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Sierra games being pitched to new corporate masters at Activision

It's a tough time to be developing a game for Vivendi Games' Sierra label, the division that makes "normal" videogames -- i.e. AAA, boxed, non-MMO games for PC and consoles. That's because all of the label's titles now have to justify their existence to their soon-to-be corporate masters at Activision.

What does that mean practically? I've had numerous sources tell me that development teams on all ofOliver Vivendi's games now have to essentially pitch their projects to Activision executives. Until the merger is technically complete, work proceeds as usual, but once it's over, Activision will start making some decisions. And it seems very unlikely that everything at Sierra will keep going as it has been.

Just like when a new executive teams takes over at a film studio, some projects in development get killed and others get changed as the new folks in charge start establishing their own tastes and corporate priorities.

Vivendi's Blizzard label is, of course, quite safe from all this. The merged company is going to be called Activision Blizzard, after all. So long as "World of Warcraft" keeps printing money faster than the Fed, they'll be left alone by Activision's execs to do as they please.

But the future of the rest of Vivendi Games is quite uncertain. Even though Vivendi proper will retain a majority stake in the merged entity, Activision CEO Bobby Kotick will keep that title and his president of publishing president Mike Griffith remains in charge of all non-Blizzard games.

Activision obviously made the deal to get its hands on the biggest MMO, and really the biggest game, in the industry. Everything else is basically an afterthought. Which leaves all of those making the afterthoughts in an uncertain position.

Titles set to come out this year, like "The Bourne Conspiracy," "Prototype," "Brutal Legend," and "Ghostbusters," are probably fine since they're so far along. But those in development for 2009 and later? They'll all TBD.

Question marks include whether we'll see more games from VIvendi's costly Robert Ludlum license, or if Activision thinks its conflicts with its costly James Bond license; whether there will be a sequel to "Scarface" as expected; whether Activision will put out a sequel to "F.E.A.R." in conflict with Warner/Monolith's "Project Origin" (Vivendi retains rights to the name while Warner kept the underlying ideas); and if we'll see more games starring Crash Bandicoot or Spyro.

Also, will Vivendi's nascent Sierra Online and Vivendi Mobile divisions be allowed to continue?

It's all in Activision's hands now. Which leaves some nervous developers at Sierra.

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Listed below are links to weblogs that reference Sierra games being pitched to new corporate masters at Activision :

» Variety: Sierra devs need to justify games after Activision merger from Gaming news
Filed under: Business Blizzard might get a free pass when Activision officially takes over Vivendi Games [ Read More ]

» Activision Force Sierra To Sing For Their Supper from Kotaku
Poor Sierra. When Activision and Blizzard merged late last year, everybody forgot (or, more likely, didn't care) about what was going to happen to the venerable old studio. Well, here's what's happening: Activision are going to make each Sierra... [ Read More ]

» Activision Force Sierra To Sing For Their Supper [Sierra] from Gaming news
Poor Sierra. When Activision and Blizzard merged late last year, everybody forgot (or, more likely, didnt [ Read More ]

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Oh no.....crash was so awesome!

Sierra, you can't give in on the crash bandicoot games yet they are so awsome. In fact I want to tell you that I have some ideas for new crash bandicoot games I would like to show you these ideas in the summer so sierra so please don't give in the crash bandicoot games please.

no more crash???????????????????????????????????

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Variety video games reporter and reviews editor Ben Fritz tracks the business of games and their intersection with Hollywood. Tips, feedbacks, hate mail to ben-dot-fritz-at-variety.com


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