Interactive: March 13-17
Film: March 13-21
Music: March 18-22
"SXSW Interactive is about what is happening now, and what's happening now is different than what was happening a year ago... An amorphous name for an amorphous concept." John Gruber, daringfireball.net
SXSW Interactive Festival panel programming runs from Friday afternoon, March 13 through Tuesday afternoon, March 17. These panels cover a full range of geek-related topics, from blogging trends and CMS techniques to tech-related social issues and wireless innovation.
For 2009, SXSW Interactive will present more than 180 panel sessions, so the list below represents about a third of the total content. As for which panels occur on what days, look for the first schedule to appear on this website in early December. All programing sessions subject to change.
Most sessions listed on this page were culled from the Panel Picker, an innovative online interface that allows the community to submit (and in turn vote on) the sessions that they want to see at SXSW. Click on each session to read the original proposal page, as submitted by the organizer.
Also, please remember the Opening Remarks by Tony Hsieh (Saturday afternoon, March 14) and the Chris Anderson / Guy Kawasaki Keynote Interview (Tuesday afternoon, March 17). More keynote information and more panel information released on this site in the next few weeks.
Finally, the SXSW Interactive Festival typically features 15-20 panel sessions on trends and techniques in the video game industry. Presented in conjunction with ScreenBurn at SXSW, these gaming-related panels have not yet been finalized. Look for these sessions to be announced shortly.
Got questions? If so, e-mall us at interpanels@sxsw.com.
Panels marked with an asterisk(*) are those added to the lineup on December 19.
Brand Noir: Crafting a Who-Why-How Dunnit
(Charles Sayers, Sapient)
Building Personal and Company Brands with Web 2.0 Tools
(Saul Colt, FreshBooks)
Enough To Be Dangerous: Managing "Expert" Clients
(Marili Cantu, Springbox)
From Blog to Book Deal: How-To
(Pamela Slim, Escape from Cubicle Nation)
Is Web 2.0 Killing the Sports Business?
(Pat Coyle, Indianapolis Colts)
Latino Digital Drive: Why This Audience Matters
(Javier Farfan, Zune )
Location Location Location: The Future of Mobile Advertising
(Sam Altman, Loopt)
Making Whuffie: Raising Social Capital in Online Communities
(Tara Hunt, Citizen Agency)
Old Man Nielsen vs. New Market Research
(Dan Neely, Networked Insights)
Quitter: How to Leave Your Perfectly Good Job
(Bryan Mason, Small Batch Inc / Adaptive Path)
Suxorz '09: The Ten Worst Social Media Campaigns
(Henry Copeland, Blogads.com)
Try Making Yourself More Interesting
(Brian Oberkirch, Small Good Thing)
What Teens & Tweens Want In A Web Site/Application
(Anastasia Goodstein, Ypulse)
What Your Startup Can Learn from Barack Obama and Howard Dean
(Clay Johnson, Sunlight Foundation)
You’re Living in Your Own Private Branded Entertainment Experience
(Brian Cain, Campfire)
Anatomy of an Exit: Selling Your Company
(Bill Flagg, RegOnline.com)
Building a Web Business After Hours
(Aruni Gunasegaram, Babble Soft)
Collabotition: Can Companies Work With Their Competitors?
(Sarah Szalavitz, 7 robot)
Entrepreneurship in the Belly of the Beast
(John Tolva, IBM)
From Freelance to Agency: Start Small, Stay Small
(Jeffrey Zeldman, Zeldman.com)
How to Protect Your Brand Without Being a Jerk!
(Twanna A. Hines, FUNKYBROWNCHICK.com)
International Business in China for Fun and Profit
(Kris Krug, Raincity Studios)
Making Ideas Happen: Tips for PRODUCTIVE Creativity
(Scott Bellsky, Behance)
Nom Nom Nom: The Secrets of Successful Foodblogging
(Rachel Kramer Bussel, Cupcakes Take the Cake)
OpenID, OAuth, Data Portability and the Enterprise
(Danny Kolke, Etelos, Inc.)
Outsourcing 2.0: Is the World Flat or Not?
(Chris Schultz, Flatsourcing, Inc.)
Presenting Straight to the Brain
(Cliff Atkinson, Beyond Bullet Points)
VC Secrets: Plan B for Fundraising
(Larry Chiang, Duck9.com)
Video Blogging: Turning Wine into Gold
(Gary Vaynerchuk, WineLibraryTV)
What Do I Do With Myself, Now that the Economy Has Collapsed?
(Lane Becker, Get Satisfaction, Inc.)
Building and Maintaining Strong Communities Online
(Ken Fisher, Ars Technica)
Everything I Needed to Know About the Web I Learned from Feminism
(Heather Gold, subvert)
From Flickr and Beyond: Lessons in Community Management
(Heather Champ, Flickr)
The Future of Social Networks
(Charlene Li, CLI Group)
How Social Networks Are Killing the Revolution
(Steve Swedler, Gangplank)
Is Spec Work Evil? The Online Creative Community Speaks
(Mike Samson, crowdSPRING)
Social and Nonprofits ROI: Case Study Slam
(Beth Kanter, Beth's Blog)
The State of the Internet Memescape: 2008-10
(Tim Hwang, ROFLCon)
UR Blog Sux and Print is Dead
(Kerry Miller, Passiveaggressivenotes.com / Stuff White People Like)
A Look at the First 100 Days of the Presidency
(Sarah Bernard, 23/6)
Addressing Piracy in User-Generated Content Platforms
(Jameson Hsu, Mochi Media)
Beyond Aggregation - Finding the Web's Best Content
(Louis Gray, LouisGray.com)
Comedy on Television and the Web (Super Important Issue)
(Ricky Van Veen, CollegeHumor.com)
Comics on Handhelds: Taking Webcomics Mobile
(Dan Goldman, dangoldmandotnet)
Curating the Crowd-Sourced World
(Jen Bekman, 20x200 | Jen Bekman Projects, Inc.)
Engagement 1.0: Understanding the History of Fan Interactivity
(Ivan Askwith, Big Spaceship)
Get Me Rewrite! Developing APIs and the Changing Face of News
(Jacob Harris, The New York Times)
HOWTO: 149 Surprising Ways to Turbocharge Your Blog With Credibility!
(John Gruber, Daring Fireball)
New Threats to New Media: Fair Use On Trial
(Jason Schultz, UC Berkeley School of Law)
Online Comic Books: The Future of Graphic Novels?
(Jason Cranford Teague, AOL LLC)
Reaching Youth On the Go: Compelling Mobile Content
(Ross Cox, Adult Swim)
Remixing the Museum Exhibition
(Ellis Neder, Sway Design)
A Conversation with Col Needham
(Col Needham, IMDB)
The Future of Visual Storytelling is Interactive -- Or Is It?
(James Milward, Secret Location inc.)
Hey - You Got Your p2 In My Redcode!
(Don Downie, Small Media Extra Large)
IM Video Journalism
(David Dunkley Gyimah, University of Westminster)
No Budget to Low Budget
(Meghan Scibona, Small Media Extra Large)
Original Marketing Content Workshop
(Zak Knutson, Chop Shop Entertainment)
Soapbox Spielbergs: Making Hollywood FX on Indie Budgets
(Tim Shey, Next New Networks)
Appfrica: How Web Applications Are Helping Emerging Markets Grow
(Jonathan Gosier, Appfrica.org)
Are Women Taken More Seriously On The Web?
(Laura Roeder, Roeder Studios)
Back Off Man, I'm a Scientist: User Generated Discovery
(Jon Wiley, Google)
Can Social Media End Racism?
(Latoya Peterson, Racialicious.com)
Finance 2.0: Money Management to Save this Generation
(Aaron Patzer, Mint.com)
Grokking Bloggers: It's About Love and Underpants
(Elisa Camahort Page, BlogHer inc)
Growing Up as An Internet Oversharer
(Maria Diaz, Writer)
Is Aristotle on Twitter?
(WIlliam Burdette, The University of Texas at Austin)
Lessons in Local Tech: Sustainable Food 2.0
(Rachel Weidinger, Common Knowledge)
Regional Whuffie Building: Attracting Innovation to Your City
(Tony Bacigalupo, New Work City)
That's Not My Name: Beating Down Online Misogyny
(Samhita Mukhopadhyay, Feministing.com)
Breaking Boundaries: Mobile Web Access in Emerging Economies
(Christen Krogh, Opera)
Building a Bridge with Barcodes - The QR Code Invasion
(Evan Jones, Stitch Media, Inc.)
The Elimination of Time and the Challenges of Crafting a Mobile Service
(Priya Prakash, Flirtomatic)
Gestural UI: iPhone Taught Us Flick and Pinch. What's Next?
(Gabriel White, Punchcut)
Guitar Hero: From Console to Mobile
(Michael Temkin, Hands-On Mobile)
iPhone Development for Experienced Web Developers
(Joshua Siler, Babcock & Jenkins)
Location-Based Wireless Social Networking
(Tom Marchioro, Garmin International)
Mobile Ubiquitous Banking and the Future of Money
(Kyle Outlaw, Avenue A | Razorfish)
The Mobile Web for Good: Hype or Reality?
(Katrin Verclas, MobileActive.org)
Sketching the Mobile User Experience
(Bryan Rieger, Yiibu)
AJAX Accessibility: An ARIA Duet
(Sharron Rush, Knowbility)
*Browser Wars III: The Platform Wins
(Arun Ranganathan, Mozilla)
The Convergence of High-End Design, Fashion and Technology
(Cristina Sanz, Parrot, Inc.)
Help! My iPod Thinks I'm Emo
(Paul Lamere, Sun Labs, Sun Microsystems Inc.)
The Invisible Web and Ubiquitous Computing
(Patrick Moorhead, Avenue A | Razorfish)
Lessons Learned from the Open Source Software
(Neelan Choksi, SpringSource)
New Interfaces for Performance
(Ivan Franco, YDreams)
P2P 2.0 and the Future of Digital Media
(Adam Fisk, LittleShoot LLC)
Politics, Technology, and Pop Culture
(Tom Serres, Piryx Inc.)
Post Standards: Creating Open Source Specs
(David Recordon, Six Apart)
Rebuilding the World with Free Everything
(Doc Searls, Linux Journal / Harvard Berkman Center)
Touching Me Touching You: How We Feel Technology
(Cory Silverberg, About.com)
Welcome to Your Posthuman Future
(Thor Muller, Get Satisfaction)
2009 WaSP Annual Meeting
(Derek Featherstone, FurtherAhead)
Digital Tsunami: Breaking News at Breakneck Speeds
(Peter Imbres, Hill and Knowlton)
Edupunk: Open Source Education
(Dave Lester, George Mason University)
Make it So (Sexy): Lustful Design in Mainstream Science Fiction
(Chris Noessel, Cooper)
Policy Trainwreck: How Copyright Law Failed the Digital Age
(Brian Zisk, brianzisk.com)
The Power of Small
(Linda Kaplan Thaler and Robin Koval, The Kaplan Thaler Group)
*The Real Technology of Indiana Jones
(Adam Rabinowitz, University of Texas at Austin)
Shift Happens: Moving from Words to Pictures
(Tom Crawford, VizThink)
Collaborative Filters: The Evolution of Recommendation Engines
(Anton Kast, Digg)
Even Faster Web Sites
(Steve Souders, Google)
How Not To FAIL At Web Services
(Gregg Pollack, Rails Envy)
Kick-Ass Mash-Ups with Punk Rock APIs
(Kent Brewster, Yahoo, Inc.)
More Secrets of JavaScript Libraries
(John Resig, Mozilla Corporation)
Scaling Rails Applications in the Cloud
(Mike Subelsky, OtherInbox.com)
Version Control: No More Save As...
(Derek Scruggs, SurveyGizmo)
Are Music Games the New iTunes?
(Nabeel Hyatt, Conduit Labs)
The BBC, Six to Start and ARGs - Bringing TV to the Web
(Dan Hon, Six to Start)
Being Indie and Successful in the Video Game Industry
(Joel DeYoung, Hothead Games)
EA Dead Space - A Transmedia Marketing Case Study
(Ian Schafer, Deep Focus)
Funologists Live & In Person: Guerilla Game Research
(Julie Ratner, Ph.D., Big Fish Games)
Gaming as a Gateway Drug: Getting Girls Interested in Technology
(Dee Kapila, Girlstart)
iPhone: The New Gaming Platform
(Raven Zachary, raven.me)
Rethinking the Digital Prototype
(Scott Nazarian, Frog Design)
So You Want to be a Game Programmer...
(Tess Snider, Trion World Network)
Social Gamers: Away From the Keyboard
(Adam Simon, Socialbomb)
Strong Gaming Communities: Text vs. Speech
(Matthew Bellows, Vivox, Inc.)
Virtual Goods - Make it Work for Your Community
(Susan Wu, Ohai)
The 7 Rules for Great Web Application Design
(Robert Hoekman, Jr., Miskeeto, LLC)
Accessible Flash and Flex Applications
(Andrew Kirkpatrick, Adobe Systems)
Being a UX Team of One
(Leah Buley, Adaptive Path)
Color Angels, Episode 1: Colors: It's Not Black and White
(Veerle Pieters, Duoh! n.v.)
CSS3: What's Now, What's New and What's Not?
(Håkon Wium Lie, Opera Software)
Design for the Wisdom of Crowds
(Derek Powazek, Powazek Productions)
Designers and Developers: Why Can't We All Just Get Along?
(Chris Lea, Media Temple)
Designing for Irrational Behavior
(Robert Fabricant, Frog Design)
Designing Our Way through Web Forms
(Christopher Schmitt, Heat Vision)
Designing the Future of The New York Times
(Khoi Vinh, The New York Times)
Developing Super Senses: Tools to Know Your Users
(Mark Trammell, Digg)
Everything You Know About Web Design Is Wrong
(Dan Willis, Sapient)
Feed Me: Bite Size Info for a Hungry Internet
(Ari Steinberg, Facebook)
Journey to the Center of Design
(Jared Spool, User Interface Engineering)
My Car Is Talking But What's it Saying?
(Karen Kaushansky, Tellme)
Not the Same Old Story
(Jason Santa Maria, Happy Cog)
Oooh! That's Clever! Unnatural Experiments in Web Design
(Paul Annett, Clearleft)
Playing On! Interface Lessons from Games
(John-Mark Josling, eBay Inc.)
Quit Bitchin' and Get Your Glyph On . . .
(Samantha Warren, badassideas.com)
Ultimate Showdown of Content Management System Destiny
(George DeMet, Palantir.net, Inc.)
*Wireframes for the Wicked
(Nick Finck, Blue Flavor)
All panels are subject to change.