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xian
Jan 21, 2001

Lipstick Apathy
This game is FATE ACCELERATED EDITION (because I forgot to put it in the title).


Maybe you're from New York originally. Maybe you moved for work, or for University. Maybe you're just here for a few months on a study abroad. There are as many different paths to New York City as there are people that live in it.

Maybe a radioactive animal bit you. Maybe you fell into a vat of some kind of future material at an R&D lab and are now made of that material. Maybe you're an alien and didn't know it until your computer started speaking in a language you haven't heard before but understand naturally. Maybe, and you don't know how to explain it--you can just *do* things normal people shouldn't be able to do. All you know is that you've got powers that you can't explain. You might also know how you got them, but you might not. If not, you shouldn’t go to the ends of the earth chasing down your origin. Look forward, not backward. You’ve got your powers and they are an infinite advantage over almost everyone on the earth. The question is not the how you got them, but how they have changed your life and how you’re going to use them.

One thing you know for certain is that you’re one hell of a Drummer.


***

This is a recruit for one, maybe two (if two blow me away) characters to continue a game about getting powers, not knowing what to do with them, and the process of figuring it out while on tour.

***

Current Cast of Characters:

Konstantina “Konnie” Kulik: Frontwoman, granted water control and other powers through a debt owed to her grandmother’s bloodline by a spirit called the Wodnik.

Megan “Meg” Harrison: Lead Guitar, developed Super Speed and the ability to throw force fields around when a mysterious space rock, aka ‘the space thingy’ crashed through her ex-boyfriend’s bedroom window.

Eliza Skratch: Multi-instrumentalist, but primarily keyboards. An impish demon who until recently was bound to servitude to by a power-hungry woman who dabbled too far in the dark arts, accidentally summoning the previously banished Naroa Raikkonen (the big bad), who killed her, freeing Eliza.

Jules Mercer: College Student, van driver, and boy toy of Meg who developed Telepathy, Telekinesis, and the ability to temporarily mimic other powers overnight. The same night all written and government record of his existence went missing.

Sherry Wayne: The Band’s manager, former intern at an antiques shop that was cover for an occult artifact smuggling ring. Has prehensile, extra strong hair that grows faster than Rapunzel’s.

***

Where we left off:

One night in September, a rock band called Gypsy Widow played a show at a bar called the Magic Frog. Due to the interference of one Naroa Raikkonen and at least one person working under her influence, the show lost power.

Undeterred, Meg switched out her Stratocaster for an acoustic, and the show went from a metal set to a series of covers of the band’s favorite classics. The show went viral. Konnie’s voice, restrained in the unplugged setting, was as pure as a siren’s. Meg’s fingers flew across the strings of her acoustic guitar like her last name was Malmsteen. And after the best cover of “I Want You (She’s So Heavy)” in decades, the bar’s electrical wiring burst into flames. The videos ended with the band proving instrumental in getting the crowd out and ensuring that there were no injuries beyond a few rolled ankles, scratches, and some moderate smoke inhalation.

Among the Police on the scene after the fire was a stern looking Asian woman who appeared to be in her late thirties or early forties. She quickly separated the Super powered members of the band from the crowd, took them to lie low and explained to them the world as it really was.

Music blogs (as well as other news sources) locally and from around the world covered the incident. It was orders of magnitude more attention than the Band had ever received before and there was one thing to do¬: tour. Steph, the drummer, wouldn’t take a leave of absence from University to do so. Nat, the bassist, sensed there was a lot more going on and was freaked out by the entire incident. Konnie had no trouble picking up the bass, but the band lacked a drummer. Luckily, they discovered that a loose network of powered people existed to help each other out when they could. Through that, they found a drummer. You are that drummer.

***

Additional setting details:

This game is part Scooby Doo, Josie and the Pussycats, some Blues Brothers, and a bit of the Runaways comics in it. Probably some other influences that I'm forgetting but those are the main ones. The last games got grim-dark and I would like to largely avoid that.

Powers go like this: They exist, but they’re hidden in plain sight. Don’t show off and you’ll be fine. Don’t kill or maim or cause lots of damage and you’ll be fine. Be smart about using them. Use them to further your personal goals, but don’t think you’re going to mind control your way to the White House. The more people witnessing your powers, the more dissonance with their worldview is created. This can manifest in a spirit that will hunt you down if you mess with too many people’s worldview. Show off with them: risk being eaten by a grue. Everyone with powers has a sense of when other powers are nearby. If you want it to be more than a vague “disturbance in the force” type feeling, it’s worth being included in an Aspect.

Why am I recruiting for one Character (two if two wow me but very likely 1)? Because I want to do a “Band with Superpowers on Tour” kind of game, and NPCing band members became very problematic in the last game, so I am not going to do that again. And what’s a Rock band without a drummer?


***

Characters are pretty much standard FAE with a few simple changes:

- You have more aspects: A High Concept, an Origin, a Signature Power, and three more aspects (you can fill one or more of these three out in game), plus one trouble. Your compels for your powers should be filled with both compels and power weaknesses. These aspects should be relatively self explanatory but if you have questions, don’t hesitate to ask. It bumps the thread! Also, if I think something doesn't work, I will tell you privately and give you the opportunity to rework it.

- You have something called a Drive. I am cribbing this from another FAE thread because I thought it was cool (I tinkered w/ it though). Your Drive is tagged to one of your aspects. When things get difficult, your drive is the motivation that keeps you going through the worst of it. It is why you don’t give up. It is why you claw your way back to your feet. This can be a positive or even a negative answer, but it should be personal for your character, pushing them into the thick of the game. Mechanically: Once per scene, you can invoke your Drive to flip around the results of a roll, turning -s into +s and vice versa. This turns outright defeat into success, but comes at a cost. The cost is that you can't use your drive, or the aspect you used it to cover for, again in the scene. It is finding your courage against the jaws of despair, digging deep, a last resort.

-Your approaches are more powerful: 4/4/3/3/2/2/1. You’ll note there’s an extra number in there, that’s because there’s another approach—The Power approach, which, you guessed it, reflects upon how proficient you are at using your powers.

-Refresh 3.

-Stunts - Don’t really worry about stunts for now unless you have something narrative-powered like the examples below. I don’t want mechanical stunts that say “I get +n to x approach” that’s boring and min-max and in all likelihood too narrow. Some examples (from existing characters that are going to be posted soon, they will make more sense after those characters are posted).

-“Because I am Konnie I can call the Wodnik once per scene for advice.”
-“Because I am Sherry, I can use my shifty contacts to get me out of a pickle.”
-“Because I am Jules, I can get by unnoticed by most people because, technically, I don’t exist.”

***

The current band members and manager may do some interviewing in this thread. For questions post here, PM me, or catch me on synirc at #ferg or #magikfrog

xian fucked around with this message at 06:14 on Jun 9, 2014

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xian
Jan 21, 2001

Lipstick Apathy
TEMPLATE SHEET (courtesy of Robodog):

pre:
Approaches:
 
Careful      [+x]
Clever       [+x]
Flashy       [+x]
Forceful     [+x]
Powers       [+x]
Quick        [+x]
Sneaky       [+x]
 
Refresh: 3/3

Aspects:

**Denote which Aspect is tagged to your Drive**
 
High Concept Name
- Invoke: Words
- Compel: Words
 
Description
 
Origin Name
- Invoke: Words
- Compel: Words
 
Description
 
Trouble Name
- Invoke: Words
- Compel: Words
 
Description
 
Signature Power Name
- Invoke: Words
- Compel: Words
 
Description
 
Aspect Name
- Invoke: Words
- Compel: Words
 
Description
 
Aspect Name
- Invoke: Words
- Compel: Words
 
Description
 
Aspect Name
- Invoke: Words
- Compel: Words
 
Description
 
Stunts:
 
Stunt Name
Description
 
Stunt Name
Description
 
Stunt Name
Description

xian fucked around with this message at 05:58 on Jun 9, 2014

Robodog
Oct 22, 2004

...how does that work?


Drums!!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
"Oh god guys, where did we find-- good, good, that's it-- this one?"

xian
Jan 21, 2001

Lipstick Apathy
I can't resist.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
I am interested have something up later today after work :)

neonchameleon
Nov 14, 2012



Questions:

Firstly, could we have more of a setlist please? It says a lot about the characters and what will fit them.

Secondly, where is this game being played? It's implied it's part of a larger game - can we read through that please?

Third, supernatural powers. Is the problem caused by people observing them or is it dissonance with their worldviews. So, for example, if someone used light powers to make lightbulbs that were in fact dead to shed light (and the audience had no way of knowing they were dead) would that be a display of raw supernatural power with a large audience or would it be coincidental and not a problem?

Fourth, an all female band? Should we maintain that?

Fifth, are songs or song lyrics good thematic aspects for this game?

Platonicsolid
Nov 17, 2008

"Guys! Guys! This one's a DOCTOR!"

https://www.youtube.com/watch?v=Om7IBJf7-fc

To answer a few of your questions, Neon...

Setlist, hosed if I remember.

...there were two past iterations of the game. I don't have a link for the real original, but the second is here. The reboot kind of took a grimdarker turn than intended and things got intense and weird and blew up, so this is rolling things back to focus more on super-road-trip hijinks.

Eliza's supernatural, Konnie's supernatural, Meg's superscience, so supernatural can fit. I'd think - and I can't speak for Xian here - that if it can be passed off as 'reasonable' (IE: stage special effects) it's good.

Girl bands best bands. :colbert:

Yes, totally.

Robodog
Oct 22, 2004

...how does that work?

neonchameleon posted:

Questions:

Firstly, could we have more of a setlist please? It says a lot about the characters and what will fit them.

Secondly, where is this game being played? It's implied it's part of a larger game - can we read through that please?

Third, supernatural powers. Is the problem caused by people observing them or is it dissonance with their worldviews. So, for example, if someone used light powers to make lightbulbs that were in fact dead to shed light (and the audience had no way of knowing they were dead) would that be a display of raw supernatural power with a large audience or would it be coincidental and not a problem?

Fourth, an all female band? Should we maintain that?

Fifth, are songs or song lyrics good thematic aspects for this game?

In terms of what their sound was, we came to this and this back when the game started as a couple of their songs. So pop rock, befitting of Meg dressing like a Technicolor clown on stage. But more broadly Gypsy Widow go into hard rock and heavy metal too, there were covers of All Along the Watchtower, I Want You (She’s So Heavy), Black Sabbath, Led Zep, et. al. Also the occasional dip into Polish death metal.

The game is a semi-reboot semi-retcon. Alt-universe splitting off from the game into a new direction. Date wise it's contemporary and location wise it was set in New York but we'll be in Cali for the first tour date. First game thread is here.

The problem with powers is they don't exist. So blatantly shooting light out of your hands down the main street will make people see it, see that unexplainable thing happen, and gently caress up their perception of reality. Subtly using powers in a way that is imperceivable or easily explained to normal people, like lighting up lightbulbs (lightbulbs do in fact light up, that's a fact) doesn't cause any trouble. Lighting up a bare roof without any blubs in it at all in front of a room of people, though, would cause you some trouble.

Was a girl band, would be cool to be keep on with the girl band, but the nature of 'we need a drummer ASAP for the tour' means that any drummer and any app is good.

If you can line up aspects to songs then that's, like, +10 points in my book.

:rimshot: < drummer!

Platonicsolid
Nov 17, 2008

Dude drummers may get wigs slapped on them. You've been warned!

neonchameleon
Nov 14, 2012



Thanks all :)

Platonicsolid posted:

Dude drummers may get wigs slapped on them. You've been warned!

... Why am I thinking of modelling a drummer's appearance on David Bowie right now? And suggesting that the audience only notices he's male after about the fourth show?

I'll probably throw an app together tonight :)

xian
Jan 21, 2001

Lipstick Apathy
Firstly, could we have more of a setlist please? It says a lot about the characters and what will fit them.

-Will leave this up to the characters, as Robo has already covered.

Secondly, where is this game being played? It's implied it's part of a larger game - can we read through that please?

-R-Dog already linked the first thread as well. The best part of that thread (in my humble opinion) can be viewed here. http://pastebin.com/48HSg4q5

Third, supernatural powers. Is the problem caused by people observing them or is it dissonance with their world views. So, for example, if someone used light powers to make lightbulbs that were in fact dead to shed light (and the audience had no way of knowing they were dead) would that be a display of raw supernatural power with a large audience or would it be coincidental and not a problem?

-- Lighting lightbulbs, coincidental and not a problem. Konnie shooting water out of her hands would create dissonance. Konnie making a fire hydrant explode (water controller), could be chalked up to dumb luck. Konnie then having that same fire hydrant shoot water that freezes into ice as it comes out...way less probable and would create dissonance and have everyone around going WTF. Basically, what Robo said once again.

Fourth, an all female band? Should we maintain that?

--This is not at all necessary. App what you want. Plenty of "girl bands" have male drummers for their tours.

Fifth, are songs or song lyrics good thematic aspects for this game?

-- By all means, yes! But don't let the lyric become a gimmick. The aspect should stand on its own.

xian fucked around with this message at 17:50 on Jun 9, 2014

neonchameleon
Nov 14, 2012



Hmm... Brainstorming...

I have a look in mind for on stage (the dress sense of Jareth, and the facial appearance of Bowie circa-Aladdin Sane). No need to give him a wig - when he's behind the drum kit, most people genuinely can't tell he's not one of the girls.

Powersets: I have two alternate ones in mind, depending on the exact tone. Both flamboyant in different ways - and which form of flamboyance is going on. And I'd like to check which fits better with the rest of the group's ideas?

The first is a Force of Nature. Generally a pretty hippy-ish character (musical instruments involve drumsticks or a Chapman stick) and powers that really really take work to use subtly - plant control (think Poison Ivy in The Batman) and the ability to call and ride storms. And almost impossible to use in a coincidental way on a short timescale (if we know a showdown is coming in a week we can be ready with a storm...) Slow, quiet until roused, but when the force comes there go buildings. Comedy and drama provided by the sheer OTT nature of the powers and the cleanup job that's needed every time.

The second is a light manipulator (you thought that glitter was sequins?). Every bit as flamboyant, but a whole lot subtler - he's a good amateur magician, knowing there's no better possible cover for supernatural abilities than to be someone faking supernatural abilities. Minimal force - the point of pushing forward is to get people to watch the hand you are waving around so you can do things with the other one - often obscured by a useful shadow. Never let him deal (to demonstrate the point he's been known to deal everyone a straight flush) or play poker against him period. Comedy and drama provided by flash and daring.

Which of the powersets sounds like a better fit? (I'll probably have more tomorrow even without an answer).

Platonicsolid
Nov 17, 2008

Megan Patricia Harrison

The Three Faces of Meg


Meg posted:

Approaches:

Careful [+1]
Clever [+2]
Flashy [+4]
Forceful [+3]
Powers [+3]
Quick [+4]
Sneaky [+2]

Refresh: 3/3

Aspects:

Power Chords (High Concept, Drive)
- Invoke: Playing, putting on a show, costuming
- Compel: When the show must go on, when subtlety is needed

The only she's ever truly loved. The only thing she's truly good at. Interests, hobbies, activities, Meg's tended not to stick with any for long, except the guitar. Her uncle got her an refurbished Gibson for her tenth birthday. Thus kindled, Meg went ablaze, trying different styles, even composing some of her own songs. The singing she leaves to others. How many loves can a girl have?

Space Thingy! (Origin)
- Invoke: When seeing beyond the surface
- Compel: When having to explain herself

So Meg was out in Jersey with her then-BF Will and this meteorite came crashing down and hit the apartment. Not really a meteorite - a thing from space! It gave Meg powers and opened her to a world beyond the visible. Knowing doesn't mean she can share, and Meg has to cover a fair bit to explain everything from the strange things happening around her to her new hair color.

Continuous Rebellion (Trouble)
- Invoke: To be the life of the party
- Compel: To thumb her nose at the fam, to hog the spotlight

The Harrison family goes back to colonial times, so they say. Megan (never Meg) was supposed to be a doctor or lawyer or a harpist, something respectable. Heavens forfend a Harrison be in something like popular music. Sticking it to her stuffy, WASPy family is one of the things that drives Meg to greater and greater heights of awesome.

Super-Speed (Signature Power)
- Invoke: Covering large distances, doing something in a flash
- Compel: Hyperactive, wrong turns

Pure, unadulterated speed. Meg can run faster than a locomotive (even those really fast ones) and reacts amazingly quickly, allowing her to race through traffic. She's even found she can run up walls or over water. There's subtler effects too - her senses have extended, making it easier to sense obstacles while moving at speed.

Forcefields
- Invoke: When in need of protection
- Compel: Protective reflex

After running off the side of the Henry Hudson Parkway, Meg discovered a second power, very useful for one travelling at the speeds she did. A force field wrapped about her, protecting her from death during collisions - bumps and bruises at worst. After playing around with it, Meg discovered she could project the fields at will, wrapping objects in red bubbles, putting up walls over spaces, strong enough to walk on. She's still working on all she can do with it.

Poetry in Motion
- Invoke: Sticking up for herself, friends
- Compel: Getting pushed around

Meg's parents struggled to find their daughter something physical to do. They had the usual concerns - exercise, accomplishment, sense of team work. Meg bopped in and out of different activities until she got dragged to a then-boyfriend's Tae Kwon Do class. That she could get, the motions evoking a lyrical quality in Meg's mind. It was like dance! Meg's now a solidly intermediate student (she could do more if she practised regularly), and it's not only helped her ability to throw a punch - it's refined her sense of balance and poise and made her a stronger dancer and stage presence.

Fluttering Mind
- Invoke: Making intuitive leaps
- Compel: Focusing

Some would say Meg's not the sharpest knife in the drawer. That's not quite accurate - she's plenty sharp, just unable to find the knife at times. With her mind racing all the time, she can make some impressive intitutive leaps, even as more methodical thinking fails her.

Stunts:

"Mooooooooooooooooom!"
Because Meg is (not so) secretly from a WASPy family, she can call home to get money or help at the cost of all her pride (and likely getting sucked into some kind of family obligation)

"But I had this all along"
Once per scene, Meg can use her super-speed to race over to a known location, grab something needed, and return with it before anybody notices.

Stunt Name
Description

Platonicsolid fucked around with this message at 18:42 on Jul 18, 2014

xian
Jan 21, 2001

Lipstick Apathy
I think that the light controller / illusionist concept could work if you come up with a suitable origin and character background to support it. Need more than "Bowie" to fairly evaluate.

Robodog
Oct 22, 2004

...how does that work?
Konstantina Kulik

The Two Faces of Konnie, Plus her Tat


First Konnie sheet

Second Konnie sheet

pre:
Approaches:

Careful	[+2]
Clever	[+3]
Flashy	[+4]
Forceful[+4]
Powers	[+3]
Quick	[+1]
Sneaky	[+2]

Refresh	3/3

Aspects:

High Concept Frontwoman
- Invoke: Singing, Composing, Covering bass, Stage direction, Managing set lists, Stage presence, Controlling the image, Charisma
- Compel: A gig’s a gig, Nobody messes with the band, My way or the highway, Yell too much and nobody listens, Unwanted attention

Gypsy Widow would be nothing without me. Not saying that in a Meg way, the band just wouldn’t exist if I hadn’t started it. I talked Nat
into helping me out, I knew Meg and got her excited about being on stage, and then we all got Steph on board. And I’m the one who
actually networks and gets us gigs, and books the venues, and gets us all together to rehearse, and loving everything. I front Widow,
I put way more into Widow than anyone else, and if I have to lead Widow with an iron fist to make it work then that’s what I’m going to
do.

Origin The Wodnik
- Invoke: Spirit knowledge, Wodnik’s proxy, Frog eyes
- Compel: The Wodnik is watching, With great power comes crushing guilt and responsibility, How to lose friends & alienate people

Okay, so here’s a quick rundown of the Wodnik. He’s a hobo water spirit who’s been drowning people for shits and giggles for loving
ever. He doesn’t give a poo poo about anything that isn’t about water. Except me, he comes into my life out of loving nowhere and turns me
into a cloud to pay off some debt he owed my great great aunt or something. And then, naturally, that completely fucks up the rest of my
life, alienates me from my family, freaks Nat out so much she wants a ‘break’, and almost gets me killed in a burning bar.

But besides that? Great guy.

Trouble Punch. Drunk.
- Invoke: Brawling, Knows her booze, Hollow leg
- Compel: Short fuse, Drinks to cope, Never backs down from a fight

Look, I know I drink. But you guys blow it way out of proportion. You act like I’m a loving alcoholic or something, but that’s just
how we drink. The slivovitz we drink at home is stronger than anything I drink out with you guys. My Busha drinks loving siwucha, now
she has a problem. …and there’s nothing wrong with me getting fights, either. They’re always asking for it, loving drunk
assholes.

Signature Power Sublimation
- Invoke: Turn into Mist, Hydrokinesis, Can breathe underwater
- Compel: Drawn to bodies of water, Gotta keep hydrated, Vulnerable to strong heat or electrical currents

I looked it up on wikipedia, and turning something solid into a gas is sublimation. And I turn into mist so, you know, that’s me. I have a
pretty good handle on what I can do now, but I can’t really get credit for that. Most of it just sort of feels natural, and the crap that isn’t
like my Frog eyes the Wodnik helps me out with. Even the weird stuff like always ending up at a river and melting into the water when I
take a bath just feels sort of nice more than anything. Actually that’s kinda worrying when I think about it like that…

Aspect Polish and Poor
	Drive
- Invoke: Call on the family, Street Smarts, No money no problems, Pierogies, Mówię po polsku
- Compel: Family calls on me, Living hand to mouth, Picky about food, Rich rear end in a top hat behaviour, Having to pay her own way

So there’s Busha, Mama, and Tata. Then there’s Piotr, Pete’s been over in Germany helping to advertise chocolate or something for the
last year. Michał’s only a couple years younger, and he’s down in Philly with his boyfriend. I think Mike’s still at Comcast doing telecom
networks or some nerdy poo poo like that. Then Maja’s a nurse over at Kings County, Maj and I have always been super close since she’s just
a year older than me. Not that we get to see each other much right now, not unless we’re both back home helping out Busha. Thank God
for social media. Then there’s me, lead singer in a band OR unemployed errand girl according to Tata. Kunegunda just started at NYU on
a full scholarship and she is loving going places. I’m telling you, Kinga makes me look like a loving idiot. Really proud of her. Stanisław
is an ungrateful piece of poo poo, though. He has way more than any of us did ever did going into high school and he bitches about
loving everything. I had to get by on hand me downs and spare change from Mikey and whatever poo poo I got away with
stealing. Mama and Busha wouldn’t have even had enough food for all of us if we didn’t get donations from the church. And I was still
grateful and happy for every little bit of it. Ungrateful shitbird.

Aspect Proving Herself
- Invoke: Independent, Fiery, Takes no poo poo
- Compel: Self-doubt, Doesn’t respond well to criticism, Build yourself up only to get knocked down

If I have to narrow down the one thing motivates me, it’d have to be proving people wrong. I’ve had a lot people assume things about
me before because of my family or because of how I look or because of who I want to hang out with or because whatever. And nothing
makes me happier than seeing their faces when I show them up. Want to know why I started singing? Busha said I sounded like I had a toad
in my throat when I sung. When I was five.

Aspect Ford Transit
- Invoke: Home away from home, Room for one more, Check the glovebox
- Compel: Ford P.O.S, Redlines at 60, Technically stolen

So Pete’s first car was this crappy old van. Every time he gave us a ride to school or somewhere it reeked of gas and… I don’t know,
coolant or something. But he loved that drat thing. Enough that, even though he off overseas being a big important adman, he left it in
a lock up. So it looks like I just scored us a touring van.

Stunts:

Stunt Frog Phone
Because he owes me a debt, I can call the Wodnik once per scene for advice.

Stunt Best Offer
Because I have to get by on very little, I can haggle down and get a bargain once per scene.

Stunt Healing Water
Because my water is a little magic, I can soothe minor injuries once per scene.

Robodog fucked around with this message at 07:52 on Jun 13, 2014

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
I'm back.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
https://www.youtube.com/watch?v=y8Kyi0WNg40

xian
Jan 21, 2001

Lipstick Apathy
Meg and Konnie's sheets both look good!

I should mention that Recruit will be open for another week or so.

xian fucked around with this message at 20:51 on Jun 12, 2014

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Sorry once again for the delay, I under estimated how heavy duty pain meds gently caress you up, Will have app up soon :)

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Jules Mercer



pre:
Approaches:
 
Careful      [+3]
Clever       [+3]
Flashy       [+1]
Forceful     [+4]
Powers       [+4]
Quick        [+2]
Sneaky       [+2]
 
Refresh: 3/3

Aspects:
 
High Concept Protector (Drive)
- Invoke: Warm and Personable, Honest Face, Keeping Watch,
- Compel: Hotheaded, The Group is in Danger!, Meg First, Stubborn
 
Jules is a good dude at heart, all in all. He just has that look about him and he's able to fit in anywhere as a warm, friendly presence. He's also quite adept at keeping 
watch over the group when they're performing, on the road, or having a night out. Unfortunately, it's probably clear that if the group seems like it's going to get in
trouble, Jules will be the first to step up - partially out of obligation to his friends and partially because of a bit of fire. Speaking of the group, Jules learned long
ago that if it's a choice between Konnie and the others and Meg, well, you don't piss off your super-speed, force-field projecting, 'I know Kung Fu' girl. Do you know how 
hard it is to find things when someone can hide them at the speed of light? Hint: it's very.
 
Origin ???
- Invoke: Slips Under the Radar,
- Compel: Solve the Mystery!, I've Been Having These Nightmares...,
 
Jules' powers are a weird enigma. He woke up and he had them, like someone flicked a switch. While it bothers Jules because everyone else seems to know how they came to be,
it also grants him a certain degree of freedom, allowing him to occasionally slip through any superpowered nets or so forth. Unfortunately, nature abhors a vacuum and Jules
hates mysteries, particularly when they concern himself.
 
Trouble You Think Too Much
- Invoke: Analysing Situations, Performing Action Research
- Compel: The Voice of Reason, Self-Doubt, To Prove Myself,
 
If Jules has a significant flaw, it's that he thinks too much. He's aware that he's something of an enigma and that gets under his skin. This can be a boon - if you need
something analysed or something figured out on the fly, Jules can do it. However, Jules is frequently a stick in the mud (Wait a second, guys, let's think about this!) and prone
to doubting his ability to contribute to the band.
 
Signature Power Meta-Absorption
- Invoke: Stealing Through Touch,
- Compel: Not Quite Controllable, Limited Duration (24 hours approx.), 
 
If there's a power that makes Jules a hazard, it's the fact that he steals powers through touch. While he is aware of it and won't steal powers from people like Konnie
or Meg unknowingly, there is always the chance that he slips up and takes them from someone he has just met through a handshake or something of that nature (like the time
he stole X-Ray vision and wondered why everyone was having naked breakfast without a care in the world). On the plus side, Jules only seems to keep hold of those powers 
for a limited duration - approximately twenty four hours - although Jules believes there might be the possibility of retaining them permanently.
 
Aspect Telekinesis
- Invoke: Gestures Help, Limited Flight, Mental Manhandling,
- Compel: Mind Over Matter?, Can Only Bend the Laws,
 
Jules can move things with his mind and may be a power he picked up years before he realised it. Whatever the particular reason, Jules can move things without actually
touching them and being able to gesticulate makes the whole process easier. He's even been able to give himself a limited form of flight. However, Jules' self-doubt in
his own capabilities means that he might falter when lifting something particularly big. Also, he's generally found that the faster something is moving, the more difficult
it is to redirect or stop. He is, however, quite good at throwing people around.
 
Aspect Telepathy
- Invoke: Line-of-Sight Helps, Memory Medic, Scope Through the Crowds,
- Compel: Always On, I Need to Focus!, Mental Feedback
 
Jules is a telepath. Much like telekinesis, whether it's related to his meta-vacuum or is entirely different is unknown. In either, Jules has proven adept at sifting through
mental blocks and damaged memories as a form of mental relief. He's also quite good at sifting through the mental buzz of a crowd to try and track down someone in particular 
- even over vast distances! Line of sight is a direct boon to his ability, particularly eye contact. However, the background noise can be a source of distraction - particularly
if he hears something he shouldn't - and when dealing with telepathic neurosurgery there of course needs to be a certain amount of mental fortitude. It also means Jules' mood
can fluctuate based on the people around him if it's not careful - if they are angry, he'll pick up on the background 'feedback'.
 
Aspect Tougher Than He Looks
- Invoke: Minor Regeneration, Still Standing,
- Compel: Leave It To Me!,

Jules is one of those lucky people who, through random luck or genetic lottery, he's never been sick. Perhaps some of it is owed to the remnants of a regenerative meta-power he 
picked up from an old friend, or perhaps it is entirely mundane. Because of this, Jules is hard to keep down. The problem is, Jules might take on burdens and work when he's 
already quite burdened!
 
Stunts:
 
Stunt The Forgotten Man
Jules used to exist in New York City, and now he doesn't. People at the local college don't remember him and his details don't even exist in the student database. Or any database.
It was like he woke up one day and everything and everyone had just... forgotten about him. Because of this strange effect, Jules can escape notice of bystanders or have records 
'vanish' once per scene.
 
Stunt See the Unseen
Since the encounter with a mysterious shadow-person, Jules has felt a bit different, like he's more aware of the secrets that most people keep hidden. 
Once per scene, Jules can focus his telepathy and his mysterious origin and glimpse something hidden about something or someone within eyesight - major or minor!
 
Stunt I Know This!
As a (former) liberal arts student and general band handyperson, Jules is a wealth of potentially useful information and skills. Once per scene, Jules can assist with a task at a 
relatively competent level.

Milkfred E. Moore fucked around with this message at 09:45 on Jun 15, 2014

xian
Jan 21, 2001

Lipstick Apathy
Milky -- Jules looks good, I just want to talk to you in IRC about Jules' Origin (invokes + compels) a bit, and also to show you some amazing pictures of Thomas Dekker. Whether you realize it or not, you picked the most Jules' possible guy to make his portrait.

xian fucked around with this message at 09:06 on Jun 18, 2014

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Sorry, had to start over from scratch. Had a hell of a week last week.

Drakli
Jan 28, 2004
Goblin-Friend
Eliza Scratch!

pre:

Eliza Scratch

Approaches:
 
Careful      [+2]
Clever       [+3]
Flashy       [+3]
Forceful     [+1]
Powers       [+4]
Quick        [+2]
Sneaky       [+4]
 
Refresh: 3/3
 
Aspects:
 
High Concept Devil Musician
 
Eliza loves music. In many ways, she equates the expression, freedom, and harmony of music as the essential
reflection of the world in which she wants to live. Every spare moment she could manage, the imp spent teaching 
herself musical scale and instrument versatility so she could express herself in the same way.  Her specialties 
lie in keyboards and violins, but she knows her way around quite a few instruments, especially given a moment 
or few to experiment.
 
Piano, organ, harpsichord, keyboard; If it has keys, Eliza can play it. There's something about all of those
 little keys and the complexity of sounds they generate together that makes it a delightful play of rhythm and 
dexterity to the imp. She prefers rocking out with an electronic keyboard to classical piano, but that's mostly 
because there's more yelling involved and better parties.
 
Violins are another favorite, partly for sentimental reasons.  The first fiddle song to really arrest her ear was 
“The Devil Went Down to Georgia.”  She identifies with the song and it tickles her at the same time.  Beyond that,
 the versatility of the violin appeals to her; from haunting, tremulous, lingering strains to quick and lively 
prancing melodies well suited for pixy-like (or impish) dancers.  The sheer delicacy and mastery necessary
 to produce such a variety of harmonics with bow and taut strings also excites her fascination.  For
 better or worse, though, keyboards are more useful for a hard rocking, heavy partying musician like Eliza, and 
the violin remains a charming hobby.
 
 
- Invoke: Gigs, Rehearsals, Parties, Anytime she gets her hands on a musical instrument!
- Compel: The Power of Music Compels Her!  Nothing distracts her like music;  Nothing drives her like music!
 
Description
 
Origin Imp
 
Eliza is an imp. On the surface, that makes her a minor demon specializing in low-ranked servitude in Hell or as a
 gift-bonded slave to prospective diabolists with tempting souls or potential evil. In short, she is one of Hell's 
interns. On the upside, as a lesser fiend, she's immune to fire, disease, most poisons (but she can still 
indulge,) generally dying of natural causes, and is tougher than she looks.  Furthermore, like an infernal 
bumblebee, Eliza shouldn't be able to fly with those tiny wings of her, but she manages anyway.  It's as if 
fluttering her wings make her weightless.  Functionally ageless, she's looked about 19 years old for 107 years 
now and won't be getting older anytime soon.  She knows the occult world like the back of her 
hand... because the back of her hand -is- part of the occult world... and when she wasn't stationed on Earth, she 
was running errands in the Netherworld.
 
Being a imp has its problems.  As a devil-sprite, even if she doesn't work for Hell anymore, Eliza is vulnerable 
to the prohibitions imposed upon demons and spirits in general, holy magic, demon-trapping bottles, sacred 
ground, binding circles... holy symbols presented by true believers. It isn't as if she flinches anytime 
someone says "God" (especially if taken in vain; blasphemy doesn't hurt her.) or sees someone wearing a cross... 
but a priest of the cloth with real faith could compel her away such-wise.  
 
 
- Invoke: Knowing ancient secrets of the occult; flying like a devilish Mary Poppins; Netherworld memories; 
when having a prehensile tail helps grab things, when having horns help poke things, when having wings helps… 
well, fly;      
- Compel: When horns, tiny wings, and a spade-tipped tail are a pain to hide; Not caring about getting 
set on fire, etc.;  Being ageless is great but it means permanent cover is tough and relationships with 
non-immortals get awkward after a while;  If you think that’s bad, put her in a room with an angel or a priest;  
Holy “Magic” or Power or however you call it, puts a serious crimp in her style;  It’s a two way street, 
though… Her hexes can seriously mess up a spiritual holy mojo or feng shui if she gets the drop on a priest.

 
Description
 
Trouble Meddlesome Meddler
 
Further, as meddlesome as an imp is, Eliza cannot leave a problem alone. Part of it comes from a dread of boredom, 
but part of it comes from a functional, but imperfect understanding of morality and empathy. When something is 
wrong, or someone you like is sad, you fix it, right? Okay, perhaps tying the big bruiser's shoelaces together 
so he falls on his face in front of everyone was a bad idea, but it's a good thing to do, because he's mean 
and made the little girl cry! This sense of unpuzzling problems extends outside of the moral arena too, because 
it -is- a compulsive habit borne of doldrums as well... and Eliza tends to try her best to dismantle any 
enigma she finds, be they crossword puzzles, combination locks, or searching out the porn stash on your 
brother's laptop.  Really... she needs something to do at all time. Telling her to sit still and be quiet is 
dangerous.
 
- Invoke:  When you have a problem needs solving… if only because she’ll never let it go; when there’s not enough 
hours in a day and you need someone who can squeeze everything into it;
 
- Compel:  Imperfect grasp of the human condition (helping out is a good thing, right?;) Obsessive puzzle solver; 
Bored… boredboredboredbored oh, what’s this?  Always pack a 3DS for distraction purposes;
 
Description
 
Signature Power Impish Sorcery!
 
Spawned with a predilection for dark sorcery and a potent conduit for netherworldly energies; Eliza specializes in 
hexes, minor curses of mischief, bad luck, and vexing torment; as well as the element of fire.  While her jinxing 
hexes lack the flashiness and raw might of Hell's greater works; like the tumble of dominoes or the lighting 
of a fuse with a match, her spells cascade into a startling effect.
 
At its most elemental, Eliza's hexes infuse her victims with warped probability, cursing them with misfortune so
 that whatever can go wrong... will, at the worst moments. Objects break, weapons jam, plans unravel with 
unlikely fits of sudden entropy and the broken odds of a universe suddenly turned cruel and impish.
 
And if things need an extra nudge... with her magic hand, Eliza doesn't even need to touch something to manipulate 
it. She can grab objects with telekinetic force.... and bring considerable dexterity to bear. True, it isn't an 
overwhelming force, but often a clever touch is all she needs to help bad luck along by untying the right rope or 
flipping the wrong switch.
 
A snap of her fingers can start fires, and a flick of the wrist can toss them. Usually, this is visible, a little 
ball of fire vaulting from her palm; but if she's sneaky about it, it can look like the curtains just 
spontaneously caught aflame. As long as she aims right and doesn't hit the cat by mistake.  They say fire is a 
devil’s friend, and existing flames dance to her whims.  So she can usually extinguish the cat, sometimes at the 
expense of the potted fern.
 
- Invoke: Jinx ‘Em, Snag ‘Em, Burn ‘Em!; Font of Bad Luck and Netherworld Magic; Magical Improv and Spell Know 
How;
- Compel: Oops!  My Bad!  Don’t worry, his fur will grow back!
 
Description
 
Aspect Personal Assistant/Hell’s Gopher
 
The task of an imp familiar is serving a diabolist master.  Anything from maintaining ongoing ritual energies, to 
running simple errands, gathering exotic spell ingredients, to preparing a cup of Earl Gray just as needed, fall 
under her job description.  Essentially, they’re the perfect personal secretary… for those who value expedience 
over their souls.  Fortunately, she doesn’t do Hell’s business anymore, but she does retain all of her job 
skills.  Eliza is a dab hand at doing odd jobs and getting clever things done. If you need something found, she'll 
find it... even if it is dried newt powder at New York City at this time of night!
 
- Invoke: Organizing, Typing, Secretary Skills; Acquisitions, Random Errands, Organized Rituals, Spell Channeling, 
Finding Absolutely Anything at Best Value
- Compel: Managing the Expectations of Irate Cultists; Understanding Infernal Contracts, Diabolist Servitude, 
and the Soul Trade whether or not she likes it.
 
Description
 
Aspect Costumer/Clothier/Cosplayer
 
Eliza has a great passion for gothic clothing styles, particularly the Gothic Lolita fashion popularized in Japan.  
Cosplay also fascinates her, indeed anything involving elaborate artfully designed outfits and costumes.  As a 
general task-runner, she learned thread and needle for repairing masters’ clothing, but soon turned it to her own 
devices.  She has a frilly Gothic outfit for every occasion and is always constructing new ensembles.  
 
- Invoke: Cosplay time!  Giving her friends makeovers!  Whenever she feels like it!  Wheee!  The human world is 
great!
- Compel: When she needs a disguise (and every day requires at least a little;) when there’s a spontaneous party 
or a sudden gig and she absolutely must wear something fresh!
 
Description
 
Aspect Life! Drive
 
Screw Hell, Eliza wants to be happy. She wants to sing, dance, play music, and laugh! She wants to enjoy the 
simple things, like coffee, iPods, sunshine, pizza, and meeting people she isn't supposed to torture. She wants 
to make friends, (and has even learned how to -mostly- navigate the complicated steps of human morality, so she 
can be a good friend.)  She doesn't want to be human... (Free will is not a mortal commodity, otherwise Lucifer 
would not have fallen,) she wants to be her own person. In short, Eliza will be satisfied with nothing short of 
a Life.  She takes to anything that catches her interest, such as music, new gothic outfits, games, and 
pop-culture (she’s a pop culture junkie and cosplay enthusiast) with intense gusto and devotion.
 
- Invoke: Every Day!  Whenever she wakes up!  When passion demands!
- Compel: Whenever life, liberty, and the pursuit of happiness require willpower and endurance.  When someone 
wants to shut her down, put her in her place, kick her out.  She’s never going back to Hell.
 
Description
 
Stunts:
 
Stunt Name
Description
 
Stunt Name
Description
 
Stunt Name
Description

Drakli fucked around with this message at 08:09 on Jun 28, 2014

Robodog
Oct 22, 2004

...how does that work?
The alien creators of the Space Thingy come to Earth to track down their merchandise. After finding out that Meg had effectively stolen it, they kidnap her to get their Thingies back. Now, it's up to Konnie to jump on her space bike and save her BFF before it's too late!!

https://www.youtube.com/watch?v=l9XCpcm_7vw

Robodog
Oct 22, 2004

...how does that work?
Hi xian

I know you haven't been feeling great the last little while but maybe this picture will help you feel a little better :)

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Are those... handgun tats on Jules back there?

Robodog
Oct 22, 2004

...how does that work?
Yep!

(suck it milky it's canon now)

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
That is amazing.

Sherry is totally going out as Queen Emeraldas for Hallowe'en.

  • Locked thread