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You will need to make a copy of the sheet (file: Make a copy) to be able to edit (you will also need to be logged into google for this to work, if make a copy is not available, please log in at the upper right)
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Once you have a personal copy of the sheet, click on the yellow spaces for each equipment types, and chose the gear you would like to see fitted, and how it effects your ship
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It is in early development, so please bear with that, more features to be added when I have time
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Click the yellow fields and select the equipment you want in that slot from the dropdown
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Super calculator information
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The super calculator is currently the experimental improvement to this, currently it only works on the 211, 433 and 415 sheets
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After you build your ship on the uper portion, move to the lower portion, and you can input your skills
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the attribute portion is where you put the bonus of those stats for the agent who has those skills to know that, this bonus is the total of the 2 stats mentioned minus 10
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IE if your agent with the mining skill has 9 stam 9 int, then you would put 8 there, to represent the 8% bonus he gets, only the agent with the highest of the skill counts for that stat
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you may turn on and off individual components, to determine R usage when using and not using certain components
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Currently, if a slot is empty, you need to turn off the component in order for the calculations to not glitch... so if you see a Div/0 error, turn off the unused component slot and it should work from there
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Project made, free for use by The Waistelands
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If you are interested in joining The Waistelands, or interested in helping with this project, please PM VandalayInd, Rimkal or HCORE
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MKII Update Notes
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4/6/2015
Finished and Fullly Functioning(Hopefully)
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4/6/2015
Began you on MKII from scratch
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MKI Update Notes
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4/6/2015
DISCONTINUED MKII Made an published.
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3/10/2015
Super Calculator should now work for 211, 415, 433 and 775
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3/3/2015
Added the new Hybrid items.
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2/28/2015
Noticed and fixed a minor error.
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2/12/2015
Super calculator should be working for 211, 433, and 415
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2/12/2015
Added Active Component: Galumbris Prospector 25
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2/9/2015
Began working on super calculator in 211 page, This is not ready yet, Currently it only calculates Ore per second... Very soon though it will take skills into account for all parts, and allow individual components to be switched off for R calculations
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2/9/2015
Added Component Manning Requirements.
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2/3/2015
Added Ship NPC cost with Market skill 0.
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2/1/2015
Fixed error in DPS calculations for lasers
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1/30/2015
Added the base NPC buy cost for component. Ship cost is not included. Market Skill 0 was used.
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