+"Darksteel", +indestructible (11)
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Indestructible
: Add .
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Myr creatures get +1/+1.
: Create a 1/1 colorless Myr artifact creature token.
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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