About UVLayout
UVLayout is a stand-alone application for the creation
and editing of UV coordinates for 3D polymeshes and subdivision
surfaces. Used by professionals in the games and visual effects
industries, by hobbyists of all ilks and by students, UVLayout's
unique approach gives texture artists the tools to produce high
quality low distortion UVs in significantly less time than they
would by traditional methods.
Using UVLayout could be described as the opposite of dress making;
instead of cutting out a flat pattern and sewing that up to make
clothing, in UVLayout the object is cut into pieces that are then
flattened out to make the pattern. These flattened UV shells are
not just planar projections; a dynamics based algorithm is used to
spread the UVs out, as you watch, so that there's minimal stretching,
compression or skewing of textures when they're applied to the
object.
Some major features of UVLayout are:
- OBJ import and export
- Edge-loop Detection for quicker UV seam selection
- Symmetry Editing for faster flattening of symmetrical meshes
- Edge Straightening on shell boundaries and interiors
- Flattening Brushes for local tweaks of the automatically generated UVs
- Auto Packing of UV shells to minimize wasted texture space
- Auto Stacking of similar shells for shared texture space usage
- Subdivision Surface calculations based on limit surface shape
- Unlimited Undo of all editing functions
- Plugin Interface for integration into other applications
Leon model courtesy of
CG Toolkit.
Leon model courtesy of
CG Toolkit.