Christmas Eve 1140
The various McNab offspring are heading west from their huts and hovels to the south of the Clyde to an ever greater dump to the West. Even the local saint entered into the spirit of the place, leaving the title St Midden [1] for posterity.
The younger ones have been battered into submission. The older ones travel in dread. They know that the next 12 days and nights will be filled with the ramblings and recollections of the head of the family, the now blind, and never very bright, John McNab as he recounts his deeds and actions. That his importance in the great sweep of those times ranged from that of a dead louse to the status of a mouse just eaten by a cat was but a small barrier.
Fortunately for posterity, at least one of the family was either cursed with literacy or had an unusually good memory. Thus John McNab's view of a turbulent period has been rediscovered and is now available for the modern reader [2].
[1] – this maybe slightly mis-spelt
[2] – to ensure this is comprehensible, it has been translated from the original Scots but some words and phrases are left untranslated. Where possible, a rough meaning has been indicated in a footnote.
Gameplay note - this uses the Earl of Lothian, with his one province demesne. So there is no great master plan, just a desire to see how the events created by CK2 can be used to construct a narrative. I'll run it up to the 1130s with the narrator being by then too senile etc. Unless that is, it proves to be wildly successful
Table of Contents
1066-1068, in which the matter of producing an heir is much discussed
1068-1072, pregnancies, bears, boars and deep fried kebabs
1072-1076, in which Glasgow exports its lunatics to Edinburgh
1076-1080, in which being bone idle really works out well
1080-1084, in which the stress of livng rather gets to the Earl
1084-1086, in which sibling rivalries drive the earl to a well deserved end
1086-1090, in which Rab spends time with his mates
1090-1094, in which Rab tries to keep quiet
1094-1098, in which Patience has her virtue explored
1098-1102, in which various tactical options are explored
1102-1106, in which Rab is rather refined and literary
1106-1110, in which the perils of the demon drink are explored
1110-1114, a treatise on the problems of men wearing Alice Bands
1114-1118, in which the family that stays together ends up trying to kill each other and other friendly tales
1118-1122, in which acts of revenge and civil war are drawfed by an outraged turkey
1122-1126, in which Edinburgh is incorporated as a small suburb of Glasgow
1126-1130, in which Rab gets greedy
1130-1134, in which there is more than one Rab
1134-1138, in which Rab II starts slowly
1138-1140, in which John dies and Rab realises he needs to take things slowly
The various McNab offspring are heading west from their huts and hovels to the south of the Clyde to an ever greater dump to the West. Even the local saint entered into the spirit of the place, leaving the title St Midden [1] for posterity.
The younger ones have been battered into submission. The older ones travel in dread. They know that the next 12 days and nights will be filled with the ramblings and recollections of the head of the family, the now blind, and never very bright, John McNab as he recounts his deeds and actions. That his importance in the great sweep of those times ranged from that of a dead louse to the status of a mouse just eaten by a cat was but a small barrier.
Fortunately for posterity, at least one of the family was either cursed with literacy or had an unusually good memory. Thus John McNab's view of a turbulent period has been rediscovered and is now available for the modern reader [2].
[1] – this maybe slightly mis-spelt
[2] – to ensure this is comprehensible, it has been translated from the original Scots but some words and phrases are left untranslated. Where possible, a rough meaning has been indicated in a footnote.
Gameplay note - this uses the Earl of Lothian, with his one province demesne. So there is no great master plan, just a desire to see how the events created by CK2 can be used to construct a narrative. I'll run it up to the 1130s with the narrator being by then too senile etc. Unless that is, it proves to be wildly successful
Table of Contents
1066-1068, in which the matter of producing an heir is much discussed
1068-1072, pregnancies, bears, boars and deep fried kebabs
1072-1076, in which Glasgow exports its lunatics to Edinburgh
1076-1080, in which being bone idle really works out well
1080-1084, in which the stress of livng rather gets to the Earl
1084-1086, in which sibling rivalries drive the earl to a well deserved end
1086-1090, in which Rab spends time with his mates
1090-1094, in which Rab tries to keep quiet
1094-1098, in which Patience has her virtue explored
1098-1102, in which various tactical options are explored
1102-1106, in which Rab is rather refined and literary
1106-1110, in which the perils of the demon drink are explored
1110-1114, a treatise on the problems of men wearing Alice Bands
1114-1118, in which the family that stays together ends up trying to kill each other and other friendly tales
1118-1122, in which acts of revenge and civil war are drawfed by an outraged turkey
1122-1126, in which Edinburgh is incorporated as a small suburb of Glasgow
1126-1130, in which Rab gets greedy
1130-1134, in which there is more than one Rab
1134-1138, in which Rab II starts slowly
1138-1140, in which John dies and Rab realises he needs to take things slowly
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