Battle Hall Challenge - Its_A_Random

Birkal

We have the technology.
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"YOU CANNOT ESCAPE THE INEVITABLE."


Rock Slide | Bullet Punch + Arm Thrust | Cooldown (Bullet Punch + Arm Thrust)​


Inzecktor (Volbeat) (M)
HP: 30
En: 49
Ranks: 3/2/3/3
Speed: 73
SC/WC: 1/2
Stats: N/A
Status: Badly Poisoned (3 DPA)
Other: N/A

Makuhita
HP: 35
En: 61
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Stats: N/A
Status: N/A
Other: N/A

Action 1:
Makuhita used Rock Slide!
RNG Roll (Hit) [<=9000 Hit]: 8783/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 4364/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 7562/10000 (No)
(8+(1.5)) x 1.5 = 14.25 damage
-14 energy
Volbeat used Counter!
14.25 x 1.5 = 21.375 damage
-13.126 energy
-3 HP

Action 2:
Makuhita used Bullet Thrust! (Bullet Punch + Arm Thrust)
RNG Roll (Number of Hits) [1-6 Scope]: 2/6 (Two Hits)
RNG Roll (Crit) [<=625 Crit]: 7290/10000 (No)
(4+4+(1.5)) = 9.5 damage
-6 energy
Volbeat used Zen Headbutt!
RNG Roll (Hit) [<=9000 Hit]: 4045/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 5580/10000 (No)
(8+(1.5)) x 1.5 = 14.25 damage
-6 energy
-3 HP
Makihuta fainted!
Volbeat fainted!



Inzecktor (Volbeat) (M)
HP: KO
En: KO
Ranks: 3/2/3/3
Speed: 73
SC/WC: 1/2
Stats: N/A
Status: N/A
Other: N/A

Makuhita
HP: KO
En: KO
Ranks: 3/2/0/2
Speed: 25
SC/WC: 2/4
Stats: N/A
Status: N/A
Other: N/A


Prizes:

IAR: +14 CC
Volbeat: +14 KOC
Maxim: +18 UC
Birkal: +5 UC



You may challenge again in exactly one week.​
 
Name: Its_A_Random
Thread: This One!
Rank: 2
Pokémon: Volbeat
Ability: Prankster

Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate: (Toggle Off) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (56/73)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bug Bite
Counter
Double-Edge
Focus Punch
Ice Punch
Quick Attack
Return
Seismic Toss
Tackle
Thief
Thunderpunch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Giga Drain
Hidden Power (Fire 7)
Mud-Slap
Shadow Ball
Signal Beam
Silver Wind
Snore
Solarbeam
Struggle Bug
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick
Inzektor, bugging the Hall once again, what's gonna be this time little guy?






 

Battle 1​

..

Trainer Yuno wants to battle!
So you're the one mon everyone's buzzing around!


RNG Roll (Pokemon) [1-5]: 3/5 (Solosis)
RNG Roll (Ability) [1-3]: 2/3 (Magic Guard)

Interesting... let's dance!


Solosis (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor

Thunder
Thunder Wave
Shadow Ball

Confuse Ray
Imprison
Acid Armor
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Simple enough."

Bug Buzz > Signal Beam > Bug Buzz
IF Light Screen is issued, THEN on the first instance only, use Encore next action.
IF Confuse Ray is issued, THEN on the first instance only, use Substitute (15 HP) that action, AND use Encore next action.
 

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Solosis: Psyshock ~ Thunder Wave ~ Psyshock

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Bug Buzz!
RNG Roll (To Crit) [<=625 Yes]: 4270/10000 (No)
RNG Roll (-1 SPD) [<=1000 Yes]: 1434/10000 (No)
(9 + 3) x 1.5 = 18 ~ 18 damage (Solosis)
-6 energy

Solosis used Psyshock!
RNG Roll (To Crit) [<=625 Yes]: 4382/10000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 14 damage (Solosis)
-5 energy

Inzektor used Signal Beam!
RNG Roll (To Crit) [<=625 Yes]: 910/10000 (No)
RNG Roll (To Confuse) [<=1000 Yes]: 5800/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 34.5 damage (Solosis)
-5 energy

Solosis used Thunder Wave!
Inzektor was Paralysed! (25%)
-7 energy

Solosis used Psyshock!
RNG Roll (To Crit) [<=625 Yes]: 9852/10000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 28 damage (Solosis)
-5 energy

Inzektor used Bug Buzz!
RNG Roll (Paralysis) [<=2500 Yes]: 3157/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 3971/10000 (No)
RNG Roll (-1 SPD) [<=1000 Yes]: 1842/10000 (No)
(9 + 3) x 1.5 = 18 ~ 52.5 damage (Solosis)
-6 energy

Inzektor's Paralysis stage felt! (20%)


HP: 72
EN: 83
Boost: ~
Status: Paralysed (20%)
Other: ~

VS

HP: 38
EN: 83
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Oh, we might be in trouble here

Solosis: Light Screen ~ Endeavour ~ Psyshock
* If Encore is used A2 then use Psyshock A1 instead
 

HP: 72
EN: 83
Boost: ~
Status: Paralysed (20%)
Other: ~

VS

HP: 38
EN: 83
Boost: ~
Status: ~
Other: ~​

Solosis used Light Screen!
Solosis created a light barrier!
Solosis' team Special Defense rose! (6a)
-9 energy

Inzektor used Signal Beam!
RNG Roll (Paralysis) [<=2000 Yes]: 683/10000 (Yes)
Inzektor is fully Paralysed!
Inzektor's Paralysis stage felt! (15%)

Solosis used Endeavor!
(72 - 38) / 1.75 = 19.42 damage (Inzektor)
-20 energy

Inzektor used Counter!
RNG Roll (Paralysis) [<=1500 Yes]: 2248/10000 (No)
(19.42) x 1.5 = 29.14 damage (Solosis)
-16 energy

Solosis used Psyshock!
RNG Roll (To Crit) [<=625 Yes]: 2886/10000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 33.42 damage (Solosis)
-5 energy

Inzektor used Bug Buzz!
RNG Roll (Paralysis) [<=1500 Yes]: 4934/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8266/10000 (No)
RNG Roll (-1 SPD) [<=1000 Yes]: 8536/10000 (No)
(4.5 + 3) x 1.5 = 11.25 ~ 44.67 damage (Solosis)
-6 energy

Solosis fainted!


HP: 39
EN: 39
Boost: ~
Status: Paralysed (20%)
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


The flavor of defeat is never a pleasure experience
Well at least happened at the hands of such an experienced player
What will be the next step on your road for victory?








 

Battle 2​
..

Trainer Pete wants to battle!
Not surprised you came for me!


RNG Roll (Pokemon) [1-5]: 1/5 (Skiploom)
RNG Roll (Ability) [1-3]: 3/3 (Infiltrator)

Though I have a little surprise for ya!


Skiploom (F)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well this is surprising... not."

Ice Punch > Acrobatics > Ice Punch
IF Skiploom has Double Team clones up when you act, THEN use Air Cutter that action.
IF Sleep Powder is issued, THEN on the first instance only, use Substitute (20 HP) that action, AND use Encore next action.
 

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Skiploom: Stun Spore ~ Acrobatics ~ Acrobatics

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Skiploom used Stun Spore!
Inzektor was Paralysed! (25%)
-6 energy

Inzektor used Ice Punch!
RNG Roll (Paralysis) [<=2500 Yes]: 2160/10000 (Yes)
Inzektor is fully Paralysed!
Inzektor's Paralysis stage felt! (20%)

Skiploom used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 3952/10000 (No)
(13 + 3 - 1.5) x 1.5 = 21.75 ~ 21.75 damage (Inzektor)
-6 energy

Inzektor used Acrobatics!
RNG Roll (Paralysis) [<=2000 Yes]: 8623/10000 (Yes)
RNG Roll (To Crit) [<=625 Yes]: 2608/10000 (No)
(13 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Inzektor)
-7 energy

Skiploom used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 764/10000 (No)
(13 + 3 - 1.5) x 1.5 = 21.75 ~ 43.5 damage (Inzektor)
-10 energy

Inzektor used Ice Punch!
RNG Roll (Paralysis) [<=2000 Yes]: 3654/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 9393/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 5031/10000 (No)
(8 + 1.5) x 2.25 = 21.375 ~ 43.125 damage (Inzektor)
-6 energy

Inzektor's Paralysis stage felt! (15%)


HP: 57
EN: 87
Boost: ~
Status: Paralysed (15%)
Other: ~

VS

HP: 47
EN: 78
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Wow, how sad is that Acrobatics?

Skiploom: Bullet Seed ~ Acrobatics ~ Acrobatics
* If Inzektor uses Ice Punch an you don't have clones up then use Double Team (4) and push actions
* If Inzektor uses Counter then use Giga Drain and push actions

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Acrobatics only has 11 BP. . .

"I think we have other ideas."

Rest > Sleep Talk (Ice Punch | Acrobatics | Thunderbolt | Thunder) > Acrobatics
IF you are fully Paralysed A1, THEN use Moonlight A2.
IF Skiploom has Double Team Clones up when you act A3, THEN use Air Cutter A3.
 

HP: 63
EN: 87
Boost: ~
Status: Paralysed (15%)
Other: ~

VS

HP: 50
EN: 78
Boost: ~
Status: ~
Other: ~​

Inzektor used Rest!
RNG Roll (Paralysis) [<=1500 Yes]: 9875/10000 (No)
Inzektor felt asleep!
Inzektor's paralysis was cured!
-15 energy

Skiploom used Bullet Seed!
RNG Roll (Hits) [2/2/1/1]: 7391/10000 (4)
RNG Roll (To Crit) [<=625 Yes]: 135/10000 (Crit)
RNG Roll (To Crit) [<=625 Yes]: 4992/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8429/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 7887/10000 (No)
A Critical Hit!
(12 + 3 + 1 - 1.5) x 2/3 = 9.67 ~ 9.67 damage (Inzektor)
-6 energy

Inzektor recovered some health! (+12 Hp)

Inzektor used Sleep Talk!
RNG Roll (Move) [I/A/T/Tw]: 2809/10000 (Acrobatics)
RNG Roll (To Crit) [<=625 Yes]: 6540/10000 (No)
(11 + 1.5) x 1.5 = 18.75 ~ 37.5 damage (Inzektor)
-7 energy

Skiploom used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 112/10000 (Crit)
A Critical Hit!
(11 + 3 + 3 - 1.5) x 1.5 = 23.25 ~ 20.92 damage (Inzektor)
Inzektor woke up!
-6 energy

Skiploom used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 6453/10000 (No)
(11 + 3 - 1.5) x 1.5 = 18.75 ~ 39.67 damage (Inzektor)
-10 energy

Inzektor used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 6995/10000 (No)
(11 + 1.5) x 1.5 = 18.75 ~ 30.75 damage (Inzektor)
-11 energy


HP: 23
EN: 51
Boost: ~
Status: ~
Other: ~

VS

HP: 13
EN: 78
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Ah dude, you're so annoying to defeat, but we're even more so!

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Moving on..."

Ice Punch > Acrobatics > Ice Punch
IF Skiploom has Double Team clones up when you act, THEN use Air Cutter that action.
IF Sleep Powder is issued, THEN on the first instance only, use Substitute (15 HP) that action, AND use Encore next action.
 

HP: 23
EN: 51
Boost: ~
Status: ~
Other: ~

VS

HP: 13
EN: 55
Boost: ~
Status: ~
Other: ~​

Skiploom: Stun Spore ~ Acrobatics ~ Acrobatics

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Skiploom used Stun Spore!
Inzektor was Paralysed! (25%)
-6 energy

Inzektor used Ice Punch!
RNG Roll (Paralysis) [<=2500 Yes]: 1511/10000 (Yes)
Inzektor is fully Paralysed!
Inzektor's Paralysis stage felt! (20%)

Skiploom used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 6376/10000 (No)
(11 + 3 - 1.5) x 1.5 = 18.75 ~ 18.75 damage (Inzektor)
-6 energy

Inzektor used Acrobatics!
RNG Roll (Paralysis) [<=2000 Yes]: 2819/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 3060/10000 (No)
(11 + 1.5) x 1.5 = 18.75 ~ 18.75 damage (Skiploom)
-7 energy

Skiploom fainted!


HP: 5
EN: 44
Boost: ~
Status: Paralysed (15%)
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


So close...
Ok, what's your next target?









 

Battle 3​
..

Trainer Stella wants to battle!
Pleased to know you stranger


RNG Roll (Pokemon) [1-5]: 5/5 (Marill)
RNG Roll (Ability) [1-3]: 2/3 (Huge Power)

I should warn you we might look weak, but man we're huge


Marill (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 11 [13 Huge Power]

Abilities:

Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Attacks:
Tackle
Splash
Defense Curl
Charm
Bubble
Water Sport
Water Gun
Rollout
Slam
BubbleBeam
Aqua Ring
Helping Hand
Aqua Tail
Double-Edge
Bounce

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Ahahaha, right..."

Thunderbolt > Giga Drain > Thunderbolt
IF Light Screen is issued, THEN use Brick Break next action, pushing actions back.
IF Marill is in the invulnerable stages of Bounce when you act, THEN use Thunder that action, pushing actions back.
 

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~​

Marril: Aqua Tail ~ Waterfall ~ Aqua Tail

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 8657/10000 (No)
RNG Roll (To Paralyse) [<=2500 Yes]: 1853/10000 (No)
(10 + 1.5) x 1.5 = 17.25 ~ 17.25 damage (Marril)
-7 energy

Marril used Aqua Tail!
RNG Roll (To Crit) [<=625 Yes]: 1023/10000 (No)
(9 + 3 + 3) x 1.0 = 15 ~ 15 damage (Inzektor)
-6 energy

Inzektor used Giga Drain!
RNG Roll (To Crit) [<=625 Yes]: 6780/10000 (No)
(8 + 1.5) x 1.5 = 14.25 ~ 31.5 damage (Marril)
Marril had it's energy drained!
+7.125 Hp (Inzektor)
-12 energy

Marril used Waterfall!
RNG Roll (To Crit) [<=625 Yes]: 5701/10000 (No)
(8 + 3 + 3) x 1.0 = 14 ~ 29 damage (Inzektor)
-5 energy

Inzektor used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 7708/10000 (No)
RNG Roll (To Paralyse) [<=2500 Yes]: 2981/10000 (No)
(10 + 1.5) x 1.5 = 17.25 ~ 48.75 damage (Marril)
-7 energy

Marril used Aqua Tail!
RNG Roll (To Crit) [<=625 Yes]: 263/10000 (Crit)
A Critical Hit!
(9 + 3 + 3 + 3) x 1.0 = 18 ~ 39.875 damage (Inzektor)
-6 energy


HP: 60
EN: 76
Boost: ~
Status: ~
Other: ~

VS

HP: 51
EN: 83
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


You might be strong, but we're cuter!

Marril: Light Screen ~ Aqua Tail ~ Aqua Tail
* If Inzektor uses Encore A2 then use Aqua Tail A1 instead
* If Inzektor uses Brick Break A2 or A3 then use Waterfall A1 instead

 

HP: 60
EN: 74
Boost: ~
Status: ~
Other: ~

VS

HP: 51
EN: 83
Boost: ~
Status: ~
Other: ~​

Inzektor used Giga Drain!
RNG Roll (To Crit) [<=625 Yes]: 570/10000 (Crit)
A Critical Hit!
(8 + 3 + 1.5) x 1.5 = 18.75 ~ 18.75 damage (Marril)
Marril had it's energy drained!
+9.375 Hp (Inzektor)
-12 energy

Marril used Waterfall!
RNG Roll (To Crit) [<=625 Yes]: 393/10000 (Crit)
A Critical Hit!
(8 + 3 + 3 + 3) x 1.0 = 17 ~ 7.625 damage (Inzektor)
-5 energy

Inzektor used Brick Break!
RNG Roll (To Crit) [<=625 Yes]: 9272/10000 (No)
(8 + 1.5) x 1.0 = 9.5 ~ 28.25 damage (Marril)
-6 energy

Marril used Aqua Tail!
RNG Roll (To Crit) [<=625 Yes]: 5341/10000 (No)
(9 + 3 + 3) x 1.0 = 15 ~ 22.625 damage (Inzektor)
-6 energy

Inzektor used Giga Drain!
RNG Roll (To Crit) [<=625 Yes]: 2903/10000 (No)
(8 + 1.5) x 1.5 = 14.25 ~ 42.5 damage (Marril)
Marril had it's energy drained!
+7.125 Hp (Inzektor)
-12 energy

Marril used Aqua Tail!
RNG Roll (To Crit) [<=625 Yes]: 8607/10000 (No)
(9 + 3 + 3) x 1.0 = 15 ~ 30.5 damage (Inzektor)
-10 energy


HP: 30
EN: 44
Boost: ~
Status: ~
Other: ~

VS

HP: 9
EN: 62
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Come on Marril you can do it!

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"... And... Blast it into the next century."

Thunderbolt > Thunderbolt > Thunderbolt
IF (Damaging Priority Combo) is issued, THEN use Protect on the first instance.
 

HP: 30
EN: 44
Boost: ~
Status: ~
Other: ~

VS

HP: 9
EN: 62
Boost: ~
Status: ~
Other: ~​

Marril: Aqua Tail ~ Waterfall ~ Aqua Tail

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 8657/10000 (No)
RNG Roll (To Paralyse) [<=2500 Yes]: 1853/10000 (No)
(10 + 1.5) x 1.5 = 17.25 ~ 17.25 damage (Marril)
-7 energy

Marril fainted!


HP: 30
EN: 37
Boost: ~
Status: ~
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Ugh, it's not fair!
Ok, who do I call next?








 

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