Three-Phase posted:If you want dwarves to move through water, why not just excavate down a level, and create a partially-flooded pit with ramps at each end that they have to move through? Like a sheep dip? That said, if you want interesting fortress variations you can make use of contaminating water to spread specific syndromes to your populace through a well. Also, last I checked, water depth needed to be 4/7 to start training swimming. Any deeper, they start drowning. Any shallower and it counts as wading and no skill ups. It should also go without saying that swimming in 7/7 water with a no air in the tile above also triggers drowning status, even with legendary swimmer. I wouldn't mention it, but too often things that should go without saying fail to actually do so.
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# ? Jul 8, 2012 03:14 |
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# ? Apr 26, 2024 10:39 |
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Three-Phase posted:All the stockpiles will be floating everywhere. They can sit on little platforms then. As long as the dwarves don't abuse them by hiding in the stockpile areas.
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# ? Jul 8, 2012 03:16 |
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Leperflesh posted:Would you like this linked in the third post? I've been obsessively linking every fan contribution, but I'm not sure if you feel this qualifies or not. I don't think it fits as well as I'd hoped. I'll try for something better.
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# ? Jul 8, 2012 03:24 |
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because dwarves without any swimming usually won't path through water that requires swimming
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# ? Jul 8, 2012 03:31 |
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This could be used for decontamination: X1 - Flood chamber floodgate X2 - Entrance and drain gate X3 - Decontamination cycle gate X4 - Fortress access gate XM - Maintainance access gate This may need a fifth drain gate that is blocked with a floodgate so it doesn't flush the dwarves out as well. That would also ensure there's a path for any contaminants to flow out. Rather then dumping them out the entrance door. Toady, we need a dwarf PLC to run this thing!
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# ? Jul 8, 2012 03:36 |
Less architecture plans to subvert evil infection and more updates with combat logs in them.
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# ? Jul 8, 2012 03:43 |
In one of my dwarf forts, I created a giant underground beach for all the dwarves to party at. The water was circulated by a ton of giant ceiling waterfalls. This water then siphoned down to an underwater river I had. At one point in the underwater river, there was a open ceiling about 6 z levels up. Prisoners were tossed down this hole into the river. Prisoners who weren't killed on impact went through a thresher hallway that would separate bones, armor, and clothes from their flesh. The items would be collected in a grated waiting room. The bloody water was then pumped up into a giant cistern I would use to flood the overhead world to break up assault waves when invasions came. RECYCLING!
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# ? Jul 8, 2012 03:45 |
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Donkringel posted:The bloody water was then pumped up into a giant cistern I would use to flood the overhead world to break up assault waves when invasions came. We can collect contaminated water for this. Chemical warfare!
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# ? Jul 8, 2012 03:47 |
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scamtank posted:Less architecture plans to subvert evil infection and more updates with combat logs in them. We have to inadvertently kill off the fortress somehow.
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# ? Jul 8, 2012 03:52 |
It bears mentioning that while 4/7 water is needed to force a dwarf to swim, they won't willingly walk into 4/7 water if they can't already swim, and maybe even if they can. You have to force them into it somehow.
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# ? Jul 8, 2012 04:47 |
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Fill half the squares to 4/7 and half to 3/7 and the sloshing will force dwarves to swim on occasion, giving them skill ranks. To drain contaminants you can make every other square a grate with the entire lower floor 7/7 water. Or you could just do a 2 tile wide version of this in the doorway, but that isn't as
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# ? Jul 8, 2012 04:54 |
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Do nothing anyone says in this thread.
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# ? Jul 8, 2012 04:56 |
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Yet another stab at a murk style track. This time I basically tried to make something that resembled a huge, roiling cloud of horrible. Sorry if these are poo poo, I've only just started experimenting with Live and I'm having a lot of fun with it.
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# ? Jul 8, 2012 05:03 |
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Qwo posted:Do nothing anyone says in this thread. And with that the thread exploded and disappeared in a poof of elegant paradoxical smoke
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# ? Jul 8, 2012 05:38 |
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Three-Phase posted:Or we could find an area that could be massively flooded and build a dwarf submarine! The D-96! As long as Xenocides isn't Overseer, and there isn't a Mandate for us to take the temperature reading of some Evil Ocean Biome, the Fort-IIA will do fine.
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# ? Jul 8, 2012 06:10 |
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Pickled Tink posted:Because contaminants stay in the water and will apply their effects to any dwarf that enters it. And the really nasty ones like ones I have gotten that blister the entire dwarf inside and out then kill them will still apply their dreaded syndromes to the poor sucker who steps in. Wait, really? Ffffffffffffff. When did that change? I love dwarven wading pools. What about where you surround your wells with grates, so that when dwarfs wash themselves the blood and whatnot drops down through the grate instead of leaving a stain on the floor. Will it drop down into the reservoir and contaminate the whole water supply now?
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# ? Jul 8, 2012 09:06 |
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Angela Christine posted:Wait, really? Ffffffffffffff. When did that change? I love dwarven wading pools.
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# ? Jul 8, 2012 09:12 |
riznar posted:Fill half the squares to 4/7 and half to 3/7 and the sloshing will force dwarves to swim on occasion, giving them skill ranks. To drain contaminants you can make every other square a grate with the entire lower floor 7/7 water.
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# ? Jul 8, 2012 09:13 |
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Pickled Tink posted:If you are going to do that, put a bunch of vertical wooden spikes in as the floor and link them up to a repeater so they can train their armour and dodge skills while swimming.
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# ? Jul 8, 2012 09:17 |
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Colon V posted:The problem with that is that it will kill kids, babies, quote:and pets quote:a lucky shot to the head can kill a dwarf without a helmet. After that, the world's first Darwinist fortress!
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# ? Jul 8, 2012 09:26 |
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Colon V posted:Don't quote me on this, but I think contaminants always "sink" to the bottom water level, so if your well's water supply is at least two levels deep, you should be ok. That would make sense. The bottom level of a reservoir always has mud, so if it is only one level deep you get muddy water, but if it is more than one level deep you get the mud-free water from the top. Water is weird now. I used a muddy pool to quick fill my reservoir and the water stayed stagnant even once it several levels deep. Then I added some river water and all the "stagnant water" magically turned into "water". It's like river water has an anti-contaminant property or something. Toady!
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# ? Jul 8, 2012 09:28 |
Colon V posted:The problem with that is that it will kill kids, babies, and pets quite effectively, and a lucky shot to the head can kill a dwarf without a helmet. 2: You should not have pets in there in the first place. 3: That is what helmets are for (Though they are not foolproof). 4: As I have mentioned a couple of times already, I am playing an adventure mode character armed with a wooden sword. It is presently a Legendary +53 swordself (With "High Strength"). It takes a huge amount of pummelling to fatally injure any bandit I encounter (provided they are not wearing a helmet of some description). A large number of my victims simply bleed to death as a result of my repeated clubbings ("Stab" and "slash" do not really apply to a short blunt cedar sword), but I still kill a lot with direct injuries. When it comes to dealing damage, wood is perhaps the worst possible option in the entire game accessible in dwarf mode. I haven't tested yet, but I suspect vomit and water may actually be more deadly than wood. I'll try it out on the next cyclops I encounter.
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# ? Jul 8, 2012 09:43 |
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Pickled Tink posted:I haven't tested yet, but I suspect vomit and water may actually be more deadly than wood. I'll try it out on the next cyclops I encounter. The Lone Badger posted:Try to avoid having any pets anyway. girl dick energy fucked around with this message at 11:18 on Jul 8, 2012 |
# ? Jul 8, 2012 10:19 |
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My militia's kids often get pummelled to death in my danger rooms. 10 training spear hits a lever toggle adds up, and kids/pets do not seem to dodge in the same way that adult dorfs do.
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# ? Jul 8, 2012 10:22 |
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Colon V posted:There's one thing less deadly than wood: a cotton candy blunt weapon, which has a density not unlike styrofoam. Dogs stay domesticated. Decay only seems to be a problem for animals you have trapped and tamed yourself. It looks like Animal Care has finally been fixed too. I've noticed some dwarfs skilling up in it, and my war grizzly actually recovered from several red wounds. It's pretty nice not having a bunch of crippled war dogs dragging themselves along the ground all the time. No more having to reenact Old Yeller and butcher heroic war dogs that save the fort. Ignimbrite posted:My militia's kids often get pummelled to death in my danger rooms. 10 training spear hits a lever toggle adds up, and kids/pets do not seem to dodge in the same way that adult dorfs do. Has that happened in the latest versions? Part of the problem was that kids used to run around naked, and wooden training weapons can hurt a naked person. Now that they put on some drat clothes they should be a little more durable. Facebook Aunt fucked around with this message at 10:33 on Jul 8, 2012 |
# ? Jul 8, 2012 10:29 |
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Colon V posted:There's one thing less deadly than wood: a cotton candy blunt weapon, which has a density not unlike styrofoam. Don't do this. Please. No "clown cars" or "candy" or other BTS forum nonsense. The only person you're protecting was some Bangladeshi mom, and she just breached Hell last night using the Demon Fortress with its upright masterwork adamantine weapon, that if you grab, opens the trap door and all the many demons and devils, from hell, come out, and have to be fought with adamantine-clad and -armed troops. And she did a really bang-up job because she went to Vox's arena thread and found out that adamantine is great for swords and axes.
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# ? Jul 8, 2012 11:17 |
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Learn this one weird trick from a Mom to belay the forces of Hell from the Mountainhomes.
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# ? Jul 8, 2012 11:42 |
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Colon V posted:The problem with that is that it will kill kids, babies, and pets quite effectively, and a lucky shot to the head can kill a dwarf without a helmet. Collateral damage. Vaga42Bond posted:As long as Xenocides isn't Overseer, and there isn't a Mandate for us to take the temperature reading of some Evil Ocean Biome, the Fort-IIA will do fine. ♫ It's a long way, to Paintfamous, it's a long way, to go... ♫ Donkringel posted:Prisoners were tossed down this hole into the river. Prisoners who weren't killed on impact went through a thresher hallway that would separate bones, armor, and clothes from their flesh. The items would be collected in a grated waiting room. How did the thresher system work? Like a series of corkscrews acting like a hammermill? Three-Phase fucked around with this message at 12:22 on Jul 8, 2012 |
# ? Jul 8, 2012 12:13 |
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Days come and go here in Bronzestabbed without me seeing the sun, though I've enjoyed being in here. I like it when the ceiling is closer to my head, that blue one is too high. This cave is much nicer than the one outside.. I've never seen the walls of the cave out there, but I've heard there are doors there, where the Gods run in and out like we did until that kestrel turned upside down.. Speaking of the Gods, I'm still trying to find mine. I asked Leperfish (he told me it was just a joke about how much he used to smell but I'm not sure) if I could borrow a list of all of them and maybe a few facts about them. It wasn't very detailed, but at least I know who they all are and what they are in charge of. I decided to go down the list and try them out like Asehujiko said. Maybe I would figure out a way to worship them.. Ngalak the boulder of mountains, was first on my list. He is in charge of caves and mountains and is very important because his name is huge! He is a big eagle which makes sense to me because he can fly up to the blue ceiling outside and to the highest peaks. I wanted to find an eagle to talk to but there are none in the fortress and I can't look for one outside. Luckily there are birds here so they would have to do, which is how I ended up with Kelli and Crackmaster in the Great Hall trying to get Keshud to sit still. "O great and mighty Ngalak the boulder of mountains!" I called, "through your little servant I ask you to see it in your great and terrible heart not to crush us under your cavern and keep us safe from cave ins and maybe not let us get eaten by upside down things!" Keshud turned his head to one side, the stuff on his face flopped about (is he sick?), the others waited and so did I. Kelli asked me how I felt and I had to admit I did feel a bit light headed, but I think it was just from yelling so much.. I don't think Ngalak the boulder of mountains is my god, I will have to- Oh someone is yelling at me about arrows! I'll be right back! These are fun to write when I'm bored in work.
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# ? Jul 8, 2012 12:51 |
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Three-Phase posted:This could be used for decontamination: Where's the Triple Word Score tile?
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# ? Jul 8, 2012 12:54 |
Penguingo posted:Where's the Triple Word Score tile? Looks more like picross to me.
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# ? Jul 8, 2012 13:43 |
Angela Christine posted:It looks like Animal Care has finally been fixed too. I've noticed some dwarfs skilling up in it, and my war grizzly actually recovered from several red wounds. It's pretty nice not having a bunch of crippled war dogs dragging themselves along the ground all the time. No more having to reenact Old Yeller and butcher heroic war dogs that save the fort. !!! This is news to me, good news. Can anyone else confirm this?
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# ? Jul 8, 2012 13:53 |
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Penguingo posted:Where's the Triple Word Score tile? Nettle Soup posted:Looks more like picross to me. Hah! Oh, you want a proper schematic do you?! With a title block and border? What format do you want, AutoCAD 2012 DWG, PDF, or a D sized printout? I could even get it stamped, but I don't know any PE's that specialize in Dwarf Fortress. Three-Phase fucked around with this message at 14:13 on Jul 8, 2012 |
# ? Jul 8, 2012 14:07 |
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Three-Phase posted:Hah! Oh, you want a proper schematic do you?! With a title block and border? What format do you want, AutoCAD 2012 DWG, PDF, or a D sized printout?
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# ? Jul 8, 2012 14:11 |
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100 HOGS AGREE posted:Lego. Ok, I'm cool with that.
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# ? Jul 8, 2012 14:14 |
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100 HOGS AGREE posted:Lego.
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# ? Jul 8, 2012 14:33 |
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Bene Elim posted:I've never seen Dwarf Fortress rendered in Lego. This is an error that should be corrected. And if we get 10,000 supporters, there's a chance for an official Dwarf Fortress Lego set (like that Minecraft set). http://lego.cuusoo.com/
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# ? Jul 8, 2012 14:42 |
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Bene Elim posted:I've never seen Dwarf Fortress rendered in Lego. This is an error that should be corrected. Like this? Now these are just rough 3D models... but this does open up some interesting possibilities for this thread! Three-Phase fucked around with this message at 14:47 on Jul 8, 2012 |
# ? Jul 8, 2012 14:44 |
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You know what you need? You need an update. Oh, and I'll second what Bene Elim said... a Dwarf Fortress in LEGO? Hells yes! fake edit: Dayem, Son! Three Phase, you are now official LEGO architect for MISTA. Also, lemme know if the screenies are too big again, folks. I've timg'd the majority of them to make sure. From the Overseer Diary of JimmyTheD, Bronzestabbed 273 16th Granite, 273 The fortress is a relative hive of activity as we once again prepare for outdoors work. Wood is burned for charcoal in preparation for the grates necessary to the plan, animals are once more put out to pasture, and even the harvesting of plants for much needed dwarven brews is underway once more... if only I could find some grown trees, as this charcoal will be eating into our wood supply. Also, Teim recently came to me with a complaint that he was, in fact, an engraver, not a butcher, as noted in the last Overseer's report. I correct this error, but note for Sankis that it is most inconvenient (not to mention embarassing) that everyone can read my notes. Beds are also being prepared to expand the main dormitory, at least in numbers... 20th Granite, 273 Leperfish has organised a party to celebrate our freedom from the KESTREL. Considering the grave nature of the situation that faced us, and our mysterious freedom from the threat, I feel this is entirely justified, although the drain on our industry is troubling. That our woodcutter will not go out and cut wood is also troubling, although I believe I know why... my grandsire always said: “Axes to the military, then the people, child. Safety before outdoors work.” Of course, he'd cave adapted, so I'm not entirely certain I trust the paranoid old bastard's words. I will rectify the situation as soon as I can, for we'll need wood to smelt and forge. Or at least coal. 23rd Granite, 273 As the party will be consuming an amount of our dwarvish liquor, I have instructed that more be created. This will allow us seeds, with which to plant more food, and of course, the all important booze. The beds are almost constructed, and I am keeping the best, a smooth maple bed, all to myself. Rank hath its privilege! 1st Slate, 273, Morning Oh, some grand news! Crackmaster has given birth to a girl. The party continues, and my own project languishes as a result, but the brew flows, we are safe from murk and its creations for now, and we have a new life in the fortress... Crackmaster, believing in the power of nominative determinism, has decided to call the baby Revenant Threshold, and wants it to grow up to join the military. Am I the only one who is a bit confused as to how naming a child “Open Door to Zombies” is going to make them saviour of Bronzestabbed? Never mind, the child is here to be named... [The rest of the entry casts doubt on the sanity of overseer JimmyTheD, as it consists of various cries of 'Oojaboodifulbaybee!' and other such infantile nonsense] 2nd Slate, 273, Afternoon Another baby? Well, aren't we all so lucky this month! Asehujiko, congratulations on your child, who you've nicknamed 'Triple A'. Armour, Axework, and Asskicking you say? Considering the fortress, I thoroughly approve! As before, the physician's notes on the child are below. 5th Slate, 273 Once again, a child has entered our fortress, the party continues unabated, the battle axe and grates ordered have yet to be planned, let alone forged, and so the wood remains... oh, yes, the child. Spring really does seem to be a blessing, does it not? The child is of Nomikos' womb, and for some strange reason, she has named it John Charity Spring. Physician's report below. 11th Slate, 273 Dwarf industry once again fires up, as the battle axe is created without my even noticing, the animals are ready to be milked, cheese is to be made, and woodcutting shall hopefully begin shortly! The grates are also being constructed, and once they are done, the mister plans shall be finalised. Despite a number of dwarves with an engineering mind coming up with many alternatives (some actively harmful, others just complex), we are sticking to the original plan. The less parts that need to move, the better. We're also beginning to have a kitten and puppy outgrowth. All of these are new puppies and kittens. I order the butchering of two of the kittens, to keep the numbers down, and to provide us some meat. As you can see, this is going well, and we have even struck... bleh, Cassiterite. Tin is not of much use to us, but it shall presumably be smelted for toys or somesuch at some point. 20th Slate, 273 As the dwarves ready for their seasonal sleep, I take stock of the bedchambers, before retiring to my own private bedroom. Work progresses well there, and it shall be my pride to introduce the mister, hopefully by the end of the year. Expansion is on the way, but I am being cautious, for the most part. We have most of what is needed to keep us going until the mister is complete, and then we shall have one more level of safety against the evils of the murk. I sleep for now, with the knowledge that the fortress is growing in my hands.
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# ? Jul 8, 2012 14:54 |
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# ? Apr 26, 2024 10:39 |
Three-Phase posted:Like this? Fuuuuuuuuuuuuck I promise to get my legos out. I'm sure I don't have enough to do the entire fort, but I'll at least do the parts we've dug out. This is such a wonderful idea. Also, if you don't know what to do with the cassiterite, put me in charge of it! Cassiterite ore is super valuable for an early military. Bad Munki fucked around with this message at 14:58 on Jul 8, 2012 |
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# ? Jul 8, 2012 14:54 |