uScript Retail Beta 34 is ready!

Official uScript news and announcements from Detox Studios.
User avatar
Scott
Power User
Posts: 2607
Joined: Sat Jun 25, 2011 2:59 pm
Location: Boston, MA
Contact:

uScript Retail Beta 34 is ready!

Post by Scott »

The uScript Visual Scripting Tool has been updated to Retail Beta 34! This build contains many updates (including a node "favorites" system and other usability improvements) as well as node updates and bug fixes.

Build Notes: How to get the new build:
  • Detox Studios Online Store
    Customers who have purchased uScript from the Detox Studios Store can get the new build by visiting the download page and providing your email and key as described in your purchase email.
  • Unity Asset Store
    Customers who purchased uScript from the Unity Asset Store can go to the uScript page and update uScript.
  • Free Personal Learning Edition (PLE)
    To try uScript for free with this latest version, please download the Personal Learning Edition.
Scott Blinn
CEO & Creative Director
Greyborn Studios
User avatar
Scott
Power User
Posts: 2607
Joined: Sat Jun 25, 2011 2:59 pm
Location: Boston, MA
Contact:

Re: uScript Retail Beta 34 is ready!

Post by Scott »

Update on Flash Support - While we were hoping to add full Flash support for Unity 4 with this latest build, we are still working through some key architectural changes to deal with some complex restrictions based on how Unity is currently creating Flash builds and what sub-set of features Unity currently supports with Flash. This is an issue facing all middle-ware providers dealing with Unity scripting and DLLs currently.

We didn't want to hold back other improvements and bug fixes from our customers so choose to release this build without Flash support. We know some of you have been waiting very patiently for Flash support in uScript and we sincerely apologize for the delay. This is however a very complex issue and we need to be sure we get it right.

We will continue to update you all on our progress in getting Flash supported.
Scott Blinn
CEO & Creative Director
Greyborn Studios
User avatar
Maus
Veteran
Posts: 1537
Joined: Mon Nov 21, 2011 6:06 am
Location: Colorado
Contact:

Re: uScript Retail Beta 34 is ready!

Post by Maus »

:o WOW :o

Look at all these new features, its like Christmas!

Better over all performance...

Hot keys...

Graph Statistics...

Even More Improvements...

I dont know witch new feature to unwrap first!

Thanks for working so hard to make uScript a better tool, it really is a gift to people like me that would not be abel to make there games in Unity with out it!

You guys ROCK!

^^
Image Image Image
uScript_Indie
Veteran
Posts: 1503
Joined: Mon Nov 14, 2011 12:48 pm

Re: uScript Retail Beta 34 is ready!

Post by uScript_Indie »

I did a clean install followed by a full rebuild, and after doing that my log as a ton of these messages, just repeating and repeating:

Code: Select all

Assets/uScriptProjectFiles/uScripts/_GeneratedCode/BookPlacement.cs(7181,27): error CS1502: The best overloaded method match for `System.Collections.Generic.List<UnityEngine.GameObject>.AddRange(System.Collections.Generic.IEnumerable<UnityEngine.GameObject>)' has some invalid arguments

Code: Select all

Assets/uScriptProjectFiles/uScripts/_GeneratedCode/BookPlacement.cs(7181,27): error CS1503: Argument `#1' cannot convert `method group' expression to type `System.Collections.Generic.IEnumerable<UnityEngine.GameObject>'
Those two messages alternate back and forth for many pages of my log. My project has 78 scripts, and only one of them has this issue.
uScript_Indie
Veteran
Posts: 1503
Joined: Mon Nov 14, 2011 12:48 pm

Re: uScript Retail Beta 34 is ready!

Post by uScript_Indie »

Scott & Trap, I'll email you guys the affected files ...
User avatar
Scott
Power User
Posts: 2607
Joined: Sat Jun 25, 2011 2:59 pm
Location: Boston, MA
Contact:

Re: uScript Retail Beta 34 is ready!

Post by Scott »

Thanks guys. Regarding the errors, they do seem to be related to our on-going Flash support work. Unity's Flash exporter currently doesn't support arrays-- so we had to convert some of our stuff to Lists instead. Looks like this caused a bug. TrapZZ is looking into it and we hope to have a fix out soon.
Scott Blinn
CEO & Creative Director
Greyborn Studios
uScript_Indie
Veteran
Posts: 1503
Joined: Mon Nov 14, 2011 12:48 pm

Re: uScript Retail Beta 34 is ready!

Post by uScript_Indie »

Ugh. Unity should just drop Flash; it's a terrible technology, and at this point there's nothing you can't do better with something like 2D Toolkit.

I'm not mad at you guys, btw; I know you have to support everything Unity does. I'm just annoyed that Unity's support of a legacy technology requires work from everyone else.
tristratos
Contributor
Posts: 80
Joined: Tue Jul 05, 2011 1:53 pm

Re: uScript Retail Beta 34 is ready!

Post by tristratos »

I disagree with you.

Unity to flash is something good to have and opens a totally new market!
As such I am glad uscript follows every possible route that unity drives to.


Last but not least, PLEASE FIX the emailing to PLE option from your site as it is really impossible for onw to get the updated versions!!

Best Regards,
Tri
User avatar
TrapZZ
Power User
Posts: 4087
Joined: Sun Jun 26, 2011 12:49 pm

Re: uScript Retail Beta 34 is ready!

Post by TrapZZ »

I checked in a fix, the other guys are gonna test and I'm hoping we can push a build out later today.
Need a break from uScripting? Join my brother and I every Thursday as we drink beer and continue our quest to review every US NES game ever made (the actual games on the actual hardware, not emulated).
http://www.brothernights.com
User avatar
Scott
Power User
Posts: 2607
Joined: Sat Jun 25, 2011 2:59 pm
Location: Boston, MA
Contact:

Re: uScript Retail Beta 34 is ready!

Post by Scott »

The new build is out (Retail Beta 35) that fixes the List code generation issue!
Scott Blinn
CEO & Creative Director
Greyborn Studios
uScript_Indie
Veteran
Posts: 1503
Joined: Mon Nov 14, 2011 12:48 pm

Re: uScript Retail Beta 34 is ready!

Post by uScript_Indie »

Doesn't fix it for me. Same error in the same place with RB35:
Screen Shot 2013-02-15 at 10.59.16 AM.png
I was able to upgrade uScript without an error (i.e. there were no messages in the console after I imported the new build), but I kicked off a full rebuild after upgrading and got all of those errors after the full rebuild, just like with RB34.
uScript_Indie
Veteran
Posts: 1503
Joined: Mon Nov 14, 2011 12:48 pm

Re: uScript Retail Beta 34 is ready!

Post by uScript_Indie »

P.S. I haven't touched the script that's busted since RB33, so the versions of it from 33 and 34 that I PM'd you and Trap should still be good for debugging.
User avatar
TrapZZ
Power User
Posts: 4087
Joined: Sun Jun 26, 2011 12:49 pm

Re: uScript Retail Beta 34 is ready!

Post by TrapZZ »

Thanks for the files. I've uploaded the fix and I'll get Scott to make the build asap.
Need a break from uScripting? Join my brother and I every Thursday as we drink beer and continue our quest to review every US NES game ever made (the actual games on the actual hardware, not emulated).
http://www.brothernights.com
User avatar
Scott
Power User
Posts: 2607
Joined: Sat Jun 25, 2011 2:59 pm
Location: Boston, MA
Contact:

Re: uScript Retail Beta 34 is ready!

Post by Scott »

RB36 was just put up with the fix. Once I hear everyone is good to go I'll officially announce it.
Scott Blinn
CEO & Creative Director
Greyborn Studios
uScript_Indie
Veteran
Posts: 1503
Joined: Mon Nov 14, 2011 12:48 pm

Re: uScript Retail Beta 34 is ready!

Post by uScript_Indie »

I just did a clean install with no compile errors. I didn't want to sit through a full rebuild, so I just opened the problematic script from 34/35 and re-saved that, and it saved w/o errors.
User avatar
Scott
Power User
Posts: 2607
Joined: Sat Jun 25, 2011 2:59 pm
Location: Boston, MA
Contact:

Re: uScript Retail Beta 34 is ready!

Post by Scott »

Good to hear, thanks!
Scott Blinn
CEO & Creative Director
Greyborn Studios
User avatar
Zefran
Contributor
Posts: 20
Joined: Thu Nov 29, 2012 9:45 pm

Re: uScript Retail Beta 34 is ready!

Post by Zefran »

So where do we download rb36 to test? When I go to the main site and download using my email and reg code it still says rb34

Thanks
User avatar
Zefran
Contributor
Posts: 20
Joined: Thu Nov 29, 2012 9:45 pm

Re: uScript Retail Beta 34 is ready!

Post by Zefran »

Nvm. Tried again this evening and got Rb36

:-)
tristratos
Contributor
Posts: 80
Joined: Tue Jul 05, 2011 1:53 pm

Re: uScript Retail Beta 34 is ready!

Post by tristratos »

I have tried several times with no luck!
Even if I set my personal data correct for the PLE version I still receive NO EMAIL (tried different days as well)

PLEASE fix the e-mailling issue!!
User avatar
Michael
Contributor
Posts: 245
Joined: Sat Jun 25, 2011 3:04 pm
Location: Southern California

Re: uScript Retail Beta 34 is ready!

Post by Michael »

tristratos wrote:I have tried several times with no luck!
Even if I set my personal data correct for the PLE version I still receive NO EMAIL (tried different days as well)

PLEASE fix the e-mailling issue!!
We were using a 3rd-party Wordpress plugin to serve the file and track downloads. The email that it sent out had a very generic appearance, and was most likely being caught in some spam filters before reaching its intended destination. While most people were able to access the PLE download email without issue, we did unfortunately have increasing reports over recent weeks of emails that never arrived.

The download page has been updated, and you will no longer receive an email containing a link to the PLE version. Instead, the file will be served as soon as the request is submitted. Please give it a try and let me know if you have any further problems downloading the PLE version.
Post Reply