Wargames - Training in alternatives to killing
Medicine - Chemical interactions
Poverty - Distributed Jobs
Hunger - Transport Food, Reduce Waste, Predict Weather
Commerce - Accelerate Velocity of Money
Education - Teach Everyone (Pub/Sub in Chat)
Economy - Sustain Growth, Avoid Collapse
Communications - Share Info, Predict Needs (Hurricane)
Environment - Weather, Earthquakes, Hurricanes
Public Safety -Traffic, Disease
Entertainment - Beyond shooting games