ABCDEFGHIJKLMNO
1
Exp bonus234%How to use this spreadsheet:
2
Spawn Rate200%Input basic player information on this page (PlayerInfo)
3
Rare Rate100%Input current bestiary levels on the page BestiaryLevels
4
Epic Rate100%On the page EnemyInfoCasual, you may select whether or not you have mastered specific IAs
5
Exp/Boss0Please note: This spreadsheet assumes a constant, instant kill rate. So if you can not kill enemies as soon as they spawn, it may not be entirely accurate
6
Exp/Rare0It also is slightly inaccurate with regards to evolving enemies, and does not take into acount outside factors (boosts, 1.5x exp rate, ascension bonuses, level bonuses/penalties)
7
Exp/Epic0View the Results page to see final exp values, or view the individual pages for each area for more information
8
Time3600Set this variable to how long you want the exp rate to be for (default is 3600, or exp/hour)
9
WM Spawn Bonus0%Spawn bonus from being in Worst Moon mode (60% if using the Invisible X IA, but less if using the Worst Moon Gem)
10
Coin Bonus197%Credit goes to savag3blow for some calculations and the original inspiration, Draconi and GrunerPunkt for some mathematical help, and Tukkun for writing the original code (where a lot of this information came from)
11
Pixel Bonus168%
12
Last version taken into account: 1588 (partial; does not account for the change in how exp for rare/epic/boss enemies works)
13
14
Note: Hyperlinks do not work properly in GoogleDocs (yet)
15
Note: This is not meant to be 100% accurate, but instead should serve as an approximation
16
17
Note: Coin/Pixel gain does not include coin/pixels from autosteal or from loot drops
18
19
I'm trying an experimental layout on the BeginnerTrainingZone page. Which format do you like better?
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
ff
68
69
70
71
72
73
74
75
76
77
78
79
w
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100