As the stone passes over the scroll, you sense:
    (110) Unbalance with a number of charges remaining.
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (106) Spirit Fog with very many charges remaining and the potential to add no charges.
    (107) Spirit Warding II with very many charges remaining and the potential to add no charges.
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (1207) Force Projection with many charges remaining and the potential to add a few charges.
    Cast Roundtime 3 Seconds.

    #3M13) 35k
    As the stone passes over the scroll, you sense:
    (1217) Vision with a number of charges remaining.
    (108) Stun Relief with a number of charges remaining.
    (1205) Soothing Word with a number of charges remaining and the potential to add no charges.
    (110) Unbalance with a number of charges remaining.
    (1208) Mindward with very many charges remaining and the potential to add no charges.
    (108) Stun Relief with a number of charges remaining.
    The stone disintegrates.
    Cast Roundtime 3 Seconds.

    #3M14) 40k
    As the stone passes over the scroll, you sense:
    (103) Spirit Defense with a number of charges remaining.
    (104) Disease Resistance with a number of charges remaining.
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (1207) Force Projection with a number of charges remaining.
    (1211) Confusion with a number of charges remaining.
    (1217) Vision with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    #3M15) 40k
    You wave your stone at a neatly inked scroll.
    As the stone passes over the scroll, you sense:
    (109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
    (1204) Foresight with very many charges remaining and the potential to add no charges.
    (1217) Vision with a number of charges remaining.
    (1208) Mindward with a number of charges remaining.
    (1208) Mindward with very many charges remaining and the potential to add no charges.
    (1207) Force Projection with a number of charges remaining.
    Cast Roundtime 3 Seconds.


    >Mage (Code: #MAGE) -- why pay 15k for a spellup...these are cheaper!

    #MAGE1) 40k
    As the stone passes over the scroll, you sense:
    (916) Invisibility with very many charges remaining and the potential to add no charges.
    (502) Chromatic Circle with a number of charges remaining and the potential to add no charges.
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    (911) Mass Blur with very many charges remaining and the potential to add no charges.
    (911) Mass Blur with very many charges remaining and the potential to add no charges.
    The stone disintegrates.
    Cast Roundtime 3 Seconds.


    #MAGE3) 40k
    You wave your stone at a glittering scroll.
    As the stone passes over the scroll, you sense:
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (919) Wizard's Shield with very many charges remaining and the potential to add no charges.
    (501) Sleep with a number of charges remaining and the potential to add no charges.
    (903) Minor Water with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE4) 30k
    You wave your stone at an illuminated scroll.
    As the stone passes over the scroll, you sense:
    (404) Disarm Enhancement with a number of charges remaining.
    (910) Major Shock with a number of charges remaining.
    (514) Stone Fist with a number of charges remaining.
    (503) Thurfel's Ward with many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE5) 25k
    You wave your stone at a glowing scroll.
    As the stone passes over the scroll, you sense:
    (902) Minor Elemental Edge with a few charges remaining.
    (906) Minor Fire with a few charges remaining.
    (507) Elemental Deflection with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE7) 30k
    You wave your stone at a piece of old paper.
    As the stone passes over the scroll, you sense:
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (910) Major Shock with very many charges remaining and the potential to add no charges.
    (908) Major Fire with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    #MAGE8) 25k
    You wave your stone at a silvery scroll.
    As the stone passes over the scroll, you sense:
    (419) Mass Elemental Defense with very many charges remaining and the potential to add no charges.
    (505) Hand of Tonis with very many charges remaining and the potential to add no charges.
    (505) Hand of Tonis with very many charges remaining and the potential to add no charges.
    (404) Disarm Enhancement with very many charges remaining and the potential to add no charges.
    (401) Elemental Defense I with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE9) 35k
    You wave your stone at a faded scroll.
    As the stone passes over the scroll, you sense:
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    (911) Mass Blur with very many charges remaining and the potential to add no charges.
    (910) Major Shock with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    #MAGE10) 35k
    You wave your stone at a piece of old paper.
    As the stone passes over the scroll, you sense:
    (908) Major Fire with a few charges remaining.
    (905) Prismatic Guard with very many charges remaining and the potential to add no charges.
    (1701) Arcane Decoy with a few charges remaining.
    (505) Hand of Tonis with a few charges remaining.
    Cast Roundtime 3 Seconds.

    #MAGE11) 25k
    You wave your stone at an old scroll.
    As the stone passes over the scroll, you sense:
    (904) Minor Acid with a number of charges remaining.
    (905) Prismatic Guard with very many charges remaining and the potential to add no charges.
    (409) Elemental Blast with a number of charges remaining.
    (505) Hand of Tonis with a number of charges remaining.
    (916) Invisibility with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE12) 35k
    You wave your stone at an aged palimpsest.
    As the stone passes over the scroll, you sense:
    (404) Disarm Enhancement with a number of charges remaining and the potential to add no charges.
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (409) Elemental Blast with very many charges remaining and the potential to add no charges.
    (507) Elemental Deflection with very many charges remaining and the potential to add no charges.
    (901) Minor Shock with many charges remaining and the potential to add no charges.
    (402) Presence with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE13) 25k
    You wave your stone at an arcane parchment.
    As the stone passes over the scroll, you sense:
    (507) Elemental Deflection with very many charges remaining and the potential to add no charges.
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    (505) Hand of Tonis with a few charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE14) 30k
    You wave your stone at a tattered scroll.
    As the stone passes over the scroll, you sense:
    (402) Presence with very many charges remaining and the potential to add no charges.
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (512) Cold Snap with very many charges remaining and the potential to add no charges.
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE15) 30k
    You wave your stone at a piece of burnt paper.
    As the stone passes over the scroll, you sense:
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (1710) Major Acid with very many charges remaining and the potential to add no charges.
    (904) Minor Acid with a number of charges remaining and the potential to add no charges.
    (405) Elemental Detection with a number of charges remaining and the potential to add no charges.
    (511) Floating Disk with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE16) 30k
    You wave your stone at a torn scroll.
    As the stone passes over the scroll, you sense:
    (508) Elemental Bias with very many charges remaining and the potential to add no charges.
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE17) 25k
    You wave your stone at an obscure scroll.
    As the stone passes over the scroll, you sense:
    (507) Elemental Deflection with very many charges remaining and the potential to add no charges.
    (504) Slow with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE18) 30k
    You wave your stone at a shimmering scroll.
    As the stone passes over the scroll, you sense:
    (911) Mass Blur with very many charges remaining and the potential to add no charges.
    (907) Major Cold with very many charges remaining and the potential to add no charges.
    (403) Lock Pick Enhancement with very many charges remaining and the potential to add no charges.
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    (402) Presence with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #MAGE19) 25k
    You wave your stone at a crumpled scroll.
    As the stone passes over the scroll, you sense:
    (904) Minor Acid with very many charges remaining and the potential to add no charges.
    (402) Presence with very many charges remaining and the potential to add no charges.
    (414) Elemental Defense III with very many charges remaining and the potential to add no charges.
    (503) Thurfel's Ward with very many charges remaining and the potential to add no charges.
    The stone disintegrates.
    Cast Roundtime 3 Seconds.

    >Cleric (Code: #CLER)

    #CLER1) 40k
    You wave your stone at a pure white scroll.
    As the stone passes over the scroll, you sense:
    (310) Warding Sphere with very many charges remaining and the potential to add no charges.
    (1715) Firestorm with very many charges remaining and the potential to add no charges.
    (301) Prayer of Holding with very many charges remaining and the potential to add no charges.
    (308) Well of Life with very many charges remaining and the potential to add no charges.
    (303) Prayer of Protection with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER4) 25k
    You wave your stone at a smeared scroll.
    As the stone passes over the scroll, you sense:
    (303) Prayer of Protection with very many charges remaining and the potential to add no charges.
    (1713) Death Cloud with very many charges remaining and the potential to add no charges.
    (201) Calm with a few charges remaining.
    (309) Neutralize Curse with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER5) 25k
    You wave your stone at a light scroll.
    As the stone passes over the scroll, you sense:
    (203) Manna with very many charges remaining and the potential to add no charges.
    (303) Prayer of Protection with very many charges remaining and the potential to add no charges.
    (109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER6) 45k
    You wave your stone at a sheet of silvery vellum.
    As the stone passes over the scroll, you sense:
    (105) Poison Resistance with a number of charges remaining and the potential to add no charges.
    (207) Purify Air with a number of charges remaining.
    (310) Warding Sphere with very many charges remaining and the potential to add no charges.
    (106) Spirit Fog with a number of charges remaining.
    (204) Unpresence with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER7) 25k
    You wave your stone at an aged scroll.
    As the stone passes over the scroll, you sense:
    (107) Spirit Warding II with very many charges remaining and the potential to add no charges.
    (303) Prayer of Protection with very many charges remaining and the potential to add no charges.
    (203) Manna with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER8) 25k
    You wave your stone at a neatly inked scroll.
    As the stone passes over the scroll, you sense:
    (202) Spirit Shield with very many charges remaining and the potential to add no charges.
    (103) Spirit Defense with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER9) 25k
    You wave your stone at a pure white scroll.
    As the stone passes over the scroll, you sense:
    (201) Calm with very many charges remaining and the potential to add no charges.
    (303) Prayer of Protection with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER11) 25k
    You wave your stone at a pure white scroll.
    As the stone passes over the scroll, you sense:
    (201) Calm with very many charges remaining and the potential to add no charges.
    (205) Light with very many charges remaining and the potential to add no charges.
    (312) Fervent Reproach with very many charges remaining and the potential to add no charges.
    (303) Prayer of Protection with very many charges remaining and the potential to add no charges.
    (107) Spirit Warding II with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #CLER12) 45k
    You wave your stone at a pure white scroll.
    As the stone passes over the scroll, you sense:
    (302) Smite with a number of charges remaining and the potential to add no charges.
    (107) Spirit Warding II with very many charges remaining and the potential to add no charges.
    (310) Warding Sphere with very many charges remaining and the potential to add no charges.
    (1701) Arcane Decoy with a few charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    >Ranger (Code #RAN)

    #RAN1) 35k
    You wave your stone at a sheet of tattered vellum.
    As the stone passes over the scroll, you sense:
    (112) Water Walking with a few charges remaining.
    (608) Camouflage with a number of charges remaining and the potential to add no charges.
    (611) Mass Colors with very many charges remaining and the potential to add no charges.
    (107) Spirit Warding II with a number of charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    #RAN2) 35k
    You wave your stone at an illuminated scroll.
    As the stone passes over the scroll, you sense:
    (105) Poison Resistance with a number of charges remaining.
    (110) Unbalance with a number of charges remaining.
    (113) UnDisease with a few charges remaining.
    (105) Poison Resistance with a few charges remaining.
    (601) Natural Colors with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    ==UTILITY/MISC==

    >Sanctuary (Code #SANC)

    Out of stock.

    >Foraging (Code #FOR)

    Out of stock.

    >Popped muscles (Code #POP)

    Out of stock.

    Manna (Code #MANA)
    (Sold out.)

    ==ARCANE== (Code #ARC) -- even with 202 ranks of Arcane Symbols, these are really hard to unlock and charge!

    #ARC1) 150k
    LOCKED
    You wave your stone at a charred scroll.
    As the stone passes over the scroll, you sense:
    (1720) Arcane Barrier with many charges remaining.
    (405) Elemental Detection with a number of charges remaining.
    (414) Elemental Defense III with a number of charges remaining.
    (405) Elemental Detection with many charges remaining.
    (107) Spirit Warding II with a number of charges remaining.
    (109) Dispel Invisibility with a number of charges remaining.
    Cast Roundtime 3 Seconds.
    Last edited by Kaldonis; 06-22-2018 at 03:03 PM. Reason: sold 1119 and some 1605

  2. Default

    str 1-4 please, op-1-3 please

  3. #3

    Default

    I'll take both foraging scrolls, why not. I'll use em eventually =P

  4. Default

    min bid on Z1, aa1, aa2, aa3

  5. #5

    Default

    I'll take #LOCK2 please

  6. #6

    Default

    Would #3M1 be locked, or can I unlock other spells on that scroll? If so, I'll take #3M1 as I'm more interested in 1209 than 1202.

  7. #7

    Default

    Quote Originally Posted by Maerit View Post
    Would #3M1 be locked, or can I unlock other spells on that scroll? If so, I'll take #3M1 as I'm more interested in 1209 than 1202.
    #3M1 is now locked (except for Iron Skin).

    I'll find you a 1209 scroll, unlock it, charge it, and PM you. Price will be the same basically, plus or minus. May be about a week or so as I'll need to find one.
    Last edited by Kaldonis; 07-09-2016 at 12:20 AM. Reason: clarification

  8. #8

    Default

    Sorry for the delays! Now things are sold, delivered, and pulled off the list.

    Thanks!

  9. #9

    Default

    Updated! Heroism, Bravery, Zealot, Phoen's, Cloak of Shadows, Strength of Will...and more!

  10. #10

    Default

    Just getting this down now, I'll post again if there's more I want...

    Would like: AA9, 3M1, 3M11, CLER10, SANC1

Similar Threads

  1. Replies: 1
    Last Post: 04-22-2016, 04:11 PM
  2. Location of Obama Presidential Library
    By ClydeR in forum Politics
    Replies: 1
    Last Post: 03-18-2013, 01:08 PM
  3. No ballsacks in the library
    By Methais in forum Off-Topic
    Replies: 4
    Last Post: 02-18-2007, 10:33 AM
  4. The Abbey Library
    By StrayRogue in forum General Gemstone
    Replies: 0
    Last Post: 04-10-2005, 03:27 PM
  5. SOLHAVEN LIBRARY OPENS!
    By theotherjohn in forum Solhaven
    Replies: 0
    Last Post: 07-04-2004, 10:29 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •