Some will tell you that PC gaming is dying. Others will tell you it's never been stronger. Whomever you listen to, though, one thing is clear: the PC gaming industry is in a state of flux, as its key players search for workable business models to keep up with the times. At the forefront of these initiatives is Microsoft, which has for better or for worse attempted some branding and platform-development schemes that, at least to some industry players, hasn't done a whole lot other than further stagger the PC gaming market.
Microsoft's Games for Windows initiative and its Windows Live gaming platform are the company's two apparent answers to the PC gaming problem. Together, these two plans were put into motion to help build a more structured and highly-visible unified "platform": a face to PC gaming that was more cohesive, more organized, more centralized for the gaming experience. The idea was to make PC gaming more accessible and to provide a place for gamers to unite, to click—the Xbox Live strategy applied to the fragmented PC market. If it weren't for all that darn piracy, they say. But really, the heart of the problem is the company's approach.
Industry criticism of Microsoft
Plans haven't exactly worked out as Microsoft would have liked. Windows Live remains relatively unpopular, and the Games for Windows branding has done little than add a seemingly irrelevant quarter-inch to the top of some retail boxes. And the problems extend beyond the gamers and the retail counter. Developers have been sounding off with increasing frequency about the somewhat-anemic offerings of the company. Blizzard's Chief Operating Officer Paul Sams recently called out the corporation, asking for more help and more influence. "With Microsoft, I think they have a bit of lip service with PC gaming," Sams said. "They have their own game system now, so I don’t think it’s really in their best interest to support [PC]."
That's one of the biggest problems hurting Microsoft's approach to the PC gaming market: its divided attention span to its Xbox 360 and the Windows gaming platform. A recent interview with Microsoft's Peter Zetterberg conducted by GamesIndustry reveals the problematic approach. "On a global scale the Windows Vista business is as important as our Xbox 360 business," Zetterberg explained. "But in Germany for example, we want more gamers to buy our Xbox 360. If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing the German market to choose to play the PC version—because they are more likely to buy that than spend their money on the Xbox 360."