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Post by LWPD on May 1, 2010 16:21:31 GMT -5
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Post by LWPD on May 2, 2010 15:38:17 GMT -5
Mona Mammeries “Ms. Enormous” 5’7 129 lbs Miami, Florida LEVEL 1 OFFENSE 1. chest chop - 1 2. front kick - 1 3. bodacious body block - 2 (ag) 4. atomic drop - 2 (pw) 5. into the turnbuckle 6. coconut driver - 3 LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. dazed - 1 3. hurt - 2 4. MONA MAMMERIES - 2 5. dazed - 1 6. MONA MAMMERIES - 1 LEVEL 2 OFFENSE 1. leg trip - 2 (ch B) 2. punch out headlights - 2 3. rollover neck snap - 2 4. into the ropes (c) 5. over the shoulder boulder hold - 3 6. very high kick - 3 Add 1 LEVEL 2 DEFENSE 1. hurt - 2 (tag) 2. hurt - 2 3. hurt - 2 4. MONA MAMMERIES - 2 5. down- 3 6. MONA MAMMERIES - 2 LEVEL 3 OFFENSE 1. fireman’s carry face drop - 2 2. out of the ring (c) 3. body scissors pin - 3 (ch H) 4. sitdown powerbomb - 3 5. The Rack - 3 6. THANKS FOR THE MAMMERIES (+2) LEVEL 3 DEFENSE 1. hurt - 2 2. hurt - 2 3. down- 3 (tag) 4. down- 3 (lv) 5. hurt - 2 6. PIN 6 (3) Ropes B DQ 4 Turnbuckle B Agility -3 Ring B Power 0 Deathjump B Cage 7 Distractor Rating 7 TWIN DISTRACTIONS: When Mona Mammeries is at ring side and wants to distract the referee, roll 1 die. Roll 1-4: The referee is distracted normally. Roll 5-6: Add 2 to Mona’s distractor roll
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Post by LWPD on May 2, 2010 15:40:18 GMT -5
Eager Beaver “The Tomboy Tomahawk” 5’6 105 lbs Broken Arrow, Oklahoma LEVEL 1 OFFENSE 1. pullback punch - 1 2. axe kick - 1 3. tomahawk chop - 2 (ag) 4. discus forearm - 2 (ag) 5. leg lace - 2 (ch B) 6. into the ropes LEVEL 1 DEFENSE 1. EAGER BEAVER - 1 2. dazed - 1 (tag) 3. EAGER BEAVER - 2 4. hurt - 2 5. dazed - 1 (tag) 6. dazed - 1 (tag) LEVEL 2 OFFENSE 1. ankle lock knee smash - 2 2. dropkick chop block - 2 (ch D) 3. into the turnbuckle (c) 4. bulldog clothesline - 3 5. somersault sitdown splash - 3 6. Bronco Buster - 3 Add 1 LEVEL 2 DEFENSE 1. EAGER BEAVER - 1 2. EAGER BEAVER - 2 3. hurt - 2 (tag) 4. hurt - 2 (tag) 5. EAGER BEAVER - 2 6. down- 3 LEVEL 3 OFFENSE 1. split legged moonsault - 2 2. jumping double stomp to gut - 2 3. out of the ring (c) 4. hand stand leg drop - 3 (ch H) 5. inverted Indian deathlock - 3 6. BEAVER CLEAVER (+2) LEVEL 3 DEFENSE 1. down- 3 (lv) 2. hurt - 2 3. hurt - 2 4. PIN 5 (2) 5. down- 3 6. hurt - 2 Ropes A DQ 4 Turnbuckle A Agility -3 Ring B Power -3 Deathjump A Cage 4 Distractor Rating 5
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Post by LWPD on May 3, 2010 18:22:10 GMT -5
Wild Thang “The Tattooed Crazy” 5’7 115 lbs Cleveland, Ohio LEVEL 1 OFFENSE 1. back hand slap - 1 2. knee smash - 1 3. forearm grind to face - 2 4. clawing lariat - 2 (ch A) 5. hair pull takedown - 2 (pw) 6. into the ropes LEVEL 1 DEFENSE 1. WILD THANG - 2 2. dazed - 1 (tag) 3. hurt - 2 4. dazed - 1 5. dazed - 1 6. hurt - 2 LEVEL 2 OFFENSE 1. wild punch - 2 (ag) 2. stand on hair and pull - 2 3. kick to back - 2 (ch C) 4. into the turnbuckle (c) 5. multiple headbutts - 3 6. face grab hold - 3 LEVEL 2 DEFENSE 1. WILD THANG - 2 2. hurt - 2 3. dazed - 1 4. down- 3 5. hurt - 2 6. WILD THANG - 1 LEVEL 3 OFFENSE 1. hair throw - 2 2. deathjump (c) 3. out of the ring 4. drop to knee chin buster - 3 5. double d.d.t. - 3 6. P.M.S.T.F. (+4)* LEVEL 3 DEFENSE 1. down- 3 (lv) 2. down- 3 3. PIN 7 (4) 4. hurt - 2 5. hurt - 2 6. down- 3 Ropes C DQ 7 Turnbuckle B Agility -3 Ring A Power -2 Deathjump A Cage 3 Distractor Rating 5 *P.M.S.T.F.: If Wild Thang wins with this move, roll 2 dice. If the roll is “12”, there is a serious injury. If she repeats the move during the match, increase the Finisher Rating to (+5 and serious injury 11-12 and so on)
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Post by LWPD on May 3, 2010 18:23:41 GMT -5
Suzy Succubus “Devil Bitch” 5’6 108 lbs Parts Unknown LEVEL 1 OFFENSE 1. back scratch - 1 2. eye gouge - 1 3. sexy kick - 1 (ag) 4. neck crank - 2 (ch A) 5. into the ropes 6. Impaler D.D.T. - 3 LEVEL 1 DEFENSE 1. SUZY SUCCUBUS - 1 2. SUZY SUCCUBUS - 2 3. dazed - 1 (tag) 4. dazed - 1 (tag) 5. hurt - 2 6. SUZY SUCCUBUS - 1 LEVEL 2 OFFENSE 1. taunting choke hold - 2 2. bitch slap - 2 (ch F) 3. into the turnbuckle (c) 4. double leg drop - 3 5. upskirt sitdown splash - 3 6. corner boot choke- 3 LEVEL 2 DEFENSE 1. SUZY SUCCUBUS - 2 2. hurt - 2 (tag) 3. hurt - 2 (tag) 4. hurt - 2 5. SUZY SUCCUBUS - 1 6. dazed - 1 LEVEL 3 OFFENSE 1. knee and hip crank - 2 2. out of the ring (c) 3. deathjump (c) 4. pantie grab and rollup - 3 5. Devil Dust - 3 Add 1 6. SUCCUBUSTER (+2) LEVEL 3 DEFENSE 1. PIN 5 (2) 2. hurt - 2 3. hurt - 2 4. down- 3 5. down- 3 (lv) 6. hurt - 2 Ropes B DQ 5 Turnbuckle B Agility -3 Ring C Power -1 Deathjump C Cage 6 Distractor Rating 6
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Post by LWPD on May 6, 2010 17:42:06 GMT -5
Eep-Eep “The Evil Ape” 4’0” 95 lbs The Bronx Zoo MANAGER CARD -- Distractor Rating 7 Eep-Eep is Monkey Chan’s manager. He was placed with the young wrestler by Phineus T. Phatback to improve match dynamics (and to punish Monkey Chan). Eep-Eep is a heel and Chan is a face, so whenever Eep-Eep interferes, it’s always on behalf of Monkey Chan’s opponent! When playing another person, Eep-Eep is given to the player who isn’t using Monkey Chan. Eep-Eep is generally hated in the locker room. He’s always flinging poo at the wrestlers and filling up their shoes with monkey urine. Still, the heels welcome his interference. INTERFERENCE BY EEP-EEP ON BEHALF OF THE OPPONENT: Eep-Eep will only interfere in the match if Monkey Chan is on offense. Eep-Eep can interfere in a match using this chart 3 times per match. Roll 2-4: Eep-Eep climbs to the apron to trip Monkey Chan but his plan backfires! Monkey Chan is thrown into the ropes and Eep-Eep is knocked off the apron and into the safety rail. He is knocked out for the rest of the match. Roll 5-6: Eep-Eep decides to fling poo into the crowd instead of interfering. Roll 7-8: Eep-Eep grabs a Singapore cane from under the ring and hits Monkey Chan in the back of the head with it. The referee sees this attack, roll for DQ. If there is a DQ, Monkey Chan wins the match. If there is no DQ, Monkey Chan rolls on Level 3 Defense. Roll 9-10: Eep-Eep distracts Monkey Chan by peeing on him. Monkey Chan’s offense goes down one level (if he is on Level 3 Offense he must roll on Level 2 Offense instead). Roll 11: Eep-Eep trips Monkey Chan as he comes off the ropes. The opponent rolls on Level 3 Offense. Roll 12: Eep-Eep bites the referee. Monkey Chan is automatically disqualified. Monkey Chan stays Oblivious to the fact that the monkey is sabotaging matches
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Post by LWPD on May 6, 2010 17:43:36 GMT -5
Dr. Mutato “The Mad Tinkerer” 5’6” 215 lbs Stuttgard, Germany MANAGER CARD -- Distractor Rating 6 INTERFERENCE BY USING CHEMICAL BURN: When you use Dr. Mutato to interfere in a match, he will attempt to throw a vial full of chemicals into his opponent’s face. This is called the “chemical burn” and is illegal. Only Frankenpuss is immune to the chemical burn (and sometimes can heal from it). Dr. Mutato can attempt a chemical burn only once in a match. Roll 2-3: The referee begins to pay close attention to Dr. Mutato at ring side. Mutato is forced to abandon his scheme. The match continues normally. Roll 4-5: Dr. Mutato throws the chemicals but the opponent moves. The chemicals hit Mutat’s wrestler right in the face. The opponent continues the match at Level 3 Offense. Note: Frankenpuss is immune to Dr. Mutato’s chemicals. If Frankenpuss is hit with the chemicals, it only confuses him and the opponent rolls on Level 1 Offense instead. Roll 6-8: Dr. Mutato throws the chemicals into the opponent’s face and is caught. Roll 1 die. An odd roll means the referee argues with Mutato and he is eventually banished from ring side. The match continues with Mutato’s wrestler rolling on Level 3 Offense. An even roll means the referee automatically bans Mutato from ring side. He manages to distract Mutato’s wrestler long enough to bring fairness back to the match. Mutato’s wrestler rolls on Level 2 Offense. Roll 9-11: Dr. Mutato throws the chemicals into the opponent’s face. This blinds the opponent. Add 1 to opponent’s PIN rating. Mutato’s wrestler rolls on Level 3 Offense. If Mutato’s wrestler is Frankenpuss, remove 1 fatigue counter from Frankenpuss. Roll 12: Dr. Mutato throws the chemicals and misses both wrestlers. The chemicals hit the referee instead. The referee is out for “x” rounds (x=the result of one die roll). A new referee replaces the old one after “x” rounds. There are No DQ’s during these rounds.
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Post by LWPD on May 7, 2010 18:34:11 GMT -5
Undercover Alien “The Mysterious Stranger” 5’8 190 lbs Roswell, New Mexico INTERVIEW CARD -- Distractor Rating - 6 UNDERCOVER ALIEN INTERVIEWS A WRESTLER: When using this card, imagine that he is giving or is about to give an interview in the middle of the ring. One wrestler should be identified as the “aggressor” and the other as the “opponent”. This card may be used for singles or tag matches. Roll 2: The aggressor sneaks up behind the opponent and clobbers him with a steel chair during the interview. This either starts the match or starts an impromptu match. The opponent starts the match by rolling on Level 3 Offense. Add 1 to the opponent’s PIN rating. Roll 3: The aggressor storms the ring and attacks the opponent from behind. The aggressor starts the match rolling on Level 3 Offense. Roll 4-5: The aggressor comes to ring side and gets into a shouting match with the opponent. When the opponent turns his focus to Undercover Alien, the aggressor attacks him from behind with a clubbing forearm. The aggressor starts the match at Level 2 Offense. Roll 6-7: The aggressor gets into the ring and starts a shoving match with the opponent. Roll 1 die to see who comes out on top. An even roll means the aggressor starts the match at Level 1 Offense. An odd roll means the opponent starts the match at Level 1 Offense. Roll 8-9: The aggressor storms the ring and is blocked by the opponent. They get into a fist fight and the opponent wins it, starting the match at Level 2 Offense. Roll 10: The aggressor storms the ring but is met on the ramp by the opponent. The aggressor is whipped into the safety barrier and tossed into the ring. The opponent starts the match at Level 3 Offense. Roll 11: The heel of the two wrestlers is insulted by something Undercover Alien says and punches the announcer out. The other wrestler attacks the heel and they bothe get into a fist fight. The heel loses the fight and the other wrestler starts the match at Level 1 Offense. Undercover Alien stays at ring side as the other wrestler’s manager with a Distractor Rating of 8. Roll 12: The aggressor storms the ring and attacks the opponent from behind. A wild brawl ensues that can’t be controlled. A double DQ called (if there was to be a scheduled match) and other wrestlers may come to ring side to enter the fray.
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Post by LWPD on May 7, 2010 18:35:13 GMT -5
Phineus T. Phatback “General Manager of the W3” 5’5 295 lbs Bridgeport, Connecticut COMMISSIONER CARD -- Distractor Rating 7 SUSPENSION RULING BY PHATBACK: If wrestler is a heel, subtract 2 from roll. TITLE SHOTS: Phatback rarely grants title shots to those who ask for them. PHATBACK’S FAVORITE REFEREES: BLIND PEW: Blind Pew has very bad eye sight. He is slow to the count and is often looking in the wrong direction when a wrestler is breaking the rules. When Blind Pew is the referee, decrease PIN Ratings by one (including count outs). When a DQ is rolled, roll 1 die. An odd roll means Blind Pew didn’t see the illegal activity and the match continues. If the roll is even, roll for disqualification. Roll 2-8: No action is taken. Roll 8-11: Roll 1 die to see how long the suspension will last. Roll 12 Roll 2 dice to see how long the suspension will last: Roll 2-4: No title match is granted. If the character is a face. Roll 1 die. An even roll means no action. An odd roll means Phatback decides to punish the wrestler for whining by declaring an impromptu match tonight against the most powerful wrestler on the roster who isn’t already scheduled in a match. Roll 5-7: You must fight the number one contender in a regular match for a title shot. Roll 1 die. An even means the match takes place tonight. An odd roll means the match will take place at a later date. Roll 8-9: You must fight the number one contender and a random wrestler in a triple threat match. Roll 1 die. An even means the match takes place tonight. An odd roll means the match will take place at a later date. Roll 10: A non-title match is granted. If you win you will get your title shot at the PPV. Roll 1 die. An even means the match takes place tonight. An odd roll means the match will take place at a later date. Roll 11-12: The title match is granted. The title match will take place at the next PPV. MILLIE SWIMSUIT: Millie is the only female referee on the payroll. She plays it straight and shows no favoritism. However, she is very distracting to the male wrestlers. When using Millie Swimsuit as referee, add one to all male wrestler’s chart rolls.
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Post by LWPD on May 8, 2010 16:16:47 GMT -5
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