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OrangeXPTotal xpApprox gold reqTotal goldRedXPTotal XPApprox gold reqTotal gold
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1000010000
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215015068,18268,1822240240109,091109,091
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310001150454,545522,727316001840727,273836,364
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4720083503,272,7273,795,455411520133605,236,3646,072,727
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514400227506,545,45510,340,9095230403640010,472,72716,545,455
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6288005155013,090,90923,431,8186460808248020,945,45537,490,909
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75760010915026,181,81849,613,63679216017464041,890,90979,381,818
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811520022435052,363,636101,977,273818432035896083,781,818163,163,636
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9230400454750104,727,273206,704,5459368640727600167,563,636330,727,273
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10460800915550209,454,545416,159,091107372801464880335,127,273665,854,545
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Dont forget to add the base xp of the astrals when combining, orange is 70 and red is 90Astral Value = Total xp of all equipped astrals /10
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Where did the approx. gold required = xp / 0.0022 come from?>>Or I suppose implicitly, how is it determined that approximately 0.22% of gold you put in is converted to xp? Does that involve converting green as well or only blue and above?Approximate value of 2200 astral xp per million gold, or 2.2 per k, that is using greens for xp and using star points for energines. The average value seems to differ in the range of 2000-2400 xp per million most of the time doing it that way, after semi casual observation over hundreds of million gold
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