Battle Subway Challenge: Its_A_Random

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
No switch, eh? Good thing Dusknoir's a Ghost type! ^_^

Shovrill: Synchroquake > Rock Slide > Synchroquake

Caius: Synchroquake > Rock Slide > Synchroquake

You should know that Synchroquake==Earthquake...
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus


Durant: Ultra Dig Excadrill~cooldown(Energy Ball Excadrill)~Ultra Energy Ball Excadrill

Crustle: Dig Excadrill~Night Slash Dusknoir~Shadow Claw Dusknoir
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Crustle(M)
45 HP
87 EN
3/6/2/3/45
Sturdy
Rocky Helmet
15% PAR


Durant(M)
41 HP
84 EN
5/4/1/2/109
Hustle
Occa Bery
+1 Atk
15% PAR



Excadrill(M)
108 HP
83 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Dusknoir(M)
90 HP
100 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Excadrill used Earthquake!
RNG Roll-To Crit(<=525 Crit): 2970 No
RNG Roll-To Crit(<=525 Crit): 8755 No
7.5+3+2.5=13 damage(Durant)
7.5-1=6.5 damage(Crustle)
-6 EN

Dusknoir used Earthquake!
RNG Roll-To Crit(<=525 Crit): 9428 No
RNG Roll-To Crit(<=525 Crit): 7003 No
7.5=7.5 damage(Durant)
7.5-2.5-1=4 damage(Crustle)
-7 EN

Crustle dug down!

Durant dug down!

Crustle used Dig!
RNG Roll-To Attack(<=1400 PAR): 4287 Yes
RNG Roll-To Crit(<=725 Crit): 9111 No
(8+1.5)*1.5=14.25 damage
-10 EN

Durant used Ultra Dig!
RNG Roll-To Attack(<=1400 PAR): 7308 No
RNG Roll-To Hit(<=1900 Miss): 5770 Hit
RNG Roll-To Crit(<=725 Crit): 4207 No
(18+3+4.5)+1.75=40 damage
-42 EN

Round 2
Excadrill used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 3940 Hit
RNG Roll-To Hit(<=600 Miss): 828 Hit
RNG Roll-To Crit(<=525 Crit): 6431 No
RNG Roll-To Crit(<=525 Crit): 1862 No
RNG Roll-To Flinch(<=2900 Flinch): 7029 No
RNG Roll-To Flinch(<=2900 Flinch): 1896 Flinch
Crustle flinched!
6+2.5=8.5 damage(Durant)
(6+2-1)*1.5=10.5 damage(Crustle)
-6 EN

Dusknoir used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 7474 Hit
RNG Roll-To Hit(<=600 Miss): 1184 Hit
RNG Roll-To Crit(<=525 Crit): 542 No
RNG Roll-To Crit(<=525 Crit): 450 Crit
A critical hit!(Crustle)
RNG Roll-To Flinch(<=2900 Flinch): 5921 No
6=6 damage(Durant)
(6+2+3-1-2.5)*1.5=11.25 damage(Crustle)
-6 EN

Durant cooled down!

Crustle flinched!

Round 3
Excadrill used Earthquake!
RNG Roll-To Crit(<=525 Crit): 4855 No
RNG Roll-To Crit(<=525 Crit): 4697 No
7.5+3+2.5=13 damage(Durant)
7.5-1=6.5 damage(Crustle)
-6 EN

Durant has been KO'd!

Dusknoir used Earthquake!
RNG Roll-To Crit(<=525 Crit): 5089 No
7.5-2.5-1=4 damage(Crustle)
-7 EN

Crustle used Shadow Claw!
RNG Roll-To Attack(<=1400 PAR): 7436 Yes
RNG Roll-To Crit(<=1250 Crit): 8945 No
(7-2)*1.5=7.5 damage
-7 EN


Crustle(M)
2 HP
70 EN
3/6/2/3/45
Sturdy
Rocky Helmet
10% PAR


Durant(M)
KO



Excadrill(M)
54 HP
59 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Dusknoir(M)
82 HP
80 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus


"Go Klinklang! Speed up the train!"

Crustle: Endure~Rock Wrecker Dusknoir~Shadow Claw Dusknoir
IF Shadow Claw is disabled before you move A3, THEN replace that action with Night Slash.

Klinklang: Toxic Dusknoir~Shift Gear~Gear Grind Dusknoir
IF Dusknoir is the target of a successful self-protecting/evasive action(including by itself) A3 replace that action with Flash Cannon Excadrill
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Its_A_Random says NO!!!

Shovrill: Toxic (Crustle) > Drill Run (Klinklang) > Drill Run (Klinklang)
IF Toxic misses A1, THEN replace A2 with Toxic (Crustle)


Caius: Rock Slide > Fire Punch (Klinklang) > Fire Punch (Klinklang)
IF Shovrill's Toxic misses A1, THEN replace A2 with Rock Slide
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Crustle(M)
2 HP
70 EN
3/6/2/3/45
Sturdy
Rocky Helmet
10% PAR


Klinklang (—)
90 HP
100 EN
4/4/4/3/78/-10% Evasion
Clear Body
Air Balloon



Excadrill(M)
54 HP
59 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Dusknoir(M)
82 HP
80 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball

Round 1
Crustle used Endure!
RNG Roll-To Attack(<=900 PAR): 5562 Yes
Crustle braced itself!
-15 EN

Excadrill used Toxic!
RNG Roll-To Hit(<=1100 Miss): 5642 Hit
Crustle was badly poisoned!
-7 EN

Klinklang used Toxic!
Dusknoir was badly poisoned!
-7 EN

Dusknoir used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 5562 Hit
RNG Roll-To Crit(<=525 Crit): 3761 No
(6-2.5-1)*1.5=3.75 damage(Crustle)
Crustle endured the hit!
(6)/1.5=4 damage(Klinklang)
-6 EN

Dusknoir was hurt by poison!
Crustle was hurt by poison!

Crustle fainted!

Round 2
Excadrill used Drill Run!
RNG Roll-To Crit(<=1150 Crit): 2476 No
(8+3+2.5+2)*1.5=23.25 damage
-5 EN

Klinklang's Air Balloon popped!

Klinklang used Shift Gear!
Klinklang's Attack rose!
Klinklang's Speed sharply rose!
-5 EN

Dusknoir used Fire Punch!
RNG Roll-To Crit(<=525 Crit): 4990 No
RNG Roll-To BRN(<=900 BRN): 3863 No
8*1.5=12 damage
-6 EN

Dusknoir was hurt by poison!

Round 3
Klinklang used Gear Grind!
RNG Roll-To Hit(<=1400 Miss): 5343 Hit
RNG Roll-To Crit(<=625 Crit): 3915 No
RNG Roll-To Crit(<=625 Crit): 4112 No
10+3-1.5=11.5 damage
-5 EN

Excadrill used Drill Run!
RNG Roll-To Crit(<=1150 Crit): 9729 No
(8+3+2.5+2)*1.5=23.25 damage
-9 EN

Dusknoir used Fire Punch!
RNG Roll-To Crit(<=525 Crit): 4055 No
RNG Roll-To BRN(<=900 BRN): 2528 No
8*1.5=12 damage
-10 EN

Dusknoir was hurt by poison!


Crustle(M)
KO



Klinklang (—)
15 HP
83 EN
4/4/4/3/78/-10% Evasion
Clear Body



Excadrill(M)
54 HP
50 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Dusknoir(M)
67 HP
58 EN
4/5/4/5/39
-10% Evasion
Pressure
Smoke Ball
Badly Poisoned(2)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, time for the final stand!

Initiating Switch Phase
Caius OUT, Raiza IN


|


Time to lay waste to the Train Man!

Shovrill: Earthquake > Rock Slide > Earthquake
IF Klinklang uses Protect successfully without transfer, THEN Stone Edge (Galvantula) AND push actions back

Raiza: Rock Slide > Earth Power (Galvantula) > Rock Slide
IF Galvantula uses Protect (Klinklang) AND Klinklang has not fainted, THEN Taunt (Galvantula) AND push actions back
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Galvantula(F)
100 HP
100 EN
3/1/5/2/108
CompoundEyes
Zoom Lens


Klinklang (—)
15 HP
83 EN
4/4/4/3/78/-10% Evasion
Clear Body



Excadrill(M)
54 HP
50 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Tomohawk(M)
110 HP
100 EN
3/3/4/3/73
Prankster
Expert Belt

Round 1
Klinklang used Thunderbolt!
RNG Roll-To Crit(<=725 Crit): 5505 No
RNG Roll-To PAR(<=1100 PAR): 5505 No
(10+1.5)*1.5=17.25 damage
-7 EN

Galvantula used Energy Ball!
RNG Roll-To Crit(<=725 Crit): 5502 No
RNG Roll-To Lower SpD(<=1100 PAR): 9398 No
(8+3)*1.5=16.5 damage
-6 EN

Excadrill used Earthquake!
RNG Roll-To Crit(<=525 Crit): 9319 No
7.5+3+7=17.5 damage(Galvantula)
(7.5+3+2+2.5)*1.5=22.5 damage(Klinklang)
-6 EN

Klinklang has been KO'd!

Tomohawk used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 7205 No
RNG Roll-To Crit(<=525 Crit): 8292 No
(8+2+3)*1.5=19.5 damage
-6 EN

Round 2
Galvantula used Thunder!
RNG Roll-To Hit(<=800 Miss): 7959 No
RNG Roll-To Crit(<=725 Crit): 9324 No
RNG Roll-To PAR(<=3100 PAR): 5037 No
(12+3+3)*1.5=27 damage
-7 EN

Excadrill used Rock Slide!
RNG Roll-To Crit(<=600 Miss): 539 Miss
But it missed!
-6 EN

Tomohawk used Earth Power!
RNG Roll-To Crit(<=525 Crit): 279 Crit
A critical hit!
RNG Roll-To Lower SpD(<=900 Yes): 1813 No
9+3+3=15 damage
-7 EN

Round 3
Galvantula used Energy Ball!
RNG Roll-To Crit(<=725 Crit): 5422 No
RNG Roll-To Lower SpD(<=1100 PAR): 4581 No
(8+3)*1.5=16.5 damage
-6 EN

Excadrill used Earthquake!
RNG Roll-To Crit(<=625 Crit): 7516 No
7.5+3+7=17.5 damage
-6 EN

Tomohawk used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 8354 Hit
RNG Roll-To Crit(<=525 Crit): 8232 No
(8+2+3)*1.5=19.5 damage
-6 EN


Galvantula(F)
22 HP
81 EN
3/1/5/2/108
CompoundEyes
Zoom Lens


Klinklang (—)
KO



Excadrill(M)
21 HP
32 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Tomohawk(M)
66 HP
81 EN
3/3/4/3/73
Prankster
Expert Belt
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus


"Let's just end this..."

Ultra THunderbolt~chill~Ultra Thunder

All at thawk, if it uses protect use ultra energy ball against exca instead
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Raiza's Rock Slide actually does (8+3+2)*1.5=19.5 DMG

Die.

Shovrill: Rock Slide > Earthquake > Rock Slide

Raiza: Roost > Earth Power (Galvantula) > Roost
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Galvantula(F)
22 HP
81 EN
3/1/5/2/108
CompoundEyes
Zoom Lens



Excadrill(M)
21 HP
32 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Tomohawk(M)
66 HP
81 EN
3/3/4/3/73
Prankster
Expert Belt

Round 1
Tomohawk used Roost!
Tomohawk landed on the ground!
+20 HP
-14 EN

Excadrill used Rock Slide!
RNG Roll-To Hit(<=600 Miss): 6224 Hit
RNG Roll-To Crit(<=525 Crit): 4628 No
RNG Roll-To Flinch(<=2900 Flinch): 7036 No
(8+7+2)*1/5=23.5 damage
-6 EN

Galvantula has been KO'd!


Galvantula(F)
KO



Excadrill(M)
21 HP
32 EN
6/2/1/3/88
Mold Breaker
Expert Belt


Tomohawk(M)
86 HP
67 EN
3/3/4/3/73
Prankster
Expert Belt

Final Streak: 4
Continuable?: Yes
Rewards:
IAR: 1+2+3+5=11 CC
Excadrill: 12 MC, 7 KOC
Dusknoir: 12 MC, 2 KOC
Tomohawk: 3 MC
Stunfisk: 3 MC
Destiny Warrior: 4+4+4+8+2=22 UC
 
Enough talk. I'm sure the "Pokemon in battles" rule doesn't apply anymore; if it still does, then disregard this. Nevertheless, I challenge the Battle Subway, continuing from my streak of 8.

Mode: Singles (Battles 9-12)
Thread: This One

Chosen Abilities:
Steelix: Sheer Force
Gliscor: Poison Heal
Camerupt: Solid Rock

Chosen Items:
Steelix: Expert Belt
Gliscor: Razor Fang
Camerupt: Expert Belt

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (58)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Twister

OTHER

Attract
Autotomise
Block
Double Team
Endure
Harden
Magnet Rise
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (94/94)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER

Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0+4
DC: 5/5

ATTACKS (49)
PHYSICAL
Body Slam
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Solarbeam

OTHER

Amnesia
Attract
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

The prize shall could be mine...When this challenge gets accepted...Two months later...Or when someone is brave enough to take the above dubsway challenges...Yeah...
Battle 9


Infielder Garry wants to fight!
"Skip says Pokemon battles are good practice during the off season."

Format: 1v1 Singles
RNG Adjust: 3%

RNG roll for Pokemon:
46/75


Infernape (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Fire / Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Ability:
Iron Fist

Item:
Life Orb

Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD-: 2
Spe: 108
SC: 3
WC: 4
BST: 21

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Calm Mind
Acrobatics
Flare Blitz
Torment
Slack Off
Nasty Plot
Facade
Flamethrower

Assist
Blaze Kick
Counter
Encore
Fake Out
Fire Punch
Heat Wave
Helping Hand
Quick Guard
ThunderPunch

Blast Burn
Magic Coat
ThunderPunch
Vacuum Wave

Focus Punch
Bulk Up
Hidden Power Ice 7
Sunny Day
Taunt
SolarBeam
Earthquake
Dig
Brick Break
Fire Blast
Flame Charge
Overheat
Focus Blast
Incinerate
Stone Edge
Swords Dance
Rock Slide
Work Up
Grass Knot
Substitute


Turn Order:

Infielder Garry sends out his Pokemon and issues actions.
Its_A_Random sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
2/2

"His Iron Fists make him a great pitcher."


Infernape (M)
Ability: Iron Fist
Item: Life Orb


"Looks like I'm first at bat too.."

Fire Blast > Heat Wave > Fire Blast
IF Bide is used THEN change your corresponding action to Substitute (15 HP) and push the rest back
IF Steelix is underground when you would attack THEN change that action to Earthquake and push the rest back
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well...Looks like it is all or nothing already...GOGOGOGOGOGO reyscarface-esque hax!"

Earthquake > Earthquake > Earthquake + Earthquake combo
 
Its_A_Random (A)
100/100: 100%

Iron Chain (M)
@
Expert Belt
HP: 100
EN: 100
Spe: 26
4 / 8 / 2 / 3
SC 7 / WC 8
Sheer Force
-10% Eva

VS.

Infielder Garry (A)
100/100: 100%

Infernape (M)
@
Life Orb
HP: 100
EN: 100
Spe: 108
5 / 3 / 4 / 2
SC 3 / WC 4
Iron Fist

Action 1:

Infernape used Fire Blast
HIT [<=980] 329/1000: YES
CRIT [<=93] 439/1000: NO
BURN [<=130] 47/1000: YES
(12 + 3 + 3 + (4-3)*1.5)*1.5 = 29.25
Infernape is hurt by the Life Orb!
Iron Chain was burned!
29.25 DMG
-2 HP
-7 EN

Iron Chain used Earthquake
CRIT [<=33] 271/1000: NO
(10 + 3 + 2 - 3 + (4-3)*1.5)*1.5 = 20.25
20.25 DMG
-6 EN

Iron Chain is hurt by the burn!
2 DMG

Action 2:

Infernape used Heat Wave
CRIT [<=93] 374/1000: NO
(10 + 3 + 3 + (4-3)*1.5)*1.5 = 26.25
Infernape is hurt by the Life Orb!
26.25 DMG
-2 HP
-6 EN

Iron Chain used Earthquake
CRIT [<=33] 264/1000: NO
(10 + 3 + 2 - 3 + (4-3)*1.5)*1.5 = 20.25
20.25 DMG
-10 EN

Iron Chain is hurt by the burn!
2 DMG

Action 3:

Infernape used Fire Blast
HIT [<=980] 17/1000: YES
CRIT [<=93] 8/1000: YES
(12 + 3 + 3 + 3 + (4-3)*1.5)*1.5 = 33.75
Infernape is hurt by the Life Orb!
33.75 DMG
-2 HP
-7 EN

Iron Chain used Mega Earthquake
CRIT [<=33] 630/1000: NO
(10*2.25 + 3 + 2 - 3 + (4-3)*1.5)*1.5 = 39
39 DMG
-59 EN

Iron Chain is hurt by the burn!
2 DMG

Its_A_Random (A)
5/100: 5%

Iron Chain (M)
@
Expert Belt
HP: 5
EN: 25
Spe: 26
4 / 8 / 2 / 3
SC 7 / WC 8
Sheer Force
-10% Eva
Burned, Cooldown (1a)

VS.

Infielder Garry (A)
20/100: 20%

Infernape (M)
@
Life Orb
HP: 20
EN: 80
Spe: 108
5 / 3 / 4 / 2
SC 3 / WC 4
Iron Fist

Turn Order:

Its_A_Random issues actions.
Infielder Garry issues actions.
REFEREE

You asked for haxx and you got it...
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Infernape's SC/WC is not 7/8.

"Wrong way around...At least I got to Battle #9..."

N/A > Die a (Earthquake) > horrible death (Earthquake)
 
Its_A_Random (A)
5/100: 5%

Iron Chain (M)
@
Expert Belt
HP: 5
EN: 25
Spe: 26
4 / 8 / 2 / 3
SC 7 / WC 8
Sheer Force
-10% Eva
Burned, Cooldown (1a)

VS.

Infielder Garry (A)
20/100: 20%

Infernape (M)
@
Life Orb
HP: 20
EN: 80
Spe: 108
5 / 3 / 4 / 2
SC 3 / WC 4
Iron Fist

Action 1:

Infernape used Vacuum Wave
CRIT [<=93] 117/1000: NO
(4 + 3 + 3 + (4-3)*1.5)*1.5 = 17.25
Infernape is hurt by the Life Orb!
17.25 DMG
-2 HP
-3 EN

Iron Chain was knocked out!

Its_A_Random (X)
0/100: 0%

Iron Chain (M)
@
Expert Belt
HP: -12
EN: 25
Spe: 26
4 / 8 / 2 / 3
SC 7 / WC 8
Sheer Force
-10% Eva
Burned, Cooldown (1a)

VS.

Infielder Garry (A)
20/100: 20%

Infernape (M)
@
Life Orb
HP: 18
EN: 77
Spe: 108
5 / 3 / 4 / 2
SC 3 / WC 4
Iron Fist

Infielder Garry was victorious!


"Man, this train gets tough after you've been on it for a while hey?"

Prizes:
Streak: 8
Continuable: NO

Its_A_Random
Iron Chain the Steelix: 3 MC

deadfox081
4 UC

Thanks for playing Battle #9 IAR. You can come back on the train in a week.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yeah, thanks for reffing deadfox. Battle #9 seems to be the hardest battle on the subway, since it jumps from trivial to trainwreck... :S

See you next week, maybe!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 7
Hi, I'm here to challenge again.

Mode: Singles (Battles 1-4)
Thread: This One

Chosen Abilities:
Gliscor: Poison Heal
Steelix: Sheer Force
Camerupt: Solid Rock

Chosen Items:
Gliscor: Razor Fang
Steelix: Expert Belt
Camerupt: Expert Belt


Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (96/96)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER

Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Twister

OTHER

Attract
Autotomise
Block
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0+4
DC: 5/5

ATTACKS (49)
PHYSICAL
Body Slam
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Solarbeam

OTHER

Amnesia
Attract
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn
Battle 1

Format: 1v1 Singles
RNG Adjust: 0%

Clerk Clark would like to fight!
"Move, move, move! I've got a meeting to get to!"

RNG Pokemon: 37/50 (Frillish)
RNG Ability: 1/3 (Water Absorb)

Frillish (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:
(Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW):
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Item:
Expert Belt

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 3
Spe: 40
SC: 2
WC: 3
BST: 14

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Brine
Water Spout

Confuse Ray
Mist
Pain Split

Dark Pulse
Giga Drain

Hidden Power Fire 7
Taunt
Ice Beam
Psychic
Shadow Ball
Sludge Wave
Sludge Bomb
Energy Ball
Scald
Substitute
Trick Room
Surf


"Boss is going to kill me if I'm late!"

Water Spout - Surf - Water Spout
IF (Gliscor is underground when you act) THEN (Trick Room instead the first time, chill instead the second and third times)
IF (Gliscor uses Taunt on A1 or A2) AND (You are not Tormented) THEN (Mega Ice Beam instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Capers (M)
HP: 100 | EN: 100
3 / 5 / 1 / 3 | 3 / 3
Speed: 110 (+14)
Poison Heal
Razor Fang

Frillish (M)
HP: 90 | EN: 100
1 / 2 / 4 / 3 | 2 / 3
Speed: 40 (—)
Damp
Expert Belt

==

Capers used Crunch!
RNG Roll (To-Crit) (<=625 Yes) 3376 (No)
RNG Roll (Def Dec) (<=2000 Yes) 8119 (No)
(8 + 3 + 3) * 1.5 = 21 DMG
-6 EN

Frillish used Water Spout!
RNG Roll (To-Crit) (<=625 Yes) 1695 (No)
(11.5 + 3 + 1.5 + 2) * 1.5 = 27 DMG
-9 EN

==

Capers used Thunder Fang!
RNG Roll (To-Hit) (<=9500 Yes) 4519 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3110 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 6499 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 6499 [again] (No)
(7 + 3 + 3) * 1.5 = 19.5 DMG
-5 EN

Frillish used Surf!
RNG Roll (To-Crit) (<=625 Yes) 1739 (No)
(10 + 3 + 1.5 + 2) * 1.5 = 24.75 DMG
-6 EN

==

Capers used Crunch!
RNG Roll (To-Crit) (<=625 Yes) 8936 (No)
RNG Roll (Def Dec) (<=2000 Yes) 3363 (No)
(8 + 3 + 3) * 1.5 = 21 DMG
-6 EN

Frillish used Water Spout!
RNG Roll (To-Crit) (<=625 Yes) 2683 (No)
(4.75 + 3 + 1.5 + 2) * 1.5 = 16.875 DMG
-9 EN

==

Capers (M)
HP: 31 | EN: 83
3 / 5 / 1 / 3 | 3 / 3
Speed: 110 (+14)
Poison Heal
Razor Fang

Frillish (M)
HP: 28 | EN: 76
1 / 2 / 4 / 3 | 2 / 3
Speed: 40 (—)
Damp
Expert Belt
 

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