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Object Design: Roles, Responsibilities, and Collaborations ペーパーバック – 2002/11/8
After more than ten years, object technology pioneer Rebecca Wirfs-Brock teams with expert Alan McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done. Like many human endeavors, design is part art, part engineering, part guesswork, and part experimentation. Discipline, hard work, inspiration, and sound technique all play their part as well. For any given problem, there are many reasonable, but only a few very good solutions. The authors' goal is to help readers learn to make those very good design decisions on their own. The book explores challenges that software developers will face as they build their design, and shows how design patterns can be used to solve design problems. Long awaited and eagerly anticipated, this book represents the first great software design book of the century. A FUTURE CLASSIC!
- 本の長さ416ページ
- 言語英語
- 出版社Addison-Wesley Professional
- 発売日2002/11/8
- 寸法18.42 x 2.54 x 22.86 cm
- ISBN-100201379430
- ISBN-13978-0201379433
商品の説明
著者について
Rebecca Wirfs-Brock is founder of Wirfs-Brock Associates. She consults with clients on actual architecture and design projects as well as development practices and methods. She is the originator of the set of development practices known as Responsibility-Driven Design. Among her widely used inventions are use case conversations and object role stereotypes. She was lead author of the classic work Designing Object-Oriented Software (Prentice-Hall, 1990).
Alan McKean is a respected object technology educator and cofounder of Wirfs-Brock Associates. His classes have introduced thousands of developers to object-oriented design and programming and his instructional techniques have been widely adopted by other educators. An experienced programmer, speaker, and instructor, Alan has developed curricula in object-oriented design, programming, and distributed object systems.
0201379430AB08292002
登録情報
- 出版社 : Addison-Wesley Professional; 第1版 (2002/11/8)
- 発売日 : 2002/11/8
- 言語 : 英語
- ペーパーバック : 416ページ
- ISBN-10 : 0201379430
- ISBN-13 : 978-0201379433
- 寸法 : 18.42 x 2.54 x 22.86 cm
- Amazon 売れ筋ランキング: - 483,140位洋書 (洋書の売れ筋ランキングを見る)
- - 575位Object-Oriented Design
- - 1,270位Operating Systems (洋書)
- カスタマーレビュー:
著者について
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The book's layout and illustrations present its content well. UML diagrams, for example, use one color and typeface for the actual UML notation. The same diagrams use a different color and typeface for notes that explain the UML. Unlike other books, there's no confusion about which is the tool and which describes the tool. The text is gentle and reasonably jargon-free, but I think it over-does the friendliness in places. In discussing a program's normal and exception handling behavior, the term "happy path" described the execution in the absence of errors. The term may be evocative, but is just a bit hard to take seriously.
The sequence of topics makes good sense. It starts with the idea of a "responsibility," the basic unit of application logic. The authors develop this into strategies for defining objects, defining relationships between objects, and defining the control strategies that implement those relationships. They continue on through error handling (reliability) and extensibility - handling of future features. Throughout, the authors keep a moderate, pragmatic tone, free of name-brand methodology. That's a good thing, since the real focus is on basic skills and decision criteria.
One aspect of this book is just a little confusing. It's definitely aimed at educating a new OO designer, but it doesn't lay out its educational objectives or plan very clearly. It certainly lacks the didactic rigor of a textbook. It would make a good supplementary text, though, and it might be very helpful to a novice working with more experienced developers. Best of all, it refers to additional texts (including Strunk and White!) that will help claify the programs as well as communication with other members of the programming team.
This book is great for anyone starting OO design on their own. It's also good for classroom students who just aren't getting it from their regular instructor and text. Experienced developers won't find much new here, except very clear descriptions of how much error handling or flexibility is enough.
//wiredweird
1. Very Good Text on Object Design,
2. A great first text on OO design,
3. Total Disappointment for Programmers
This is a great book on Object Oriented Design, but ONLY for novice and intermediate object modelers. It is not for an experienced developer who already knows how to use some of the design patterns in Gang of Four book.
If we use an analogy to compare this two books, if Gang of Four Design Pattern book is for post graduate students, Object Design is for the student in the second year of the university.
I want to read more on Object Oriented development so I started to read this book, mainly attracted by its cover. Domain Driven Design by Eric Avans falls into the same category but offers much more exercise for your brain.
Hope this is helpful. I have 10+ years in software development, 7+ years in Java, understand OO and Domain Driven Design.
5 Star Book for a beginner.