////////////////////////////////////////////////////////////////////////////////
// <copyright>
// Copyright (c) 2015 Hue AS. All rights reserved.
//
// All rights are reserved. Reproduction or transmission in whole or in part, in
// any form or by any means, electronic, mechanical or otherwise, is prohibited
// without the prior written permission of the copyright owner.
// </copyright>
////////////////////////////////////////////////////////////////////////////////

void main(void)
{
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
