Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Nidhhogg
Feb 5, 2010

i poo poo trains posted:

2 block high ceilings offend my minecraft sensibilities.

I played around with turning everything into a 3x3 block instead of a 2x2 one, but that limits the building to 85 layers of construction, whereas converting everything as 2x2 blocks gives it 128 layers. I'll still have to cut out some holes if they dig down, but not as much. It also scaled things hugely, the hallway to the workshops became 66 units long.

Adbot
ADBOT LOVES YOU

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
I seem to recall there being a mod at some point that allowed expanded vertical building, which had some really crazy effects when it came to seeing actually gigantic mountainsides relative to your perspective in Minecraft. I dunno about it still existing, though!

Regardless, I've not kept up with a DF succession for a long time, so being on the ground floor and watching this one happen is pretty good. Looking forward to seeing more of it.

Leperflesh
May 17, 2007



Chapter 2

11th Slate 236, Mid-Spring

A horse was struck down and work began on butchery but today Bad Munki ran reporting an unwholesome murky cloud boils from the north. Its shadow passed overhead and high above, tendrils seething in darksome roils which lashed the air.



A thick wisp reached down and brushed the soil above and to the south of the mine entrance. It spun as a whirlwind and sucked bits of grass and dust up while Bad Munki observed from just above our earth-cut mine. Scamtank too ran out to view the dire weather. Vox was hauling below and Nettle Soup was cutting earth so neither witnessed.










12th Slate

The foul cloud lingered into night but in dawn the sky was clear. All are reminded that a tainted land adjoins this and caution must be practiced.

“What God sent that?” Nettle Soup asked, who reveres Igest as I do. “Ugath Muckcrypts,” claimed Bad Munki, but Ugath should not have domain of storms against Igest the Silken Embrace, whose clouds bring clean rain and inspiration not filth tendrils. I was reminded of words from the dwarf Sankis regarding taint and thus sought Markus_cz.

“A deadly dust?” I asked him.
“It could be,” he confided, “although no flying beast was spotted to emit such. Yet who can say if one was high and obscured? Or perhaps some other source. But Leperfish it may only have been a storm-of-dust of ordinary fine silt powder.” Markus_cz is quick of brain and thus I was mollified and later repeated the idea to other dwarves.

13th Slate

A craftsdwarfshop is freshly built and thus I assigned labors.



There is none skilled at bone carving but I determined to attempt as bone is hard like rock and like rock may be cut with file and chisel. Horse bone may protect Bad Muki's hit locations if I do not ruin it.

Likewise a kitchen of limestone is situated and horsefat will simmer while biscuits cook.

Below more stone must be cut and I order mining of Malachite although we cannot yet smelt it. I desire to determine if a small deposit or a vein is there. Scamtank scoffs at copper but he may be glad of copper bolts when horsemeat runs out.



We will place stone doors in the entrance to seal out harmless dust storm powder.



20th Slate

Scamtank cooks and Bad Munki patrols and Nettle Soup and I mine stone. The fortress smells of baked horse.

The malachite ore is a vein through sand. Nettle Soup fell asleep in the sand while I tried to mine quietly. She is the carpenter so there are still no beds but she did not complain.




23rd Slate
Almost at the same time that we strike Cassiterite ore an alarm is raised. The dark cloud is returned. Across the brook bilegged animals spring through the brush chased by black tendrils. The dust billows along the ground unlike the high storm eleven days past.









It sweeps west and the swift animals sweep east and they seem escaped. The mass of dust falls into the brook and swirls in the water and I am again glad fishing is disallowed.







An eagle soars. Ngalak's consort sent to watch? Or to warn a dwarf should stay in mountains.


25th Slate
At last the vile storm settles and there is no evident harm done yet no dwarf is eager to inspect closely. Bad Munki's backpack is fashioned of Kangaroo which were the fleeing animals, who are known for pouches thus good backpacks.



No volunteer suggests to hunt them beyond the brook among the glumpwrongs.

Nettle Soup's carpentry is ready and I order beds but also wheelbarrows for hauling stone from the quarry is very heavy and slow for a thin dwarf of less brawn. In meantime I craft rock items.





Markus_cz reports hamster remains in the food stockpile and that hamsters are vile. The cats hunt them and offer remains to dwarves for approval but Markus lacking other jobs must haul refuse. With sympathy I inform pots will be cut for storage which will discourage hamster thieves.



27th Slate
I finished a nestbox for the turkey hen and ordered it built. We will have horse tallow and turkey egg biscuits.



1st Felsite
Nettle Soup has built a wheelbarrow which speeds stone supply to the workshops. I build doors and then armory furniture and then dining furniture.




6th Felsite
We are secure behind stone doors. No wind blows through tunnels and doors may be barred against foes and every dwarf feels security.

Scamtank labors diligently but his preparations are unusual. He impulsively mixes provisions from the wagon with horse parts for original recipes of his design. Scamtank informs I should make chairs for eating at tables of his biscuits and I agree although I order roasts for hope of superior meals than these.



I also mention Cassiterite. Dwarves hear and know from cassiterite is tin with which copper will make bronze. Scamtank scoffs at bronze as inferior to steel but it was cassiterite and malachite that Sankis hoped thus I called Bronzestabbed.

Wood burnt for charcoal would fire a smelter. Much more room is needed first. Internet Kraken chafes for fishing or hunting but our supply of food is plenty and thus I assign digging to Internet Kraken while administrator dwarfs make furniture.







11th Felsite
More fiendish murk. Again across the brook named, I now recall, Fadedmaggot. Another tall cloud with drooping twists that brush the ground at the stream's edge. It drifts slowly for an hour and then lifts its arms and scuds away northwestwards above the tainted savanna.







Dwarves do not even stop work. A terror becomes unterrifying when common and no harm is done but I concern that with familiarity travels contempt.

Meanwhile Internet Kraken learns to dig.


(Shown: kraken's hunting dog Urist, who is always with him)

16th Felsite
Having cooked every raw thing scamtank reports work stoppage in the kitchen. He has made stews of only horse which is better than scamtank biscuits but not greatly better. I cannot deny his skills at mincing have improved.



A table will be my office once I carve a chair for it.

17th Felsite

More murk. It is a black fog that crawls across the ground to the northeast beyond the stream.







19th Felsite

As before the grey mist lingers for a day and then dissipates. Still no dwarf has spotted a living thing within and animals avoid thus dwarves should avoid if dwarves are not stupider than animals.

20th Felsite

Another murk. It emerges from the northeast and thus may be the same murk from yester day returned rather than dissipated. Vox Nihili theories that it is always the same vile cloud that only moves beyond sight and then back. I cannot disprove of foul weather theories.



Nettle Soup and Internet Kraken carve rooms in the earth above the main floor for sleeping and barracks. Beds await placement within.



21st Felsite
The gloom has crossed the stream and to the edge of glumpwrongs but no further. It fades and will be gone by morning.





A kangaroo pair is identified on the hill not far from Bronzestabbed's doors.



An empty chamber will serve as dormitory. The other is barracks. I order furnishings placed.



My office is arranged and I order a door fitted. I seek my scattered documents and assemble stacks on a stone table. Soon we will have correct accounting of numbers of drinks and logs of wood.



23rd Felsite
I named the dormitory “The Noble Rest” to joke for the crude clay walls which are ignoble and also its purpose for The Noble Work but some dwarves do not understand that a word has two meanings opposite is a joke. No dwarf complains of beds however.



The barracks are beside and now Bad Munki will train and store weapons and have effectiveness as Militia Commander. Bad Munki claimed pleased. He named it Dirtpractices.



Nettle Soup makes wooden bolts.



There is room for workshops thus I ordered leatherworks and fishery. Internet Kraken may fish the pond just outside and above the entrance wherein pond turtles are spotted. We do not need more meat but shell is of use. More room is needed for metalworking.

1st Hematite 236
It is summer.

Ajaxify
May 6, 2009
Well done! I'm really digging (:rimshot:) your narrative here. Like someone else said, you do a great job making arbitrary game mechanics sound less arbitrary in your writing.

Rurik
Mar 5, 2010

Thief
Warrior
Gladiator
Grand Prince
Wow, Over There is really dangerous. I didn't think such poisonous clouds could cross the brook Over Here though. :psydwarf: I wonder what it does. So far no animals have strayed into it, but it's only a matter of time.

Can undead husk kangaroos carry deadly dust in their pouches? Deadly kangaroo undeath strike corps!

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL




day 87
Bronzestabbed, under my mincing station

I have tried to remember my brother's famous steel sausage recipe. It is solid and chunky, with all the disgusting eye and stomach shapes minced away from the eater's sight. I have tried for over a month now. The others have started looking at my results funny from which I know I am not at all close to the true solution. I will keep experimenting after I appease them with my stew. It turned out fine. Cannot wait to experiment with turkey egg.

I felt relief at the news of tin, but we are still precarious. Only solid granite makes it trustworthy and abundant even in times of distress. I do not know how sparse it is, but we must look deeper still. At least the militia commander can now glance human blades away.

The administrator came for the bones I took the meats off of. I do not know what he plans, but I know better than to obstruct one who is maybe touched by the gods.

I have seen the great and fell
Rithsogesthân's breath on the wind. I pray for him nightly to spare us.

scamtank fucked around with this message at 20:49 on Jun 25, 2012

Star Guarded
Feb 10, 2008

As someone who has barely played DF2012, are the disease clouds randomized like forgotten beast syndromes? Lovin' the updates.

babies havin rabies
Feb 24, 2006

Star Guarded posted:

As someone who has barely played DF2012, are the disease clouds randomized like forgotten beast syndromes? Lovin' the updates.

Yep, and they're often worse. As in, fort zombie apocalypse 28 Days Later worse.

Juc66
Nov 20, 2005
Lord of The Pants
Fiendish murk?
That like a cloud monster?



or am I totally reading it wrong?

lesbian baphomet
Nov 30, 2011

Nidhhogg posted:

I played around with turning everything into a 3x3 block instead of a 2x2 one, but that limits the building to 85 layers of construction, whereas converting everything as 2x2 blocks gives it 128 layers. I'll still have to cut out some holes if they dig down, but not as much. It also scaled things hugely, the hallway to the workshops became 66 units long.



In terms of converting DF to Minecraft, I'd recommend making each unit of space three blocks high -- One block for the floor and two blocks for the air/intractable space, since DF leaves the floor in even when you dig out the z-layer below it. You could still keep the width and length at 2x2 to avoid scaling things up hugely, or maybe even 1x1, though that could easily become kind of claustrophobic.

I'm not sure how it'll look aesthetically, but it'll definitely keep you from running into complications when the fortress starts to span multiple z-levels. It'll also make wall constructions look more pillar-like, since they extend into the floor space of the z-level above them.

lesbian baphomet fucked around with this message at 21:05 on Jun 25, 2012

Demiurge4
Aug 10, 2011

Star Guarded posted:

As someone who has barely played DF2012, are the disease clouds randomized like forgotten beast syndromes? Lovin' the updates.

It's a pretty cool mechanic. Most of the clouds I've witnesses myself engulf a living creature and turn it into an undead monster when the dust touches it. This dust spreads, so when it kills a dwarf, that dwarf will rise as a husk. But it doesn't have to kill, if it lands a hit it'll get dust on your dwarves and turn them even if its brought down. They're loving deadly.

I'm sure we'll see Bronzestabbed die horribly when a migrant wave emerges right on top of a cloud, forcing an overseer to wall off and never recieve another migrant.

Syenite
Jun 21, 2011
Grimey Drawer
A neat way to deal with contaminants like husk-dusk or forgotten beast extracts is with waterfalls above shallow water channels. The water will wash all the nasty stuff off of anything that passes through it, and it will even give your dwarves happy thoughts. :)

babies havin rabies
Feb 24, 2006

Demiurge4 posted:

I'm sure we'll see Bronzestabbed die horribly when a migrant wave emerges right on top of a cloud, forcing an overseer to wall off and never recieve another migrant.

Migrants can usually get to the fort via underground caverns, iirc.

Demiurge4
Aug 10, 2011

Shukaro posted:

A neat way to deal with contaminants like husk-dusk or forgotten beast extracts is with waterfalls above shallow water channels. The water will wash all the nasty stuff off of anything that passes through it, and it will even give your dwarves happy thoughts. :)

A waterfall in the entrance tunnel could be a thing. Pump water in from the river, bring it up a z-level and let it drop onto grates and then feed into a lake in the caves that drains off the edge of the map.

Bad Munki
Nov 4, 2008

We're all mad here.




Commander's log, Dwarfdate 236.03.27

While military resources are anything but plentiful, it seems an honest attempt is being made to keep the military outfitted. Of course, it must be noted that at this time, "the military" is synonymous with "me." Still, if the plan is to survive out here, I must drill it into the minds of all that whether a squad consists of one dwarf or ten, proper military protocol must be followed.

Since I knew a military barracks would not be immediately forthcoming, I opted to spend the first month here on patrol, in order to get a feel for layout of the caves being dug and to develop a sense of the surrounding area. The latter lead to an interesting discovery of some foul fog or cloud or dust storm that routinely pollutes the air north of the river, but as of this time, that area is beyond my jurisdiction and as such, none of my concern. I have passed my observations on to my superiors and will leave it at that.

Summer is approaching and a proper barracks has finally been established. Although I use the term "proper" extremely loosely and with great reservation, this will suffice, although I believe that spending my hours training here will not serve the fortress well enough. I feel too tucked away and disconnected from the weak points in our defenses. As such, I will send a request for the relocation of the training facilities. I believe a far superior location would be the highlighted area seen below.



It is a small space, and digging the corridor wider in that area would not weaken our defenses at all. At the same time, with military training right there in the entrance, all invaders could be turned back before they could even properly enter the complex. Additionally, this would preclude any sneaking thieves and kidnappers from gaining entry to our little enclave. A second set of doors on the inside would make the space a very effective airlock and would serve to set a clear boundary for what is and is not the training area.

I mentioned earlier our leader's apparent interest in military equipment. So far, the gear can only be described as "lacking," but thinking back to some prior assignments, I can say at least it exists. While bone greaves and gauntlets will do little to protect against metal weapons, I'd much rather have the gear than not. And copper may be a lesser material than many other metals, but it is a stepping stone on the way to bronze, and we have the supplies for that as well. Of course steel is always the preference, but I will gladly take what I can get, as long as my needs are not ignored. If these dwarves wish for me to protect them, they must be willing to do the same for me.

Leperflesh
May 17, 2007

Nice journal entries! Bad Munki seems very clear-spoken, at least in written form.

Juc66 posted:

Fiendish murk?
That like a cloud monster?



or am I totally reading it wrong?

What's that from? Tineye doesn't recognize it.

In any case, I have not conceptualized it as an actually living cloud with a face, but there's no in-game description so you can picture it however you want really.

Rurik posted:

Wow, Over There is really dangerous. I didn't think such poisonous clouds could cross the brook Over Here though. :psydwarf: I wonder what it does. So far no animals have strayed into it, but it's only a matter of time.

Can undead husk kangaroos carry deadly dust in their pouches? Deadly kangaroo undeath strike corps!

I embarked on a 3 x 5 oblong embark point (which is to say, three worldtiles wide and five tall, as oriented north up). The top three tiles are all Evil biome, through which the stream runs.

Now, Toady is pretty good at not just having the worldtiles attach in straight lines when you have a biome border. So instead it's a ragged edge.

That said, the first appearance was on the southeasternmost edge of the map, which in theory is not evil biome. So it would appear that there's at least some overlap or possibility of drifting into non-evil areas.

Leperflesh fucked around with this message at 21:41 on Jun 25, 2012

Qwo
Sep 27, 2011

Demiurge4 posted:

A waterfall in the entrance tunnel could be a thing. Pump water in from the river, bring it up a z-level and let it drop onto grates and then feed into a lake in the caves that drains off the edge of the map.
I like this idea!

Great update! I'm really eager to see what the TENTACLE CLOUD does! Poor kangaroos. :(

LotionMan
Nov 1, 2004
Shut up, or I'll give you a nasty rash !
photoshop crashed while I was painting deities, so here is a rough mspaint of the view towards the mountainhomes instead

:effort:

Leperflesh
May 17, 2007

LotionMan posted:

photoshop crashed while I was painting deities, so here is a rough mspaint of the view towards the mountainhomes instead

:effort:

Very nice! I should say that Bronzestabbed is really quite a distance north of the mountains, so I envisioned it as those peaks being barely visible above the horizon. But artistic license is important and I really like the feel of this, with the sort of blocked-in hazy foreground.

e. actually, let me do some math, hmm. How big would you say a fortress-mode single tile is? Maybe three meters or so?

Leperflesh fucked around with this message at 21:55 on Jun 25, 2012

Three-Phase
Aug 5, 2006

by zen death robot
In the future, is there any possibility of building a simple fortification across the river as a barricade against those clouds?

Here's the idea:

1. Build a bridge
2. Immediate across from the bridge, start building a east/west wall, extend that area out a reasonable distance
3. Safely use that area for fishing (IF a cloud is detected, you'd still want to command the dwarves to see refuge using the alerts screen)

Like this:


Shukaro posted:

A neat way to deal with contaminants like husk-dusk or forgotten beast extracts is with waterfalls above shallow water channels. The water will wash all the nasty stuff off of anything that passes through it, and it will even give your dwarves happy thoughts. :)

Cool, it's like a decontamination shower at the fortress entrance.

Three-Phase fucked around with this message at 22:14 on Jun 25, 2012

Grittybeard
Mar 29, 2010

Bad, very bad!

Three-Phase posted:

In the future, is there any possibility of building a simple fortification across the river as a barricade against those clouds?

Would this safe area have to be roofed in as well? I don't have a lot of experience with evil mists and all other than being destroyed by them.

Juc66
Nov 20, 2005
Lord of The Pants

Leperflesh posted:

What's that from? Tineye doesn't recognize it.

In any case, I have not conceptualized it as an actually living cloud with a face, but there's no in-game description so you can picture it however you want really.

I drew it.
Drawing stuff in the LP looked like a good way to practice making little pictures, and I certainly need the practice.

LotionMan
Nov 1, 2004
Shut up, or I'll give you a nasty rash !

Leperflesh posted:

e. actually, let me do some math, hmm. How big would you say a fortress-mode single tile is? Maybe three meters or so?

not quite sure, but three meters sounds about right to me


Ngalak, the Boulder of Mountains
should I throw in some stylized caverns underneath?

Three-Phase
Aug 5, 2006

by zen death robot

LotionMan posted:

not quite sure, but three meters sounds about right to me


Ngalak, the Boulder of Mountains
should I throw in some stylized caverns underneath?

What? I would think 2x2x2 meters, TOPS.

LotionMan
Nov 1, 2004
Shut up, or I'll give you a nasty rash !

Three-Phase posted:

What? I would think 2x2x2 meters, TOPS.

hah, you are right, even a morbidly obese dwarf could never block 3x3 meters

Three-Phase
Aug 5, 2006

by zen death robot

Grittybeard posted:

Would this safe area have to be roofed in as well? I don't have a lot of experience with evil mists and all other than being destroyed by them.

The next time one rolls in, the Z-levels could be checked. It would also be important to observe if a mist can roll into a lower z-level.

We really should at least have a preliminary hazards analysis before making such a thing...

Qwo
Sep 27, 2011
Fashion a set of Ned Kelly hazmat armor and send the least valuable dwarf out into the mist.

Three-Phase
Aug 5, 2006

by zen death robot

Qwo posted:

Fashion a set of Ned Kelly hazmat armor and send the least valuable dwarf out into the mist.

An adventure for only the bravest of nobles!

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Three-Phase posted:

What? I would think 2x2x2 meters, TOPS.

I'm pretty sure Toady said the tiles are 2x2x3 tall for calculating in-game physics, but I can't find the devlog post where he said it.

Captain_duck
Dec 3, 2005

I swear nice bushes!

Three-Phase posted:

What? I would think 2x2x2 meters, TOPS.

What? No. A single tile is infinite :). Remember that even huge creatures like dragons, giants, elephants, zombie whales, bronze collosi can all fit on a single tile, at the same time.

Bad Munki
Nov 4, 2008

We're all mad here.


Well it depends on whether you're measuring it from outside the tile, or from within. Each tile is a TARDIS.

Leperflesh
May 17, 2007

Juc66 posted:

I drew it.
Drawing stuff in the LP looked like a good way to practice making little pictures, and I certainly need the practice.

Oh! well then, added to the third post!

LotionMan posted:

not quite sure, but three meters sounds about right to me


Ngalak, the Boulder of Mountains
should I throw in some stylized caverns underneath?

Also added. Iunno, do what inspires you?


Triskelli posted:

I'm pretty sure Toady said the tiles are 2x2x3 tall for calculating in-game physics, but I can't find the devlog post where he said it.

That sounds about right.

Bad Munki posted:

Well it depends on whether you're measuring it from outside the tile, or from within. Each tile is a TARDIS.

I'm measuring from the outside, for the purpose of measuring the world...

markus_cz
May 10, 2009

Leperflesh posted:



Heh, turkey egg and tree frog brain. Yummy. Actually, it even sounds edible.

Leperflesh, I can't even begin to explain what I love about your updates. Suffice to say there's a lot of it. I like your style, attention to detail, and I do notice your hidden little jokes. You are pretty wordy and normally I'd prefer more concise updates but your style makes it fun to read, and I suppose a slow, detailed introduction won't hurt. Great job so far!

Also, I just want to note that this thread is so far beating even Gemclod in terms of user participation. I had to wait until about the middle of my year for the first fan content and even after that there wasn't so much of it in the first year. Bronzestabbed already has about the same amount content than the whole first year of Gemclod.

LotionMan
Nov 1, 2004
Shut up, or I'll give you a nasty rash !
ok, last deity before I head off to bed

Dakas Goldgranite the Gravel of Avalanches,
god of jewels, and looking smug as heck about it

Leperflesh
May 17, 2007

:) Thanks Markus.

I know I am verbose. There's going to be an update or two that are even more verbose but I hope I will be forgiven for it. I feel as though my year is Act 1 and establishing the setting. I will leave some basic open-ended stuff that future overseers can work with or not as they please, and (hopefully) not risk dropped plot threads that would be irritating.

Normally the first year of a fortress is pretty boring since you have to do certain things (get food production going, dig some space, build workshops) and you have extremely limited labor (no megaprojects). I wanted to try and have an interesting term so I'm doing what I'm doing but... importantly... I feel it's all based on the actual in-game world and not made-up stuff with no bearing.

Anyway. Math! Now actually correct math!

A Dwarf Tile is 2m square

An Embark Tile is 48 by 48 Dwarf Tiles, thus 96 meters square

a World Tile is 16 by 16 Embark Tiles, thus 1536 meters square

A Medium World is 128 x 128 Embark Tiles, thus 196608 meters square, or about 197 kilometers square

Thus it contains about 38.65 million square kilometers of room.

Bronzestabbed is 4 World Tiles from the edge of mountainous terrain and 7 from the mountain peaks.

So it is about 6.1km from the edge of the mountains and 10.8km from the nearest peaks.

Sooo, yeah I guess that image of the nearby mountains is actually really accurate. Also the "world" is really just a small slice of what an actual planet of reasonable size would have. Or even a continent of reasonable size.

Leperflesh fucked around with this message at 23:52 on Jun 25, 2012

Clocks
Oct 2, 2007



I'm really loving the narration as well, and the screenshots are pretty easy to follow. I tried playing DF a few times but I like seeing what goons get up to, and since I haven't played the 2012 version all this stuff about dust and undead is new to me, so I'm sure it'll lead to some fun events. :)

markus_cz
May 10, 2009

Leperflesh posted:

A Dwarf Tile is 2m square

An Embark Tile is 48 by 48 Dwarf Tiles, thus 56 meters square

Wait.

Shouldn't that be 96? Which changes all your other numbers.
Or am I doing something wrong?

The Swamp Thing
Sep 11, 2001

It's the Evolution Revolution.
Question. Is the Deity stuff a mod? Tried looking through the hotkeys and wasn't able to find a link to that screen with the list of them all. Any help?

Three-Phase
Aug 5, 2006

by zen death robot

Leperflesh posted:

A Dwarf Tile is 2m square

So the length of one unit (single tile, the "Plank Length" of Dwarf Fortress) would be 1.414 meters, right?

Can dwarves do algebra? Geometry? Integral calculus?

Three-Phase fucked around with this message at 23:31 on Jun 25, 2012

Adbot
ADBOT LOVES YOU

Qwo
Sep 27, 2011

HK5000 posted:

Question. Is the Deity stuff a mod? Tried looking through the hotkeys and wasn't able to find a link to that screen with the list of them all. Any help?
It's information hidden in the Legends mode; there's various utilities that let you read a world save and it outputs stuff like history/deities, etc.

  • Locked thread