The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Q's Windhelm Basement (w/ wall plaque fix)
   
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Category: Houses
File Size
Posted
Updated
595.608 KB
Feb 28, 2012 @ 8:02pm
Apr 4, 2012 @ 5:13am
14 Change Notes ( view )

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Q's Windhelm Basement (w/ wall plaque fix)

Description
Q's Windhelm Basement

Windhelm's Hjerim is a fine estate, but worthy of The Dragonborn?

The true Dovahkiin needs a place to display his prizes, treasures, trophies, and spoils of war. This mod adds the option to purchase a basement addition to the house in Windhelm. Within it you'll find 10 new mannequins, display cases of assorted sizes, wall plaques, and a dozen weapon racks. In the corner are 4 tall bookshelves, with a knapsack, satchel, and locked safe. Extra weapons and armor can be stored in various chests. A full smithing chamber is provided, complete with smelter and component storage.

Along the back wall are plaques for your symbols of rank: a wall plaque for each Hold which can grant the title of Thane. Each plaque is adorned with a shield to indicate the source of the weapon. Banners will be raised as your character joins Skyrim's many factions.

The cases and ranks and mannequins all come empty, waiting for you to fill them with your story.

Once the mod is installed, talk to the steward of Windhelm. The basement is another decoration option you can purchase. When you do, the ladder down will be unlocked.

This mod also fixes the bug in the vanilla game's shield/weapon plaques so that mounted weapons mirror each other properly. Now you can properly mount axes and daedric weapons without them looking weird.

Also, try my new mod! Q's Mannequins and More: {LINK REMOVED}

*IMPORTANT* If you're updating from version 1.2 or earlier, make sure there is no file named TIF__000E67CC.pex in your scripts folder. If it is there, delete it.

** To everyone: I appreciate all the support and comments. But I've moved on from Skyrim modding and this mod will no longer receive updates. Thanks for all the endorsements.

Version History:
1.6a
* Fixed paths in BSA for weapon plaque models
1.6
* Added banner for Sovngarde
* Created new banner for the Companions
1.5
* Added a bypass method for those unable to buy it
1.4
* Added banners
* More navmesh fixes, companions will not open cases trying to reach you
1.3
* Fixed a script mix-up that broke the ability to purchase for some people
1.2
* Navmesh updates
* Includes missing purchase script file
* Includes wall plaque fix
* Upstairs navmesh finalized
1.1
* Extended NavMesh in alcoves
1.0
* Initial release

Find this mod on the Skyrim Nexus at: http://skyrim.nexusmods.com/downloads/file.php?id=11825
Find this mod on the Steam Workshop at: http://steamcommunity.com/sharedfiles/filedetails/?id=14288

Known issues:
Orcish battleaxes have a bugged model and do not mount on racks or plaques properly

Frequently Asked Question:
Q: Does the basement come decked out with all the armor and weapons in the screenshots?
A: No, it comes almost empty. The screenshots are just an example of what you can do.

Q: Why not use Dovahkiin Hideout?
A: The goals of the mods are different, I think. This is meant to be just an extension of the existing house, not a replacement. It follows Windhelm architecture and doesn't duplicate things like the bedroom, kitchen, enchanting/alechmy station. It's small enough that you can reach everything quickly.

Q: Is it compatible with Dovahkiin Hideout?
A: Both use a similar trapdoor to enter, but DH places its trapdoor in a different location so in theory they should be compatible (I have not yet tested).

Q: I have to pay for it?
A: Yes, this is another decoration option to be bought from the steward of Windhelm.

Q: The option to buy the basement from the steward doesn't show up *or* doesn't work right!
A: There's a bypass option: go into the housecarl's (smaller) bedroom. There is a round wall decoration right above a hexagonal one. 'Use' the top round decoration and you should get a message that the basement was unlocked.
105 Comments
[GWJ] Quintin H. Stone  [author] Jun 13, 2015 @ 8:11am 
Try opening the command console and typing these commands:
df495.disable
df496.enable
df497.enable
Antares Jun 7, 2015 @ 1:48pm 
someone help me unlock the basement? boght it from the steward no problem, latch shouws up fine bu askes for key. I cannot use the bypass because i dont have a house carl yet and the room is still empty. You could just have included a key really...
wildmick Jan 13, 2015 @ 8:20am 
Finally, I can keep all of my trophies in the original trophy house in Windhelm! All of my primary trophies go upstairs and all of my secondary trophies go downstairs in the basement. Nice and tidy without having to load some glorified hideout somewhere else! Thanks!
TheManOf1000Holes Mar 15, 2014 @ 7:21pm 
I saw the name "Q" and almost died from Star Trek overdose... I was hoping this mod would add a slightly crazy omnipotent being in some dude's basement in Windhelm. Oh well.
Raexer Jan 29, 2014 @ 11:17pm 
Tried it but it appearnetly conflicts with another mod I use for my stealth character so I'll have to pass on this mod. With the Deathwhisper Cove mod (Assassin's Lair I think is the name of the download) installed, this mod conflicts with the ladder entry and the ladder access still shows up in the kid's bedroom even after finishing the quest part that allows buying the place from the city's stward.
44R0N Feb 19, 2013 @ 6:54am 
@(ISIG) ThornWolfy235 - read the last Q&A in the description and if you still have a problem read my first comment and the author's response.
ThornWolfy235 Feb 4, 2013 @ 12:48am 
I might have missed a step, but it seems that I'm missing the key for the basement trap door. I did go to the Palace of the Kings and buy the basement, but the door is still locked.
44R0N Jan 29, 2013 @ 12:00pm 
...and I just saw this:
"** To everyone: I appreciate all the support and comments. But I've moved on from Skyrim modding and this mod will no longer receive updates. Thanks for all the endorsements. "

...boo
44R0N Jan 29, 2013 @ 11:58am 
1/3
GREAT! THAT FIXED IT!
I bought everything then after inspecting the house, put in those console commands. I was then able to activate the basement.
44R0N Jan 29, 2013 @ 11:58am 
2/3
-NOW FOR SOME FEEDBACK-
Let me start by saying: I have no clue how the creation kit works, how easy or difficult it is to make changes and publish them or what’s even an option. I would absolutely love know how to create mods but at the moment I don’t know. So if what I am about to mention sounds impossible for reasons I’m currently not aware of, I apologize.