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Polo Or Bust Ruleset
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Polo Or Bust: Hobo Cup 27 March 2011

Rules

Equipment

 

1 - 1.1 Teams will consist of 3 players.

2 - Any common type of bike is allowed. (BMX, road, track, mountain)

    2.1 - The bike must have at least one mechanism for stopping. (i.e., handbrake, fixed wheel)

    2.2 - You may not add anything to the bike to help block shots (e.g., a bar under your BB, netting in the front triangle) with the exception of wheel covers.

    2.3 - Mallets and bikes may not have dangerous protrusions (bolts sticking out, jagged edges, etc.) Handlebars and mallets must be capped. Bullhorn handlebars are not allowed.

 

 General Rules of Play

Games will be 10mins in duration or ‘first to five’.  Finals will be 15min games or ‘first to five’.  

 3 - Start of a game:

    3.1 - Players from each team proceed to their side of the court. Players will line up, facing center court with rear wheels behind the goal line.

    3.2 - The ball will be positioned at center court.

    3.3 - Play will begin with a "3 - 2 - 1 - Po-Lo" from the court referee.

    3.4 - Overtime:  There are no ties.  In the event of a tie at the end of the allocated time, the ref will call ‘golden goal’, play will continue as normal until a goal is scored.

4 - Scoring a goal and ball movement

    4.1 - A goal must originate as a "shot," defined as striking the ball with the end of the players mallet.

    4.2 - Wrist shots or scoop shots are not considered a "shot," therefore will not count as a goal. This technique may be used to pass the ball.

    4.3 - A "shuffle," defined as a ball that is struck with the broad side of the mallet or mallet shaft. Shuffles cannot be used to score a goal. However, a shuffle of the ball by the defending team into their own goal will be considered a goal (‘own goal’).

    4.4 - Ball-joint: Not to be confused with a scoop pass, toss or other ball handling. The ball-joint is defined as pinning the ball between an open end of the mallet head and the playing surface and then dragging it. Ball-jointing will be allowed ONLY in the player's defensive zone. Ball jointing in the offensive zone will result in the ball turnover and concession of half court.  Side joining IS EQUIVALENT to ball jointing.  

    4.5 - If the ball becomes lodged on a player, bicycle or in the spokes of a wheel in such a way that it cannot be played safely, game play will be stopped. The ball will be dislodged and placed on the ground at the point of incident. The player directly involved in the ball being lodged will get possession and play will resume.

   4.6 - The ball cannot be played with the feet. Intentionally touching the ball will be counted as a foot-down or "dab" (see below) and that player will be required to tap-out.

   4.7 - "buzzer" shots will only count if the ball crosses the goal line before the sounding of the final bell, buzzer, whistle, etc.

   4.8 - If a cone is moved from its appropriate position and the ball crosses the line of where the cone should have been, a goal may be awarded at the refs discretion if there is no doubt the goal would have entered should the cone have been in place.

   4.9  A goal ref can disallow a goal if the ball is ‘too high’ - defined by the height of the cones.  The goal width will be set at 160cm.  

5 - After a goal is scored:

    5.1 - The scoring team will return to their half of the court.

    5.2 - The conceding team will return to their half of the court with possession of the ball.

    5.3 - The defending team may not attack until the ball or an offensive player has crossed the center line.

6 - Footdown or "Dab"

    6.1 - A foot-down or "dab" is defined as any player placing their foot on any horizontal surface (e.g., the ground, his mallethead, a bike, the ball, another player, the top of the boards.)

    6.2 - If a player "dabs" that player is out of play and may not interfere with the ball or other players until they "tap in" at one of two designated center court points.

    6.3 - If a "dabbed" player stops a shot from going into goal, at the ref's discretion, it may be ruled a goal. Example: a defending player in front of the goal loses their balance and dabs. The defending player remains in front of the goal - intentionally or unintentionally - and blocks an incoming shot. If there is no doubt in the referee's mind that the shot would have resulted in a goal, the referee can declare a goal.

    6.4 - The "tap-in" area will be located at center court on either side of the court. Marked with gold love hearts with mallets struck through them.  

    6.5 - If a player crashes or falls off their bike, play will continue unless a player is injured. At this point the referee will stop the game and attend to the injured player.

Contact and general court behavior

Like contact between bodies and equipment is permitted. However, depending on the severity, any physical, mallet or bike play that is considered by the referee to be excessive, reckless and potentially dangerous to the safety of the players will result in a warning or a penalty. Essentially, the choice to check/pick/mallet-to-mallet is not the issue. It's how you do it.

 

7 - Permitted contact and restrictions:

        7.1 - body-to-body - this includes shoulder-to-shoulder contact and the use of forearms.

        7.2 - mallet-to-mallet - this includes incidental contact playing the ball and lifting another player's mallet. Striking another player's mallet with excessive force, or slashing, will result in a

                warning or a penalty.

        7.3 - Holding or otherwise restraining another player by grabbing that player, their clothing or any of their equipment using hands, elbows, feet or mallets is not permitted.

        7.4 - Pushing with the hands is not permitted.

        7.5 - Pushing or checking someone from behind is not permitted.

        7.5 - Mallet-to-body contact is not permitted.

        7.6 - Mallet-to-bike contact is not permitted.

          7.7 - Body-to-bike contact is not permitted.

          7.8 - Incidental bike-to-bike contact is fine. Throwing a rear wheel into another player's bike and T-boning or forcing a t-bone is not permitted. A ‘t bonee’ can be deemed to be at fault in the incidence of a crash. At the ref’s discretion, you may be forced to tap out even if you haven’t dabbed.  T-boning a player guarding goals is not permitted.    

        7.9 - Any check along the fence will be heavily scrutinized. If the check is deemed

                appropriate and the opposing player simply could not maintain their balance, play will continue. If, however, the check is deemed excessive, reckless or otherwise thought to have little regard for the safety of the opposing player, the referee has the option to issue a warning or a penalty.

         7.10 - Clear intent to injure another player or repeated dangerous and reckless behavior after receiving two warnings is not permitted and will be met with a two-minute penalty or ejection

                  from the match.

        7.11 - Throwing of mallets is not allowed at any time, in any situation. Intentionally throwing a mallet will automatically result in at least a 30 second penalty.  

        7.12 - If a thrown mallet stops a ball from going through the goal the referee may use his discretion to award a goal.

8 - Highsticking or high mallets.

        8.1 A high stick is defined as above the height of an opponent’s shoulders, near the opponent.  Players must be in control and responsible for their mallet.  If a mallet is held on a player’s handlebars they must ensure that it is not above shoulder height and that they are in total control of it.      

            8.2 A player is permitted accidental contact on an opponent only if the swing is a controlled windup and swing, or if the player who is struck was playing ‘low to the ground’ and thus in the line of fire of what the ref considers ‘normal’ mallet windups/play.  An an unwieldy windup and swing would be considered UNACCEPTABLE and would incur a warning and any contact to an opponent above the shoulders shall incur a penalty at the ref’s discretion.  

            8.3 Accidental contact to another player without possession, above the shoulders, shall incur a penalty.

            8.4 Throughout the game, the ref shall issue warnings to ensure all players are playing in a safe manner.

        8.5 Hug it out.  If you accidentally hit someone in the face, you may be asked to hug it out.  

Time-outs

 

Each team is permitted one time out that is usable during each game. A time out can be called at any time when your team as possession of the ball.

Moreover, the referee reserves the right to stop game play for any reason. Time-outs will/can be called for the following reasons:

Penalties

These are the penalties available to the referee. Some infractions have predetermined penalties, such as ball-jointing in the offensive zone (see below). Otherwise, depending on the severity, the referee have the right to use any of these at any time in any order for the infraction in question.

IMPORTANT: A delayed penalty can be called. If a player is fouled and the innocent team has possession, the referee will raise their hand straight up and will only blow the whistle when the opposing team gets the ball. The penalized player will then be instructed to exit the court. The ball will be turned over to the innocent team. Each team will return to their side and play will resume. A goal by the innocent team will end the penalty. The penalized player may then return to the court.

Infractions that will result in a ball turnover:

Malleting of front wheels:

Infractions that can result in a Warning or Penalty: Same as after a goal.